Witch of Void.
Powers: Can manipulate other's understanding of the facts, scrambling their minds with puzzles, can manipulate the void itself to create portals into it, or platforms out of nothingness.
Possible Ability Names:
Blackout: The Witch manipulates deception.
At low levels the Witch can make something fade from memory easily, but it returns once the Witch leaves.
At mid-levels the Witch can use void to lock information away within a target's mind, hiding it behind encoded mental locks.
At high levels the Witch can place a voided out hole in the mind of the target to blank out the mind.
Unto Nothing: The Witch manipulates the void.
At low levels the Witch can create paper thin disks of darkness that suck small things into them.
At mid-levels the Witch can make them much larger, forming full platforms that can even be stood on.
At high levels the void platforms can be re-shaped into any form.
Empty Miles: The Witch breaks the rules of the void, forcing raw nothingness into the shape of ever expanding tendrils.
The Land of Echoes and Night
Description: A planet of badlands and perpetual night, screams and sobs echoing through the wilderness while the ant-like consorts cower within their small but semi-defensible towns; moving to quickly rebuild when they are destroyed.
Land Marks: Mountains of Madness: A mountain range of pitch black stone, nearly invisible against the night sky. All enemies here have an insanity stat effect and lingering too long will gradually inflict the same effect on a player.
Nightlife Colosseum: A Colosseum hidden far out in the badlands, monsters spawning continually to fight; with the boss of them being the Shrieking Dragon. Grander rewards for the longer a player survives within the arena.
The Witch Cave: A vast cave beneath the Mountains of Madness, where deep magic flows. Brown Jenkin can be found here at the deepest point.
Unique Enemies: Night Stalker: Panther-like hunters within the darkness (medium durability, strength, and intelligence, high speed; claws, fangs, shadow step, pounce).
Shadow Vermin: large, gnarled rat like beings (Mindless, medium speed, high strength and durability; swipe, fangs [toxic], vomit, charge).
Shrieking Dragon: A dragon of pitch-black scales that alternates between terrorizing consorts and resting on a treasure horde beneath the Nightlife Colosseum; where it is the final encounter.
Brown Jenkin: A witch lurking deep within the Witch Cave, a weaver of darkness and deeply corrupted by the horror-terrors. If left too long, she will successfully summon horror-terrors into the world, destroying it (high intelligence/insane, medium speed, strength, and durability, massive spellcasting resistance and power; eldritch spellcasting/summoning).
Challenge: Manipulate the void to rid the land of the horrors leaking through from the other side, finding the denizen hidden in plain sight.
