Author Notes

I've been asked a few times to do a Warhammer 40k story, but it's not a universe I wish to find myself stuck in for any length of time, so I used the Rogue Trader CYOA to come with a setup that could lead to a ship and people from the 40k universe going to more sane dimensions thanks to a special Dark Age of Technology drive. This drive was created shortly before the AI rebellion and the Warp Storms screwed over the most advanced human civilization that the universe ever knew. It allows the captain of the ship to go anywhere he can envision using some psyker power and cool tech that messes with the Warp.

The SI has psykers powers he doesn't know about due to Inquisition's meddling, an IOM light cruiser which might as well be unstoppable in some science fiction universes, a Guard Regiment of veteran soldiers who will obey the SI's orders and a warrant telling him that he can pretty much do as he pleases outside of the IOM and no one in the IOM will try to stop him even if they could as long as he brings back nice stuff for the forge world that supports him. He will have to return to the 40k universe for resupply and repair work, but that risk is manageable.

Due to his rank, he has a lot more leeway when it comes to dealing with aliens than most IOM humans so he doesn't need to kill all the non-humans as long as he doesn't get too friendly. He has a battle harem, but they don't have real personalities they are more like bodyguards who can also serve as eye candy. So he might as well recruit skilled females for his crew or clone them if he doesn't mind waiting.

Rogue Traders will often gather an entourage of hangers-on and companions, and this may contain alien warriors, mutants, and other undesirables who would normally be unacceptable in polite Imperial society, as such he has options. He can fight in wars, go after space pirates, destroy entire hostile Xenos races, and save humans. He can plunder whole worlds just to make a profit. He just needs to keep his coffers full and bring back some shiny stuff.

I have some ideas such as an Eldar Farseer seeking on board to try to convince the Rogue Trader to smuggle some of her people to another universe. Ending up with an Ork ship somehow following them because Orks do crazy stuff like that.

Can't say that I'm happy with this chapter, but it does contain a lot of information that explains who and what Rogue Traders are, and the story will get more entertaining I promise.

Please share some ideas with me either here or on my patron where I am also Gothicjedi666. I post draft chapters on that sight you might not have seen here and I don't have many supporters despite the fact that I have lots of people reading my stories.

Rogue Trader CYOA Story

Set-Up

Budget 100 TG

Standard Warrant - 10 TG

90 TG

Dauntless Crusier (His Glorious Aspirations) - 20 TG

70 TG

Nine Weapons Slots

Three Forward Mounted

Light Marco Cannons

- 1 TG

Light Lance

- 2 TG

- 1 Power

Twin Torpedo Tubes

- 4 TG

Eight Torpedos

- 1 TG

62 TG

Three Port Mounted

Marco cannon battery

- 5 TG

Three Starboard Mounted

Marco cannon battery

- 5 TG

52 TG

Power 29

Naval Veterans - 5 TG

47 TG

Powered Hull Plates

- 1 TG

- 1 Power

46 TG

Power 28

Extra Point Defence

- 2 TG

- 1 Power

45 TG

27 Power

Heavy Void Shield

- 5 TG

- 4 Power

40 TG

22 Power

Warp Shield

- 5 TG

- 5 Power

35 TG

18 Power

High Power Auger

- 5 TG

- 1 Power

30 TG

17 Power

Fitted Crew Quarters

- 2 TG

28 TG

17 Power

Guard Regiment

- 1 TG

27 TG

17 Power

Palace Fortress

- 1 TG

26 TG

17 Power

Manufactorum

- 8 TG

18 TG

17 Power

Cloning Vats

- 5 TG

13 TG

17 Power

Ministorum Temple

- 5 TG

8 TG

17 Power

Luxury Yacht

- 1 TG

7 TG

17 Power

Juvenat Gland

- 5 TG

2 TG

17 Power

Gene Sculpting

- 1 TG

1 TG

17 Power

Battle Harem

01 Milla Jovovich

02 Angelina Jolie

03 Lucy Lawless

04 Sarah Michelle Gellar

05 Lucy Liu

06 Scarlett Johansson

07 Jeri Ryan

08 Amanda Tapping

09 Summer Glau

10 Natalie Portman

11 Lena Headey

12 Gillian Anderson

13 Claudia Black

14 Kristanna Loken

15 Emma Watson

16 Lexi Dogg

17 Claudia Christian

18 Daisy Ridley

19 Kate Beckinsale

20 Eliza Dushku

- 1 TG

0 TG

17 Power

Boon

Admech - Untested Warp Drive

Characters

Ship's Crew

Rogue Trader Maximinus Thrax (SI)

