I open my eyes to find myself on a shuttle, which is presumably heading to Korriban. A glance around reveals all the familiar acolytes you would see when starting a new playthrough.
While I'm looking around the room a large text box appears in front of me.
Welcome to the Tutorial!
During the tutorial you will learn about Perks, the Gacha System, and the Checks System.
First up, are perks.
Perks are special modifiers you can gain or lose as quest rewards, changing a fundamental aspect of yourself, and many more ways!
Would you like to try the optional Perk Roulette?
Um… What does that entail?
You will receive 1 negative perk and 1 positive perk for each time you roll the roulette. You can roll it as many times as you want, but it is never available again after this.
Sounds good, hit me with my first 2 perks.
[Force Anomaly]
You have one of the highest midichlorian counts in all of Star Wars, congratulations!
All Increases to your Force Points will be doubled.
[Gacha God's Frown Upon You]
The Gacha Gods hate you for some unknowable reason. Perhaps one day this can be resolved.
Once every 100 gacha rolls you will pull something horrible.
Holy shit, Force Anomaly is massive for me, I'll be throwing force abilities around like it's nothing. But that second perk worries me.
What counts as horrible? An intergalactic void demon or a used band-aid both seem horrible to pull out of an interdimensional lottery to me.
No answer? Fine. Give me 2 more perks I guess.
[Blessing of Zeus]
Your Lightning is especially potent and dynamic.
All Lighting-Based skills do twice as much damage and only take half the cost to use.
[Ire of Agni]
The Hindu Fire God Agni has cursed any fire you produce to be weak and expensive.
All Fire-Related Skills cost twice as much to use and do half the damage.
The Blessing of Zeus is another huge boon for me, and the Ire of Agni isn't really all that bad, as I wasn't planning on using fire magic any time soon.
I'm done with Perks for now.
Alright, on to the Gacha System!
The Gacha Token is a rare drop that you can obtain from quests and very rarely from enemies.
It lets you roll the interdimensional lottery. You could pull almost anything out of that, from a live Bear to a Legendary Sword.
Alright. No sample like for perks?
Ripoff.
Onto the Checks System.
After scanning your mind I have determined the closest equivalent to the checks system you know of is from Fallout.
Basically one of your 8 stats is put against the difficulty of the action, and whichever number is larger is the outcome that occurs.
Rarely a critical check occurs and you succeed despite losing the check, this usually only happens with a high luck stat.
That's everything the game has determined you need to know!
Enjoy the Tournament Gamer 2374!
Huh? I guess that's how many there have been before me. Damn. The rest of 'em have a real headstart on me.
A sudden noise followed by the feeling of actual gravity alerts me to the fact we have entered the orbit of Korriban. I should probably use this time to scout the competition.
I have the Observe skill right?
[Observe]
Glean basic information about a person with this skill, though be wary of powerful beings, as they may detect this skill.
Thanks, game.
I observe several of the acolytes in the round me in quick succession, and I end up with a large number of text boxes.
Niloc
Level 7
Thoughts-Commitment, Fear
Kory
Level 9
Thoughts-Fear, Despair
Wydr
Level 16
Thoughts-Fear, Apprehension
Gerr
Level 15
Thoughts-Shame, Confidence
Balek
Level 19
Thoughts-Confidence, Pride
These are all the acolytes I remember from the game, though I don't recognize Niloc. He must die early on then. Hey Haymitch are you still there?
I never left.
Ok. Are these characters NPCs in a game world or real people?
You have really been transported into the Star Wars Universe and these people are all real, they have lives, emotions, fears, and ambitions.
The levels given to people through Observe are mostly arbitrary numbers defining power level, as they have no HP meter like you. They will die from a single vital hit.
There are NPCs and enemies who violate the HP and level rules in dungeons in this world, but they are an exception.
Do not make the mistake of treating people like NPCs as many a gamer has.
So how will I level up in this? Will I be given the quests from the game or Gamer generated quests.
A mix of both.
Sorry for all the questions, but I'm just going to list a lot of things I'm wondering about and you can answer them all at once. Is that ok?
It's not like I have anywhere else to be. I'm stuck with you until you die or win.
Ah, ok. Here goes I guess.
What is the timeline like for SW:TOR? In the game you only spend an hour or two at most on this planet. Will I get the same loot from SW:TOR quests as I did in-game? Do I need to follow the main storyline exactly? How do I train my Sith Inquisitor class? Do I need to go to a trainer like in the game?
