bopdog111: The war begins.
Ulrich362: Indeed, the initial victories went to LDS and Playmaker's side but the real conflict might end differently.
bopdog111: Yeah. This battle is gonna be a big one, and no matter who wins both sides are gonna take massive losses.
Ulrich362: Yeah, they are. So I guess it's time to start the first battles. Enjoy the chapter.
Disclaimer: We don't own Yu-Gi-Oh! ARC-V or VRAINS but we own the OCs!
The war was fighting hard at both sides with fighters getting defeated, blasted or hit on each other vanishing afterwards with several close calls.
"This is bad you guys." Phantom mentioned.
"Just stick to the plan." Dr. Genome told him, "We have to keep SOL's attention on us so we can take out their resting area, and free Akira."
"We know." Hyperdrive pointed out. "That doesn't mean it's easy to see our friends hurt like this."
"They'll be alright." Varis said to him, "You just gotta have faith. Alright time to initiate the plan! Split!"
They all formed their formations charging ahead.
With Melodic Angel's group...
She with Magician, Sora who is a demonic toymaker under the name Fright Master, and Sylvio who looks like a fiendish performer named Abyss Manager were a group to aid the men against SOLs.
"You guys remember the plan?" Fright Master asked.
"Yeah." Magician nodded to them only to notice Melodic Angel looking serious, "Zuzu?"
"I want to fight Bishop." She stated simply.
"Yeah, you shouldn't do that." Abyss Manager told her. "We want to win and that means you stay back."
He was startled by her glare, "I'm going to him, and that's that."
"Playmaker and the others are counting on us... and Magician back me up here, she hasn't won a single match in Link VRAINS." Abyss Manager pointed out.
"Well yeah, but that's in the past." Fright Master mentioned. "The way Master and Speed Duels work has changed, she'll be fine."
"Exactly. Besides if she wants to fight, I won't say no." Magician agreed with Fright Master.
Abyss Manager raised his hands defensively. "Alright, I was just worried for her that's all."
"You don't have to worry for me. But thanks anyway." Melodic Angel smiled simply.
"Right, show that Bishop what you can do." Fright Master grinned.
They sped off at that fighting several Pawn Drones or Bounty Hunters.
With Faust's Group...
Faust with Declan who is a demonic executive named D/D Executive, and Jack who is a demonic king named Crimson King were fighting their own battles.
"Tyrant Red Dragon Archfiend's special ability destroys every card on your field, now attack!"
A demonic dragon attacked a Pawn Drone with a Bounty Hunter as they were vaporized.
"Your up High King Alexander!"
A huge white fiend wielding a blade attacked a monster defeated two Pawn Drones.
"High King! Finish them off!"
High King attacked two Bounty Hunters defeating them.
"So far so good, but I haven't seen anything of those Inner Circle duelists yet." Crimson King mentioned.
"You asking?"
They looked up to see Lancelot Knight.
"Ah, you're the Mekk-Knight user correct?" Faust inquired. "I recall you losing rather pitifully."
Lancelot Knight growled, "Cause of you all daring to tamper with Link VRAINS' Codes without our permission you three gotten me, and Alexander in this mess. And for daring to declare war on a company more superior then you all will be the last thing you do."
"That's an interesting theory, and pray tell how is SOL Technologies superior to the Leo Corporation?" D/D Executive inquired calmly.
"We revolutionized dueling with Virtual Reality of course. And I'm pretty sure you remember the Ignis?" Lancelot Knight asked him, "They were made by a SOL Researcher so by right of law we are the ones who gave life to them."
"I'm aware of that, yet your methods involved kidnapping and torturing children for six months. A fairly horrific crime that the leaders of SOL Technologies should be held responsible for." D/D Executive replied.
"To be fair on that it was done in secrecy by a rouge researcher but he used our technology to create them." Lancelot Knight told him.
"Then that absolves SOL Technologies of all the crimes related to that incident?" Crimson King questioned. "Is that it?"
"Of course. He, and the Knights of Hanoi are responsible for that. SOLs had no hand in the Lost Incident." Lancelot Knight stated like it's obvious.
D/D Executive smirked. "You're incorrect."
