Emily Parker, 12, D10F:
The bed in my apartment suite was soft and fluffy when I got out of it this morning. The Peacekeeper whose job it is to protect me while I'm here woke me up and suggested that if I got ready quickly, I'd ride the elevator down first and not have to go with Trey. I really appreciated her saying that, since I'm sure Trey could hurt her if he actually wanted to get to me. I showered, got dressed, and ate breakfast as fast as possible, and I ended up being the first person in the Training Center, even before some of the instructors arrived. Now a few more tributes have joined me, but we're still waiting for most everybody else. Hortensia, the Head Trainer, is tidying up some of the stations, and some of the other instructors sip hot drinks.
You couldn't even find those drinks in District Ten. The Capitol is so full of luxury in every way, from the fancy clothes and makeup they have us wear to their cuisine. I do like it, though. It's relaxing to know that I have very few responsibilities and that there are people available to help take care of me. My escort and prep team are super nice, and my escort was the one who requested a Peacekeeper to guard my room from Trey after I explained to him what happened all those years ago. The escort definitely favors me, but I know I can't get too used to all the protection. In two days, I'll be in the arena. One more day of training, then preparing for the interviews, and the next morning is farewell, maybe forever. I know Trey is planning to go after me, and all I can do is try to avoid a confrontation.
My mentor was supposed to be from District Seven, but considering there are no living Victors from there, District Four is filling in. Technically my mentor was supposed to be Lorelei, but Trey's mentor Fjorda has completely abandoned him in favor of me. The second she picked up on what he was plotting, she decided that she didn't want to help him torture and kill me, so now I have two skiled, savvy grownups helping advise me and gather sponsors. Fjorda still is in charge of Trey's sponsor deals, and will send him gifts if people order them for him, but she's not advocating for him the way she is with me. It's hard knowing what to do, but they've been there to guide me at every turn, and I feel much more secure with them around.
I haven't been doing super well in the mandatory activities, but Lorelei told me that I have nothing to worry about. "Don't you wonder why the Gamemakers come in to observe them?" she had asked. "It's so they know how fast you can do certain things. If they're trying to push you in a certain direction using mutts, for instance, they need to know your running speed over a longer period of time so they don't accidentally kill you. They don't care at all whether you're better or worse than other tributes, but if they know you can't swim, they won't stick you in a large body of water. It's all about measuring your abilities, not about deciding who the fittest tribute is." It's a comforting thought. I haven't done particularly great with any of the exercises. Yesterday I had to be rescued from the pool since I couldn't swim.
Thankfully, my allies will probably be able to help me. Maybe their presence will even save me from Trey. It's no secret that Trey is going after me as soon as possible, and it's no secret he's strong enough to overpower me instantly. I hope Ardledge and Griffin are able to fight him off, and that they don't get hurt in the process. So far our teamwork and delegation has been fairly successful. We've each learned a few skills and a weapon. I picked a short knife, but I'm not very good at it. I'm just too weak and small, I'd get smacked aside before my victim would even be in reach. Ardledge and Griffin are both older, bigger, and stronger, and I'm hoping they'll be able to defend Chip, Sorrel, and I.
Sorrel is one of my closest friends in the group, probably since she's the only other girl. She's awfully kind, but she's grown to be tougher and more determined in the past few days. I've tried to follow her example and be a little less timid, but it's difficult for a twelve year old to not be afraid when she knows she'll be tortured by an eighteen year old in a short period of time. Sorrel hasn't arrived in the Training Center yet, which is a real shame, because I could stand to piggyback off of her confidence and assertiveness. She's sort of motherly too, always making sure that the rest of us was our hands after meals and resolving the occasional petty dispute. Chip said she yelled at him for not making his bed, but he might have been joking.
He tends to clown around a little, unflappably optimistic even in the worst of times, and it's fun to have him around to lighten the increasingly dreary mood. He generally wants the rest of us to be happier as well, and he and Ardledge have bonded over their shared jokiness. He's been learning how to use a metal club as a weapon, and isn't very good at it, but he's better at using it than I am with my knife. He's still alright, but I wouldn't call him proficient. He and Sorrel have been practicing finding water and food, making traps, trying first aid, and the like. Everyone in the alliance has learned a variety of survival skills. My main skill has been fire building. Chip has also been building fires, and I've been alternating with first aid. That way we both know both things in case one of us dies or gets separated from the rest of the alliance.
