8 / Blossom


Series: The Powerpuff Girls

Series Logo: Silhouette of the three girls flying upward

Weight: 80

Speed: 1.906

Entrance: Lands on the stage, forming a small crater. If Blossom is fighting against Samurai Jack, she will ask "...Professor?"

Up Taunt: Shouts the words "Powerpuff!"

Side Taunt: Flies upward, then starts to fly in a circle while giggling

Down Taunt: Puts her hands on her hips and makes a proud look on her face

Idle Animation: Looks behind her

Idle Animation 2: Sneezes

Can they Crawl?: Yes

Can they Wall Jump?: No

When Blossom is shown on a reflection from a stage or character, you can see her evil counterpart, Berserk, in the reflection


Normal Attacks

Jab: Two punches, then flies up a bit and spins in a circle while doing a kick (9%)

Up Tilt: Does a spinning uppercut (3%)

Side Tilt: Sprays freezing breath from her mouth, will freeze opponents for 2 seconds, and the freeze breath itself will multi-hit (7%)

Down Tilt: Slams her fist downward; Causes ruptures from the ground to emerge. The ruptures have long range (8%)

Dash Attack: Flies forward and tackles forward with her arms out forward (6%)

Getup Attack: Punches behind her, then punches forward (4% for the punch behind, and 5% for the punch forward)

Edge Attack: Jumps and does a hard landing, making a big crater under her and knocking opponents back far (6%)


Aerial Attacks

Neutral Air: Does a kick while spinning herself around in a full circle, a bit similar to Kirby's neutral air (5%)

Up Air: Does a quick bicycle kick upward (4%)

Forward Air: Does a quick strong punch that'll meteor smash opponents (14%)

Back Air: Does a dropkick behind her (9%)

Down Air: Flies straight downward with her right foot out. Similar to Sonic's down air (8%)


Throw Attacks

Grab: Grabs with one hand

Pummel: Punches their face (1%)

Up Throw: Does an uppercut under the opponent's chin (7%)

Forward Throw: Uses her Supersonic screaming (8%)

Back Throw: Picks the opponent up with one hand and throws them behind her (6%)

Down Throw: Punches the opponent on their head, which sends them down and buries them (5%)


Smash Attacks

Up Smash: Two strong punches upward; If the two punches connect with an opponent, it'll throw the opponent upward; Then, as the opponent's falling mid-air, Blossom uses her laser vision to attack the opponent (8% for the first punch, 8% for the second, and 10% for the laser vision)

Side Smash: Smacks her palms together; Which creates a large shockwave forward. The shockwave has short range. (Each line from the shockwave deals 9%. There are 5 lines of the shockwave)

Down Smash: Crouches and slams both of her fists on the ground on each side of her, creating ruptures from the ground on both sides. The ruptures have short range. (Both sides deal 18%)


Special Attacks

Neutral Special: Laser Vision (Shoots a thick red beam of laser energy out of her two eyes; Both share a hitbox and deal 18% with small knockback. Will also set opponents on fire for a little, similar to that of Ness' PK Fire)

Up Special: Flying Uppercut (Quickly flies upward while doing an uppercut, with the lower half of her body being replaced with a bright pink line; Goes very high and deals 19% to opponents with decent knockback)

Side Special: X-Ray Vision (Her eyes turn into a dark green as she stares forward, as green light shines from her eyes; If opponents stand near in her visible sight, their skeleton (If they have one) will be revealed. But, if they stay in her line of sight for more than 2 seconds, they will instantly become shield broken/stunned. Which will give them 15% damage. This is because X-Ray can actually kill you in real life if you're in the X-Ray's line of sight too long; The downsides to this move are that her line of sight is very short)

Down Special: Barrage of Punches (A counter move; Counter attacks will change depending on whatever direction your control stick is in; Basically, it's like Marth's Dancing Blade and any other normal counter move combined.

Holding the move stick Up will have Blossom do a barrage of uppercuts, then letting out a punch. Will deal 20% with good knockback.

Not holding the move stick at all, and having it sit by itself will have Blossom do three swings with her fists forward, which will deal 25% with decent knockback.

Holding the move stick Down will have Blossom grab the opponent and slam them down, burying them. Dealing 28% with no knockback. If this move is in the air, then Blossom will grab the opponent, and send them straight down; Is basically a suicide move, but can be useful.


Final Smash

Blossom, Bubbles and Buttercup! (The three unite together, and fly straight forward with their fists out forward; If any opponent's hit by them, they'll be treated to a cutscene.

The first part shows Buttercup giving the opponent her swings from her fists and kicks, which sends them back.

Second part shows the opponent almost about to launch into Bubbles; Before she starts to punch the opponent many times. Suddenly, she gets out her toy Octi and puts it on the opponent's head, then pats the opponent on the head, thinking Octi looks nice on them; Finally, she kicks the opponent forward with Octi still on their head.

Finally, the opponent's almost about to be launched into Blossom; Until, she uppercuts the opponent, sending them upward; She quickly flies upward while they're in mid air, charges up a punch, and punches them downward into the ground.

If the opponent's over 80%, they'll be KO'ed.)


Victory Screen

Victory Animation 1: Cheers in victory, jumping up and down; Then looks at the screen with a smile on her face, and fists on her hips.

Victory Animation 2: Whoever the opponent in 2nd place is, will be shown losing their mind behind a jail cell, making ape noises for some reason; The camera zooms out to show Blossom sitting in front of their jail cell, with a smirk on her face.

Victory Animation 3: Shows Blossom, Bubbles and Buttercup posing, as the narrator says "Once again, the day is saved...Thanks to the Powerpuff Girls!"

Defeat: Claps with a smile on her face

Victory Theme: The last 7 seconds of the classic Powerpuff Girls theme song


Alternate Costumes

1. What she normally looks like; The classic show design.

2. Her outfit turns completely purple; References Bunny.

3. Her outfit turns completely yellow; References Princess Morbucks.

4. Wears a dark blue outfit; References Bubbles.

5. Wears a darker green outfit; References Buttercup.

6. Wears her pajamas outfit.

7. Wears her Liberty Belle outfit.

8. Her skin turns grey, with her red turning dark red. Her bow tie turns blue and her shirt turns black, red and white. Her eyes also turn completely yellow. References Dynamo.


Stage

The City of Townsville:

Takes place in the wonderful city of Townsville on a tall building; In the background, you can see the normal city of Townsville...Until, it starts to get taken over by villains, such as Him, Mojo Jojo, giant aliens, and such destroying the cities; Luckily, the Powerpuff Girls are there to save the day, and defeat the villains!

...Unless, you're playing as Blossom; If you are playing as her on this stage, the Powerpuff Girls will simply not appear; And, since they're not there, Townsville gets destroyed...And, somehow, it gets quickly rebuilt again.

Stage hazards consists of random meteors falling from the sky, which'll deal 50% to opponents and give them far knockback to any unfortunate person that gets hit by them.

You can die on the top, sides and bottom of this stage.


Coming up next on Super Cartoon Brothers:

18 / Inspector Gadget