"And pray tell how?" Lancelot Knight glared.
"Everyone involved in that incident were SOL Technologies employees." D/D Executive answered. "The group known as the Knights of Hanoi were formed once those researchers were fired in an attempt to cover up the incident. In short all responsibility for the Lost Incident falls squarely on the shoulders of King and the rest of the Inner Circle of SOL Technologies themselves."
"Now your just being ridiculous." Lancelot Knight stated, "We may have covered it up but we are not responsible for putting those brats through six months of that torture."
"Covering it up makes you just as responsible." Crimson King told him.
"The Lost Incident is ancient history. No-one remembers it, nobody cares." Lancelot Knight told him simply.
Crimson King glared at him. "That's enough talking about that, one of us is going to take you down in a Master Duel."
"Agreed. Talking anymore is pointless." Lancelot Knight stated as they flew to a rock formation, "I'll make an example out of you."
"Then which of us will get the pleasure of handing you your second defeat?" Faust inquired.
"The one who started this." Lancelot Knight said looking at Crimson King.
Crimson King smirked. "Fine with me."
They both prepared.
"TIME TO DUEL!"
(Dueling Theme: Diamond Eyes by Shinedown)
Crimson King: 4000
Lancelot Knight: 4000
Let the duel begin!
Lancelot Knight 1st Turn:
"Superiors before subordinates!" Lancelot Knight said to him going first.
Crimson King just looked on calmly.
"And now, I set one card, and I summon Girsu, the Orcust Mekk-Knight!" Lancelot called as the monster King used appeared.
Girsu, the Orcust Mekk-Knight
Dark Type
Level 4
Machine
ATK: 1800
DEF: 0
If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
"When summoned, I send a World Legacy to the graveyard." Lancelot Knight said sending a card, "Then Girsu's ability! We're both allowed to summon a World Legacy Token in Defense Mode."
A small robot appeared.
World Legacy Token
Dark Type
Level 1
Machine/Token
ATK: 0
DEF: 0
This card can be used as a "Token".
*If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
The tokens appeared as Crimson King frowned.
"And now appear the circuit of superiority!" Lancelot Knight called as the circuit appeared, "Summoning conditions are 2 monsters including a Mekk-Knight!"
The two entered the markers.
"Link Summon! Link 2, Mekk-Knight of the Morning Star!"
Morning Star rose up.
Mekk-Knight of the Morning Star
Light Type
Link Rating 2
Machine/Link
ATK: 2000
Link Markers: Bottom-Left, Bottom-Right
2 monsters, including a "Mekk-Knight" monster
If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.
"When summoned, I discard a Mekk-Knight to add a World Legacy to my hand!" Lancelot Knight called adding the card, "And now I activate World Legacy Scars!"
World Legacy Scars
Field Spell Card
All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY.
Morningstar: (ATK: 2000 + 300 = 2300)
"With it's effect, I discard Red Moon to draw!" Lancelot Knight called drawing, "Then, I set a card, and summon Mekk-Knight Indigo Eclipse!"
Indigo Eclipse appeared.
Mekk-Knight Indigo Eclipse
Light Type
Level 8
Psychic
ATK: 2400
DEF: 2400
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.
Indigo Eclipse: (ATK: 2400 + 300 = 2700/DEF: 2400 + 300 = 2700)
"And now Indigo Eclipse move Morningstar to a Main Monster Zone!" Lancelot Knight called as Indigo Eclipse moved Morningstar back.
"That can only mean one thing." Crimson King frowned.
"And now, I activate Star Blast!" Lancelot Knight added.
Star Blast
Normal Spell Card
Pay any number of Life Points in multiples of 500; reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase
"I pay only 500 to lower Indigo Eclipse's level by 1." Lancelot Knight said as Indigo Eclipse glowed.
Indigo Eclipse: (LV: 8 - 1 = 7)
Lancelot Knight's armor then glowed bright, "I activate my Skill, Marker's Portal!"
Marker's Portal
Lancelot Knight's Skill
If the user has less LP than their original amount, the user selects 1 Link Spell Card from their Deck and activates it. The card activated by this effect cannot be negated or destroyed by the opponent's card effects.
