Hello!, This is the first Index of many, with Aid from my brother, We will be doing a series of 1v1 quirk battles of quirks we made, The indexes will be lists of 20 quirks, Each list picking up where the last left off, the initial battle after every index update will be two of the listed in that index against each other then afterwards will be quirk numbers that are suggested

For simplicity sake, if you have a suggestion, Use the format of "Index (number of prior index) (1st quirk) vs (2nd)" Just to keep things fast and easy, people are allowed to Suggest any quirk from a listed index for example when it releases "11 vs 31" which are from separated indexes. With that, Here is Index one, Fight one is going to be posted soon after this and will be 2 vs 15

Quirk Index 1-20

Lycan

Ethereal Weapon

PMM

Yin

Yang

Analytic

Wild-Fire

Throwing Cards

Wendigo

Puppetry

Siphon

1083 Nano

Ethereal Barracks

Slag Core

Genetic Death machine

Bass Boosted

Parasitic Creation

Grim Harvester

Genetic Mutagen

Anomalous Personification

Quirk: Lycan

Overview: user can transform into various forms (risks losing themself to inner animal)

Type: Transformation/Mutation

Forms:

Humanoid- slight increase in senses and minor instincts and mannerisms

Gray- transforms into a wolf of equivalent age large increase in senses and speed prevalent instincts

Dire- transforms into a large wolf capable of carrying large amounts of weight same increase in senses as wolf form with more strength and speed but slightly less agile strong instincts

Carry limit= 500 lbs

1-2 adults dependent on size/stature

3-5 children dependent on size/stature

Were- transforms into werewolf like form incredible increase in senses and strength capable of large leaps and lifting up to 1000 lbs incredibly strong instincts

Limits:

Gray- Time 1 week (negligible cooldown)

Dire- Time 12 hours (1 hour cooldown)

Were- Time 1 hour (1 week cooldown)

Instinctual protection rank: (high to low)

Mate= any individual that lycan has romantic feelings towards (lycan does not have to be cognizant of feelings to be labeled in this level)

Pup= pack members who are small children

Pack elder= any individual that lycan has great respect for (i.e. idols parents teachers)

Pack sibling= individuals who are considered family but not necessarily above lycan

Pack member= friends and their family

Outsider= acquaintance or stranger

Prey= individual that is low level bother or annoyance

Threat= active danger to pack members that will be dealt with immediately extreme diligence

*note*

Cooldown denotes time required in humanoid form to prevent immediate loss of control only required when total loss of control occurs

*note*

User has a second personality while controlled by their instincts

*note*

After long or recurring losses of control users two personalities may merge into a single animalistic personality reducing chances of losing control and removing time limit in forms

*Warning*

Do not copy this quirk or mind control its' user as it will result in total loss of control either the individual who copied it or the user depending on circumstances

*DANGER*

If total loss of control occurs immediately detain and subdue lycan as they will remain in the form they lost control in until subdued

(Minimum of 3 pro heros, 2 or more pack level individuals or 1 mate level individual required to subdue were form lycan) If lycan considers you a threat DO NOT approach or risk lose of life

Quirk: Ethereal Weapon

Overview: This quirk allows the user to form a weapon out of the metaphysical energy of the soul known as "aura" or "will" which can damage a person's "soul network" or "chakra network" acting similar to pressure points or act as a normal weapon as well as enhance existing weapons

Limit: producing to large a weapon will cause the user to faint and if the user losses their will to fight they can no longer produce a weapon

Techniques:

-Ability: Soul Forge:

User is able to create simple weapons from their "aura" or "will" (i.e. no firearms)

- Move: Fan of blades

User creates and throws a large number of knives

- Move: Athena's scorn

User unleashes a rain of arrows

Ability: Enhance

User augments pre-existing weapon with "aura"

*note*

Weapon colors based on the user as no 2 souls are the same

*note*

The actual source of this energy is unknown thus allowing some variation in what the user calls it the most common terms are "aura" and "will"

Quirk:Perfect Matter Manipulation(PMM)

Overview: Perfect Matter Manipulation (PMM) allows user complete control over the matter in their body and absorb non-sentient matter into themselves

Limits: must be in contact with matter to absorb it must have the natural muscle to carry own body weight