Naviagtor Praxana Praxo

The Inquisation

Inquisator Allectus Jacobus of the Ordo Mallus

Sister Brigicia of the Adepta Sororitas

Sancationed Psyker Suzan

The Imperial Guard

Lord-General Segean Holam

Major Gwynenya 'Gwen' Ionael

Adeptus Mechanicus

Archmagos Del Arx

Part 1

"The endless dark of the universe is yours, if you but reach out to take it. Yield nothing - the void respects only strength."

— Serren Travius, Rogue Trader

The Dauntless-Class Crusier Glorious Aspirations. Space Dock.

So here I am Lord-Captain Maximinus Thrax, a Rogue Trader, which is as I understaind it, a combination of freelance explorer, conquistador and merchant. I've been given a warship, a skilled crew, a large contingent of Guardsmen and carte blanche to roam the worlds beyond Imperial control. Once I get out there my task will he that exploring and exploiting the uncharted regions of the galaxy. From my knowledge of the law of this setting a Rogue Trader such as myself might come across worlds harbouring long forgotten human civilisations which will need to be incorporated into the Imperium. Other times they find empty or alien-dominated planets ripe for colonisation or exploitation. It rarely ends well for the aliens.

I knew that all Rogue Traders are highly exceptional individuals who are driven to prosper even though these exceptional people often have extreme character quirks. It is not unheard of for them to destroy entire worlds for the slightest reason, or to include alien warriors and mutants among their entourage. Some are highly pious while others are no more than legitimised piratesm, and I had joined the ranks of these people who ranged from wanderes to warlords.

Whatever their origins, all Rogue Traders are first and foremost masters of their own fates, and upon their shoulders can rest the success or failure not only of their endeavours and their bloodlines, but of countless future generations and, often, the fortunes of entire worlds. They are as so close to free as any human can be in this grim, dark future.

Since they operate in isolation from the central authority of the Imperium, the Rogue Trader must decide for themselves how to react to unknown alien cultures, new discoveries, and uncovered threats. If they judge an intelligent xenos race to be potentially dangerous, they may attempt to destroy it or to gather as much information as they can so that others may do so. The less dangerous aliens and isloated human worlds, might find their world being plundered for all it is worth.

The most valuable possession of a Rogue Trader family is his or her Warrant of Trade; an ancient legal document which describes the accepted limits of its operations. These charters are hereditary thus creating a Rogue Trader dynasty. These dynasties are granted a personal coat of arms identifying them amongst the Imperial elite. They were nobility who answered to no one, at least in theory and could travel as they wished.

Now I'd joined their lofty ranks for something I didn't even remember doing. There are good sides and bad sides to having a chunk of your memory removed. On the good side, I can't remember facing the forces of Chaos which I approve of if only because I don't want to recall such horrors, even a minor exposer to the creatures of the warp can drive men man and I'd like to hold on to what little sanity I had left for as long as humanly possible.

The bad side is that I don't know how I got the scary Warhammer 40k universe or why I'd been working a dead-end job on sector capitol world when it was invaded by the enemies of The Emperor. As such if I'd gone through the stages of emotions you'd expect when finding out that you are a huge nerd and science fiction fan who has been transported into one of his favourite fictional universes.

Unlike a Star Wars fan or a Star Trek fan, who would be overjoyed to find themselves in the Star Wars galaxy or the Trek one despite the dangers, you won't find many 40k fans who would even be willing to spend a day in that fictional setting because of how messed up and scary it is. As such, I'd cried, screamed and laughed while crying, all while hiding the covers of my new bed, which was part of a very nice bedroom and if your going to have a panic attack you might as well have it somewhere nice.