"Since my Life Points are currently lower then what I would normally have I'm allowed to activate 1 Link Spell, and you can't negate it's effects or destroy it!" Lancelot stated to Crimson King, "Appear the three arrows that judged everything! Judgment Arrows!"
Judgment Arrows appeared in place.
Judgment Arrows
Link Spell Card
Link Markers: Top-Left, Top, Top-Right
If a Link Monster this card points to battles, its ATK becomes double its current ATK during damage calculation only. When this card leaves the field while it points to a monster(s), destroy all those monsters. You can only activate 1 "Judgement Arrows" in your Spell & Trap Zone a Link Monster points to, also you can only control 1 "Judgement Arrows".
Crimson King frowned seeing that. "Great."
"Again appear, circuit of superiority!" Lancelot called as the two entered the markers, "Cybernetic Warrior! Take in the power of the digital AI, and he reborn to show your conquest for power! Link Summon! Link 3, Mekk-Knight Spectrum Supreme!"
One of the Cyberse Mekk-Knights appeared at the farthest arrow Judgement Arrows points.
Mekk-Knight Spectrum Supreme
Light Type
Link Rating 3
Cyberse/Link
ATK: 3000
Link Markers: Bottom-Left, Bottom, Bottom-Right
2+ "Mekk-Knight" monsters
This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY; Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.
Spectrum Supreme: (ATK: 3000 + 300 = 3300)
"I end my turn. But in this situation you should know it's pointless to rebel." Lancelot told him.
Crimson King 1st Turn:
As he drew Lancelot added, "And to prove it further here is World Legacy - "World Shield"! During either Standby Phase, I can summon this card from the Graveyard by giving up 1000 points!"
The shield rose up.
World Legacy - "World Shield"
Dark Type
Level 6
Machine
ATK: 0
DEF: 3000
Unaffected by activated effects from any monster Special Summoned from the Extra Deck. Your opponent cannot target your "World Legacy" cards in this card's column with card effects, also they cannot be destroyed by your opponent's card effects. During the Standby Phase, if this card is in your GY: You can pay 1000 LP; Special Summon this card, then your opponent can Special Summon 1 monster from their hand or GY. You can only use this effect of "World Legacy - "World Shield"" once per turn.
(Lancelot Knight: 2500)
"Then you can summon a monster from your hand, or graveyard." Lancelot added to Crimson King.
"Very well, I'll summon the Tuner monster Double Resonator in attack mode." Crimson King stated as a two part fiend with tuning forks appeared.
Double Resonator
Fire Type
Level 1
Fiend/Tuner
ATK: 0
DEF: 0
If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that target is treated as a Tuner this turn. You can banish this card from your Graveyard, then target 1 Fiend-Type monster you control; that Fiend-Type monster is treated as a Tuner this turn. You can only use this effect of "Double Resonator" once per turn.
"Since I summoned this monster I can treat my World Legacy Token as a tuner monster."
The Resonator send waves at the Token Lancelot gave Jack making it's aura gain a pale green color.
"Next since I summoned a Resonator I can call Red Warg to the field." Crimson King continued.
Red Warg
Fire Type
Level 6
Fiend
ATK: 1400
DEF: 2200
When you Normal Summon a "Resonator" monster: You can Special Summon this card from your hand, but its ATK becomes halved.
"Of course in exchange his points are cut in half."
Red Warg: (ATK: 1400/2 = 700)
Lancelot blinked, 'So he didn't Special Summon Double Resonator... Very well.'
"Now then, I'll set this card facedown and tune my token with Red Warg." Crimson King stated as the token became a green ring and Red Warg turned into six stars.
(LV: 6 + 1 = 7)
"The ruler's shouts echo throughout! Hammer of victory, shatter the very earth! Synchro Summon! Flap your wings, Exploder Dragonwing!"
Exploder Dragonwing
Dark Type
Level 7
Dragon/Synchro
ATK: 2400
DEF: 1600
1 Tuner + 1+ non-Tuner monsters
At the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. This card's ATK must be greater than or equal to the ATK of that monster to activate and to resolve this effect.
The dragon roared appearing in the Main Monster Zone which Lancelot scowled disapprovingly.