Techniques:

- Can be utilized similarly to the quirk create

- Ability: Ghost

User turns it's body Incorporeal (Like permeation)

- Ability: Icarus

User sprouts wings to fly

- Ability: Wolverine

User grows claws from knuckles

- Move: Blade Storm

User produces large amounts of knives and quickly throws them at target

-Move: Black Hole

User creates incredibly dense orb creating a black hole high material cost

- Ultimate Move: Kamikaze

User splits every atom currently "attached" to themselves causing nuclear blast of appropriate size

*note*

Matter that is "attached" to user is matter that is under the user's control

*note*

User can control the density of their matter allowing for more material but must still abide by the laws of physics

Quirk: Yin

Overview: allows user to shoot beams of silver energy reminiscent of moon light grants telepathic link to user's yang

Limit: over use will cause user to be cuddly and sleepy

Techniques:

- Move: Energy shot

User launches beam or bolt of energy

- Ability: Moon Dance

User utilizes localized energy blasts to maneuver and evade

*warning*

While unlikely due to the drawback, if the user fights through said drawback long enough they can enter a coma

Quirk: Yang

Overview: allows user to produce shields of golden energy reminiscent of sunlight and grants a telepathic link to user's yin

Limit: over use will cause user to be loud and energetic

Techniques:

- Ability: Hardlight Shield

User produces a shield made of energy

- Move: Sol Fury

User utilizes localized energy shields to enhance physical hits

*Danger*

If the user is allowed to fight to far beyond limit they may die of exhaustion do to quirk preventing the feeling of overexertion

Quirk: Analytic

Overview: user has incredible processing speed as well as incredible observational analysis skills

Limit: overuse of quirk leads to intense migraine and "brain dead" stat

Capabilities:

The user is able to discern practically everything about a person from possible relatives (based on appearance, personality, or quirk) to cause of recent damage

User is also able to identify the bio composition of matter of some- one or thing (i.e. PMM's total matter material)

*note*

"Brain dead"refers to the lack of brain power limiting user to basic human functions

Quirk: Wild-Fire

Overview: User emits flames that are affected by the user's emotions (i.e color is what emotion temperature is the intensity of the emotion)

Type: emitter

Limit: the power is based on the intensity of the user's current emotion and prolonged use can leave user emotionally drained and unable to create fire

Techniques:

-Flame cloak-

A defensive technique protecting user from most close combat fighter

After burner-

User uses flames like a jet engine to boost limb movement

*note*

Fire colors

Blue=sadness

Pink=embarrassment

Red=anger

Orange=happiness

Green=envy/jealousy

Purple=passion/love

White=contentment

Black=fear

*note*

Fire color can be mixed as user feels more than one emotion at a time

*note*

User may emit small amounts of flame during intense emotions usually centered around the eye sockets and hands

*note*

User is immune to their own flames but not others

Quirk: Throwing Cards

Overview: User throws playing cards to cause effects based on the suite and number

Type: Emitter

Limit: Any deck of cards useable however card quality can affect the stamina consumption (lower quality higher cost) and can affect the the quality of an attack

higher card values require more stamina deck auto replenishes thrown cards

Relies on user's own ability to throw cards

Effects:

Spades:

Ace- teleport

Warp to card at Will (Can produce multiple cards to act as single use warp points

2-10- Blindness

Blinds target card value effects duration of of blindness (2= 1 minute 10= 5 minutes)

Jack- Blackout

Plunges an area into total darkness

Queen- Familiar

Summons a familiar that the user can see and hear through or swap places with (unique to each user)

King- Stalker

User disappears into the shadows

Hearts-

Ace- Sandman

Puts target to sleep

2-10- misdirection

Creates an illusion based on the user the higher the card value the more detailed the illusion

Jack- Doppelganger

Creates up to 5 clones

Queen- Room of Mirrors

Creates a maze of mirrors

King- Tsukuyomi

Traps target into their worst possible nightmare for up to 24 hours (target can feel that it was up to a week)

Clubs-

Ace- Flare

2-10= Explosion

Creates a blast based on card value with 2 being a firecracker and ten being a 5 pound block of c4

