AN: so starting a couple of new fics, this one and a RWBY fic. They are not a part of my Metagamming series, and I'm writing them to give myself... variety from that series, mentally speaking. I'm trying to make the style and feel of this fic noticeably different from that series, hopefully I've achieved it.

This Is a Jumpchain fic, though that won't come into play much until after the Avatar world is finished. This is not a self insert though, the MC is an original character. This isn't a quest but i'll be doing a lot of voting, especially early on.

This fic will very likely contain smut and the MC is a lesbian, possibly bisexual, girl. If that bothers anyone you might not want to keep reading. The goal is to be... lighter than my other stories, though not a good guy story. Just not as dark.

Important Voting information in closing AN.


Chapter 1

-Midnight 95 AG, April-


"Stop thief!" They can't possibly think that would work right? Is it like a standard required shout for guards or something? I mean they're chasing me with spears and I stole two of the tribe's sacred scrolls... Stopping ends with me probably being killed if we're being honest here. The sound of the alarms starting to sound only further drive home the idiocy of stopping at this point... really of stealing the scrolls in the first place.

It's not my fault. Not really. My first moment of awareness in this world was holding two ancient scrolls... master bending scrolls, my memories provide. Apparently the me before insertion was in the process of reading a master waterbending scroll, something she... I, had been doing for months since the tribe refused to allow me to be trained in anything but healing. So I, she... my former self, made a plan. Befriend the tribe's princess, Yue, talk herself into being invited into the palace for sleepovers, then spend the time Yue was asleep tunneling into the vault and reading waterbending scrolls.

Over the past few months, Sh-... I, I really need to stop thinking of my pre-insert self as a different person. Anyways, over the past few months I've managed to work my way through the waterbending scrolls, getting to the master scroll tonight. Of course I didn't actually master the contents, that would be ridiculous, instead I focused on just memorizing. Opening one of the master scrolls, there were two in the chest so I grabbed both, I heard the vault door opening.

Two guards, no visible weapons so my memories say waterbenders, calmly walked into the vault, something that never happened before. There patrol should have gone by an hour ago and shouldn't have returned for another 2 hours. I should have had time. They both froze when they saw me, in shock of course. Stealing isn't really a thing here, especially not stealing from the palace. I... panicked, my instincts took over and I sent an ice dagger into both of them.

Luckily it was my training as a combat medic, courtesy of my father, that took over so instead of sending the daggers into their hearts, I sent them into their lungs. It's a large enough hole, though not inherently deadly. Worst case scenario for them they die in roughly 30-45 minutes if they don't get to a healer. Most likely though they'll live even without a healer. The important part though is that it'll drop them and make calling out for help near impossible.

The wound will look horrific to who ever finds them and the sucking rasp of their breathing should have any responders focused on getting them to a healer. My father says that It's designed for guerrilla warfare, slowing down enemy troops by debilitating a handful of soldiers under the cover of night. Without the benefits of a healer it can take nearly 2 full months to recover from if done right. It's my first time doing it to a living person so I'm not sure If I have but... well we have plenty of healers so it should be fine.

Knowing that I would likely be executed by my village for this, not only did I break into the vault but I also used waterbending to attack guards, I did the only logical thing... I tunneled out of the palace and ran for my fucking life. It probably wasn't the best idea, no one knew who I was or what I was doing but as soon as they saw a girl running down the streets with two ancient scrolls, it wasn't hard for the guards to put two and fucking two together. Which brings us back to the two guards chasing me.

Overextending my leg and solidly planting my lead foot, I spun around on that foot, and quickly took a look at the two guards that shouted at me a second ago. In the middle of my spin, I waved my free arm out from my body in an arc, the water in the river responding to my hasty bending and sending two tendrils of water at the guards. I was fully turned around now, having completed a 360, and running back in the same direction barely having broken a stride.

I didn't need to see the water tendrils to turn them to ice and a moment later I heard the squelching impacts of both guards being stabbed, hopefully in the lungs, regardless there were no more footsteps. There were still the alarms though. They must have found the bodies of the first two guards. It's annoying but I'm happy they found them so quickly, they should live.

