With what happened the other day, things aren't doing so well for the trio of FutureTech and the Royal Defenders, and now we can dive in deeper on the missions that forged Martin and Victor. So, get ready to Command and Conquer into the memories of their war torn past. Enjoy reading guys.
Spells and Louds.
Chapter 610: Commanders of the C&C.
(Royal Woods Middle School.)
Lincoln closes the locker after he gets what he needs and he takes a moment to regroup his thoughts. 'Alright Lincoln, focus, focus. The test is today, and I cannot fail this one, I have been studying a lot lately as well as be part of the weird Minecraft Purge we normally do. Now, the time has come to ace what I have been preparing for.'
He spots the rest of his friends with their head in their books and all of them a bit concerned that if they shall pass this test, because the classes lately haven't been easy to manage, and not just that, but spring break is next week and they wanna spend one week of no school and all fun.
Lincoln then recalls the other day. 'The guys at FutureTech, I hope they're doing alright after the truth was known and I hope they're doing fine now, and chances they might be going through their mission logs without us watching with them.'
'But I guess it's for the better, because that is they're history and they're business and we should respect what they wanna do now. We'll check out those mission logs next time.'
Lincoln then goes down the halls and meets up with Jordan and Linka, they got a big test to ace today.
(FutureTech main meeting room.)
The location to where the team gathers to deal with missions that they have been assigned to, but right now it's empty and only one man is there, Victor Abromovitch and he recalls the day before today and what they found out.
'Jack Cyber, all this time he was someone I fought against in another world, the same world where we came from and yet he also aided in putting an end to the rogue Commanders of the Soviet's past. These are strange days indeed and I don't know how else we are going to manage with the truth known by all of us.'
He does recall memories of the war he was in and the frontlines he had to clash into, but he has little memory of his other missions and little memory that Boomer was with him through the whole conflict, in some missions.
He then looks to the replica USB with the mission logs. 'Well, I wanted to know more about who I am and what hell I went through, so… Bottom's up, Nikolai.' Victor plugs the USB onto the table and the mission logs begin.
Victor Abromovitch Mission Log.
Mission 01: Shrike and Thorn.
Location: St. Petersburg, Leningrad.
The Empire is invading Leningrad and we must defend the fortress at St. Petersburg or the people will lose hope. Once you reclaim the fortress, defend it against Imperial forces that are coming and you will be aided by Commander Oleg Vodnik.
Also, ensure the empire is destroyed before they destroy the Hermitage museum. Then fend off the last remaining invading imperial forces, use the Magnetic Satellite to destroy the Japanese Battleships. Commander Boomer will keep the Empire's air force occupied, even though his airship crashed.
Tech access: Natasha Volkova, Conscript, Flak Trooper, Bullfrog and Magnetic Satellite Protocol.
Mission 02: Circus of Treachery.
Location: Krasna-45.
The empire must be stopped. Our recon division is missing, they have become prisoners of war and so rescue them, and escort Natasha to the Launch facility to initiate the new top secret protocol. Commander Moskvin will come to assist.
Warning: Imperial Forces have been hiding in the circus tents the entire time, destroy them all.
Tech access: KDB-13 Sickle Walker, War Bear, Tesla Trooper and Orbital Drop protocol.
Mission 03: Taking back Ice-Harbor.
Location: Port of Vladivostok.
The empire has taken control of our sea ports, they built a palace there and we must reclaim the port. Destroy the empire's forward base, and build your own, then engage the empire at the main ports and destroy the Imperial navy, also secure the Soviet navy, and then destroy the Japanese palace with the aid of Commander Zhana Agonskaya.
Tech access: Stingray strike craft, MCV, Combat Engineer and Dreadnought.
Mission 04: March of the Red Army.
Location: Geneva.
The American's have rallied the allies and are setting up a frontline force and so we must strike the central hub of this base and stop their expansion. Capture the banks to fund your war effort and destroy all allied forces in Geneva. General Krukov and Commander Oleg will join you in this mission.
Beware: Allies are using the Chronosphere to teleport their navy into the lake.
Tech access: Akula Submarine, Hammer Tank and V4 Rocket Launcher.
Mission 05: The Science of War.
Location: Mykonos.