"Now Double Resonator tune with Exploder Dragonwing." Crimson King smirked as the two flew up.
(LV: 7 + 1 = 8)
"Rend the obsidian darkness! Scorch Heaven and Earth! Isolated, absolute king! Glare at all creation and display your ferocious might! Synchro Summon! Hot Red Dragon Archfiend!"
Hot Red Dragon Archfiend
Dark Type
Level 8
Dragon/Synchro
ATK: 3000
DEF: 2000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect.
"Now since it's still Main Phase 1 Hot Red Dragon Archfiend's ability destroys all other attack position monsters on the field."
Lancelot blinked as Hot Red Dragon Archfiend charged an attack as Spectrum Supreme was taken down.
"Of course the catch is only Hot Red Dragon Archfiend can attack this turn, but since I can't destroy your shield I'll just end my move." Crimson King stated calmly.
"Spectrum Supreme... Destroyed that easily." Lancelot said growling now pissed.
"The new cards the Leo Corporation created seem to work well." Crimson King smirked. "One more turn and this duel is over."
"Not so fast bastard! I activate World Legacy's Secret!" Lancelot called using a trap.
World Legacy's Secret
Continuous Trap Card
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.
"When it activates, I summon back Indigo Eclipse!" Lancelot called as Indigo Eclipse appeared in the same column as Hot Red Dragon Archfiend, "And as long as it's on the field the activated effects of a monster you control in the same column with a Mekk-Knight is negated!"
Indigo Eclipse: (ATK: 2400 + 300 = 2700/DEF: 2400 + 300 = 2700)
"Go ahead, it won't change a thing." Crimson King told him.
Crimson King: 4000
Lancelot Knight: 2500
Lancelot Knight 2nd Turn:
"We shall see! Draw!" Lancelot called drawing, "I activate Indigo Eclipse's Special Ability! I move this card to a Main Monster Zone!"
Indigo Eclipse moved to a zone adjacent to it.
"And now, I summon Mekk-Knight Red Moon!" Lancelot called as a red Mekk-Knight appeared.
Mekk-Knight Red Moon
Light Type
Level 7
Psychic
ATK: 2300
DEF: 2600
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.
Indigo Eclipse: (ATK: 2300 + 300 = 2600/DEF: 2600 + 300 = 2900)
"And now by banishing Girsu your dragon's destroyed!" Lancelot called as Red Moon fired an attack at Hot Red Dragon Archfiend.
Crimson King's dragon shattered.
"And now Red Moon attack now!" Lancelot called as Red Moon charged at Crimson King striking his axe. (Crimson King: 1400)
"Your turn! Indigo Eclipse!" Lancelot called as the second Mekk-Knight charged ahead.
"I play Reject Reborn!" Crimson King called. "It ends the Battle Phase and brings back Double Resonator and Exploder Dragonwing."
Reject Reborn
Normal Trap Card
When an opponent's monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner and 1 Synchro Monster from your Graveyard, but they have their effects negated.
The two appeared while the attack was blocked where Lancelot growled in frustration, "Damn it! Turn end!"
Crimson King 2nd Turn:
Crimson King drew his card. "You made one fatal mistake."
"Your the one with the mistake of challenging a superior! No matter what you bring out next turn, Red Moon, Indigo Eclipse, and Secret will end this in one fell swoop!" Lancelot told him.
"I activate my Skill, Burning Soul Seal!" Crimson King called as flames erupted around the field. "It negates all your cards this turn."
Burning Soul Seal
Crimson King's Skill
If the user have less LP than your opponent's, and they control a Synchro Monster they can negate the effects of all face-up cards on their opponent's field until the End Phase.
"Wait a Skill during a Master Duel!? That's cheating!" Lancelot yelled.
"That hypocritical that your against that despite you doing that yourself." D/D Executive told him which made Lancelot growled, "Rook, and Bishop in your meeting stated that being fair doesn't matter in war, and that's the only thing you are correct in."
"Now that your cards can't use their effects I'll tune Double Resonator with Exploder Dragonwing." Crimson King called as the two flew up.