With a second to breathe, and think, I quickly encase both scrolls into a single block of ice then freeze it to my back making it barely visible from the front, I'm going to need both hands free if I'm going to be escaping this city. I'm fast, and it's the dead of night so luckily I only encounter one more set of guards rushing to the palace before I reach the wall. They both ran right past me, likely because we only have two alarms, one for a sea attack and one for a palace attack.

I still sent daggers into both of their backs though, more guards with sucking chest wounds means it'll take longer for them to come after me, they'll have to prioritize getting the wounded to healers. Also seeing so many guards taken down by one 12 year old girl should give chief Arnook some hesitation in sending people after me, he was always a coward like that. My father says seeing the grizzly wounds left from bending impacts non-benders a lot stronger than it does benders. Something psychological about the inherent inferiority complex all non-benders develop when growing up around bending.

Now the wall... there's really no fucking way to get through it, not in a timely manner and not with so many waterbenders that would feel me tunneling through the ice right on top of it. Going over it well... there's two separate walls and the parts that connect have fucking guards on them so... and I'm out of time. I'm here. And there's a guard pointing at me from the top... well there goes subtly. Fuck it, time to put all the perks and bending talent I bought to good fucking use. I should be a combat bending genius after all.

Taking a moment I take a deep breath before going into an actual stance for the first time tonight. Sliding my foot and moving my arms in a quick circular motion, I connect to the river, a massive pillar of water rises out of it and bends over the top of the wall. As soon as it touches, I shape it into a thick hollow tube and then freeze it into ice. Running to the lower portion I quickly create ice stairs in the incline of the steep tube and start to run up.

Halfway up, the shock seems to have worn off because I feel the waterbending guards start taking a hold of my ice tube and trying to turn it back to water. Concentrating I try to reassert control of the ice I created, keeping it solid. It's a battle back and forth, one that I'm losing with so many waterbenders on the opposite side, even if they aren't the most talented. I make it to the top and start running along the section of tube that connects the inner wall to the outer wall when my concentration starts wavering and my chi starts feeling sluggish.

All around me parts on the tube are being turned back into water as I'm desperately refreezing them trying to keep everything intact. When I'm in what I feel is the middle of the two walls it becomes painfully obvious I just can't keep this struggle up, not against this many benders. Switching tactics, instead of maintaining the entire tube, I make the sides explode out into ice daggers, shooting at any waterbenders on the connecting walls. They all have to either take cover or start bending the sharp fast approaching daggers buying me the time to fully make it across to the second wall and then jump.

...And now there's just ocean in front of me. I kinda didn't plan past this point... fuck it I'm a waterbender. As I'm falling the couple of hundred feet, I wave my hand and an ice raft forms on the ocean below me. As I get close I prepare to catch myself with a tendril of water and gently lower myself befo-

"Agh!" A sharp pain erupts in my back and I slam into hard ice of my raft feet first. A massive bloom of tearing ripping pain shoots through me as I feel and hear both my legs breaking from the impact, muscle and skin tearing in the process. Laying on my back in bewildering pain, I look up towards the wall to see an absolute hail of ice daggers raining down on me. It takes every bit of mental fortitude I have to push past the near debilitating pain and form an ice shield over the raft.

I feel the massive impacts of the ice daggers rattling the the now encased raft... reshaping it quickly, I form a cigar like tube around me and plunge it deep below the water. I can barely concentrate on anything at this point, but the moon is full, I'm a bending genius, and my father trained me to fight, and bend, through the pain. I can do this.

For 30 excruciating minutes I propelled myself through the water and away from the tribe having to readjust my course every time I felt one of the icebergs created to help make this bay impassable for large, fire nation, ships. When that happened I took a precious few seconds to bend my blood, keeping it forced in my body and forcing my bones back in place. With every stop I spent a few seconds doing just a bit more work on my legs, patching them and blocking my pain receptors.