Griffin drew some unwanted attention to himself as he was practicing at the mace station yesterday. A Career or two began scoping him out, so he had to dial it back a little. If too many people in the alliance get high training scores, the Careers might view us as a threat, and we don't want them to attack us. Ardledge is going to be the highest-scoring, and Griffin's going to hide the full extent of his competence just to be safe. Ardledge is obviously good at hand to hand combat and at using his dagger, everyone saw him training and doing well. There's no chance he could convincingly pull off a low training score and convince everyone he's weak and harmless.
"Hey girlie!" Sorrel sneaks up behind me and jogs my arm. She and Chip have arrived.
"Hi!" Other tributes begin to trickle out of the elevator and into the grand room at a snail's pace. Hortensia, wearing her customary tracksuit, gestures at an Avox who's quietly standing in the corner. He stares at her with wide, frightened eyes when she beckons him forward.
"You there. Fetch the Head Gamemaker at once. Her office is on the 100th floor of the building. You can use my ID card. Bring her to me quickly, boy, I need her immediately. Go on, move!" As the other tributes, especially the stronger ones, join the throng of people, the cluster gets more dense, and I'm squished in with Sorrel between the tall girl from Five and a boy with greasy black hair that I don't recognize, who jabs me in the ribs to make more space for himself. Everyone is wondering what information Hortensia will have for us today.
Just as quickly as he departed, the Avox returns, the Head Gamemaker looming behind him. She's been in the Training Center before, for the mandatory exercises, but I've never been quite this close to her. Her purple robe swishes around her as she tugs the fur collar closer into her neck. Some sort of fruity, rich scent hangs around her, no doubt a luxury perfume. Her pink lips curl into a smile. "Good morning, tributes." There's a smattering of good mornings and a few hellos, and she nods approvingly. "Before you begin your lessons today, Hortensia will be explaining the process of private training sessions this afternoon, and I...I will be imparting some words of wisdom regarding the specific rules and guidelines I'd suggest you adhere to. Right now, all you know is that my fellow Gamemakers and I will be evaluating the skills you perform on a scale of zero to twelve, and we'll be describing both what specifically you must do and how you can achieve the highest score you are able. First, Hortensia will tell you what the correct procedure is, and then I'll be taking over with some more specific advice." Finishing her speech, she clasps her hands delicately behind her back.
"Thank you, Lucent. Now tributes, training will conclude a bit early, so you'll only be working until two forty-five today. This is so the Gamemakers will have plenty of time to judge your performances. Each one of you will be given ten minutes, and that adds up to four hours for all of you combined, which is of course why we'll be needing the extra time. The Gamemakers may dismiss you before your time is up if they feel they can accurately score you based on the skills you exhibit to them. What will happen is this: I will permit you to leave at two forty-five, and you will have a quarter hour to confer with your mentors and support teams regarding what you'll do in front of the Gamemakers. At three o'clock, you will be directed to a separate room." Hortensia interrupts herself to point at a set of double doors that are set into one of the walls before continuing on.
"You will enter the waiting room using those doors, where each of you will have an assigned chair. You will begin the time seated in it so I can take attendance, but after that, you may move around and talk quietly. I, as well as at least one other official, will be inside the room to facilitate the proceedings. The male of each district will go before the female, and we will of course begin with District One and finish with District Twelve. There is a public announcement system, and through it, the Gamemakers will broadcast the name of the next tribute whose turn it is to impress them. Remember, the timing is very flexible. If you're the District Six Female and expecting to go at four-fifty, you could potentially find yourself going as early as four-thirty, or perhaps as early as four if the tributes before you don't use their full time or the Gamemakers conclude their sessions early. I will be passing out snacks, and there is a restroom for you to use, but those are not valid excuses for missing your announcement. As soon as you hear your name, you will walk through a short tunnel back into the Training Center. Then what, Lucent? Which things are you expecting them to do?'
"Well tributes, Hortensia's exactly on the money. There is no reason to miss your announcement. Lateness will result in the deduction of points. I expect a brief spoken introduction from each of you. Stating your name, district, gender, and age is quite enough. You there, I'll use you as an example. Which tribute are you? What's your name?" She's looking at Sorrel.
"Sorrel Harding, miss."