The allies are setting up a new weapon and so we must claim it before they use it against us. First destroy the Tech inhibitor so we may use the full Soviet arsenal against them, capture the allied ore mining operations and destroy the main base and then capture the allied science facility and take the schematics all their tech.
Defend it until the job is done, Commander Boomer will show up soon, while Commander Zhana will aid in the assault.
Tech access: Twinblade Gunship, MiG Fighter and Sputnik.
Mission 06: No Traitors Tomorrow.
Location: Von Elsing Airbase, Iceland.
The Allies have fallen back to their main airfield and destroy it, then track down their new super weapon and destroy it. General Krukov and Commander Oleg will be there to aid, we have reason to believe there is a traitor amongst our ranks and we found him.
General Krukov has been held hostage and the one who's been with us was nothing more than an Imperial robot, destroy the fake General's empire base hidden here and reclaim the real general.
Tech access: Iron Curtain Device and Kirov Airship.
Mission 07: To tame a living God.
Location: Mt. Fuji.
The time has come to assassinate Emperor Yoshiro, we will airdrop a strike force… Which all got blown up, so use the only Conscript and War bear, we apologize for this issue. Use what you have left to sneak into the palace grounds and then kill the emperor.
The emperor is a robot and the real fight commences, but while this was happening, our forces were able to sneak in and begin the assault on the three shogun's positioned here, and then unleash destruction to the emperor which turns out to be a robot piloting a King Oni. The Emperor's whereabouts are unknown.
This mission was not at all a loss, we at least destroyed the Empire's facility and they're new robotic monster machine is not able to be used, and has been sent off elsewhere, we are still tracking the transports with the parts of this new robotic monster.
Tech access: Apocalypse Tank.
Mission 08: Stone-Faced Witness.
Location: Easter Island.
With the Empire on hold and stopping their attacks on our lands, we will now ambush the Allies who are coming to negotiate peace. Once the ambush has been made, strike hard and fast and then engage the Allied base, and secure this border of the Pacific for the Soviet Union.
An Allied assault force has been hidden and so we must make sure they're pushed out of the area, and defend the Volcano fortress that is busy at work with new technology for the war front.
Tech access:
Mission 09: Blight on the Big Apple.
Location: New York City, USA.
We have landed our invasion force to destroy Fort Bradley's mining operations and also capture the Stock Exchange at Wall Street and establish battlefield control. Our main objective is to topple down the symbol of freedom, The Statue of Liberty. Destroy all allied fortifications and make sure the Allies are knocked out of the conflict.
Commander Nikolai Moskvin, Commander Boomer and General Krukov have arrived to aid in the operation.
Tech access: Terror Drone, Tesla Tank and Vacuum Imploder.
Warning: The mission was a total failure, Allied forces arrived in the form of FutureTech commander Martin McKenzie and so we have no choice but to flee and return to ensure we retain control of Europe.
Victor Abromovitch Uprising Mission Log.
Mission 01: Raid on Lost Castle.
Location: Romania.
With the war over, we're now allied with the Allies and the Empire, but it seems a rogue FutureTech division is up to something, and are led by FutureTech Pres. Rupert Thornley, our top scientists have been kidnaped and we have founded them in this location.
Use the small scouting force to investigate and track down the rest of the recon team and then rescue the scientists, the Allie would then unleash a new technology onto us to stop us, so ensure the scientists are saved and brought back to the docks and then back home.
Tech access: Desolator Trooper.
Mission 02: Schemes of the Intruders.
Location: Murmansk.
The rogue FutureTech forces have been found here in this location and are using our own people as test subjects to their new technology. We must destroy them and save our people, we have been contacted by FutureTech commander Martin McKenzie and he will aid us with the Intel we have.
Allied forces are now aware of this and are now planning to stop this FutureTech uprising. FutureTech director and CEO Kelly Weaver did not know of this and is shutting down FutureTech branches.
Tech access: Mortar Cycle.
Mission 03: A much brighter future.
Location: Yucatan.
Even with FutureTech branches shutdown, Rupert Thornely has gone into hiding, and the troops that we have fought were from this location. Send in an assault force to establish a base, and Allied forces led by Martin McKenzie will arrive to aid in the battle.
Destroy this FutureTech branch that has been captured, we do not let them escape and then find Intel on the whereabouts of Rupert Thornley. Commander Boomer will also rendezvous to the location.