By the end of the of the thirty minutes, my legs were encased in ice, my chi was so exhausted it was barely responsive, and my air was almost gone. With one last effort, likely the last effort I could do in this state. I sent my ice cocoon back up to the surface and opened a small hole to breathe. My last thought before passing out was hoping that I made it far enough away from the bay that Arnook wouldn't risk sending ships to follow.


-Morning 95 AG, April-


Sunlight beating down on my face is what I awoke to the next morning. Well sunlight right before massive searing pain when I mistakenly tried to sit up that is. Considering I'm not dead or in a prison after... however many hours of just floating I think it's pretty safe to say I got far enough away from the tribe. Now that I have the time, and energy, I can finally start to really heal my legs.

"Ahh!" I couldn't help the scream that I let out when I had to melt the ice around my legs, the compression, coupled with me blood bending everything back in place, means that technically I could just let nature take it's course at this point, the structure of my legs is in place. That would take months though, leaving me with hideous scars and weaken my muscles significantly.

Concentrating, I use the water that was previously encasing my shins and thighs to start healing over and closing my wounds. It takes nearly an hour for me to finish healing my legs. Well I've finished, but they aren't fully healed yet, not with the sheer amount of damage they went through. It'll likely take a week before I can risk putting weight on them, maybe a bit longer. Luckily I can sit up though and I don't actually need my legs to waterbend.

At least the pain stopped. The only question is now what? When I was setting up my build and rolled 'National Capitol' I knew I would end up in the north pole and being a girl well... I had already planned on getting out as soon as possible. I really wish I could have started somewhere else like Omashu but, I wanted to be a waterbender so there wasn't much choice. I naturally chose warrior because I wanted the 'Combat Bender' perk. As a bonus I also got to be a trained soldier, choosing a specific area of focus: Combat medic.

I figure that being a waterbender, and with choosing the 'Water Specialization – Lifebending', my healing and bloodbending would be greatly benefited from the medical knowledge of being a combat bender. Luckily for me the perk provided medical knowledge encompassing what I would have learned both in my home universe and in this one. A 21st century medical education, with all the unique flavors of the Avatar universe.

Naturally I had to choose 'Bending Genius' as well. The sheer power difference it describes is insane and worth every CP. I believe the exact wording is 'others could freeze a raindrop, you can transform a rainstorm into ice'. Even if that's a bit of an exaggeration, it enhances the other bending perksI bought which is just going to make 'Combat Bender' and 'Water Specialization – Lifebending' significantly more powerful than they would have been before.

While there were other things I wanted, I had a tight budget so I spent what was left on 'Master's Scrolls', two of them. One obviously being for waterbending as while I may now be a genius, the perk states the scrolls contain 'everything from basic Bending techniques to complex and powerful forms that even a Genius would be hard-pressed to think up'. That put me 600CP in the hole so I had to take the max allotted number of drawbacks.

'Marked' was an easy choice. I gave myself a really cute crescent moon birth mark on my forehead, nearly identical to the one Katara had after she passed the ice dodging test. 'The Seven Chakras' was an easy choice after it was explained that only my memories and abilities from previous jumps would be affected. This is my first jump so it's basically free CP.

Choosing the final drawback 'In Exile' was harder, and really the only reason I did was because I was starting in the Northern water Tribe and they're extremely isolationist. News of whatever crime I committed would spread the slowest, if at all, and they wouldn't chase me. The perk said 'you'll be granted some leeway to leave if you're still there'. I figured I'd have anywhere from a few hours to maybe even a couple of days to plan out a destination and gather supplies.

Granted, I probably would have had that time if I didn't immediately start attacking people. I panicked though. I've never been in a fight in my first life, or a dangerous situation at all, so I just relied on this life's training. Training from a former Southern Water tribe warrior who specialized in guerrilla warfare until he became disillusioned from all the murder and death. He fled the war and sailed to the Northern Water tribe in order to train his hidden waterbending, as a healer. Then he met a cute girl, had me and trained me to be a better soldier than he was, someone who could heal instead of kill, he was obsessed with it honestly.