Given that I'd turned the tide of a major battle for the IOM singlehandedly saving an Admech Fortress in the process I had to have some kind of superpower, like a game-changing power. I'd ruled out me being a lost Primarch or just a space marine hiding out with the mortals as the Admech had done some gene enhancing to my form so they would have noticed any odd DNA patterns and besides I wasn't quite six feet tall until after they'd enhanced me.

I could be a high-level psyker, but if that was the case the Inquisition would have killed or recruited me regardless of what anyone else had to say on the matter because it would be too dangerous to do otherwise. I also could be an Imperial Saint, as in someone who was directly empowered by The Emperor, but I only paid lip service to Big E because I knew he wouldn't want me to worship him. I'd even considered it possible that I had a shard of The Emperor within me, a bit of his great soul mixed with mine, which could explain the Saint like powers without me having any of the faith.

If Big E had given me some of his power than at least I didn't have to worry much about Chaos corruption as the golden guy could be considered to be anti-chaos and worrying overly much about corruption would just make things worse. Besides a lot of people in the Imperium don't know that the Ruinous Powers even exist outside of stories they may have heard which means Choas should be possible to avoid even for a few centuries.

It would also explain why people of all sorts were bending over backwards to help me. Even now members of the Admech were installing some sort of super rare Dark Age of Technology Warp Drive that should be way better than the normal kind and while their reasoning had to do with my new ship having way more power than it needed, and therefore extra juice for this drive. The fact that it was being entrusted to me meant that there must be more behind my asecenion than me saving some relic while fighting Chaos warriors.

As for my ship, the Dauntless-Class Crusier Glorious Aspirations, was an Imperial Dauntless-class Light Cruiser, a light scouting Cruiser and Escort vessel like those that have always been a mainstay of the Imperial Navy's fleets throughout the Milky Way Galaxy. An ideal light cruiser such as mine carries enough firepower to drive off opposing escorts along with enough fuel and supplies to remain away from Imperial fleet bases for solar months of subjective time.

The Dauntless-class is a popular model of a light cruiser, as fast and manoeuvrable as a frigate but with a ferociously powerful frontal Lance armament for its size. The Dauntless-class is a vessel more commonly seen operating on its own or in squadrons in either deep space or planetary systems. It is a very reliable starship and the class has a long history of being a dependable and formidable frigate in times of war.

Sure my vessel had far less firepower than most Imperial Navy battleships due to having some of its guns and other features removed, but that just meant more energy for other systems, and I'd been able to arrange for a proper warship's crew to be placed on board thanks to the insane amount of money I'd been gifted as part of my reward. I even had a Guard Regiment in my service, all of whom were willing to go off and fight for me. More proof that Big E, or maybe another great power, was somehow looking after me.

I had mortals watching my back as well. One of the services they offered on this forge-world involved using more dark age of technology stuff to produce gene-sculpted superhuman warriors, not on the scale of space marines, of course, they didn't have power armour, but each of the twenty women I'd paid handsomely for had been enhanced for combat with the intent that they would serve as my personal guard and perform any other duties as required.

The machine involved in creating the battle harem as they were called, somehow saw my memories and then created the battle harem using women from my memories that I found pleasing to look at as a template for each of the twenty women whose looks were based on famous actresses even if they had no personalities of their own due having been programmed and created quite recently. The importance of them being 20 superhuman warriors at my command who were created using Dark Age tech was not lost on me.

I could not produce new members for my battle harem due to the rareness and high demand for such technology, which was fine as I couldn't recall all of the twenty I had now and with my cloning facilities I could replace anyone I lost given enough time. With the cloning vats, I could replace lost crew in a matter of years rather than have to wait for children to grow and take their parent's place. Something that often happened on a ship this big because they were more flying cities with lots of guns than anything else. People on my ship could live out entire life times and never venture beyond the lower decks.

