Chapter 1: How to get away from the Moon, flying, teleporting, spaceship?

The earth's moon, the last frontier, a place where few men and women have set foot.

"After the first 5 minutes, this place gets boring. Seeing the beauty of the planet is great, but a landscape is a landscape, its beauty is fleeting." With these words I looked around for the tenth time.

As for the last nine times I have found rocks, dust and other farms, nothing of interest to me.

The moon is boring, devoid of life or color, besides a thousand shades of gray.

The place is so monotonous that I started doing physical exercises not to get bored, 100 push-ups, 100 sit-ups, 100 squats and 10km runs.

One Punch-Man made it sound more interesting, but it works to fill free time.

Maybe someone wonders how I can do physical exercises and sports when the gravity of the moon is less than that of the Earth and each step should become a huge leap and stuff.

The answer is the advantage 《Mutation Cognition 》and the higher power 《Perpetuity 》.

XXX Information on Powers XXX

《Mutation Cognition 》

[Powers manifest when their users intend to use them, but for you your powers are linked to your subconscious mind.

Your power looks into your unconscious mind and does exactly what you would like if you thought about it, essentially working on autopilot.

If you have the ability to heal your wounds, your wounds will automatically heal, as if you wanted them to.

If you have the ability to teleport, you will automatically teleport away from danger if your reflexes aren't quick enough to react.

When you are on this autopilot, your powers function instantly and correctly, even without your conscious awareness.]

《Perpetuity 》

[Your body has the properties of a black hole, which allows you to control your mass and gravity, as well as affect the flow of time near you, but you have to consume matter or energy to no longer have to consume anything to sustain the your power, entropy has no hold on you. You are now immortal.]

XXX Return to history XXX

The subconscious of my mind is passively ordering my power 《Perpetuity 》to solve the problem of gravity, creating an invisible sphere around me where the gravity of the moon becomes equal to that of the earth.

And I took 《Perpetuity 》for immortality and destructive power, problems of going to planets with higher or lower gravity were solved without my noticing.

"Power over gravity or not, 12 hours of pure boredom and loneliness is too much for my taste. I've been on the moon for twelve hours, and I feel like dying.

Ridley Scott's The Martian and the science fiction novel The Man from Mars published by US author Andy Weir; they don't joke about the difficulties of surviving on a desert planet alone. "I muttered, returning to the moon base, my secret base, my superhero lair, my batcave.

XXX

The lunar base, Artemis-7, is an international research facility, its creation was motivated by the appearance of the first two Endbringers, here they were supposed to build the first lunar city and lay the foundations for a low migration to the stars.

It might have worked if it weren't for the "cute little angel" flying over into orbit, she killing any idea of spaceships and leaving Earth for her.

In short, Artemis-7, is a good quality seat designed by Tinker and engineers to withstand decades of construction.

The place can accommodate about fifty people and everything seems to have been left more or less intact.

The labs and tools found in the moon base are usable, at least until the improvised repairs I made to the generator fail.

I am currently in a hangar full of construction materials, spare parts and supplies.

"How terrifying is Ziz to convince astronauts, scientists, Tinker to grind everything and run away with his tail between his legs."

While I am clearing out the houses in search of interesting objects I am planning my plan to leave the moon and the big and big plan: To save humanity.

First of all today's date is October 1st 2010. This gives me a long time to work, more or less 3 years, until Jack Slash convinces Scion to exterminate humanity.

According to my calculations there are about three months to go until January and the Taylor trigger.

Four months until, precisely on February 24, Simurgh attacks Canberra, Australia.

About 6 months until, precisely on April 10-11, Taylor finishes her costume and leaves. Find a group of Azn Bad Boys gangsters, as well as their leader, Lung, and attack them.

Finally, 7 put on the terrible May 15th when Leviathan attacks Brockton Bay City.

The Big Big Plan to Save the World: Once you arrive in Brockton Bay City, stop several criminals and become famous, gain the trust of local heroes, then start selling technology to the Government / Protectorate / Guild and build your own successful company .

Once you are as rich, famous, necessary and appreciated as Ironman, create your international team and ... do Avenger stuff.

Once I become the undisputed leader of the Avengers League I will do the rest of the plan, until then I have to come up with a better name for the team.

Discussion and planning of the big and big plan is over for today.

Returning to the short-term plan, putting your feet back on Earth ...

"It is not difficult, in fact it is quite easy.

In the advantage , " I'm a Pseudo-Endbringer " and " Alien Nature / The Power of Science " allows me to live to infinity without the physiological needs of a human being, so I do not get hold of finishing the water, the food or oxygen.

I can plan my move down to the smallest detail, see the pros and cons of my moves.