It didn't take. Well the training did... the mindset though, not so much. Before I... woke up? Inserted? Before I became aware the me that was in control of this body was... dark. Not evil or even sadistic but hateful. She hated everything and nearly everyone in this place, feeling constantly stifled and restrained. Part of it's probably her... our fathers fault. He treated us like a girl from the southern water tribe, raised us to be able to fight as well as any boy, in a culture were it was forbidden.

So now here I am, a 12 year old girl with nothing but 2 master bending scrolls and the free clothes and waterskin I selected as items. Well I had clothes, sadly they aren't the kind that fix themselves and my pants are shredded. I can sew but there's no thread... at least what's left at least goes down to mid thigh and covers my ass, as long as I head somewhere warm... what am I saying? Everywhere is warm compared to the poles.

Creating a mirror out of ice, I take a look at myself. I know what I look like from my memories, and form actually making and designing this body with my patron's help, but still... Huh. I look exactly how I would expect a 14 year old Korra to look. Well with a crescent moon birthmark in the middle of her forehead. That was my goal though... I suck at character creation and always rush through it just going with a preset. I did goof a little though, this body looks older and more mature than 12. Breast a bit too big, 5'4ish instead of 5'1... oops.

A rumbling in my stomach reminds that in addition to no pants, plans, or money, I also have no food. Well I am on the ocean, I technically have plenty of food. Deciding to solve one problem at a time, I lay back in the make shift one man submarine then connect to the ocean beneath me. I can easily feel the objects moving around in the water I'm connected to, it would be simple to gather a blob of water around one of them and lift into the sub.

But do I want to? I can't bloodbend right now, but if I could I would be able to target the fish themselves instead of the water around them. I know how to bloodbend, and I'm a genius bender... I could probably force myself to learn bloodbending without the power of a full moon if I really dedicated myself to the training. Mmm, well hunger is a powerful motivator, I guess we're doing this the hard way. Reaching out I try to focus on the unique feel of fish blood in the objects moving through the water around me... nothing. This could take a while.

A while turned out to be three days. Three days of hunger and drifting, using my full bending focus on the fish around me. Well accept for the times when I was using my bending to to take the salt out of the sea water to drink... or bend away my waste. Not being able to stand properly has been... humbling. Though that was undercut by the damn near magic I can now preform... Even if I pee myself.

Still, by the evening of my third day at sea, having spent every waking hour with a near single minded focus on this one thing, I finally managed it. I bloodbent a fish into my sub without a full moon. Granted it's really close to the full moon and at night but... it's still massive progress. Now I can eat the rewards of my hard work... ugh god raw fish is just disgusting. I made an ice knife to gut and clean it, but still it's horrible.

I'm stupid. It took me until the third fish I blood bent, first during the day, for me to realize that I could take the blood, and most the moisture, out of the fish and make a makeshift fish jerk. It still doesn't taste great, but it's miles better and doesn't make my stomach queasy. It could still use some seasoning though, hell even just sal... oh spirits I'm stupid. I'm literally floating on an ocean of seasoning. It's just salt but still.

Now I'm really stupid. It took me until my evening fish that night to realize that if I can remove the blood and moisture from the fish I don't need to make an ice knife to clean and gut the fish, I can just use my bloodbending to separate the fish apart. It took me a couple of dozen fish to do so while leaving two perfectly cleaned, and most importantly, fully intact fillets. It's surprising how delicate the control needed to be but after I mastered It my bloodbending felt significantly easier.

Sadly it means I've been eating cold fish jerky for the past week. On the bright side I can stand! Though my leg muscles are still weak and sore. I don't want to move too far until I'm fully back to 100% strength. Right now I'm just past the Northern Water Tribe waters, but not quite to where I would encounter pirates and Fire Nation ships. Sort of a no man's land that's usually the battlefield where the two navies fought.

