A/N: Just as a reminder once again, this and the previous chapter take place around the same time as RWBY's Maximum Overdrive review in their story set in the same universe.
In this fifteenth game review of the story and taking place immediately following the events of the Friday the 13th NES game review, Athena Cykes isn't really scared when she reviews the NES game based on another horror movie franchise A Nightmare on Elm Street.
Athena Cykes' Game Review of A Nightmare on Elm Street (NES)
Shortly after reviewing the Friday the 13th game for the NES, Athena Cykes was unconscious on the couch with a few empty bottles of orange juice seen lying on the floor. That is, until a familiar clawed hand rose from behind the couch, creeping up as Athena wakes up to see this.
The next thing she knew, she was a bit tied up in the moment with wires around her body whilst she lied down on the couch. She tried to break free, but the wires were a bit tough for her to struggle out.
"God! What the hell...?!", Athena said in shock.
She looked back when she heard a cackle, seeing a mysterious familiar person in the shadows wearing a hat and donning the clawed hand.
"Oh my god, you aren't...", the orange-haired attorney horrified, recognizing the person that must be Freddy Krueger.
Freddy said, "Ya like Nintendo?"
The female lawyer nodded her head horizontally.
"Ya like to play shitty games?"
Athena shook her head vertically.
"Ya fucking attorney! Ya wanna play some Dr. Jekyll and Mr. Hyde?", cackled Freddy in the shadows.
She responds by shaking her head sideways in refusal, a bit of fear showing.
Freddy optionally offered, "Or do ya wanna play MY game, bitch?", cackling once again as he went over to the NES, turned it on and puts the game in.
"This game's horrible!", doubted Athena before saying, "I really must be dreaming. It must be a nightmare...", as she slapped herself on the face a couple times and then pinched and streched her cheeks anime-style; this debunks her assumption of her dreaming, "Huh. This isn't a dream... Or better yet, this game is my fucking nightmare. It's a frustrating, incoherent pile of vomit and shit.", who she then starts playing the game and saw the menu screen, "Even the first screen is kinda weird because it shows Freddy without his glove, but his knives are still comin' out of the fingers. Now, I think I might actually have an explanation for this. In the movie, Nightmare on Elm Street: Part 2... Nah, they just fucked up.", also commenting during the first level, "So you play as some dude who has some serious balls because he punches snakes right in the fucking face. And you don't have to, anyway. You can just jump over them all. So this guy has the worst luck ever, because rocks randomly fall out of the sky, and flocks of vampire bats come after him. Even though it may appear to be a typical sidescroller, it isn't at all. There's nothing self-explanatory or even fun about this diarrhea mess. I can't figure out where I'm supposed to go. Some of the doors are closed and some of them are open, but it hardly seems to matter. Because, usually there's only one on the entire street that you can go inside. Whether it's open or shut, it seems completely fucking random."
Athena then heard Freddy say, "Ha! Figure that out!"
She sighs and rolled her eyes to this.
"So you go inside one of the houses, and guess what? It's crawling with ginormous spiders, so whaddya do? You give them a taste of your fist! Punch 'em!", described the orange-haired girl as she fights a few spiders with the in-game character, "Smack 'em around! Assholes! Goddamn fucking spiders! Eat my ass, you fucking bitches! Show them you're a man, or woman even! Punch those spiders!", continuing onward in the game, "So I get to this little square door on the floor, and I can't go down. The arrow says down, which probably means that's where I'm supposed to go, but I can't. It's not till later I find out, I'm supposed to collect all the bones in this room first. When I first started playing this, I had no clue what they were for, but now I realize you have to get the bones because, that's the point of the game. And if you can't find every single last one of them, you can't leave the room. And some of them are practically invisible. They blend in with the background because the graphics just suck.", problematically saying the issue with the stage.
Freddy then said, "Ooh, yeah! PLAY that shitty game!"
"Shut up, Krueger!", angrily says the female attorney, summarizing the game's story, "The plot of this game is that you're trying to collect all of Freddy's bones so you can destroy them in a furnace. Confused? Well, Freddy's dead, and now his bones are somehow scattered all around every house on Elm Street. Meanwhile, Freddy's entering your dreams, just like in the movies. And he can only be stopped when his final remains no longer exist."; that was until realizing how many bones the player had to collect, "Damn! Freddy's got a lot of fuckin' bones! And they all look exactly the same: a classic cartoon dog bone. You know, come to think of it, the plot's kinda like Simon's Quest. Why would Simon wanna go around collecting pieces of Dracula? He was killed the first time; just leave him alone! Imagine if Batman killed the Joker, and then he...scattered his pieces all over the fucking city, and then went around collecting them all. What a bunch of fucking shit!", acknowledging, "In fact, the gameplay in Nightmare on Elm Street itself is a lot like Simon's Quest. It has that strange presence to it. Where you slip in and out of day to night; in this case it's a dream world and a... real slash awake world. It's got that non-linear quality to it where you're always confused trying to figure out where the fuck to go."
The horror movie mascot teased, "Ha! Taste the major suckage, ya fucking nerd!"
"I am not a nerd!", Athena angered before focusing on the game's next stage, "So at the end of each house, some weird incarnation of Freddy appears. In this part, it's Freddy's hand on a bunch of balls. What were they thinking? So, you go around, lookin' for another house you can go in, and none of them let me in. Try the cemetery? No, can't go there.", before she saw the strange zombie designs in the game from the common enemies, "What's with the zombies? They look like Frankenstein monsters walking with their arms stretched out. Like, how fucking stereotypical is that?", as she searches around for the next area in the game, "Can I go in the junkyard? No. Just keep walkin' around... walkin' down, I guess it's Elm Street, which happens to be the longest fuckin' street in the world! Oh look! I just finally found a house I can go in. The one with the door that's shut. That makes sense, right?"