Unlike the other Inserts this is real, not a comic story or anything like that, I can't fall from the sky and solve all the problems in the world in a week with some punches and some small talk.

I need to know what to do and how to do so I haven't run / flown / teleported directly to Earth. Think, act, observe and repeat, this is the method of action. "

XXX Information on Powers XXX

《I am a Pseudo-Endbringer 》

[The Endbringers are some of the biggest threats around.

It's your Avatar is part of the monster family who don't want to die no matter what you hit them with.

Your Avatar gains total immunity to the effects of Thinker and Master, tremendous strength and durability, and some ability to understand the Endbringer mentality, possibly you are able to communicate with them. You have a human form and an Endbringer form that you can switch between as you wish.

Of course there are some drawbacks to such great power. Your "Human" body is not truly human, the wounds only reveal crystals and you bleed something clearly not blood, you are missing organs or vital signs and your body is naturally slightly colder than room temperature.]

《Alien Nature / The Power of Science 》

[Your Avatar's body does not follow the basic physiology of its evil "cousins".

Instead of dozens of layers of crystals, some blood and a simple core, your Avatar possesses a more science fiction physiology.

You are a living testament to the power of science. More machine than man or woman, you are a moving metal tower. Incredibly durable, strong, and with built-in weapons and even rockets, you're practically a one-person WMD.

The materials that make up your body are made of Endbringer liquid crystals combined with nanotechnology and extraterrestrial metals, just as hard as an Endbringer's skin, but more scientific and explainable.

Your "organs" and "components" are not of vital importance, they are necessary to operate at maximum efficiency, but the core remains the only irreplaceable thing.

In exchange for some "weaknesses" you have incredibly useful and versatile technical skills with technology. Not even you are sure of all your abilities. Abadon once mentioned something about a giant robotic form.]

XXX Returning to history XXX

Opening yet another storage house, I looked inside and found what I was looking for, a pile of empty books, notebooks and diary, along with a twenty-year supply of pencils and pens.

"Perfect. I can start work." I said, with a smile on my face ... if I had a face or lips, later I have to take off the armor and see how it looked or not, Master Chief and Soundwave never showed his faces and are loved by everyone.

Taking an empty notebook and a pain I started working, I don't know why but putting my ideas and my words on paper helps me think better.

XXX

How to get away from the moon?

Option A) Fly straight and literally out of here.

Using Airbending I could defy gravity and fly, if there was air on the moon I could get the mastery of Airbending and lighting in one afternoon, through the weariness of materialistic needs. Impossible.

Using World Shaper to create a platform under my feet and be brought to Earth. I have no practice with this power and I don't believe I can manipulate a moonstone platform to Earth.

Use level 12 technological powers, i.e. (Cyber Mind), (Cyberkinesis), (Nanokinesis), (Femtotechnosis), (Picokinesis), (Bio-mechatronics), (Mecha Creation), (Exo-Armor Generation), (Codification ), (Mechanical constructions), (Machine Morphing), (Mystechnology / Technomancy) to upgrade my armor and get jet-powered wings. Flying in a hastily modified unknown armor for an astrometric distance for months. If the Earth and the Moon were closer.

Perpetuity, manipulating gravity to simulate flight, remains great astrometric distance and the danger of losing control and giving birth to a black hole.

Lung? Hah! I'm the real dragon, become a giant monster the size of New York City, then fly to earth, so panic and get hit by missiles and nuclear bombs. In addition, the astronomical distance remains.

Xenoylikokinesis, creating matter to defy the laws of gravity and exotic matter that allows you to fly as fast as a rocket, possible, the journey will last weeks at best but remains better than the months I would do with other skills.

Antikeímenogenesis, creating a magical mineral that takes me wherever I want to go, possible.

FATE class system: Becoming a Rider with a flying mount cannot work. But the flying palace of Semiramis would be incredibly comfortable for a long space voyage, it would help me in the long run to have my own magical flying impregnable fortress. The most tempting of ideas. Inconvenient, the time it takes to build the palace is like getting the required materials. I could use alchemy, wood ninjustu, along with the creation of extra-dimensional and imaginary matter.

Slot Machine Maker. A gamble, I can get three random powers, I could get the fastest-than-light flight. But a level one power can last for two hours, while a level 12 power is available for ten minutes. Maximum 2 hours or minimum 10 minutes to fly to earth.

Option B) Create a portal, go through it and bye bye Brockton Bay City.

Easier and more doable than it looks.

Date A Sephira, specifically The Sephira Tiphereth Crystal - "Beauty" and the angel Michael: "Seal-Removing Lord" from the Mukuro Hoshimiya / Zodiac, allows me to create portals wherever I want, I think. I'm also not sure if it turned me into Mukuro Hoshimiya this will take away my non-need for oxygen.