I plan on diving down and see if I can recover anything from the likely sunken ships before I move on, assuming they haven't been picked clean. That's still a few days off though, in the mean time all I can really do is exercise and eat cold fish jerky. It sucks that I didn't have time to pack a stove or other heat source to cook with, especially since I have the worst possible abilities for heating things up. Ice is cold after all... well I mean technically... but that's probably not possible... but it is ice so... but really it could never be stable... but well chi kinda changes things. Maybe?


-Midday 95 AG, June-


I spent way too long here. over two full months. I... haven't even gone exploring the sunken ships that I stayed around for in the first place. I couldn't help it, I couldn't get the idea out of my head once I thought of it. There is a way I can use ice as a heat source. It is technically possible, if I can make it and keep it stable that is. Superironic water, or ice XVIII. Ice formed under extreme pressure and temperatures that's super dense, 4x heavier than normal ice, able to conduct electricity, and is over 3000 degrees F.

It was stupidly hard to make. It took the power of two full moons for me to really get it down. The first month I struggled to actually create it in the first place, finally achieving it after a month and on the night of the first full moon. Granted it burned me horribly and melted most of my sub and I dropped it into the ocean, but I made it. After a few days of healing I was back at it again.

This time I had a different goal though. Ice XVIII is simply too hot and unstable to actually use... but I'm not limited by strictly science. I have chi, scientific knowledge, and more importantly an active imagination. I needed a form of superironic water that wasn't inherently hot, though could become hot, and was stable under the atmospheric pressure of this planet. A full month of building on my previous success, and another full moon for power... and I did it. A stable super dense form of ice that I can create at different temperatures.

It took another week and a half for me to be ale to do it during the day, and with a decent level of speed but I can do it now. I'm also fucking exhausted, not physically but mentally. Still I know my control of water and ice in general has shot through the roof after my two plus months of constant training. All I have left is to take a dive down to see what's in those sunken ships and then I can really get started on my journey.

...Tomorrow. Today I'm feasting on fish cooked on my brand new self heating ice skillet. Spirits saying that is so awesome! Mmm I wonder where I should go though? Probably not the Southern Water Tribe, there's nothing to do there right now and it's so fucking far. The Earth Kingdoms could be interesting but it's so big, where would I even go? Probably Omashu right? Then again I could always head to the Fire Nation.

I should probably take out Hama, there's no way I want Katara learning bloodbending, and I do know of a mostly abandoned house on Ember Island that's stuffed with riches... it could be amusing to rob the Fire Lord. Or is it future fire Lord? I have no clue when precisely Ozai takes the throne... it's been way too long since I watched those episodes and Avatar was never great on giving specific dates in the first place. Hmm decision des... oh, the fish is done!


AN: So that's it for now. I plan on keeping chapters for this story shorter than my Metagamming series so I can have more reader input on things. For this chapter in particular, I'm leaving it up to the readers for what the second Master scroll the MC bought was as well as where she goes next.

The scrolls can be used to teach future companions a bending element and effectively give them Chi. We already have the Waterbending scroll. With alt forms and toggle perks in future jumps, MC will be able to learn the second element. Legend of Korra will also be a future jump to pick up a third element. To help you decide:

Firebending scroll: MC will eventually be able to learn and have others learn, Lightning bending, heatbending, fly with flame thrust, combustion bending, and turning your flames blue through a more efficient conversion of chi energy into fire. MC will learn Earth bending in Legend of Korra jump but will not be able to teach it to companions. Firebenders the MC befriends in this jump may have access to the scroll. This possibly includes Azula, Zuko, and Aang depending on how the fic goes.

Earthbending scroll: MC will eventually be able to learn and have others learn, Seismic sense, metalbending, lavabending, and sandbending. MC will learn Fire bending in Legend of Korra jump but will not be able to teach it to companions. Earthbenders the MC befriends in this jump may have access to the scroll. This possibly includes Toph and Aang. MC is unlikely to befriend any other earth benders in this jump.