It wouldn't just be the crew who would make their own replacements if given enough time. The guard regiment on board, who were mostly Cadian even if none of them had seen that world since they were children, were made up from single-sex regiments who had been merged and since this wasn't a military vessel it had more relaxed standards of behaviour so I could end up requring a nursery and school onboard before long.

Lucky for me this ship was a city in space so we weren't exactly lacking for extrea room even with so much of the ships eternal space being used for some purpose or other, as I'd made sure while paying for the upgrades that there would be enough room for the crew to be reasonably comfortable even if our numbers grew by a few more thousand. Perhaps this ship was more of a semi-indepant colony in space than a city as its people would be able to survive for months without making port as we had much in the way of supplies and the ability to manufacture replacement parts and equipment. Assuming that we could harvest the needed raw materials.

My own quarters made me feel as if I was living in a fortress/palace within a city as not only was it the height of opulance, it was also very secure, and as I'd already mentioned I had a number of elite bodyguards to keep me safe who were programmed for loyalty. Combine that with the checkpoints you needed to get past in order to reach this part of the ship then I was the safest person onboard.

The sheer amount of luxury around me bordered on the silly and perhaps went a little past it. My private quarters, which was where I was right now, had a grand dining room, a ballroom, in case I wanted to entertain important guests with a party, my own swimming pool, training centre and a bedroom that had a carpet that was softer than any bed I'd ever slept on. I even had what I suspected was a sex dungeon of some kind, but I'd ordered that room locked up incase someone use and draw the eye of the Prince of Dark Delights.

"Lord-Captain," said a voice over the vox "Please come to the bridge".

That message had been sent to me over the vox unit which was built into a floating servoskull, they were little robot things that flew around the ship performing errands and use to be part of a person who had donated their body to the Admech after death. I know that plenty of people back home were organ donors who would have their organs given to others after they died, but to donate your skull, that took a special devotion to mankind.

"I'll be there soon," I told the skull.

Before leaving the secure part of the ship I made sure that I looked the part of dashing Rogue Trader. I wore Light Carapace armour as well as expensive clothing since I wasn't a fool. Despite the cost for them, my clothing was plain black meant more for protection than style as the material was tougher than it looked. Aside from my belt which had a silver skull buckle and the rings I wore, one on each hand, as well as an Imperial Aqullia as an amulet, I did little to display wealth. This was good as I didn't have much left.

As for weapons I carried a hellpistol, a more powerful version of the standard laspistol that many Imperial Guard and Navy officers would use. This along with a power sabre had belonged to the last captain of this ship, who had served as part of the Imperial Navy before dying as his ship limped back to port. Once it had arrived the work had begun to refurbish it as a Rogue Trader vessel.

Once dressed I headed to the bridge, which required riding on a monorail, as while I had a Ready Room near the bridge the ship was just so big that needed many lifts and a whole monorail just so that the crew could get around.

(Line Break)

The Dauntless-Class Crusier Glorious Aspirations. Space Dock.

Now I was sitting on my command throne within the massive bridge of The Glorious Aspirations, a bridge so big that I had to yell for the crew at the edges of room so that they could hear me. As I looked around I saw many of the tech adapts who were finishing the upgrades to my ship, all of which I'd paid for one way or the other. When it was all done I would be able to fly my ship to anywhere I wished by communing with the Machine Spirt of the Warp Drive rather than relying on a Navigator, or at least this was how it was explained to me, and again this had to be proof that I had my own psyker powers as only as psyker could hope to navigate The Warp.

As I looked over the stain-glass windows which show images of the Emperor and Imperial heroes, windows which didn't look into space as that would be stupid, I looked a the images of the Emperor, in all his golden glory, and wondered if this dark age drive would get me out of this universe. After all, I'd read about crazier ideas online and this had all been set up for my benefits so why not try to will myself somewhere else. If it didn't work then I'd die horribly soon rather die horribly just a bit later. For some reason I just seemed to think it would happen.