Tech access: KDB-5 Reaper Walker.
Mission 04: As Time stood still.
Location: Sigma Island.
A new weapon has been built, Rupert Thornley has stolen Martin McKenzie's dangerous blueprints that were supposed to be scrapped, the Sigma Harmonizer which can stop time temporarily. This must be destroyed.
With the combined arms of Allied forces by Martin McKenzie and the help from Commanders Boomer and Zhana, we will destroy the Allied shipyard, naval facility and armor facilities, shut down the power generators and then destroy the Sigma Harmonizer.
Rupert Thornley is sighted here, he must be apprehended before he can escape. As it turns out, he is a relative and representative to the deceased President Howard T. Ackerman.
With the fight over, we now have peace with the Allies, but now we have a new issue, rogue Generals in our Motherland, the shattered remnant of the old Soviet Union from Cherdenko.
Tech access: Grinder.
End Mission Logs.
Victor is at a loss for words. "Holy fucking shit, what the hell?" He did not see this coming, and neither did he even realize, that they failed in the final mission and yet won through peace and democracy. This was something he needs to think through, once again.
(FutureTech main Robotics room.)
At the main room where they establish all the advanced robotics and new technology they have been making, Martin McKenzie is alone and fiddling through some technology they're still planning to make for the E.U. But then he stops, and recalls some stuff that he did not see coming.
'All this time, all this god damn time Martin was in the same world as Victor, myself and Boomer. How did I not see this coming? And I thought the Japanese in this world were the ones who made the A.I known as Jack Cyber, but that was just the guardian keeping the secret safe.'
'What other stuff is that Guardian, Gyro keeping from us and what else is there to even figure out?'
Martin then grabs the USB, and then he plugs it into the computer. 'Well, time to see the missions that I barely remember and see what the hell did I do after the whole ordeal with Victor and his Soviet forces, from the world of Command and Conquer, Red Alert 3.'
Martin McKenzie Mission Log:
Mission 01: Ride of the Red Menace.
Location: Brighton Beach.
Great Britain is the last foothold of Allied forces and the Soviets are planning to invade the United Kingdom, fend off the soviets invading the city and then establish battlefield control, then capture the Coastal Guns and repel the incoming attack by General Krukov.
No heavy armored reinforcements are coming, so use what is left to fend them off and with the help of Co-Commander Giles Price.
Tech access: Peacekeeper, Attack Dog, Javelin Soldier, Engineer, Multi-gunner IFV, Multi-gunner Turret, MCV and Cryo-shot protocol.
Mission 02: The Shark and the Lure.
Location: Cannes, South of France.
Co-Commander Warren Fuller will keep the soviets occupied and will try to save the kidnapped French leaders in the convention center, use an infiltration division and a commando to get in and destroy the soviet naval bases and also rescue the locked down allied aircraft.
Next is to destroy the soviet base and kick the Russians out of France.
Tech access: Spy, Tanya Adams, Vindicator Bomber, Guardian Tank and Riptide ACV.
Mission 03: The great liberation.
Location: Heidelberg, Germany.
The soviets have been pushed back to their man headquarters in Europe. Time to push them back to Russia, the Soviets are not aware of an amphibious assault, invade through the canal and establish a base. Shut down the enemy's outer base and power, and destroy the Iron curtain device.
Rescue Agent Tanya who has been surrounded in her hidden base, and then use all that you have to destroy the Soviet Apocalypse Tanks guarding the Heidelberg castle which is the main base of the Soviets control of Europe. You will be teamed up with Commander Lisette Hanley.
Tech access: Hydrofoil and Attack Dolphin.
Mission 04: The Enemy of our Enemy.
Location: Gibraltar.
The Empire of the Rising Sun is initiating an attack and now Allies and Soviets are siding with each other to destroy the Empire and reclaim control of the Mediterranean. Find the Imperial forces and destroy the airfield and establish a base with Commander Nikolai Moskvin. Tanya and Natasha will lead the assault.
Then reclaim the captured Allied and Soviet Navy, and then destroy the Imperial base.
Tech access: Cryocopter and Assault Destroyer.
Mission 05: The unfathomable Fortress.
Location: North Sea, between both Allied and Soviet territory.
