Now we take a look at Cynder's Stage. Let's do this!

Cynder's Stage: Cynder's Lair/Concurrent Skies

Unlike the Dragon Temple, the Cynder's Lair stage is mainly on the elevator leading to the final boss area in that level, starting at the bottom and riding all the way to the top, wherein Ignitus is actually contained, his energy being drained into a crystal. Aside from that, it's a pretty basic stage, a single platform that moves up and down at random.

In terms of stage hazards, lightning is king. Literally. Every so often lightning will strike the stage, save during the transition between areas. And on the top of the tower, the Crystal that Ignitus' power is drained into will randomly disperse electricity, that unsurprisingly deals shock damage over time. As well, random platoons of Apes will storm the stage, akin to the training dummies on Spyro's stage.

As well, when Cynder is not one of the fighters on the screen, her corrupted form will randomly break through the roof and breathe dark fire on the fighters.

The Battlefield and Omega variants take out the elevator and stay atop the tower. Dark Cynder will still occasionally break through, but with her dark fire replaced by a menacing roar that does no damage.

And that wraps up the Stages. I'll be honest, the second stage was a late game decision, but worth it in my mind. Well, now we are halfway through the wrap ups. So what's next? Tune in next time to find out! Same time... same channel!