(LV: 7 + 1 = 8)
"The heaven and earth shall tremble before the king's might. Let the power of the one and only supreme ruler be carved into your soul! Synchro Summon! The savage soul, Scarlight Red Dragon Archfiend!"
A scarred demonic dragon with a white arm appeared roaring.
Scarlight Red Dragon Archfiend
Dark Type
Level 8
Dragon/Synchro
ATK: 3000
DEF: 2500
1 Tuner + 1 or more non-Tuner monsters
This card's name becomes "Red Dragon Archfiend" while it is on the field or in the Graveyard. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.
"Now every monster you special summoned that has 3000 or fewer attack points will be destroyed and you lose 500 life points for each one, go Ruthless Inferno!"
Lancelot looked worried as Scarlight's white arm burned with fire before blasting his three monsters which shattered them all, "No... I'm completely Defenseless... But I can't lose!" (Lancelot Knight: 1000)
"Scarlight Red Dragon Archfiend attack him directly, Molten Crimson Flare!" Crimson King declared.
Scarlight fired a molten blast at Lancelot who screamed from the attack.
Crimson King: 1400
Lancelot Knight: 0000
Crimson King wins the duel!
Lancelot slammed on the ground with his armor heavily damaged, and struggling to stand.
"Stay down, you can't keep fighting." D/D Executive told him.
"I... I... I'm gonna murder-" Lancelot started only for something to appear behind him which the three enemies recognized.
They stepped back nervously seeing that.
"Who or what is that thing?" Crimson King questioned.
Lancelot turned to see it's Emperor, "Emperor... Help me, Emperor... Destroy these fools!"
Emperor stood before turning to Lancelot.
"That's Emperor?" Faust questioned in disgust. "He's more machine than man."
"Which reminds me of someone during the Interdimensional War." D/D Executive mentioned.
Emperor didn't moved which frustrates Lancelot, "Emperor! I just... gave you an order...! Destroy them!"
"Order... My directive." Emperor said in a cybernetic voice turning to the three before turning back, "My directive is only established to Sir King."
"What?" Lancelot questioned at that.
"King instilled my hidden directive which the other Inner Circle members should consider classified." Emperor said before to their shock gripped the top of Lancelot's head tight raising him up with his big palm.
"Gaaaahhh!" Lancelot cried in pain trying to take Emperor's palm off his head, "Emperor! Release me this instant!"
"If Inner Circle member loses... Take their power." Emperor revealed before placing a palm on Lancelot's chest that shows the Knight Chess symbol, "Absorb."
At that Lancelot screamed as he turned to data being absorbed in Emperor's palm as one of the orbs on his chest shows a faint Knight Chess Piece. The three of them stared in shock at that. Emperor turned to them which made them tense before Emperor turned, and walked off vanishing back to King.
"I have a very bad feeling about him." D/D Executive frowned.
Meanwhile...
Playmaker, Varis, and Specter speed together joined with Nyx before they noticed something.
It was Gore dueling against two Pawn Drones!
"Should we help him?" Nyx asked them.
"No let's observe for now." Playmaker told his sister.
Gore called, "And now, I summon the Tuner Monster, Gouki Steadfast!"
A new ogre rose up.
"And with it summoned, I use him with Suprex in my graveyard by shuffling these two back to my Deck!" Gore called as the two flew up.
(LV: 3 + 4 = 7)
"Interesting." Specter smirked.
"I Synchro Summon, Gouki the Fortitude Ogre!" Gore called as a white cape ogre appeared roaring, "And now Fortitude Ogre! Attack! And since it's attacking your monster's abilities are negated!"
Fortitude Ogre slashed at Tentacluster Squidtacus destroying it, and defeating the two AIs.
"Impressive." Varis noted calmly.
Gore notices them before grinning, "Hate to miss out on the action! Let's crush SOL together, and settle our differences later!"
Playmaker smiled. "Once this is over I'll give you that duel you wanted."
Gore nodded as they all charged in only for the Shepherd to burst through, "Playmaker!"
"You again?" Specter questioned. "Do we need a repeat of our last match?"
"Don't worry yourself Specter." Varis told him, "I'll take him this time."
"Of course master Varis." Specter nodded calmly.