All good questions.
The timeline is a relatively simple matter, the game will force you to spend at least one real time month on each planet before you can move to the next.
The SW:TOR quest loot will remain mostly unchanged.
The Main Storyline Quests are the same as in the game, but you can make the story diverge by doing things you couldn't in game, such as killing Harkun or Zash.
Your Sith Inquisitor class is trained simply through using the abilities associated with it, and there is no need to see a trainer, though it is recommended.
The trainers will provide combat training that gives increased EXP gains for their respective class.
Do I have starter gear?
Check for yourself.
Oh yeah, I forgot.
"Inventory!" I exclaim fairly loudly, gaining a few strange looks from the fellow acolytes.
Oh shit! I've got to learn to subvocalize in menus.
Equipped:
[Neophyte Robes]
+3 Armor and 5% faster growth for Force Abilities
[Apprentice Practice Blade]
STRx2 Damage
Pretty basic as far as starting gear goes, the only exceptional part of the robes are how fashionable they look.
"Skills" I whisper as quietly as I can. This time none of the acolytes notice.
[Shock]
Costs 50 FP
Deals 60 Lightning Damage
[Electrocute]
Costs 75 FP
Deals 20 Lightning Damage and Stuns Target
[Lightsaber Mastery] - LVL 1/100 [0%]
Gain 5 STR and DEX for every level.
Your skill in Lightsaber combat is that of a beginner.
Damn. Not as many skills as I would have hoped for. I guess I'll just have to get more along the way.
"Status" I whisper, once again going unheard by the other acolytes.
Name: Troj'osh'inrokini (Josh)
Age: 17
Race: Chiss
Alignment: True Neutral
Class: Sith Inquisitor
HP: 100/100 (Regens 9 per min)
MP: Null
FP: 500/500 (Regens 20 per min)
STR: 9
END: 10
DEX: 12
VIT: 9
CHA: 13
INT: 17
WIS: 6
LUK: 43
Points: 0
Mana and the force? I thought they were one in the same in this Universe?
When Force Users use mana, they are utilizing the force, and the force gains access to the mana, thereby casting spells by proxy.
Huh. I never knew.
All of the sudden the shuttle suddenly starts to slow down, I think we must be landing.
The player ends up last to the briefing with Overseer Harkun in the original beginning cutscene of the game, so I'm hoping to avoid that by getting there with the rest of the acolytes, thereby preventing Harkun's hatred of me.
As the shuttle lands the giant door opens and I begin to see the walkway leading to Overseer Harkun. The other acolytes give me strange looks, which I can only assume are due to my eagerness to leave the shuttle.
As soon as the shuttle door is all the way down, I begin speed walking towards Overseer Harkun.
As I approach, I see him give me a look of utter revulsion and disgust.
"Eager aren't we, slave." He spits out with hatred. I imagine he is not too happy to have a Chiss Slave among his acolytes.
"Yes." I reply curtly, as I see no need to lie. I'm excited and scared to become sith and fight the other gamers.
He gives me an unreadable look at this response, but does not say anything further. The other acolytes arrive and form a semi-circle around Harkun soon after.
"Alright slaves, you all know why you're here. To become Sith, though I doubt any of you talentless ingrates will make it past the first trial." He says matter of factly.
"Lord Zash has tasked me with sorting through you scum to find one worthy of being her apprentice, though I now see this will be an insurmountable task. Your first trial is to venture into the deadly tomb of Ajunta Pall in the Valley of the Dark Lords, and speak to a hermit named Spindrall." He mutters, "Spindrall's a lunatic but Lord Zash sees him as some kind of prophet. Once you find him, he will test you. Don't come back unless you have passed his test." He says
"There. You know your trial, slaves. Leave!" He all but yells.
The other acolytes hurry out, and I give him one final look of disinterest before following suit. Harkun is a weak man, but more than that he is a hateful man, at that puts him on my shit list.
At Least I got my first quest from him.
[Mind over Matter]
Overseer Harkun has tasked you with passing the test of a Sith Hermit named Spindrall in the Tomb of Ajunta Pall. Get his approval and return.
Objective 1: Pass Spindrall's Test
Bonus Objective 1: ?
Bonus Objective 2: ?
Bonus Objective 3: ?
Rewards: 500 EXP, Ancient Sith Warblade, 100 Credits
This should be a pretty easy start if the game was anything to go off of.
