The Story So Far

For millennia, beyond the Overworld, beyond the End, beyond even the Nether, The Entity has jealously eyed the infinite possibility of creation, building its own reality from the growth and decay of worlds. From this, Nexus, the patchwork world was born. For a time it was satisfied to rule over this dumping ground of the multiverse, but now it expands its influence at an alarming rate. It has built itself an army, an army it calls the Tower, and it intends to conquer. Now, as its plan reaches its apex, only one problem remains.

A group of heroes has emerged to finally contest the Entity and its captains. Initially a disparate group of stragglers who found themselves in Nexus through little agency of their own, they have defied the Entity twice now. First, they staged a prison break at the heart of the Tower itself. Now, they have escaped its attempt to recapture them. Injured and exhausted, they have escaped the ashes of the village they were hiding in, and they now seek shelter elsewhere.

Thankfully, they have a place to flee to. Fire the Mencur-Besh, a 5,000-year-old altered human, broke off from the party shortly before the attack. At the behest of a mysterious prophet, he has built a shelter for all those who would oppose the Entity's forces.

Little do they know, they have made the Entity feel fear for the first time in millenia, and in the process have prompted it to accelerate its plans. It is now more dangerous than ever, and the fate of all worlds now hangs in the balance.

Character Sheet:

The Heroes:

Fire: Calm, collected, scaled, three-meter-tall, millenia old, all of these apply to Fire the Mencur-Besh. In reality Fire is a human named Peter accessing a world based on our favorite block game, created using revolutionary technology. In this world he went on various adventures and acquired all manner of skills. One day a strange potion he experimented with took him out of his own world into another one, Nexus.

Despite being the group's most experienced leader and perhaps its most powerful individual combatant, Fire is a fish out of water. No longer able to rely on what he built in his own world, Fire is now forced to find his way in Nexus. With everything being unknown, trusting anyone is difficult. Fire also has Claw to think about, a remnant of his past manifesting as a feral split personality. And the stakes couldn't be higher - from what he knows respawning is off the table.

Since arriving in Nexus, Fire has been the most proactive in seeking out answers as to just what Nexus and the Entity are. Eventually, this led him to establish the Shelter, a safehouse for all those who would challenge the might of the Entity. Believed by the Prophet to be the champion he has prophesied, Fire is the group's de facto leader. However due to his sudden disappearances before the escape from the Tower and the battle of the village, as well as his detached outlook, some of the others find his style of leadership a little more than off-putting.

From "Slaves of the Desert Mine", by SuperFire131

Shadow: Shadow was brought to Nexus by her brother Fire to aid him in his quest to shed light on the happenings. She is an immensely powerful mage, possessing mastery over many kinds of magic, as well as some abilities that most would consider aberrant. Shadow is not quite human, which shows in ways ranging from innocuous blunders in personal interaction, to her complete lack of physical needs, to her unsettling Void magic.

So far Shadow has presented herself both as fiercely loyal to her brother Fire but also neutral in most other regards, helping where possible without taking sides. She aided in revealing the Book's nightmarish meddling and is now keeping an eye on it. She also started building an odd bond with Astro, not just over magic but also over more philosophical things.

From "Slaves of the Desert Mine", by SuperFire131

Kay: General Kay Mandy would like you to believe he is a suave, upper-crust intellectual and a natural leader - a real up-and-coming young man - it's not entirely untrue. Despite his renown as "Herobrine's Lap Dog", his retirement from the military has left him directionless and erratic. He has done a great many things to be ashamed of, and fears fading into impotence and irrelevancy in peacetime. As such, when he found himself trapped in Nexus, he was simultaneously frustrated and relieved to have another adventure to distract himself with. However, having realised the scale of the threat posed by the Entity and his weakness in comparison with the rest of the group, he has formed an uneasy alliance with the Book. He has gained access to its power in return for a promise to help it accrue power when he returns to his world. However, can he keep the Book in check?

Kay's mixture of ruthless pragmatism and near-inspirational arrogance has resulted in a mixed relationship with the rest of the group. He has formed close friendships with Warnado and Tyron in addition to his pre-existing friendship with Astro, but managed to get off on a spectacularly wrong foot with Steve and Jennifer and has an extremely strained relationship with Fire. Knowing of the Mencur-Besh's true identity, Kay considers him a fraud, and last time they interacted they had a serious falling out.

After an ill-fated encounter with the Entity, Kay is recovering from his wounds in a bed at the Shelter, not having been lucid in over a week.