My my command throne, which served as a captain's chair as well as a way to interface with the ship's systems, or the machine spirits that controlled those systems depending on how you looked at it. I began to plan out where I would go and what I would do while knowing that if the drive did work the way I suspected that it did then I would be to return to a forge-world for resupply and repair work. I'd need something to trade for the work and to gain the protection of the forge-world, rare bits of tech, massive amounts of manpower, and raw materials, and even then I would need to be prepared for the attention of the Inquisition and other parties so it would be good to have plenty to bargain with.

Perhaps the Emperor really was guiding me because I felt a strange level of confidence in this plan and with my ability to deal with the IOM factions. Only time would tell if I was right to feel this way.

"Lord-Captain soon it will be time for you to met those who will serve under you and advise you should you wish it" I was told "I have prepared a report on some of the more important roles that your loyal officers have taken up, for your inspection"

The man who had just spoken was my First Officer, who I was going to call Number One. Every shipmaster needed a good first officer because while a Lord-Captain's power is absolute here on his ship, his time and energy are alas rather finite. Someone must stand at his right hand, acting as his voice and serving as an instrument of his will when he can't be there to do this for himself. The First Officer speaks and acts with the full authority of his Lord-Captain, and must ever prepared to assume the mantle of leadership should his Lord become somehow indisposed. The First Officer could not take over my job fully as the Warrant was in my name, but should I die he would be captain long enough to get this back to a freindly port.

Assuming that he didn't lead a munity and turn pirate. I didn't worry too much about that happening as aside from having twenty super warriors whose loyality could not be questioned guarding me day and night, although not all at the same time, the men and women of the IOM had to drilled into them to respect the authority of those above them because this is the Emperor's Will. So as long everyone got paid, I didn't place them in needless danger, and we remained well supplied things should be okay.

As my first officer passed me over what thought of as a data padd I began to read about the different postions that the important people on this ship filled. I didn't bother with the names instead I focused on the ranks since I would address everyone by their rank as that was polite.

Enginseer Prime

In the eyes of the Cult Mechanicus, an Imperial void-ship is a living shrine to the machine god. It's many Tech-Adepts and servitors work endlessly as they carry out the ritual of maintance and repair. They are entrusted with care of the shrines and prayer-work station. Constant labour is necessary to sustain the vessel's great machine spirit and so please the Omnissiah. While considered somewhat odd by some parts of the crew the servents of the machine god are hard workers who keep to themselves and rarely bother the captain with any requests.

The Enginseer Prime directs this holy toil, and his solemn pledge to the Lord-Captain holds him responsible for maintenance of the void-ship's strength, resilience, and tech-secrets.

Master-At-Arms

An Imperial void-ship can muster numerous small armies, although these would be more like security companies than true soilders, but if needs be I could gather boarding parties or groups to fight off other people's boarding parties. While acommon crew armed with rusty blades and stub-guns, I currently had a barracked regiment of Imperial Guard, who were most steadfast troops. The Master-at-Arms would ensure that these fighting men had the arms and armour they needed. If not for the fact that I'd paid for a crew of proper naval personall he'd have a lot of people to train.

Master Helmsman

The Master Helmsman is responsible for safely piloting the vast vessel through the myriad threats of the void of space. A helmsman who has risen to be master of his profession must have a sixth sense for the dangers that can confound auspex and lead void-ships to ruin, and know how best to make use of his helm crew who will be most familiarity with a vessel's character. The Master Helmsman must pilot not just the voids, but also work with the the enginarium, auspex, and bridge crew to ensure that every manoeuvre of the ship is carried out to the Lord-Captain's will.

The Master of Ordnance

The Master of Ordnance pledges to keep the void-ship's weapons and fighting crew in the finest condition, and then directs them to destroy foes at the Lord-Captain's order. He is responsible for the quality of gun-deck crews, the workings of the armoured munitions vaults deep within the vessel, and the operation of weapons in void-battle. If the vessel boasts torpedoes, which mind did, fighter squadrons, or other more esoteric ordnance, then these crews and systems also fall under the Master's purview.