"Okay. Sorrel will introduce herself by saying 'Sorrel Harding, District Twelve Female, age thirteen.' Easy to get right, yeah? After making your introduction, you can begin your demonstration. Remember, I can't form an opinion on something I can't see. Make sure I can easily see what you're doing. It makes my job simpler if you also relay to me what exactly is happening. If you'd like, you can give me an outline during your introduction and say what skills you'll be demonstrating. Incorporating some survival skills with a mediocre weapons demonstration can elevate your score by a couple of points. Likewise, your score will also be boosted if you fight and defeat the robotic dummies or specialized trainers as opposed to still dummies or targets. However, your score will drop if you sustain injuries during your combat. Some of you may have been told to act as though us Gamemakers are not there and you're practicing on your own. My best advice? Listen carefully, people: In no way, shape, or form should you do that. You are not hunching over a station by yourself, you are giving a presentation of your abilities. And if you have a question or request for a specific weapon you don't see, feel free to ask us in the middle of your session. I can help to correct a problem, but only if I know about it."
After a few closing remarks, she takes her departure, and my alliance briefly convenes to determine what stations everyone will be working at. Even as I carefully sort leaves and berries into two different piles at the Edible Plant Identification area, my mind is on my private session. What can I do to make myself stand out? It's not good to be too remarkable, but that's a very minor concern for me. I need something special to get a good score. Nobody will want to sponsor a girl who gets a one in training. If I can make some sort of impact, I might have a chance of being helped out in the arena, but only if I can get past Trey in the Bloodbath.
Damon Archer, 14, D7M:
My alliance has been going quite smoothly so far. Teaming up with Ryan and Thys from District Five seems like a better idea every day. Recently we've also welcomed Amiee, the girl from Six, into the alliance as well, the idea being that if we bulk up the numbers of our group and the Careers have a larger amount of people to go after, all of us will have a slimmer chance of being caught and killed by them. Also, we have a better likelihood of getting supplies from the Cornucopia. We're a pretty resourceful bunch, so we'll be able to build some sort of shelter and scrape together enough food and water to get by, but we need a jumping-off point.
We can gather water on our own, for instance, but we'll need a way to boil or otherwise purify it, which means either a metal water bottle and a way to start a fire, an eyedropper of iodine, or the fancy water purification capsules that come in small canisters. Those things can be acquired two ways, either by them being purchased and delivered to us by a sponsor, or us getting some in the Bloodbath. The Bloodbath will be very unsafe for any of us who enter, which is why all of us plan on going in together and veer off in slightly diverging directions. This way we can all defend one another, we can search for the most supplies, and we'll force the Careers to split up if they want to kill each of us. I'm at a particularly high risk because Trey got upset with me after I requested he return my token, which he had stolen from me.
I figured there are a couple potential paths to take, and I'm still deciding between them. Option one is continuing to play weak so I don't draw attention to myself, purposefully score low in training, and fly under the radar. Option two is aiming for a better score and showing off my axe skills now in the training center so people will be afraid of me and steer clear. The third option involves continuing to bluff in training but then scoring as high as I can, so people will wonder what secret skills I showed the Gamemakers. Option one and option three are safest for me, since the other tributes will continue to be unaware of my axe skills. Option two and option three will earn me the most attention from sponsors, because a disproportionately good training score will be too intriguing to ignore. Since option three will both keep me safe and curry favor with the sponsors, I decide to go for that one.
The alliance has yet to collectively discuss our plan for the private sessions, so I set about gathering everyone together. Thys, predictably, is practicing with a broadsword almost as long as her arm. She's been getting into the swing of things over the past few days, and she's gotten pretty good. She told us that she was a sort of guard in District Five and often had to deal with violent drunkards, so she also has some hand to hand combat skills. I go over to her first, and then we divide and conquer to grab Ryan, who's practicing with a rapier with limited success, and Amiee, who's having a tentative conversation with one of the Careers at the throwing knife station. It takes a few tries for her to hear my shout over the general din of the room, but once I catch her attention, she comes right over. Once Thys and Ryan have also returned, I lead us all into one of the private training booths, squash the four of us in a room meant for two, and kick out the trainer.
"Alright," I begin. "The reason I had to gather everyone here where nobody else can overhear us is because we haven't talked about our plan for the private sessions. At least a couple people need to score high, but if we all demonstrate our full abilities and get good scores, we'll stick out and be targeted by the Careers and other stronger tributes. What do you propose we do?"