The Empire has launched their most powerful weapon, their floating island fortress, the Black Tortoise. Team up with the Soviets again, and defend the recovery vessel to track down the Intel on the enemy base. Intelligence recovered, Intel now obtained and we know what we must do.
Destroy the Imperial Long-Range radar boats so they won't let the Black Tortoise use their artillery.
Establish a base of operations of both Navy and Air force.
Team alongside Soviet Commander: Zhana Agonskaya.
Capture the two power cores and then it will overload and destroy the Black Tortoise.
Tech access: Aircraft Carrier and Century Bomber.
Mission 06: A monument to madness.
Location: Mt. Rushmore.
The President of the United States, Howard T. Ackerman has lost his mind, he has made a new super weapon that is positioned at Mt. Rushmore and plans to destroy the soviets to end the small alliance. Destroy the radio tower before the president can transmit the launch codes and be wary, you're fighting Allied forces loyal to the president.
The weapon is still operational, and so team up with Co-Commander Warren, and destroy the Intercontinental laser super weapon command center and the defenses and base at the foot of Mt. Rushmore, then stop the President from escaping, use any means necessary… To end him.
Tech access: Apollo Fighter, Mirage Tank and Spectrum Tank.
Mission 07: Forever sets the Sun.
Location: Tokyo Harbor.
Allies and Soviets will team up and attack the Empire's forces. Establish a base and await General Krukov and his forces, but they haven't arrived and the Empire has destroyed our base. Use the Chronosphere technology to warp your MCV into the Japanese lands, while Commander Lisette Hanley will handle the waters.
Commander Victor alongside Boomer have arrived to assist with their navy and air force, and have no idea where General Krukov and his forces are. But the mission still stands, destroy the Empire's super weapons and then decimate all 4-Japanese Shogun bases.
Tech access: Athena Cannon and Chronosphere device.
Mission 08: The Great Bear Trap.
Location: Havana.
Thanks to Dr. Zelinsky, he has told us that the Soviets have snuck forces into Cuba. No Intel has been gained, so use an infiltration force to sneak in with the help from Commander Giles and his specially stealth Mirage Tank. Find the Soviet base and get the Intel we'll need.
Intel Obtained.
All the sports stadiums are actually Kirov launching factories.
Each Kirov is armed with a 50-megaton Bomb, and can do damage to a city alone.
Destroy all of them and should a Kirov take off, shoot it down before it escapes!
Destroy Oleg's base of operations.
Forgive us commander, we weren't able to know about this sooner.
Intel has been sent and we have assistance from Soviet Air force commander Boomer, he doesn't like it when someone steals his air force and betrays the pact they made with the allies.
Tech access:
Mission 09: The Moon shall never have them.
Location: St. Petersburg, Leningrad.
The Soviet premier and General are fortified within the fortress of St. Petersburg, we cannot sneak our forces into the Russian territory, so we're shrinking the MCV, so avoid being crushed and then establish a base of operations with Commander Warren and begin to assault Premier Cherdenko before he escapes.
New Intel found, it appears the Premier is attempting to escape to the Moon, ensure he doesn't escape, destroy the bases and the 5 Iron Curtain devices so the fortress can be destroyed, and the aid of Commander Victor and Boomer will arrive.
Capture the Premier and General and ensure that they are imprisoned for good.
Tech access: Proton Collider.
Martin McKenzie Uprising Mission Log:
Mission 01: End of Tradition.
Location: Shin Iga Province.
With the war over and an end to Rupert Thornley and his forces, an Uprising has begun within Japan as the former Shogun's rebel against the new Emperor Tatsu. Warlord Shinzo Nagama must be subdued with our cryo technology. Use whatever forces you have to neutralize him, and then establish a base and capture all of Shinzo's dojos and his forces.
Shinzo will attempt to escape, use cryo technology to capture the warlord, with the aid of Shogun Jack Kushiro Kizunaki. He was planning to use the Shogun's Executioner, but recently it has gone missing.
Tech access: Harbinger Gunship.
Mission 02: A house unfit for Rebels.
Location: Osaka.
Warlord Kenji Tenzai has gone rogue and is well-fortified in his high tech Floating Fortress outside of Osaka. Take him down by first destroying his Nano-Swarm Hives, and then build a fighting force and flush him out of hiding and then we shall use our Chrono technology to detain him.
