Hey guys, I have read fiction from "ShinobiDaisuki: Konoha Revolution: Rewrite". Honestly, this is one of the fresh Naruto fanfics in the market with a totally new concept. After reading it, I was in wonder that why is the one thing that both Hashirama and Madara looked forward to the new system of the village was a place for young shinobi to learn and grow. I think Kishimoto should have designed the academy better so the system of ninja he created will resemble more like a real-world ninja system, where children were trained since birth, and by the age of 10, they were masters of all kinds of weapons. So, I basically tried to create a new academy curriculum based on my imagination.
Naruto belongs to Masashi Kishimoto
The fic is divided into years.
1st Year – 06 Age
Introduction to what is shinobi
Chakra Theory & its Applications
Language: Common languages
History: Konoha
How to control emotions (Not supress)
Agility: Dodging & Flexibility
Survivability: Introduction
Hand Signs
Durability Increment
2nd Year – 07 Age
Physical Conditioning
Speed Training
Strength Training
Stamina Increase
How to control emotions (Not suppress)
Exercising and Proper Diet
Water Exercise: Lung Capacity Increase
Chakra application: Enhancing body with chakra
Accuracy Training: Weapon of choice: Kunai, Shuriken, Senbon, etc.
History: Warring Estates Period
Moral & Values
Sense Enhancement: Smell (Other senses will be disabled for a short period of time)
Increasing Hand Sign speed
Basic First-Aid
Life Skill: Finance Management
Durability Increment
3rd Year – 08 Age
Physical Conditioning
Speed Training
Strength Training
Stamina Increase
Reflexes Enhancing
How to control emotions (Not suppress)
Agility Training: Dodging & Flexibility
Geography: The land of fire
Chemistry: Introduction
History: The First Great Shinobi War
Language: Sign Language
Economics: How the world operates
Accuracy Training: (Weapon of choice) Kunai, Shuriken, Senbon, etc.
Biology: Plants
Sense Enhancement: Hearing (Other senses will be disabled for a short period of time)
Chakra application: Enhancing senses with chakra
Life Skill: Leadership
Durability Increment
4th Year – 09 Age
Physical Conditioning
Speed Training
Strength Training
Stamina Increase
Agility Training: Dexterity
Pain Endurance Development
How to control emotions (Not suppress)
Trap Making: Introduction
Accuracy Training: Weapon of choice: Kunai, Shuriken, Senbon, etc.
Introduction to Ninjutsu
Introduction to Taijutsu
Introduction to Bukijutsu (A weapon of choice): Beginner
Geography: The Land of Earth and Wind
History: The Second Great Shinobi War
Biology: Important Animals
Rope Binding and Un-Binding
Stealth Training
Sense Enhancement: Eyesight (Other senses will be disabled for a short period of time)
Chakra application: Increasing Chakra & Chakra control
Survival: Food & Water
Chemistry: Introduction
Durability Increment
5th Year – 10 Age
Physical Conditioning
Speed, Strength, Stamina, Agility, and stealth training
Ninjutsu: Bunshi No Jutsu and alternatives, Henge (Henge is a genjutsu)
Taijutsu: Stances Basic
Genjutsu: Detecting genjutsu
Bukijutsu (Weapon of choice): Intermediate
Introduction to Fuinjutsu/Iryo-Ninjutsu* (Not necessary for participation)
Accuracy Training: Weapon of choice: Kunai, Shuriken, Senbon, etc.
How to control emotions (Not suppress)
Geography: The Land of Lightening and Water
History: The Third Great Shinobi War
Obstacle Course (Dodge)
Ninja Run: Plain Field
Pain Endurance Development
Trap Making
Capture Escape
Battle Tactics: Introduction
Survivability: Crafting
Mathematics and Physics
Chemistry
Biology: Human Body
Sense Enhancement: Taste (Ability to detect poison)
Chakra Application: Increasing strength, speed, stamina, and agility through Chakra
Life Skill: Critical Thinking
Durability Increment
6th Year – 11 Age
Physical Conditioning
Speed, Strength, Stamina, Agility, and stealth training
Ninjutsu: Basic Elemental Techniques (D-Rank Jutsus)
Taijutsu: Stances Intermediate
Genjutsu: Making Genjutsu
Bukijutsu (Weapon of choice): Mastery
Teamwork
Fake Drills
Obstacle Course: Dodging and counter-attacking
Laws of Konoha
Terrain Advantage: How to gain Terrain Advantage
Ninja Run: Hilly Area/Plateau
Battle Tactics: Intermediates
Fuinjutsu/Iryo-Ninjutsu* (Not necessary for participation)
Politics: Allies & Enemies
Geography: Other Small Lands
Introduction to Poison
Introduction to Infiltration
Introduction to Bloodlines
History: Iwa and Kumo
Mathematics, Physics, & Biology
Chemistry: Advantages and Disadvantages of different elements
Durability Increment
Introduction to Torture and Interrogation
Pain Endurance Development
Sense Enhancement: Touching (Detect changes in the environment)
Chakra Application: Chakra Element control
Life Skill: Effective Communication (Important for Diplomacy)
7th Year – 12 Age
Physical Conditioning
Speed, Strength, Stamina, Agility, and stealth training
Ninjutsu: Intermediate Elemental Techniques (C-Rank Jutsus)
Taijutsu: Stances Mastery
Genjutsu: Breaking Genjutsu
Ninja Run: Trees
Kidnapping and Assassination Introduction
Fuinjutsu/Iryo-Ninjutsu* (Not necessary for participation)
Battle & Mission Communication
Picking up hints and clues while gaining information
Battle Mindfulness
History: Suna & Kiri
Durability Increment
Pain Endurance Development
History: Other Small Nations
Different Mission Types Fake Drills: Rescue, Guarding, Assassination, Hit & Run, etc.
Chakra Application: Sensory Ability
Special Kunoichi Classes: Seduction
Life Skill: Decision Making
8th Year – 13 Age
Field Selection: Medic, Combat Medic, Sensory, Decrypting, T&I Interrogation, Combat, Hunter, Tracker, Tactics, etc Divisions
Particular field further training
Chakra Control: Surface Walking & Water Walking
Drill Exercises
Opponent Selection
Body Disposal
Dissolve into crowd/a group
How to analyse opponents correctly
Traditional Ninja Equipment
Ninja Run: Water & Surface
Pain Endurance Development (Torture Handling)
Different situations and their meanings (Ex. If someone throw a fireball at the sky, it means they are marking their position)
Weaponry Care
Life Skill: Problem Solving
Durability Increment