"Well," says Thys, propping her elbow up on the table, "I'm the oldest, so I should realistically get the best score. Damon, you and Amiee are younger, so you should get poorer scores. Ryan might fall somewhere in the middle."
"Good point," Ryan concedes, "But Amiee and I are also the weakest. I agree that Thys should score higher and Amiee lower, but I couldn't get a high score even if I was actually trying. I can't really use a weapon all that well, so I should also be on the lower end. Maybe since Damon has experience with a weapon, he should be more similar to Thys."
"The issue is we also need a bit of an upset. We can't just all get predictable scores," Amiee puts in.
"Yeah, even if Thys gets on the higher side, everyone's expecting that. Plenty of the older tributes will do well. We need people to take notice of our alliance in particular."
"I agree with Ryan. If someone younger scores higher than me, since I'm the oldest, it'll be surprising. Sure, we might be targeted a little, but it's our only chance to get the sponsors on our side before we go into the arena. If one of us gets injured during the Bloodbath and we need medical supplies, those are things that the Capitol people have to provide for us. If one of you all gets an unexpectedly high score, the alliance is more promising in their eyes, and they'll be more likely to help us."
"What exactly do you propose?" I ask.
"You get the highest score, Thys does well also, and Ryan and I score lowest." Our little meeting wraps up and we disband, leaving the private booth and scattering across the Training Center.
I return to the axe station, where I'm careful to not make myself appear too strong as I easily lift one of the lighter weapons. I make sure my grip is off center, then force the axe head to drop down and to the left, making it look like my grasp slipped a little. Squaring up to the dummy again, I make sure my next swing lands, but too far right and not nearly deep enough. Surprisingly, it takes much more concentration to pretend to be bad than to actually execute the motions perfectly. I chopped down trees back home in District Seven, and I was also in a special group that would slaughter wild animals that occasionally lumbered into the town and posed harm to the people there. The vast majority of the time, they were bears. Although cute and fluffy looking, they actually have a ferocious bite, aggressive temperament, and wicked sharp claws, which I discovered the hard way after mistakenly assuming a fallen bear was dead. It was not, and I have an ugly weal from my cheek to my collarbone to show for it. Although easily my worst injury, my hands and arms are also covered in scars from various confrontations with them. Killing a bear is no easy feat, but I was always proud of helping keep everyone safe.
Now, in addition to my axe expertise, I have another advantage. Dealing with large, frightening, vicious animals has given me an extra edge when it comes to the mutts that I'll surely encounter in the arena. However, I'm almost certainly not the only person with previous experience that will turn out to be useful.
In fact, several of the other strong tributes probably do as well. Jenna, my district partner, has been using axes her entire life, just as I have. It's only a short transition to the Capitol weapons, which are lighter, sharper, and better balanced than those in District Seven. One of her allies, Radley, the boy from Nine, has apparently been working with sickles in a similar way. He used them as farm tools to cut wheat, which translated easily into using them to maim or kill other people. Trey himself probably developed the skills that got him into the Career Pack by butchering animals in Ten, the livestock district. I also predict that every tribute will at some point make use of something they learned or practiced in their home districts, even the lowest-scoring ones.
I already have a good idea of which tributes will wind up with the worst scores. The pair from Twelve, the girl from Eleven, Trey's district partner, and both from Three will all be near the bottom. The highest scoring tributes will be all six of the Careers, Jenna, Radley, their third ally Elle, possibly the boys from Four and Eleven, Thys, and hopefully me as well. I want to get the highest score I can for maximum shock value. The Head Gamemaker explained how we can do that, and following her advice, I develop a plan. I'll be very vigilant in the waiting room to make sure I'm on time, and I'll introduce myself in the customary way she gave an example of. I'll explain that I will be using axes in my session, and request some trainers and robotic dummies to fight. I don't think I'll be injured by them, since the only reason bears can hurt me is because they have really long claws. I'll also throw some axes to show myself in the best possible light and display my best possible potential.
Still, the prospect of entering the arena worries me. I'm not excited to discover what sort of things I'll have to face. There will be harsh weather, evil creatures, infighting between tributes, and the Careers. The Careers are horrible this year, a particularly vile bunch, each one of them excellent at using weapons and eager to murder the rest of us. The Capitolites crave bloodshed, so when I have a chance to rest, the Gamemakers will send some sort of beast or other torment after me and send me straight into the waiting spears of some maniac.