"Want to watch Varis taking the Shepherd out?" Playmaker asked Nyx.
"Um... ok." she nodded.
They landed on the ground before the Shepherd state, "Before we fight, I want to say something."
"What's that?" Gore asked him.
"If you somehow manage to beat me, I will join you." the Shepherd answered which made them blink, "King was a promising employer for years but I always knew he was trouble. And now this war, that machine he calls the 'ultimate weapon', and that Skill that uses Link Spells for cheating effective shows how bad he is. He has to be stopped, and I don't want to stick in the mud. But I have honor for SOL, and can respect who defeats me. I would do the same in that last match with Specter but I want to know what Varis can do against me."
"Very well." Varis nodded. "Then you'll allow me the first turn?"
"Of course." the Shepherd stated as the Master Duel Field appeared, "Duel!"
(Dueling Theme: Lost and Alone by From Ashes to New)
Varis: 4000
The Shepherd: 4000
"Oh, and one more thing." the Shepherd told him, "I'm that that cowardly enough to use that Link Spell so you'll be happy to know that I consider it a coward move, and don't use it."
"That's good." Nyx smiled.
Varis 1st Turn:
Varis looked at his hand thoughtfully. "I set this card and end my turn."
The Shepherd 1st Turn:
"That's it, a set card?" the Shepherd questioned before drawing, "Fine! I summon Duplicate Drone!"
A sphere having a flotation ring appeared.
Duplicate Drone
Wind Type
Level 1
Machine
ATK: 0
DEF: 0
If this card is in your hand, and you control 1 face-up "Duplicate Drone": You can Special Summon this card from your hand. Once per turn: You can target 1 face-up non-Machine monster you control; place that target in your Spell & Trap Zone as a Continuous Spell. Once per turn, if the previous effect was applied: You can target 1 face-up monster that is treated as a Continuous Spell in your Spell & Trap Zone; this card's name, Type, Attribute, Level, ATK/DEF becomes that target. If the targeted card leaves the field; destroy this card.
"And as there is a Duplicate Drone on the field, I can summon another!" the Shepherd called as a second drone appeared, "And as I have a Drone on the field, I can summon Scud Drone!"
Scud Drone appeared at that.
Scud Drone
Wind Type
Level 3
Machine
ATK: 800
DEF: 1100
If you control a "Drone" monster, you can Special Summon this card (from your hand). You can only Special Summon "Scud Drone" once per turn this way. If this card is Special Summoned from the GY by the effect of a "Drone" monster: You can draw 1 card, also banish this card when it leaves the field.
"Appear the circuit that leads to victory!" the Shepherd called as the circuit appeared only for the two Duplicate Drones to enter the Markers, "Link Summon! Link 2, Battledrone Warrant!"
Warrant flew in the field.
Battledrone Warrant
Wind Type
Link Rating 2
Machine/Link
ATK: 1200
Link Markers: Left, Bottom
2 "Drone" monsters, except Tokens
During your End Phase, if this card is in your GY and you control no monsters in your Main Monster Zone: You can Special Summon this card. You can only use this effect of "Battledrone Warrant" once per turn.
"What's he planning?" Nyx asked Playmaker.
"I'm not sure, but we'll have to wait and see." he answered.
"Again circuit to victory!" the Shepherd called as Warrant, and Scud entered, "Link Summon! Deploy Link 3! Battledrone General!"
General rode in ready to battle.
Battledrone General
Wind Type
Link Rating 3
Machine/Link
ATK: 2400
Link Arrow: Left, Bottom, Right
2+ "Drone" monsters
Once per turn, you can target 1 "Drone" monster in your GY; Special Summon it to your zone this card points to. Once per turn: You can target 1 Level 4 or lower "Drone" monster you control with 1000 or less ATK; it can attack your opponent directly. If a "Drone" monster inflicts battle damage to your opponent by a direct attack, you can Tribute that monster: Inflict damage to your opponent equal to its ATK.
"And now with General's ability, I summon back Warrant!" the Shepherd called as Warrant appeared again, "Warrant attack him!"