Kenji is also using one of our own Tech inhibitor, which means we cannot use our armored forces, and foot troops will need to be used to stop Kenji inside of his Custom made King Oni and once again, Shogun Jack will be sent in to aid you to stop his former ally.
Intel found: The Shogun's Executioner has been found here, but is inactive and Shogun Jack must reclaim it.
Tech access: Cryo Legionnaire.
Mission 03: The True Shogun's Last Stand.
Location: Miyako.
The last Warlord is sighted here, Takara Sato, with the aid of Shogun Jack, breach the enemy defense and establish a base and Tatsu will grant forces to come and assist. Then destroy the base of Takara and secure the region. The Shogun's Executioner will be there as well, try to avoid being hit on accident by it.
Many of the Samurai who serve Takara will fight to the death, so if you must end them at least do it with honor with the forces Tatsu has.
But the uprising is not over, we have Intel that Soviet rogue Generals are planning an attack on Japan.
Tech access: Pacifier FAV and Future Tank X-1.
Martin turns it off and sighs, he does smile a bit. "Damn, that was like going through one epic flashback montage of my god damn life. Kelly Weaver would be proud of the new tech and team I'm part of. I wonder how the world is now."
He then gets up and he goes through the schematics for the GDI Ion cannon, he's now filled with spirits to ensure that they continue what they do best, and then he looks to the photo on the wall, of himself and Penny.
"We have to get ready, for soon we will go back to Remnant and aid in the battle to save Mantle and Atlas."
(Top Secret Weapons Facility.)
At this location, which is only for those who plan to build something, Jack Cyber is there and he looks upon the newest weapon that he has been planning to build and one day unleash.
He walks around the catwalk and looks onto this massive weapon from the past. 'Soon, very soon you will be complete and you will be sued in the front line once again, old friend.'
He gazes onto the newly rebuilt and redesigned, Shogun's Executioner.
To be continued in the next chapter.
A/N: They have a lot to think about and so many more hidden secrets to discover, what else is hidden from the history of the three members of the Royal Defender and will this weapon of the war torn past be used? Possibly. Leave a review and tell me what you all think.
Alright, so now we know about the three men of FutureTech and what they have all been through, four if you count Boomer, and so let's see whose mission went first.
Red Alert 3:
Victor – Soviets Union.
Mission 01: Shrike and Thorn.
Mission 02: Circus of Treachery.
Mission 03: Taking back Ice-Harbor.
Mission 04: March of the Red Army.
Mission 05: The Science of War.
Mission 06: No Traitors Tomorrow.
Mission 07: To tame a living God.
Mission 08: Stone-Faced Witness.
Mission 09: Blight on the Big Apple.
Martin – Allied Forces.
Mission 01: Ride of the Red Menace.
Mission 02: The Shark and the Lure.
Mission 03: The great liberation.
Mission 04: The Enemy of our Enemy.
Mission 05: The unfathomable Fortress.
Mission 06: A monument to madness.
Mission 07: Forever sets the Sun.
Mission 08: The Great Bear Trap.
Mission 09: The Moon shall never have them.
Jack Cyber – Empire of the Rising Sun.
Mission 01: The death of Father Frost.
Mission 02: To conquer shattered hearts.
Mission 03: Behold the mighty saint of Swords.
Mission 04: Graveyard of a Foolish Fleet.
Mission 05: Assault on the Black Tortoise.
Mission 06: Rage of the Black Tortoise.
Mission 07: Barbarians at the Bay.
Mission 08: Crumble Kremlin, Crumble.
Mission 09: The last red Blossom Trembled.
Red Alert 3 Uprising:
Victor – Soviets Union.
Mission 01: Raid on Lost Castle.
Mission 02: Schemes of the Intruders.
Mission 03: A much brighter future.
Mission 04: As Time stood still.
Martin – Allied Forces.
Mission 01: End of Tradition.
Mission 02: A house unfit for Rebels.
Mission 03: The True Shogun's Last Stand.
Jack Cyber – Empire of the Rising Sun.
Mission 01: Greed of the Vanquished.
Mission 02: Before the Hallowed Tomb.
Mission 03: Blood in the water.
But now raises another question, were they involved in the war that came previously from the War of the Three Powers? Were they in the conflict known as, the Psychic Domination Disaster?
Date made: 2/25/21.