Konoe Ayatsuki Mercury, aka Nine the Phantom, BlazBlue's strongest witch. Teleportation magic exists, but without the Epic Veteran perk, I'm not sure I'm not messing with a witch's magic.

Shalltear Bloodfallen, vampire with the power to create portals wherever she has ever been or seen. It is I have only been to the moon and I have to see the place I want to go with my own eyes or the photographs are fine too.

Soundwave, 90% sure I have a device inside that allows me to create a Ground-Bridges, that is a scientific space portal, I just have to figure out how to activate it.

Option C) Build a spaceship of your wildest dreams.

I'm a Tinker Mass Effect, Tinker Star Wars, Tinker Megas XLR with Coop memoirs who repaired a giant futuristic robot using an old iron junkyard, a car and a video game console.

I'm sure Tinker's technology based on Infinite Stratos, index toaru majutsu, Overwatch, Generatoar Rex, Ben 10, Bakugan Battle Brawlers: New Vestroia and Transformers, can create anything, a spaceship will be a breeze.

If something does not work absurdly I can use to access the memories and knowledge of these genes:

Relius Clover, Konoe Ayatsuki Mercury, Kokonoe Mercury, Van Kleiss, Kevin Levin.

If there is an unknown field of science and / or magic, I can always use Hyperscience Inventor and Archmage Library to get extra knowledge about a specific domain.

Option D) Stay on the moon for a few weeks.

The right thing would be to prepare, practice to better understand what I can do, build extra equipment, prepare everything necessary to be a superhero.

Best for everyone I practice is I create my technology on the lonely moon with no distraction or people I could hurt.

Nobody wants to be around when Superman or Hulk practice their powers.

XXX

Putting down the pen and notebook I read aloud my conclusions to the four options I chose.

"Option A) Use the FATE class system to cruise me to Earth and simultaneously do some training inside the flying palace until I arrive at my destination.

Option B) Using the available equipment to create an antenna and a Cybertronian computer, I jump to satellite, so I can use Soundwave's Ground-Bridges without worry.

Option C) Combine all the Tinker Outsider, Tinker Crossover and Epic Tinker stuff, along with Hyperscience Inventor and Archmage Library to build the best spaceship in the universe and take a race around the world. Maybe by chance I invest in Dragon or Glory Girl.

Option D) I play bricklayer, interior design, mad scientist while doing a dozen experiments and cases on the moon.

What to choose?. "I muttered, slowly massaging my jaw, thinking what to do.

Author's Note:

Information on the latest powers mentioned.

《The Outsider: Harold "Coop" Cooplowski 》

[You have been endowed with the power and knowledge of a character or race from a different series. Comics, anime, literature, as long as the character and his skills are properly told, are doable. In terms of strength, although you might be strong but that's nothing great by Earth Bet standards. If you choose a stronger character, his skills will weaken accordingly. If the character's powers are linked to an outside force, they continue to function as they should, although some feats may become impossible to use. If the character's abilities require the use of a technology that the character cannot produce on their own, you will be able to create and maintain the required technology.]

《Tinker Outsider: Harold "Coop" Cooplowski 》

[Gain the ability to craft the technology or magical items native to the setting originated by your powers.]

《FATE Class System 》

[The power to use the skills and abilities of a specific class of the FATE system.

Users are "part" of a system that provides special skills depending on the Class / Category / Job that users choose.

Depending on the system used, users can, when possible, create a new original class or a new version of an existing class that has the capabilities of the old one with some improvements.

The FATE system is based on the manipulation of data on the Holy Grail War. By being able to invoke Servants, individual Nobel Phantasms, temporally channel the power of a single Servant.]

《Hyperscience Inventor 》

[You are the first level 12 Tinker in the world, but you are above all the first supertech engineer in the known Galaxy, possessing a level 12 intellect {Lex Luthor and Brainiac die of envy}.

Each day you have five charges that can be spent on improving your Tinker skills within a specific area or theme.

A single charge would make you a modest Tinker within an area, roughly a level 1 Tinker.

Each additional charge levels up your abilities, there is no limit to the number of times you can spend a charge on a given area.

If your different themes overlap, they stack up, building on each other and integrating seamlessly. All fields of knowledge are viable for this.

Being a level 12 Tinker and a supertech engineer with a level 12 intellect.

Your understanding of powerful and advanced technology is integral to your understanding of blinking.

The nature of your projects does not matter, as your understanding of science, mathematics and many other subjects is so vast and so natural to you that you can, through minimal testing and experimentation, develop almost any possible application of the technology.

With enough research and development, your findings may be indiscernible from the supernatural.