Warrant charged striking Varis. (Varis: 2800)
"General's ability activates! As a Drone dealt damage by a direct attack, I can Tribute that Drone to deal you damage equal to it's original attack points!" the Shepherd called as Warrant turned to an orb striking Varis again, (Varis: 1600) "Don't underestimate me! General attack!"
General fired missiles at Varis.
"I haven't, I summon Checksum Dragon with its ability." Varis stated as a dragon appeared.
Checksum Dragon
Dark Type
Level 6
Dragon
ATK: 400
DEF: 2400
When an opponent's monster declares an attack: You can Special Summon this card from your hand, then, gain LP equal to half this card's DEF. This Attack Position card cannot be destroyed by battle.
(Varis: 2800)
The Shepherd looked before calling, "Fine! General!"
General fired missiles striking the dragon but they noticed it wasn't destroyed. (Varis: 0800)
"While Checksum Dragon is in attack mode it can't be destroyed in battle." Varis explained.
"I activate Blitz Drone!" the Shepherd called as the spell appeared.
Blitz Drone
Continuous Spell Card
If a "Drone" monster(s) is Special Summoned from your GY to your field: You can Tribute 1 of those monsters; inflict damage to your opponent equal to the ATK the Tributed monster had on the field. You can use this effect of "Blitz Drone" once per turn.
"I place 1 card down, and end my turn!" the Shepherd ended, "And now as their are no cards in my Main Monster Zones, Warrant summons itself!"
Warrant rose back as the Shepherd added, "Blitz Drone's ability activates! By tributing a Drone that was summoned from the graveyard, you take damage equal to it's attack points!"
Blitz Drone turned Warrant to an orb charging at Varis.
"You're a skilled duelist, but so am I." Varis told him. "I activate Imperial Order, this negates every spell on the field!"
Imperial Order
Continuous Trap Card
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
The blast was absorbed shocking them but Playmaker, and Specter.
"He has a card like Imperial Order?" Gore asked in shock.
"Of course. Judgement Arrows is a Spell so it's a perfect card to counter it." Playmaker answered.
"He's super smart." Nyx smiled.
The Shepherd grunted, "Very well Varis. It's your turn."
Varis 2nd Turn:
"First I'll pay 700 life points to keep Imperial Order in play." Varis stated.
(Varis: 0100)
"Now since you have a Link Monster in play I'm allowed to summon Gateway Dragon." The brown golden gate dragon appeared.
Gateway Dragon
Dark Type
Level 4
Dragon
ATK: 1600
DEF: 1400
If your opponent controls a Link Monster, you can Special Summon this card (from your hand). You can only Special Summon "Gateway Dragon" once per turn this way. Once per turn: You can Special Summon 1 Level 4 or lower DARK Dragon monster from your hand.
"Next Gateway Dragon's ability lets me summon DMZ Dragon as well." At that a black dragon appeared ready.
DMZ Dragon
Dark Type
Level 4
Dragon
ATK: 0
DEF: 2000
Once per turn: You can target 1 Level 4 or lower Dragon monster in your GY and 1 Dragon monster you control; equip that monster in your GY to that monster on the field as an Equip Spell that makes it gain 500 ATK. At the end of the Damage Step, if your monster equipped with an Equip Card attacked: You can banish this card from your GY; destroy as many cards as possible equipped to that monster you control, and if you do, that monster can make a second attack in a row.
"Three Dragons... He's gonna Link or Xyz Summon!" Ai realized.
"Appear, the future circuit that lights up my path!" Varis stated as the circuit appeared flying in the top, and bottom diagonal arrows, "The summoning conditions are two or more effect monsters, I put all three of my dragons in the Link Markers. Circuit Combine! Link Summon, Link 3 Topologic Trisbaena!"
A dragonic machine appeared roaring.
Topologic Trisbaena
Dark Type
Link Rating 3
Cyberse/Link
ATK: 2500
Link Arrow: Bottom-Left, Bottom, Bottom-Right
2+ Effect Monsters
If a monster(s) is Special Summoned to a zone this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.
"A new Topologic?" Playmaker asked seeing it.
The Shepherd called, "I won't allow you to use it! Trap, Capture Drone activate!"
Chains trapped Varis' Link Monster.