Athena enters the next part of the game, but not before seeing ghost enemies with hands.
The orange-haired attorney said, "What the fuck are these?! Lollipop ghosts with stick arms? Were the enemies in this game designed by some kindergarten kid for Halloween?! I'm surprised they don't have skeletons too.", before seeing skeleton enemies in the game's following section, "They actually do have skeletons. What the fuck? Could the villains be any more stock? Like, we have this creepy game about Freddy. What kind of creepy characters can we add? Well, how about bats, ghosts, spiders, skeletons, and...Frankensteins for the kiddies? Could it be any more un-creative than that? Like, why don't they just add some witches, black cats, and flying jack-o'-lanterns? They should've just called the game, 'Boo! Haunted House!', which is probably what they originally had in mind, until they thought, 'No, wait! Make it about Freddy! We already ruined Friday the 13th, now let's do the same thing to A Nightmare on Elm Street!' And that's right. It's by the same company. We're not gonna say who it is, but it stands for Laughin' Jokin' Numbnuts. Also, listen to the music.", as she listened carefully for the game's music, "Sounds familiar, doesn't it? In fact, it sounds kinda like it's recycled from Who the Fuck Framed Roger Rabbit? Another piece of garbage they made. What were they thinking?"
"You love it, ya know ya do.", bets Freddy.
The female lawyer replied, "No, I don't.", resuming, "So let me explain how the dream world thing works. Ya have a sleep meter that goes down. If you're standing still, it goes down. If ya get hit, it goes down. And in time, it goes down by itself. So anything you do, or don't do, the sleep meter goes down."
"Ain't THAT a bitch?", Krueger asked.
Athena firmly says, "Again, shut up.", and then describes, "And once it's down all the way, you go to sleep, unless you didn't already fall asleep playing this fucking game! So, when you're in the dream world, all the enemies are stronger, which doesn't even matter anyway, because you can turn into this other character that throws javelins and does the spinning jump. There's also other dream characters you can play as after you collect the dream tokens. Just like in the movie, Nightmare on Elm Street: Part 3...except for the dream tokens part. So if you play in the dream world for a lengthy period of time, the Freddy music starts playing.", as music was heard signifying Freddy's appearance in the game, "Then-", until seeing a flashing screen saying Freddy's Coming!, "OH GOD! Is Freddy coming?! He sure is! Of all the shitty things in this game, this screen is so cheesy, that it's just awesome. But it's ruined by the fucking trademark symbol!"; she describes the final boss battle in the game, "Anyway, you fight Freddy, which turns out to be real disappointing. It's just a simple flat room, and he walks back and forth, swatting at the air like he's blind. Come on, Freddy.", before defeating Freddy afterwards in the game and climaxing, "To get out of the dream world, you have to get the radio to wake yourself up. Then you have to wait for it to change back to the awake world. It's annoying like in Simon's Quest, but in Simon's Quest, it's way worse because, it's against your own will, it happens so often, and you don't expect it. In Nightmare on Elm Street, at least you're doing it on purpose, and you get that rocking tune, rather than just dead silence."
The girl sees the in-game character transmitting from the dream world to the real world, being able to fight again.
"But now, I'm using my fists again! Give me the javelin back. I wanna go back to sleep. You actually have weapons in the dream world, so what's the point?", continued the orange-haired lawyer.
After she had finished the game, she turns off the console and takes the game out.
The female attorney wonders, "You know what's really weird? That this game was actually capable of a 4-player mode using an accessory that allowed four controllers to be connected to your Nintendo Entertainment System? Now, I can't imagine having four people playing this game. Who's gonna wanna play this piece of shit? I'm lucky if I can get one other person. I have a better chance of cloning myself! So fuck it, THE HELL WITH THAT GODDAMN MOTHERFUCKING BULLSHIT!"
Athena turns to Freddy, throwing the NES game at him instantaneously and stunning him for a bit.
The orange-haired girl ran towards the horror movie villain and attempts to remove his clawed glove, but Freddy tries to fight back.
Fortunately, she managed to remove the clawed glove and threw it across the room.
"Not so tough now, are ya?", said Athena, as she fought Freddy before taking off her hat...
...but it turns out the one she took off was some sort of mask.
"What?", the female lawyer questioned, before looking back.
It was actually Maya Fey.
Athena exasperated, "Maya?"
"Surprise...?", Maya embarrassingly supposed.
The attorney girl irritated, "This again? First, Ema dressing up as Jason Voorhees, now it's you dressing up as Freddy Krueger?"
"It was a prank, Athena. Can't you take a joke?", chuckled the head of the Fey clan happily.
Athena guessed, "Oh, so since it's Halloween, you and Ema decided to pull a prank on me this Halloween? In fact, though I reviewed two shitty games, I recieved two scary pranks along with it."
"That's right!", Ema said, bursting into Athena's room.
The orange-haired girl sighs.
Ema and Maya says, "We planned on pranking you for Halloween today, so did you like it at least?"
"It was fairly spooky. Bad games, but good pranks overall. I almost mistook you two for someone else.", Athena says.
Both girls look at each other and say in unison, "It worked!", thumbs-up and winking to each other.
"Now since you girls decided to come...", Athena decided, as she turned over to pull out something to review next, "...this accessory is gonna be tougher than I thought."
The Power Glove.
End of Athena Cykes' Game Review of A Nightmare on Elm Street (NES)
Up Next: Athena Cykes' Game Review of The Power Glove