From "The Tale of Gaia Before Gaia", by astro_joe

Warnado: The joker of the group, this quarter-demon wizard's top priority in any given situation is to squeeze some enjoyment out of it. Stealing a key? Use magic to replace it with an upsetting quantity of jam. Need to knock someone out? A hilariously oversized baseball bat seems appropriate. Your enemy wants a dramatic confrontation? He'll call them a dork and crack a bunch of dumb jokes even he doesn't necessarily understand.

However, beneath this jovial, pleasure-seeking demeanour lies a genuinely sad past. Warnado is one of the five Children of Prophecy, who are destined to save their world from Herobrine. Sadly, he hasn't met any of the others yet and he is only thirteen years old.

Warnado has spent a lot of his time with Kay, almost up to the point of idolization, participating in whacky undertakings if there isn't a battle to fight. Warnado also deeply cares for Amanda, an old flame he believed dead before arriving in Nexus. He fiercely defended her from a Book-controlled Fristad, and now worries about the Book's apparent acceptance into the group. He has also entered a magical apprenticeship under Shadow and is showing great promise, though he is not entirely sure whether he should make use of his demonic heritage.

From "Minecraft Origins", by TurtleMaster217

Amanda: Once upon a time, Amanda was a normal enough young girl, living in a village under the protection of a demon-boy named Helix. Of course, she doesn't remember that. She was captured by a pack of bandits and found herself in Nexus with no inkling that she'd ever had any life outside that patchwork world. She eked out a living moving from village to village, selling her wares to their confused, lost inhabitants. Her life continued in this vein until she ran into Helix again - who now goes by Warnado - who made her aware of her past.

Due to the hardships she's endured as a travelling merchant, Amanda has a prematurely cynical and world-weary outlook. That said, she likes the carefree, energetic goofiness Warnado brings into her life. Even if she doesn't remember their time together, after he helped rescue her from the Dreamweaver's tortures, an affectionate relationship has begun to bud between them.

Having picked up some skills with a crossbow over the years, Amanda intends to make herself useful in the fight against the Entity. Following Warnado's lead, she hopes to grow in ability under the tutelage of the glamorous assassin, Rose.

From "Minecraft Origins", by TurtleMaster217

Destiny: Destiny was once part of a team. Together with her boyfriend David, she helped to defeat Herobrine's apprentice and save Minera from the Sovereign's tyranny. Not a day after their victory, they were approached by the echoes of their past selves, Carter and Anya, and told to travel to Nexus to stop another great evil. Now, David is dead and Destiny hasn't coped with it as well as she'd like.

She is still very much grieving. She and David were reincarnated across lifetimes to be together, and now she's worried they might be "out of step". When Fire enlisted her to help build the Shelter, she leapt at the opportunity to distract herself, but it has only been a partial success. She's not sure if she trusts Fire, worrying he just sees her as a problem to solve. Having finally found a way to contact Anya again, she at the very least has someone she feels comfortable talking to about her grief, but she has a long way to go before she's fully healed. In the absence of an enemy directly responsible for David's death, she yearns for revenge against those who imprisoned them in the Tower - the Ender, Freak and Glibby the Ape - and she will take any opportunity to enact it, regardless of her own safety.

From "The Legion Chronicles: The Eternal Mine", by TheLoneAssassino

Tyron: Tyron Dragoknight was finally enjoying some peace. He had beaten Herobrine, beaten the endermen, freed the dragons and restored balance to the world.

However, his heroic status has made him a target, and he found himself at the mercy of the phantom known as Freak. The phantom feeds on fear, during his captivity Tyron found himself regularly overpowered by visions of despair and destruction. He's a naturally laid-back, optimistic sort, and since his liberty he feels more himself, but the scars of his imprisonment linger. His sentient bluestone sword, Kir, does their best to lift his spirits, but everyone has their limit.

None of this changes the fact that Tyron is a powerful warrior with access to some fairly powerful magic. He can summon icy blades around his hands, bend the earth to his will, and even fly on wings made of stone. Moreover, when he holds Kir he becomes one of the finest swordsmen Minecraftia has ever known. He is one of the team's most capable all-rounders, and despite his reluctant return to heroism, he will do all in his power to defend his new friends.

From "Cubic Fire", by DragonTyron

Fristad: Fristad of Veridale is just a shepherd. Normally, he just worries about how much wool he'll be able to produce, about keeping his flock safe, and otherwise just tries to enjoy his life. He has led a life characterised by honesty, boyish camaraderie and a love of nature. However, several months ago, he came into possession of the Book.