The only thing I can do is try to get a high score and win over the Capitol, no matter how much it exploits the districts. I want to get home and see Ma and my friends again. I don't really think I need to elaborate on this, but I am not excited about the prospect of dying. I'm not a fan of the whole 'be tortured and ten have your chest torn open' thing, so I need to really make an impact on the Gamemakers.
Fortunately, despite my awful stylist and prep team, I have a decent mentor, and the escort is willing to help me. This afternoon, when I find myself staring up at a latoon of Gamemakers and praying I don't freeze up, those two women will be mingling with the upper echelons, depending on my ability to score as high as I've assured them I will.
My life could hinge on those ten minutes, so I guess I'd better do a damn good job with them.
Ryan Ritz, 15, D5M:
So far, being in the Capitol has been hectic and stressful. It seems like I'm always being dragged off somewhere new or running late for something or being given orders by the escort. Fortunately, most of the obstances I dealt with in District Five, such as taking care of a bunch of children and avoiding Mr. and Mrs. Kitter, are no longer a concern. I do worry about Anthony, though. I wonder how he's holding up all on his own. The Capitolites really love to make long, pedantic speeches, using the most complicated words possible, and they also really love their fancy procedures. They bask in luxury while people like Anthony starve, and I almost feel bad taking advantage of the amenities.
Thankfully, despite most of the people being irritating, my mentor is good at her job. I'm not particularly fond of the Careers, but having a mentor from District Two has some perks. She really knows what she's talking about, and she has experience offering guidance on sponsorship and working in a larger alliance. She's had plenty of good advice to offer, and I've been happy to take it. "Be a useful part of your alliance," was the point she was harping on most over breakfast this morning. "You want them to protect you, sure, because there's strength in numbers, so what can you offer them in return? There are a lot of mouths to feed, you'll need to get four gallons of water each day, and what will you do if you're separated from one another? Don't allow your alliance to become a crutch."
She had also stressed the importance of being an active participant in the alliance, even if I'm not the leader. "I know you generally prefer to be a follower, but you still need to play a crucial role in the group. The key to being secure and safe in your alliance is making yourself indispensable. You need to perform some routine tasks and make sure your share of responsibility is similar to the shares of everyone else. People won't take kindly to slacking off, so you've got to be constantly working, and working in the presence of others so they know you're doing your job right. The Hunger Games tend to breed suspicion and distrust, even among friends. Publicly helping with things proves that you're contributing and culls those fears right from the start so the alliance can thrive."
I don't think that the alliance will deteriorate as much as she fears. Thys has been doing a good job being our leader, and Amiee and Damon are both perfectly nice and agreeable people. Hopefully we can all stay friends. In the end, only one of us can become the Victor and return home to our district, but we don't plan to treat each other as disposable. No, we're not the strongest tributes and we're up against the Careers. We need to hold onto each other and have some faith in teamwork.
Even if the alliance isn't going to crap, there are still lots of other things I need to worry about. The other tributes, for one. There are twenty tributes that will be looking to kill me and my allies, and we'll need to fight them. Just thinking of poor Amiee going up against one of the District One tributes or perhaps someone like Jenna from District Seven is enough to produce a lump in my throat. Yes, three days of training is certainly beneficial, but even though it's enough to develop a basic understanding of how to use a weapon, there's not sufficient time for us to actually build up our strength. Damon and Thys are the tough ones, but Amiee and I haven't been doing so well. The Careers in particular will be brutal and unforgiving. They like to chase people down, especially people who annoy them in training, and Trey, the non-Career Career from Ten, definitely has a problem with Damon.
Could that be placing the rest of us at a higher risk? Absolutely, but even beyond the problems of other tributes, the Gamemakers pose the greatest threat of all. They really know how to frighten us into doing their bidding, and they treat this killing competition like a reality television show. The things I'm most afraid of are the mutts. Everyone has seen muttations used in the Hunger Games, but the problem with the Gamemakers is that they feel the need to impress durin Quarter Quells, so some of the mutts won't be of the traditional variety. There's no telling what inventive new technologies or variants will pop up, and I for one am not looking forward to it. If I can't survive the muttations, it won't even matter if I'm confronted by the Careers. The Gamemakers can also make things physically uncomfortable for us in other ways, like by messing with the temperature. They of course have other ways to control us too, and there are sure to be traps or tricks to make things exciting for the Capitolites watching from their homes. They'll be less exciting and more terrifying, traumatic, and painful for those of us actually competing in the arena.
