Introduction
In the planet of Cray, where in lives many clans Royal Paladin, Shadow Paladin, Kagero, Nova Grapplers and Oracle Think Tanks to name a few. Each clan has its own special way to battle, Royal Paladin who unites allies to defeat their enemy, while Shadow Paladins sacrifices their ally to gain enough power. Kagero, who specializes in destroying enemy allies or units, Nova Grappler, who has long endurance and Oracle Think Tanks, who prophets are specializing in long drawn out fights. Each clan has its own strength and weakness, but there are individuals who lead this clan to battle, they call them Vanguards, they are people residing in planet earth, who play the game called Cardfight Vanguard.
In planet Earth, specifically in Japan this game is astronomical, competitions are made and it was an event of a century to witness, but when quirks started to emerge they were quickly became forgotten. The clans found it hard to choose Vanguards for their clan, because each one lacks the ability to communicate with them, heroes treated them as a mere card game and kids were drawn to the thought of being a hero than a leader, making it so that the clans are forced themselves not to find someone that can be their leader.
Every clan that didn't find any vanguard started to disappear, it started with the Dark Irregulars, then the Pale Moon, followed by the Grand Blue and it happened again and again until only 5 clans were left. Because Cray inhabitants lived for the imagination of the humans in earth, they need them in order to exist, but when the people started to forget them, they will slowly disappear like a burnt paper turning into an ash, then blown by the wind to vanish.
However, one faithful night things changed, each of the clan leaders started to hear a cry. A cry from a child who just born in the night of July in the 16th day, and from then on it started to change, the crying remained for years until in the 3rd year it started to form words, but baby words. Until in the 5th year, it formed words that the leaders of Cray can clearly hear. They become intrigued of what the sound was, because for the first time in years when the heroes emerged they finally heard something of relevance from earth. This may be the sign the clan leaders are waiting for, someone with the power had finally come in their doorsteps that can change their faiths of being the unknown to known. The clans of Cray will once again live for another day, perhaps another century because of this child they witness.
Last Name: Zyht First Name: Kold Hair Color: Black Eyes: Emerald Green
Quirk: Unit Summon - summoning creatures directly from Cray, is his quirk it might be specific but everyone needs to know it will be an alternate universe in where vanguard existed. Kold uses vanguard cards to call upon them from planet Cray, he kind of like make a door between worlds and any unit who pass through the portal shall serve his command.
Summons: Oracle Think Tank, Royal Paladin, Kagero (if he is furious enough to use it) these will be the first three decks that he owns.
Weakness: Kold has a weak body because of his quirk, meaning he can't do too much physical work of the sorts he is mostly reliant on his summons to do his job for him. This is also the reason is why summoning multiple units at once are very complicated for him for the reason that he lacks and stamina the much needed physical energy for it. That is also why he has some sort of time limit, when summoning units for Grade 0 and 1 is about 30 minutes, but if the quantity exceeds one it halves to how many is summoned. If he tries to summon a much stronger unit like 2 and 3, they last long for about 20 minutes to 10, depending on their numbers.