Master of Etherics

The Master of Etherics is responsible for the operation of the void-ship's auspex and vox systems. Without auspex a vessel is blind, and without vox it is deaf and mute; the Master of Etherics stands at the Lord-Captain's right hand, such is his worth, and to fail in his pledge is unthinkable. Dire regions beyond the Imperium are cloaked with the darkness of the unknown—the Master of Etherics must marshal his resources to overcome these hostile voids and light the path ahead with his vision.

Chief Chirurgeon

The Chief Chirurgeon is master of the void-ship's medicae wards and their staff: doctors of physiks, medicae, alchemists, and a horde of apprentices. Accidents, maladies, and agues of a thousand varieties afflict common voidfarers, and a crew unattended by medicae and physiks will soon enough lapse into illness, putting the safety of the vessel at risk. The Chief Chirurgeon pledges his talents to maintain the crew's stalwart willingness to toil, and further to make of his wards and supply vaults a scourge upon disease, injury, and sicknesses of the mind.

Master of Whispers

Men and women are willful creatures, given to secrets, deceit, disloyalty, and subterfuge. The Master of Whispers inhabits this realm; he seeks out and purge the crooked timbers and weak spars in the Rogue Trader's crew. His agents hunt for the very same elements in rival Rogue Trader missions—but for the purpose of advantage and deception. Spies pledged to the Master of Whispers roam far beyond the void-ship's bulkheads in search of precious knowledge, untended resources, and hidden weaknesses that can benefit the Lord-Captain's mission

Choir-Master Telepathica

The etheric voices of Astropaths resound throughout the Immaterium. When these voices are united by a single will, they combine into a psychic harmony capable of touching minds half a galaxy away. The Choir-master directs this harmony, and in turn directs the choir as a whole.

Warp Guide

Also sometimes known as the Navigator Primaris, the Warp Guide is wholly responsible for steering the vessel through the treacherous tides of the Empyrean, both the safer routes within Imperial borders, and the terrible, dark voids beyond. The Warp Guide's burden is heavy indeed; he and he alone stands as a bulwark between thousands of faithful Imperial souls and the unbridled damnations of the warp. A single mistake and terrible daemons of the Empyreal spaces will consume the vessel and all aboard it, and that horrid death will be but a prelude to the eternal torment that follows.

Ship's Confessor

The Ship's Confessor is the uppermost hierarch of shrines and Clerics aboard the vessel, responsible for their scriptural purity and by extension the spiritual well-being of all aboard. The God-Emperor protects the righteous who abide by the holy laws of Ministorum and Imperium, and it is His will that keeps the warp at bay and guides weapons to strike true against foul xenos. The Ship's Confessor pledges to uphold the faith and courage of the crew against all adversities, and so make the void-ship a true cathedral of the Imperial Creed, echoing with the prayers of the holy and blessed in the God-Emperor's sight.

Since I'd ordered the creation of a large temple onboard my ship's confessor wasn't the highest member of the clergy onboard. The honour belonged to a bishop Brenner, someone high enough in church to understand that a Rogue Trader vessel won't be a orderly as navy warship and that the Emperor would forgive a Rogue Trader of sins that doom the soul of a lesser man. Regular donations to the onboard temple would help with that I felt very sure.

Drivesmaster

A voideship's enginearium is a sprawling complex filling many decks. Within this sepulchral facility countless ranks of enginseers work the rites that appease the machine spirits of the vessels roaring heart. Some among their number are schooled in special rituals that inspire the drive to greater efforts. The Drivesmaster is in charge of monitoring and maintaining the roaring plasma drives that form the heart of the ship. Though subservient to the Enginseer Prime, the Drivesmaster often maintains the plasma drives as his own fiefdom, where none but the Mechanicus and their servants are welcome.

Omnissianic Congregator

The machine spirit of a starship is a slow but fickle intelligence, demanding the veneration and respect of hundreds if it is to function properly. The Omnissianic Congregator guides the tech-priests and other crew versed in technoarcane ritual, in the maintenance rites and algorithmic prayers that appease spirit of the ship, conferring the blessings of the Omnissiah upon its operation.

