Hey guys, I have read fiction from "ShinobiDaisuki: Konoha Revolution: Rewrite". Honestly, this is one of the fresh Naruto fanfics in the market with a totally new concept. After reading it, I was in wonder that why is the one thing that both Hashirama and Madara looked forward to the new system of the village was a place for young shinobi to learn and grow. I think Kishimoto should have designed the academy better so the system of ninja he created will resemble more like a real-world ninja system, where children were trained since birth, and by the age of 10, they were masters of all kinds of weapons. So, I basically tried to create a new academy curriculum based on my imagination.

Naruto belongs to Masashi Kishimoto

The fic is divided into years.

1st Year – 06 Age

Introduction to what is shinobi

Chakra Theory & its Applications

Language: Common languages

History: Konoha

How to control emotions (Not supress)

Agility: Dodging & Flexibility

Survivability: Introduction

Hand Signs

Durability Increment

2nd Year – 07 Age

Physical Conditioning

Speed Training

Strength Training

Stamina Increase

How to control emotions (Not suppress)

Exercising and Proper Diet

Water Exercise: Lung Capacity Increase

Chakra application: Enhancing body with chakra

Accuracy Training: Weapon of choice: Kunai, Shuriken, Senbon, etc.

History: Warring Estates Period

Moral & Values

Sense Enhancement: Smell (Other senses will be disabled for a short period of time)

Increasing Hand Sign speed

Basic First-Aid

Life Skill: Finance Management

Durability Increment

3rd Year – 08 Age

Physical Conditioning

Speed Training

Strength Training

Stamina Increase

Reflexes Enhancing

How to control emotions (Not suppress)

Agility Training: Dodging & Flexibility

Geography: The land of fire

Chemistry: Introduction

History: The First Great Shinobi War

Language: Sign Language

Economics: How the world operates

Accuracy Training: (Weapon of choice) Kunai, Shuriken, Senbon, etc.

Biology: Plants

Sense Enhancement: Hearing (Other senses will be disabled for a short period of time)

Chakra application: Enhancing senses with chakra

Life Skill: Leadership

Durability Increment

4th Year – 09 Age

Physical Conditioning

Speed Training

Strength Training

Stamina Increase

Agility Training: Dexterity

Pain Endurance Development

How to control emotions (Not suppress)

Trap Making: Introduction

Accuracy Training: Weapon of choice: Kunai, Shuriken, Senbon, etc.

Introduction to Ninjutsu

Introduction to Taijutsu

Introduction to Bukijutsu (A weapon of choice): Beginner

Geography: The Land of Earth and Wind

History: The Second Great Shinobi War

Biology: Important Animals

Rope Binding and Un-Binding

Stealth Training

Sense Enhancement: Eyesight (Other senses will be disabled for a short period of time)

Chakra application: Increasing Chakra & Chakra control

Survival: Food & Water

Chemistry: Introduction

Durability Increment

5th Year – 10 Age

Physical Conditioning

Speed, Strength, Stamina, Agility, and stealth training

Ninjutsu: Bunshi No Jutsu and alternatives, Henge (Henge is a genjutsu)

Taijutsu: Stances Basic

Genjutsu: Detecting genjutsu

Bukijutsu (Weapon of choice): Intermediate

Introduction to Fuinjutsu/Iryo-Ninjutsu* (Not necessary for participation)

Accuracy Training: Weapon of choice: Kunai, Shuriken, Senbon, etc.

How to control emotions (Not suppress)

Geography: The Land of Lightening and Water

History: The Third Great Shinobi War

Obstacle Course (Dodge)

Ninja Run: Plain Field

Pain Endurance Development

Trap Making

Capture Escape

Battle Tactics: Introduction

Survivability: Crafting

Mathematics and Physics

Chemistry

Biology: Human Body

Sense Enhancement: Taste (Ability to detect poison)

Chakra Application: Increasing strength, speed, stamina, and agility through Chakra

Life Skill: Critical Thinking

Durability Increment

6th Year – 11 Age

Physical Conditioning

Speed, Strength, Stamina, Agility, and stealth training

Ninjutsu: Basic Elemental Techniques (D-Rank Jutsus)

Taijutsu: Stances Intermediate

Genjutsu: Making Genjutsu

Bukijutsu (Weapon of choice): Mastery

Teamwork

Fake Drills

Obstacle Course: Dodging and counter-attacking

Laws of Konoha

Terrain Advantage: How to gain Terrain Advantage

Ninja Run: Hilly Area/Plateau

Battle Tactics: Intermediates

Fuinjutsu/Iryo-Ninjutsu* (Not necessary for participation)

Politics: Allies & Enemies

Geography: Other Small Lands

Introduction to Poison

Introduction to Infiltration

Introduction to Bloodlines

History: Iwa and Kumo

Mathematics, Physics, & Biology

Chemistry: Advantages and Disadvantages of different elements

Durability Increment

Introduction to Torture and Interrogation

Pain Endurance Development

Sense Enhancement: Touching (Detect changes in the environment)

Chakra Application: Chakra Element control

Life Skill: Effective Communication (Important for Diplomacy)

7th Year – 12 Age

Physical Conditioning

Speed, Strength, Stamina, Agility, and stealth training

Ninjutsu: Intermediate Elemental Techniques (C-Rank Jutsus)

Taijutsu: Stances Mastery

Genjutsu: Breaking Genjutsu

Ninja Run: Trees

Kidnapping and Assassination Introduction

Fuinjutsu/Iryo-Ninjutsu* (Not necessary for participation)

Battle & Mission Communication

Picking up hints and clues while gaining information

Battle Mindfulness

History: Suna & Kiri

Durability Increment

Pain Endurance Development

History: Other Small Nations

Different Mission Types Fake Drills: Rescue, Guarding, Assassination, Hit & Run, etc.

Chakra Application: Sensory Ability

Special Kunoichi Classes: Seduction

Life Skill: Decision Making

8th Year – 13 Age

Field Selection: Medic, Combat Medic, Sensory, Decrypting, T&I Interrogation, Combat, Hunter, Tracker, Tactics, etc Divisions

Particular field further training

Chakra Control: Surface Walking & Water Walking

Drill Exercises

Opponent Selection

Body Disposal

Dissolve into crowd/a group

How to analyse opponents correctly

Traditional Ninja Equipment

Ninja Run: Water & Surface

Pain Endurance Development (Torture Handling)

Different situations and their meanings (Ex. If someone throw a fireball at the sky, it means they are marking their position)

Weaponry Care

Life Skill: Problem Solving

Durability Increment