Airbending scroll: MC will eventually be able to learn and have others learn, Flight, spiritual projection, and vacuum pressure. MC will learn Fire or Earth bending in Legend of Korra jump but will not be able to teach it to companions. The only Airbender in this setting, excluding possible OC's in hiding, is Aang and the MC is unlikely to to allow him access to scroll.

As for the destination, it really boils down to two picks, fire nation or earth kingdom. This is roughly 4 ½ years before the start of canon so both are possible before the MC eventually goes to the Southern Water Tribe. The Vote is more for where the MC goes first. To help you decide:

Fire Nation: Possible events include: Ursa when she's fleeing the capitol after Azulon's murder. Meeting with young Azula and or Zuko. Possibly learning from then killing Hama. Learning chi blocking. Stealing fire nation war machine blue prints. Robbing Fire Lords house on Ember Island. Learning swordsmanship from Piandao. Will not be around to stop Zuko from being scarred.

Earth Kingdom: Possible events include: Preventing Lu Ten's death. Visiting the Wan Shi Tong library in the desert, possibly stopping zhao from learning about the moon spirit. Meeting with a young Toph. Infiltrating Ba Sing Se and meeting with Dai Li, possibly taking them over. Learning to bend plants in the swamp. Meet Jeong Jeong... for reasons, maybe see if fire bending forms can improve Waterbending? Will not be around to stop Hei Bai's forest from being burned down.

Events that will be able to be done are dependent on when MC visits each nation. Ursa's fleeing and Lu Ten's death for instance are mutually exclusive. Other events less so, those will be dependant on how the MC's personality develops and maybe future votes.

Build:

Warrior (100 CP) Trained from childhood to fight and die for your country, you're a talented young warrior who managed to catch the eye of your higher-ups. Your military background means that you tend to look at things with a military mindset, making it hard to relate to civilians or those of a different Nation, but if you prove yourself you could go quite far.

Water Tribes - Adaptable and community-minded, the Water Tribes consist of several societies predominantly centered around the North and South Poles. Each is governed by a tribal chief, although the Southern Water Tribe's chieftan has left to assist the Earth Kingdom, leaving that tribe scattered and disorganized. Their philosophy is based on balance - push and pull - and while they prefer peace, they have a strong warrior tradition. Until the advent of the Fire Nation's Navy, they were the strongest power in the ocean, though their small holdings and inhospitable terrain rendered them weaker in most other areas.

National Capital – Whether you were born there or are just visiting, you've found yourself in the very largest city in your entire Nation. Those from the Earth Kingdom will find themselves in the Lower Circle of Ba Sing Se, while those of the Fire Nation will find themselves in the Capital's Harbor City, and those of the Water Tribes will have a home in the icy walls of the North Pole. Air Nomads will awaken in the hidden Western Air Temple, hanging in the mountains north of the Fire Nation.

Trained Soldier (100 CP, Free Warrior) - There's a war going on, and you're ready to fight in it. Pick a single area of military specialization, ranging from rank-and-file soldier to naval officer to commando - you gain a lifetime of experience in that field, understanding it as if you enlisted as soon as you could walk. Regardless of your specialty, you also gain military-level combat experience, sufficient to easily defeat an entire gang of armed rabble without similar training.

Bending Arts (100 CP) - You were born with the ability to manipulate the element of your nation, and have been trained in its use. The Bending Arts differ from element to element, but always involve a combination of physical movements designed to evoke that element, focused with the will of the Bender. Bending an element provides substantial control over it, allowing you to move it, shape it, and direct it, though the exact nature of each depends on the individual element. It should be noted, however, that you cannot actually create an element - though Firebenders can transform their body heat into a raging inferno and Airbenders can make the breath from their lungs into a gale, Waterbenders and Earthbenders must have a source of their element to Bend.