Jack- Flashbang

Causes a disorienting blast

Queen- mine

Card acts as a proximity mine wherever it lands

King- Hellscape

Card explodes into a fiery blast of napalm

Diamonds-

Ace- Lance of Longinus

Creates an energy spear that will pierce through anything

2-10= Buzzsaw

Card acts as a saw blade with the card value affecting the diameter and strength of the attack (2=the diameter of the spinning card 10= 3 ft diameter)

Jack- Rain of arrows

Arrows rain down onto the area the card lands

Queen- Ballista

The card produces a beam of energy similar to a ballista bolt

King- Bunker Buster

Card bores a hole as deep as the user intends and 50ft in diameter

Jokers-

user can emulate any emitter quirk they have in depth knowledge of the inner workings of at the cost of a king cards stamina

*note*

User draws whatever card they wish

Quirk: Wendigo

Overview: user gains inhuman physical attributes at the cost of losing all rational thought

Type: Mutation

Effects: Immense strength speed and stealth allows user to be an apex predator, user views friends and family as kin and everything else as prey

Limit: limited thought process allows prey to outwit user or to reason their escape

*note*

Reasoning with the user is incredibly difficult and not advisable

Quirk: Puppetry

Overview: Puppetry allows the user to claim a person's soul and turn it into a doll giving the user complete control of the victim's body

Limit: physical contact

Techniques:

- Ability: Soul Grasp

User can literally touch people's souls allowing them to tear it out and turn it into a doll

- Move: Soul Calibur

User destroys a soul to unleash a devastating attack (If user has no soul doll in their possession this move will destroy the user's soul killing them)

*note*

If a soul doll is destroyed the soul returns to its body with no memory of what it did while a husk (though it remembers feeling what happened (i.e the feeling of choking someone but not the event) and is no longer able to be claimed by puppetry

Quirk: Siphon

Overview: siphon allows user to absorb liquids into capsules

Limits: user is limited by the availability of liquids the liquid can't be to viscous (no more than warm syrup) and the capsules are affected by the temperature of the environment And can hold up to 5 gallons

Capsule types:

Medicinal- these capsules contain various liquid medicine in single dose sizes

Utility- these capsules contain various liquids that act as tools (i.e. water capsule for fire prevention)

Consumable- these capsules contain various food type liquids

Quirk: 1083 Nano

Overview:

The user's arm is made up of Cybernetics and the arm mass produces Nanobots that can Weave Matter

Type:

Mutation

Limit:

The user can easily develop mental problems from straun like headaches and migraines from too complicated or too large of orders to the Nanomachines

Techniques:

Weave-Ability

Dissect-Move

Amputate-Move

Repair-Ability

Replace-Move

Notes:

Due to the arm being Cybernetics, The user also has immense strength and reflexes with the arm

Quirk: Ethereal Barracks

Overview:

The user can summon Ethereal versions of all sorts of medieval Era melee weapons, The user also has full control over the weapons while they are conjured, The user can summon an unidentifiable amount and seems to have no limits

Type:

Emitter

Limit:

None

Techniques:

Dance of the 7 swords-Move

Dagger Parade-Move

Executioner-Move

Conjure Weapon-Ability

Notes:

Though deadly, these weapons do no actual damage BUT, Can still kill, Impaling the heart will kill the target in 10 seconds, stabbing the brain is almost instant and lungs is a slow but painful death, No other "damages" are actually lethal

The damages done are considered Phantom pains and only paralyze the muscle and any muscles connected to the paralyzed muscle that have no other connection I.E paralysing the left knee will paralyze the foot and lower leg of the afflicted leg

Quirk: Slag Core

Overview:

The user has a metal micro-foundry inside their chest, the user can fire a focused plasma beam made up of slag

Type:

Mutation

Limit:

The user must "feed" their core and give it time to process the metal it eats into plasmatic Slag which is it's Ammo

Techniques:

Overheat-Move

Slag beam-Move

Emergency Drain-Move

Emergency melt-Move

Drain-Move

Power Switch-Move

Rubber sweat-Ability

Cryo-Variant

Plasma-Variant

Power-Variant

Kinetic-Variant

Weather-Variant

Etching-Variant

Charge up-Variant

Emotion-Variant

Beacon-variant

Note:

Due to the plasma in the core being 75,000°F, the user's skin acts as insulation so any material that comes into contact directly with the user's skin must either be able to withstand that heat unless the user's core is drained

The core also deactivates when the user sleeps to avoid leaking plasma, In doing so the user must drain their core or let the metal in their core cool and must reheat it in the morning

The user requires specific clothing and doesn't need showers as any bacterias will instantly incinerate upon contact if the core is filled and running

If the user's core is fed even amounts of Steel, Gold and Copper, when the plasma cools it will be a light blue metal called Incellium, A Hyper conductive Alloy that is incredibly durable

Quirk: Genetic Death Machine (GDM)

Overview:

The user has a thick, Scaly reptile Hide, Raptor like talons extending from their fingertips and horns like the devil himself, The user also is much larger than most their age and has a tail resembling that of a Gator

The hide is resistant to all damage types

Type:

Mutant

Limit:

None

Techniques:

Deathclaw-Ability

Bass Boosted:

Overview:

The user has multiple stereo speakers over their body; one on each shoulder blade, One between the pectorals, 1 small one at the center of the user's abs, The user can blast subsonic sound waves through these speakers which can shake the earth

Type:

Mutation

Limit:

The User can only blast up to a certain amount of decibels before their body aches and they suffer muscle fatigue

Techniques:

Blast-Abillity

Quirk:Parasitic Creation

Overview:

The user can do two things, Convert biomass into a reinforced Biomatter that can become sentient if enough is used to create a bio structure and the user also releases an Infectious spore that infects those that inhale it to become critically ill leaving their body slowly decaying over time into the same biomatter but the spores infect different creatures different ways

Type:

Transformation

Limit:

The User exhales these spores so they are highly lethal anywhere with a large population without a mask to filter the spores

Techniques:

Conversion-Ability

Caustic Breath-Ability

Iron Hide-Move

Hive Mind-Ability

Minion Creation-Move

Pure Form Control-Ability

Quirk: Grim Harvester

Overview:

The user can summon a scythe from thin air, During; a harvest moon, a blood moon or a full moon, the user's scythe is on fire and the user's body resembles that of a flaming scarecrow, the user can steal the soul of a sinner (anyone who has with full intention to unbalance the scales of life and death) and does 2 things, the person doesn't realize they are soulless and everynight from 12PM to 6AM will have lucid nightmares, ones that will repeat on loop getting progressively harder to bare that hold a whole heap of nightmarish figures, only having 1 in common amongst All victims, A flaming fox animatronic with a sickle for a hand that runs extremely fast, Victims report the nightmares take place in variant hellish areas; a corn maze, An abandoned school house, a child's bedroom, etc.

Type:

Transformation

Limit:

The user's punishment only works on those who have seriously hurt someone to the point they have died, No amount of good actions can save a target who has either abused to death or straight up killed with intent

The user can still "take" someone's soul but doing so will punish the user

Techniques:

Full harvest-move

Half harvest-move

Grim call-abillity

Night terror-abillity

Quirk: Genetic Mutagen

Overview:

The user can alter the DNA of a creature by splicing its' RNA, the affected creature will mutate rapidly but size matters in this process, As an ant would require less then a nano-second, an Adult male human would take anywhere from 1 hour to 12 hours as the amount of splicing also plays a role, For example, The user could give a quirkless man rapid regeneration and the man would technically have a quirk but at the same time, Not, The mutation is an alteration of the absolute base DNA, It doesn't effect the creature's Quirk unless it's supposed to, This quirk can be just as good as bad, As the user can nullify someones regeneration or multiply it so that wounds that could take days to heal would either take minutes or wouldn't heal at all

Type:

Transformation

Limit:

The user has no found limit

Techniques:

Mutation-Ability

Species Creation-Move

Species Extinction-Move

Quirk: Anomalous Personification

Overview:

When the user creates anything, It has anomalous properties I.E, A ring that makes the Wearer become immune to contractible disease while it's worn

Type:

Transformation

Limit:

The user can't choose what the anomaly is and the user can only identify what it is by wearing it themself to which they'll know what it can do for anyone immune besides them as they are immune

Techniques:

Cartographer-Move

Blacksmith-Move

Apothecary-Move

Jeweler-Move