As soon as it mysteriously entered into his possession, the Book began eroding Fristad's free will through coercive nightmares, psychological manipulation and the promise of sharing its power. This only worsened once he arrived in Nexus, when the Book saw a true opportunity to extend its influence. First it transformed Fristad temporarily into an Enderman, then made him become the Dreamweaver in an attempt to enthrall Amanda. However, this was when the Book finally lost control of Fristad, not from his own will but from a coordinated intervention from his friends.

Now, Fristad must wear a magic-suppressing harness to prevent the Book from ever attempting to regain its influence. With this dominating presence gone, Fristad is at a loss for direction in his life. All he knows is that he feels guilty, particularly for his actions as the Dreamweaver, and hopes to find some purpose and redemption in the Shelter.

From "The Book of Dreams", by Asanetargoss

Steve and Jennifer: Steve Brine and his girlfriend Jennifer are an accomplished power duo. They have faced off undead armies, the Ender Dragon and Herobrine himself. As the owners of a set of gems the Entity desires, they entered Nexus hunted and confused, though confident in their ability to pull through. It was in this period of pursuit that they came across Fristad, with whom they formed a close bond. They were the first people he told about the Book, and the first ones other than Destiny to figure out he was the Dreamweaver.

Steve is a friendly goofball, and Jennifer balances a genuinely supportive and nurturing personality with being a ruthlessly accurate sniper. Both are capable of carrying huge amounts of materials in their seemingly bottomless pockets, and are capable of digging and building at rapid speeds. Steve is the group's tank, Jennifer its sniper, and together they are the ultimate crowd-control.

At the Shelter, they feel a little directionless, having had to follow the lead of others since their arrival. Honestly, constantly dragged around is getting a little draining. That said, they have a great deal of respect for Fire and are more than happy to follow his lead.

From "The Herobrine Chronicles", by Nomolos1

Astro: Astro has lost a lot, and much of it was his own fault. He trusted the wrong people, and now he mourns the death of many of his dearest friends: among the dead was his good friend, Kay, King of Gaia. He was, before arriving in Nexus, tasked by Jeb with combing the snowy Fields of Acrisius for the corpses left behind by the latest conflict. However, he now finds himself in the midst of a new adventure.

An able warrior and a better wizard, he can shatter bones with a thought, summon shields and even fly. However, his magic is slowly killing him and until recently he could only use so much of it without quickly wearing himself out. He is the definition of a glass cannon.

Moreover, a mishap with portals means he has come into contact with a younger Kay from far in his past, and this is more than a little troubling to him. In addition to worrying about the threat the Entity poses and the threat to the timeline, he has to grapple with the monster he knows Kay will become, and might always have been. Worse still, after Shadow tore open a hole in reality as a demonstration of her power, Astro struggles with strange headaches and dreams, unable to stop thinking about this mysterious un-space.

From "Fall and a Rise: A Vanillacraft Tale", by kmandy

Lucy: Originally a maid in the employ of a wealthy couple in a village close to the Tower, Lucy was unexpectedly and suddenly recruited by Fire for reasons unknown to her. She quickly found out what Fire saw in her: her talent for logistics and working with people, which became invaluable for ensuring the smooth operation of the Shelter.

The Prophet: An enigmatic figure preaching from the top of a hill to his congregation. Many say he is completely insane and they may even be right. Even still, his prophecies turn out to be true, if sometimes only metaphorically, too often to be explained with luck. He acts as a beacon of hope for the less-well-off citizens of Nexus, but has been missing since the Entity's forces occupied a village near the area where he would normally address his followers.

Also Steve (no relation): The Prophet's guardian, who has the ability to teleport, a rude, confrontational attitude and an intense hatred of the Entity. He claims the Entity destroyed his world, though he does not know by what means. He appears to have been trying to recruit a team of heroes to liberate Nexus for some time, though until encountering Fire had little success. Like the Prophet, he has been missing since the Tower raided the village.

From "A Tale Known by Only One" by Bruvvy.

Rose: A cold and classy assassin hailing from a world quite different than the usual, Rose was chosen by Fire for his expedition for her prowess at killing.

Voidblade: A green-eyed enderman chosen for his powers of teleportation. In Voidblade's world the End was fighting a losing war with humanity, making interactions with humans understandably difficult for him.

Urist: Urist is as dwarven as a dwarf can be, but keeps his past to himself. He was chosen for his natural talent for excavation and engineering.