Capture Drone
Continuous Trap Card
If you control a "Drone" monster: Activate this card by targeting 1 Link Monster your opponent controls; It cannot be tributed or used as Link Material, also it has its effect(s) negated. Once per turn, during your Main Phase: You can Special Summon "Drone Token" (Machine/DARK/Level 1/ATK 0/DEF 0) up to the number of Link Arrow that target has. When that target leaves the field, destroy this card. Link Monsters your opponent controls cannot attack.
"With it it's special abilities are negated, and can't be used for a Link Summon or Tributed! And your Link Monsters can't attack!" the Shepherd told Varis.
"In that case I'll summon Vulnerability Dragon, since you have a monster and I control a Link Monster." Varis stated as a dragon appeared.
Vulnerability Dragon
Dark Type
Level 1
Dragon
ATK: 100
DEF: 100
If your opponent controls a monster and you control a Link Monster, you can Special Summon this card (from your hand) in Attack Position. You can only Special Summon "Vulnerability Dragon" once per turn this way. If Summoned this way: Target monsters you control equal to the number of monsters your opponent controls; destroy them.
"Of course by summoning him this way I have to destroy monsters I control equal to the number of monsters on your field. I destroy Topologic Trisbaena!"
Trisbaena was destroyed as Playmaker grinned, "By doing that Capture Drone is also destroyed."
The trap shattered as the Shepherd grunted.
"Next I'll summon the tuner monster Rokket Synchron." Varis continued as his tuner appeared.
Rokket Synchron
Dark Type
Level 1
Dragon/Tuner
ATK: 0
DEF: 0
When this card is Normal Summoned: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon it in Defense Position, negate its effects, destroy it during the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except DARK monsters.
"Then since I summoned Rokket Synchron I can revive Checksum Dragon in defense mode!"
Checksum Dragon raised up again.
"Now I tune level one Rokket Synchron with level six Checksum Dragon and level one Vulnerability Dragon!" Varis stated as the three flew up.
(LV: 1 + 1 + 6 = 8)
"Heroic dragon! Fire by transforming your ferocious fangs into bullets! Synchro Summon! Come out, Level 8! Borreload Savage Dragon!"
Savage Dragon appeared roaring in place.
Borreload Savage Dragon
Dark Type
Level 8
Dragon/Synchro
ATK: 3000
DEF: 2500
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.
"I activate Savage Dragon's ability, I can equip him with a Link Monster in my graveyard and then not only does he gain half that monster's attack points he also gains a borrel counter for each of that monsters Link Arrows. I select Topologic Trisbaena."
Borreload Savage Dragon: (ATK: 3000 + (2500/2) = 4250/Borrel Counters: 3)
"It's stronger then General." the Shepherd said seeing that, "And anything I try to do is gonna get stopped, and just once is enough. But it still lacks enough points to finish me."
"Savage Dragon attack Battledrone General." Varis called as Savage Dragon attacked General destroying it as the Shepherd grunted. (The Shepherd: 2150)
"Next since Borreload Savage Dragon was equipped with Topologic Trisbaena when it attacked I can banish DMZ Dragon from my graveyard and destroy all card equipped to him in order to allow Savage Dragon to attack you again." Varis stated as Trisbaena shattered.
Borreload Savage Dragon: (ATK: 4250 - 1250 = 3000/Borrel Counters: 0)
"Attack and end this duel!"
Savage Dragon fired a bullet striking the Shepherd forcing him to a knee.
The Shepherd: 0000
Winner Varis.
"Are you alright?" Nyx asked The Shepherd nervously.
"Other then my dignity." the Shepherd said raising up, "But a bargain's a bargain. I will assist to bring King down."
"We appreciate it." Playmaker mentioned calmly.
Ulrich362: Well, things are starting off pretty well.
bopdog111: LID is fighting well but it's too early to celebrate.
Ulrich362: True, it looks like Emperor is going to be getting more dangerous as the matches continue and well... I'm still not super confident Zuzu can beat Bishop. The new rules help but things haven't been easy for her.
bopdog111: But like I promised she's having her confidence back, and I won't go back on my word.
Ulrich362: We'll have to see what happens. See you in the next chapter.
bopdog111: Be sure to review!