The truth is, my Victory isn't just important to me. The thing is, I really do want to be the Victor. I don't want to hurt other people, of course, but at some point, I have to deal with the reality that only one person can emerge as the survivor. It has to be me. I can't die. I want to see my friends again, have the opportunity to eat, sleep, and otherwise live normally, maybe give Anthony and I and all of the other kids a better life. Just a single Victor's Village mansion is at least ten times the size of the Kitters' shabby old house. Victors get a big monetary prize as well, and maybe if I win, I'll finally have the opportunity to live in relative security and comfort, not having to want for food or duck angry hands. I'm somehow, some way, going to survive this whole ordeal, and when I do, life will begin to look up, I'm certain of it.
There are some things that are more important than just me. However, if I want to win, I have to live through the Hunger Games. I suck at weapons, but I have some decent survival skills and I know a thing or two about hiding from people who intend to cause me harm. I've also spent a small amount of time at the camouflage station so I can further enhance my technique of sticking to the shadows. I hope that I can spend most of the Games in close proximity to my allies, each one of us hiding nearby to one another for the majority of the day and then eating and sleeping in shifts as a group. That way, we'll be largely out of the Careers' way, which is always a good thing. It also has the benefits of working as a team, without the risks of being a bunch of people stoming through a forest and making their presence obvious. If one of us is found, the rest can all jump out and rescue them.
As much as I want to make good use of the remaining time I have to train, repeatedly stabbing a dummy with a rapier is about as dull as dull gets. Still, it's slightly preferable to reading the handbooks about purifying water over and over again, memorizing the contents until my eyes go numb. I'm not especially good at recalling exact information, but my actual strength lies in unarmed combat. I give up on the rapier, returning it to the rack. I've tried out a lot of weapons and none are quite my style, but with Amiee's amazing ability to remember entire lectures word for word, the alliance generally has a good grasp on the survival aspects. I've been in more than a few fistfights in District Five, and I learned how to defend myself.
I practice building a fire again, repeating the steps slowly and methodically. I'm not sure if it'll actually help me get better, but I suppose it can't hurt. It's dreadfully boring to rub the sticks together to get the spark going, then adding kindling and larger sticks in exactly the right places and order. When I'm done, I'm proud to say I have a smoking bonfire big enough to roast a beef brisket on. Looking at the clock on the wall, I loiter around the water fountain for a few minutes, since we sould be getting called to lunch in the very near future.
At long last, Hortensia, the Head Trainer, blows her whistle and has us gather in the center of the room around her. "Tributes," she says, "I'd caution you against drinking too many fluids during your break. I'd also encourage you to eat a smaller meal. This isn't as important as it was the past two days, but adhering to my suggestions will help you out in the final two mandatory activities that will take place after lunch. Once we return, you will have two and a half hours remaining to train as you please, considering the activities will be short and you're getting dismissed early. If any of you care to take some reading material from one of the stations into the cafeteria, either for purposes of amusement or brushing up on your knowledge of a particular topic before you lose access to the Training Center, you may do that. I hope you all have an excellent lunch." With that, she sends us to the lunchroom, where a buffet is waiting for us. Amiee from my alliance is carrying a guide to surviving extreme weather, and has brought a few others. I spot a tribute I seem to remember as being from Three carrying a whole stack of manuals about animal behavior, but Trey, the boy from Ten who threatened Damon and is running with the Careers, also has a book tucked under his arm. I tilt my head to peek at the cover. How to Kill, it reads, and I involuntarily shudder.
Hey y'all!
I really intended to have this chapter out yesterday, but I fell asleep at the computer, so here we are. With a little luck, I might be able to push out the next chapter later today, and then we'll be finished with training and on to private sessions! Also, just so you know, the Bloodbath chapter is supposed to be released on 18 April. If there's anything you'd like to happen in particular during it, or while the tributes are still in the Capitol, feel free to shoot me a PM and I'll see what I can do. I can't guarantee anything, but I'd love to hear any questions, suggestions, or requests you have!
– LC :)