I assumed that this meant handling the software that ran the ship's system rather than dealing with the hardware which was enginners were for.

Chief Bosun

Voidfarers are often trained from birth in the tasks they will be expected to perform aboard ship, and this training does not end when a position is secured. To keep skills sharp, all crew are expected to participate in regular drills and practice sessions. A steady regimen of drills makes for an efficient crew. The Chief Bosun also serves as the enforcer of discipline aboard a vessel.

Infernus Master

No shipboard danger is more devastating or frightening than fire, burning uncontrolled through a voidship's corridors and decks. Even the smallest blaze can send a seasoned crew into a panic, trampling each other in the frenzy to escape through narrow corridors before the bulkhead is sealed in a vain attempt to keep the fire from spreading. During a conflagration, the Infernus Master is charged with keeping order and minimizing the damage caused to equipment, personnel, and morale. The Infernus Master organizes bucket chains, directs evacuations, and commands damage control crews brave enough to combat even the deadliest plasma flares.

Twistcatcher

Those who dwell within the enclosed environment of a voidship's hull risk constant exposure to radiation, both from the vessel's mighty engines and the void itself. These harsh conditions mean an increased risk of mutation. It is a lamentable fact that even the most well-maintained vessels play host to sizeable mutant populations, hordes of the deformed unfortunates lurking in unused holds and seldom-serviced bilge decks. It is the duty of the Twistcatcher to keep his ship's mutant population in check, and in times of dire need press these malformed wastrels into service for the good of the human crew. A job few would envy, but the mutation situation should be quite managable after the refit and I'd ensure that my crew was made of proper navy personal rather than gang pressed criminal scum.

Master of the Vox

In the course of daily operations, an endless stream of vox traffic passes through a voidship's command deck. These lines of communication are vital to the operation of a vessel and a Rogue Trader's fleet, and it is the responsibility of the Master of The Vox to keep all channels of communication clear, and all vox-casters functioning at peak efficiency.

Purser

The operation of a Rogue Trader's vessel and the execution of endeavours requires uncountable amounts of wealth to be shuffled between investments and expenses on a daily basis, and the risk of loss is great. Financial officers must be prepared to balance enough books to fill a librarium many times over. In an economic climate where the single stroke of an autoquill can mean the difference between tragic loss and phenomenal gain, the purser must be tireless and ever vigilant. However, the purser also has a second duty, to ration payment and rewards to the crew serving aboard his ship. This often means the purser is loved and hated in turn, based on how forthcoming a crew's pay is.

Carto-Artifex

The void and the warp contain dangers that often mean death for those who venture forth unprepared. The best way to survive such dangers is to avoid them entirely. To this end, a wise Lord-Captain consults his Carto-artifex before any voyage. This master of charts and hololithic maps is charged with finding safe routs and circumventing danger. The secrets of the void and the warp are laid bare before his vast knowledge of the tides and current of the immaterium.

Ship's Steward

The vast stocks of food, water, and air upon which a crew depends must be carefully monitored and rationed, lest wanton consumption and theft lead to a crippling shortage. Someone must take charge of these resources, to see that they are used properly. To do less invites starvation, dehydration, and suffocation on a catastrophic scale. You can't be sure that you'll find any sort of pit stop when your out on the froniter of known space.

"A good report" I praised.

It gave me a good idea of who did what before I met anyone of them. This way I was less likely to make a fool of myself.

"Shall I invivte them to dine with you this evening?" asked my First Officer "A new captain will tradional to do so that questions and concerns can be discussed in a more relaxed setting. It is also tradition to invivte the ranking Tech adapt even he will refuse due to not needing to eat".

That seemed wise as I would need to learn more about how a ship like this ran before left port. I'd been given some sort of hypnotic indoctrination teaching so that I could actually captain a ship but there's no replacement for real-life experience and I could learn a lot from what passed for my senior officers on this star ship.

"Do so" I ordered.

Until them, I'd be going over more reports while trying to get a good sense of how this ship functioned before it left space dock.