The Lady of Dreams: A benevolent phantom who occasionally visits Peter/Fire in his dreams with the goal of helping him come to terms with his traumatic past. However, since she followed him into Nexus she has seemed increasingly distressed.

The Tower:

The Entity: Little is known of this being. It created the Nexus and the Tower, indicating it possesses immense power. On account of a tightly-fitted suit of bronze armour, it has few obvious weak points aside from a pair of white, fabric gloves it wears instead of gauntlets. Without its armour, it appears to be composed of grey TV static in a deeply unstable but vaguely humanoid form. Additionally, when it wears no armour it will possess or absorb anyone it touches, allowing it to appear multiple times on the one battlefield. All that is clear is that it will kill and murder and steal anything that gets in the way of its esoteric motivations. Normally, it spends its time in The Tower, overseeing the business of dimensional transactions and the coordination of troops, occasionally sending its manifestations into battle.

However, during the raid on the village it made a rare appearance in person. Apparently responding to a tear in reality created by Shadow, it appeared intent on sealing it with immediate effect. Since then, it has ensured the village is fortified and personally guards the site of the tear. The reasons for its concern are currently unknown.

The Ender: An enderwoman who is the main commander of the Entity's forces. She wears obsidian armour and carries a purple sword that crackles with energy. Acutely observant, she maintains an alliance of convenience with The Entity, in the hope of advancing her people's ambitions. The heroes showing up have made her job rather difficult, she has so far been unable to apprehend any of the ones who staged the prison break. Her loss to Kay only added injury to insult, making her the target of Glibby's heckling and growing skepticism in her homeworld. All this has filled her with a strong determination to not only get back at the Ape but redeem herself in the eyes of the Entity.

Freak: The phantom who kidnapped Tyron. He appears almost human, aside from talon-like fingers, his blurry, smoke-like aura and the fact that light passes through him. He also has the strange ability both to create hallucinations and to only appear visible or tangible to people of his choice. He has a love of mind games and is perhaps the cruellest of The Entity's officers. The Entity accordingly allows him the most freedom to roam as he wishes. He has no known troops under him and could be just about anywhere he wishes, always looking for fear, which he consumes for sustenance. He has also become fascinated with the Entity's fear after seeing its reaction after the raid, the extent of this fascination is as of yet unknown.

Glibby The Ape: A relatively recent addition at The Tower. In his world, he is known as a serial killer and enforcer and who looks like a gorilla, but in Nexus he is one of the Entity's more powerful captains. Covering his huge hands with metal gauntlets, he is formidable in close combat and even the sturdies members of the heroes would have trouble walking off a blow from him. He also leads a group of endermen who have defected from the Ender's forces known as the Grey Ones. He has been sent to Nexus by the crime-lord known as The Silhouette to defend his interests, under strict instructions to maintain a good relationship with The Entity.

Dr. Veronica Mercury: As the Tower's head scientist Dr. Mercury is in charge of managing resources and making sure everything runs smoothly. Her main task is the construction of an ominous machine that plays a central role in the Entity's plan. In her off-time (which is regrettably little) she works on her own projects in the field of necro-technology, as well as tinkering with her powered exo-suit. While investigating some strange energy signatures in the village near the Tower, she was confronted with a tear in reality created by Shadow, leaving her unconscious but recovering.

Marinus Bul, attorney at law: The Entity's spokesperson and self-professed "attorney". A smooth if highly-strung negotiator with a stressed streak a mile wide. He has compiled files on each of the heroes and knows most of their emotional weak-points. It is unclear how he came into The Entity's employ or why. He really hates Freak. Just so much. He makes things so difficult.

Silver: The leader of the Grey Ones. When Kay interfered with one of the Entity's business deals, Silver and two of his colleagues found themselves trapped in his world for eleven years. During this time they came into the employ of Glibby and the Silhouette, and their scales grew grey with age. They only returned to Nexus after being sent to kidnap Astro. Silver is deeply grateful to Glibby for the protection he offered, and resents the Ender for abandoning him for a decade. He also hates Kay and attempted to kill him by trapping him and Steve in an arena full of mobs.

The Dog: A minor officer in the Entity's ranks who conveyed Fire, Warnado and Kay to the Tower when they briefly attempted to negotiate with the Entity. He didn't do much, but Kay feels they really struck it off in the brief time they spent together, and laments the fact that they are on opposite sides. No one other than Kay feels this way.