Heir of Doom.
Powers: Alters the destructive properties or hard rules of things to make otherwise deadly substances benign and vice versa. At full power they may become the doom of others.
Possible Ability Names:
Beta Tester: The Heir alters the rules.
At low levels this allows the Heir to counter small rules, such as using any weapon without the strifekind, or negating negative alchemy outcomes.
At mid-levels the Heir could use this to counter more hard coded rules such as status effects, removing them, or enforcing the rules more strictly to counter monsters.
At its highest level the Heir can just outright cheat, altering glitches in the system and stretching them out to increase their power.
Fatal Fabrication: The Heir alters destruction.
At lower levels the Heir is simply able to provide buffs against destruction to themselves, or buff their own attacks with destruction.
At mid-levels, the Heir can change how lethal something would be, triggering minor disasters or preventing them.
At highest levels the Heir could render something dangerous completely harmless and vice versa.
Waking Nightmare: The Heir's strongest late game ability, allowing them to become doom. In this state of living destruction, every movement can send out ripples of destruction and death.
The Land of Sludge and Titans
Description: A planet of noxious swamps. The mink consorts are not pleased with the sludge polluting their waters, but have adapted and live semi-peacefully; though with the ever present threat of the sludge of the titans overtaking them.
Land Marks: Whirling Muck: A massive vortex of sludge, wherein legendary equipment can be collected.
Titan Kingdom: The territory of the vast, toxic titans. Information about the denizen as well as rare materials can be gathered here.
Giant Mainframe: A massive, organic computer deep within the Titan Kingdom. If you can survive the intensely lethal slime it generates, consuming such will grant knowledge.
Bottomless Mire: A seemingly bottomless abyss of progressively deadly sludge, occupied by the Kracken.
Unique Enemies: Toxic Slime: Living masses of sludge that spawn within the swamps (mindless, low speed and durability, medium strength; bubble, steam, splat, consume).
Titan: Massive humanoids who seem to at all times be covered in toxic muck. In truth, their body produces it continually, and it is their presents keeping LoSaT polluted (medium intelligence and speed, extreme strength and durability; strikes, throw, noxious gas, sludge blast).
Sludge Kracken: A vast ten tentacles sea monster lurking within the Mire (low intelligence, high speed, extreme strength and durability; tendrils, vortex, constrict, beak, toxic ink).
King Titan: The ruler of the titans, so massive and so coated with sludge he is often mistaken for a mountain or a truly breath taking pile of feculance (medium intelligence and speed, immense strength and durability; strikes, sludge flow, storm of fumes, throw).
Challenge: Alter the lethality of the sludge to pass through to the Denizen, become the doom of the titans to reach it.