That said, the technology that integrates universal anomalies and holes into reality is entirely in your power, but it will require more research than the usual single-test expedition you handle with most of your projects. The applications of such integrations are endless.

You can create suits that have their own user-controlled minor power sets, spaceships that don't require fuel, panaceas, megastructures, and impossible architectures.

You can also chemically create small sets of powers, although the power level of these will be extremely limited without months of resources and time, and even then their effects will be unknown to you.

At best, these will range from level 1 to 5 and at the most. With a large amount of research and time, it will go from 5 to 7.

However, your powers don't just extend to technology. Do a research for a day and you could create and master highly effective new martial arts, or revise and simplify the language, or develop new philosophies and political systems.

All the nuance and mystery of unknowable and powerful sciences is at your disposal, with sufficient resources and preparation.]

《Archmage Library 》

[Congratulations, you have just become the Supreme Sorcerer of this world.

If you don't know, Sorceress Supreme is a title bestowed upon the "practitioner of the mystical or magical arts who has greater abilities than all others or commands a greater portion of environmental magical energies than any other organism on a given world.

You were chosen for this position because ... there are no other candidates or magical users in this world, you are probably the first Magus on the planet.

Normally, the Sorcerer Supreme possesses the truest and most omnipotent form of magic that surpasses all rules and needs no justification as to how or why the feats are accomplished.

Magic, for the most part, is about feeling and gaining power from one's emotions; that's why magic is the counterweight to science. While the manipulators of Almighty Science may need to understand the fields of science to control their vast powers, Almighty Magic users do not possess this limitation, they are simply able to do what they feel.

Your mystical abilities can open doors between dimensions, summon grotesque monstrosities, enchant items with supernatural powers, and more.

Your abilities are limited only by your imagination and knowledge of magic, which can further increase with study and growth.

You can use these powers independently of demons, spirits or other entities, which means that your soul or morality will not be in danger.

Your knowledge of alchemy and transmutation allows you to create unique and anomalous items to help yourself and others, such as forging weapons impossible by the laws of science or creating medicines that heal all wounds.

Similarly, you can transmute matter through an equivalent exchange.

To protect yourself, you can discover and use secret sources of immortality to stop aging and damage, although with enough destructive power your spell can be broken, depending on the strength of the spell you create.

Spells can be used to invoke a greater degree of your power rather than simply wanting your sorcery to come out, and rituals, runes and symbols can create even more powerful spells and localized magical effects.

But this is not the normal case, your position is guaranteed due to lack of rivals or other candidates.

We can't give all the powers and magical knowledge in one fell swoop to a beginner, at least without the risk of bringing hell to earth ... literally.

Therefore, you have been given metaphysical help or "auxiliary wheels" for your work as the Sorcerer Supreme.

The entire knowledge and scope of the Supreme Sorcerer's powers have been sealed under a complex system of self-learning.

Once each moon rises, you earn 5 charges, which you can spend to unlock some knowledge and spend other charges to "learn" more about the unlocked knowledge.

Virtually in your head is a literally infinite encyclopedic, made up of all sorts of magical books that have ever existed.

Using a charge you can unlock / open a "section" of this library.

Arrived in the "section" you can spend charges to take and read the prologue of a "book" on a specific topic, if you want to read the following "chapters" you have to spend a charge.

The "sections" are divided into eight ranks and the same goes for books.

Sections of Rank-F, unlocked for 1 charges. Rank-F books have 5 chapters / levels to read, one charge to unlock a chapter.

Sections of Rank-E, unlocked for 5 charges. E-rank books have 10 chapters / levels to read, one charge to unlock a chapter.

Sections of Rank-D, unlocked for 10 charges. Rank-D books have 20 chapters / levels to read, one charge to unlock a chapter.

Sections of Rank-C, unlocked for 15 charges. Rank-C books have 30 chapters / levels to read, one charge to unlock a chapter.

Sections of Rank-B, unlocked for 20 charges. Rank-B books have 40 chapters / levels to read, one charge to unlock a chapter.

Sections of Rank-A, unlocked for 25 charges. A-rank books have 50 chapters / levels to read, one charge to unlock a chapter.

Sections of Rank-A +, unlocked for 30 charges. Rank-A + books have 60 chapters / levels to read, one charge to unlock a chapter.

Rank-A ++ sections, unlocked for 35 charges. Rank-A ++ books have 70 chapters / levels to read, one charge to unlock a chapter.

Sections of Rank-A +++, unlocked for 40 charges. Rank-A +++ books have 80 chapters / levels to read, one charge to unlock a chapter.

Sections of Rank-EX, unlocked for 50 charges. Rango-EX books have 100 chapters / levels to read, one charge to unlock a chapter.]