Combat Bender (200 CP, Discount Warrior) - Since time immemorial, Bending has served as mankind's sword and shield - and now it's yours. You are unusually skilled in using your Bending in combat - shaping your element into lethal or non-lethal strikes, deflecting or countering others, even controlling a battlefield's terrain all come naturally to you. You are even able to adapt your forms into martial techniques, allowing you to use them in close combat even without your element. This runs both ways - should you know any other forms of martial arts, you can adapt your bending forms to them, letting you strike with your element.

Water Specialization - Lifebending (400 CP) (Water Tribe only) - Water is the source of all life, and all life is a source of water. You are one of the rare Waterbenders able to access this source, bending water within living organisms. Aside from enhancing your healing, you may now control water within plants, leeching it from them or twisting them into any shape you desire. However, under the full moon, you gain the power to Bloodbend, controlling animals and even humans as your puppets, or leaving them as dessicated corpses. With time, you may truly master this art, Bloodbending even in the light of day.

Bending Genius (600 CP) - You are a born master of your Element, using it on a level that most Benders could spend a lifetime failing to achieve. Where others toss boulders, you throw hills; where others could freeze a raindrop, you can transform a rainstorm into ice. Even the most trivial effort will allow you to learn any bending form you observe, and with casual practice you can master, then improve, on them. This genius also enhances, rather than supplants, any other Bending perks you've purchased; your talents are now exponentially greater, and your mastery also applies to the Specialized Bending Art which you learned, letting you master that art with little more difficulty than you'd have with the pure form.

Clothing (50 CP) (Free All) Even in the primitive jungles of the Foggy Swamp Tribe, running around in the nude is frowned upon. You start with a couple outfits from your Nation befitting your station in life, and may purchase as many additional outfits as your heart desires. Unlike the starting clothing, these are not limited to your Nation's apparel - pick anything from the simple saffron robes of an Air Nomad to the raiments of a Fire Nation noble, or even a suit of armor if you'd like.

Waterskins (50 CP) (Free Water Tribe) Well-designed and heavy duty, this set of waterskins can easily hold several gallons of water, and are designed to evenly distribute them over your body for easy access. Aside from carrying a ready source of potable water on long travels, these skins provide a ready source for Waterbenders without a steady supply of their chosen element. These skins have a special blessing as well - each Full, Half, and New Moon, empty skins will refill themselves.

Master's Scroll (200 CP) A set of beautifully-illustrated scrolls, detailing everything from basic Bending techniques to complex and powerful forms that even a Genius would be hard-pressed to think up. Easy to learn from, patient study will increase any Bender's skill, though obviously a Novice will benefit far more. They also have another special property which few others know about; if a person who is neither a Bender nor born of any of the four Nations reads the scroll, they will gain the power to Bend that element. May be purchased more than once; extra purchases are at a discount.

Marked (+100 CP) - Whether the extensive tattoos of an Airbending Master or a gruesome burn scar across your face, you've been marked in an obvious way which serves to easily identify you unless you take significant steps to conceal it; casual clothing won't be enough. While this does not come with any notoriety per se, if you accumulate your own you'll need to conceal yourself to have any chance of blending in, and people may get suspicious if you wander around looking like you have something to hide.

In Exile (+200 CP) - Whether you're a wanted criminal, or just made an enemy of someone very powerful, you've been banished from the Nation of your birth (or the Earth Kingdom if you're an Air Nomad) under penalty of death. Your sentence begins immediately, and while you'll be granted some leeway to leave if you're still there, if it looks like you're trying to stay you can expect to be driven out by force. News of your banishment will spread, and while some may look upon this banishment favorably, most will be reluctant to work with someone considered a dangerous criminal by their homeland.

The Seven Chakras (+300 CP) - Something went wrong, and your seven Chakras have been sealed, severing your connection to your past selves. Any abilities or skills you gained from them are lost, and even your memories of those past lives are now hazy. Any treasures they held are also lost, sealed somewhere you cannot access them. The only way to regain this connection is re-opening your Chakras, a long journey of self-discovery far more difficult than the Avatar made it appear. Unfortunately, you can't even remember how to begin the process; all you can remember is that someone at the Eastern Air Temple may be able to help you.