Review Responses:

Guest: Yes I have watched the EckhartsLadder video on the Covenant Corvette VS Republic Accalamator, and I disagree with his assessment. I know he says he's not taking the ridiculous side of SW but I still think he puts their power level too far above Halo's. In my opinion, the Acc. is a glorified landing craft whereas the Vette is an actual warship. While on paper, a WW2 era landing craft might have some advantages over a PT boat, in practice, the PT always will win because combat is its purpose. The same goes for the Acc. and the Vette. The Vette might be smaller but its a warship, whereas the Acc. is a transport that has repeatedly shown itself to be weak without Venators to guard it.

Sniperbro1998: You're right, they do out number them. Initially. SW canon never gives a solid number that is consistent for the size of the Republic fleet so I invented my own based on some of the more plausible estimates. But this numbers advantage is dimished as the Covenant starts taking more systems and churning out more ships while simultaneously taking massively fewer losses. And its gone soon after Kuat, Correllia, or Mon Cala falls. So then what?

Palpatine's Force Storm is a great point. He does use a Force Storm doesn't he? And he does kill thousands of ships, doesn't he? But it doesn't matter. Why? Because is a fleet several hundred thousand, maybe even several million strong by the end, 14k losses is nothing. Its forgettable, negligibe, hardly a scratch. Also, Covenant ships are VASTLY superior to the randoms that showed up at the end of ROS. The ships are tougher but his storm lasted longer. But even if he killed 200,000 Covenant warships (which is a very kind estimate), it doesn't matter. They could glass Coruscant in a day with less than a hundred highend capital ships, and they brought thousands of them.

The Covenant wins, Coruscant falls. I stand by my endgame.

Guest: I definitely see where you're coming from. But here's my counter argument. First, the AIs. While UNSC dumb AIs are vastly superior to Covie constructs, SW is so ancient with their computer tech that even Covie AIs could crack it easily imo. Remember from the Fall of Reach, when the Colo Protocol was first made? It was in response to a Covenant cyberattack that was nearly successful. And that was against the UNSC. Imo, SW wouldn't even detect a Covie cyberattack. Now for the map. They don't need routes. Slipspace doesn't work that way, and they can use scans to make a map of the galaxy. All they need to know is where things are (the capital, the shipyards, cloning facilities, etc.) Now for Hyperspace vs Slipspace. Yes, Hyperspace is much faster. But from what i know, I just don't see the Republic getting away when the Covies don't want them to, at least not at the beginning. And yes, Jedi will allow the Republic to take huge victories on the ground. They might even be more influential than the Spartans

But it doesn't matter. The Covenant doesn't need to win on the ground. They only spared a world from glassing when there are Forerunner artifacts or when the fleet holds them off. Neither of these things will happen, as the Covenant is so insanely far ahead in space. And guerrilla tactics won't matter when the Covies just glass worlds. The UNSC learned this lesson time and time again ('on the ground, Spartans never lose, but all to often, it doesn't matter since the fleet gets crushed in orbit'). I'll stand by my seven year time line. Their victories in orbit will let them steamroll the Republic in that time. Like the UNSC, the Republic will only win when they have a vast advantage in numbers, which won't happen as the war escalates. And Plot armor doesn't matter to me. Ahsoka and Anakin will attempt something risky and the Covenant will punish them for it. They die early on.

Now for the last issue. Yes, I agree the Covenant will be detected early on. People will survive. Rumors will spread. But the SW galaxy is gigantic, and such things will remain rumors for a time. The Republic is so vastly bureaucratic that any individual pleas will be lost in the noise, and once they find out the Covenant exists, they won't be spurred into action until the Covies do something drastic (like wiping out the Hutts). The Republic will not detect the Covenant for a time, and when they do, they won't do anything about it for a time. The Covies will have time to fortress up, and at that point, the situation is dire for the Republic (and they aren't even at war yet!) The Covies have a giant buff because the Republic government sucks. They've won when they've gotten themselves a foothold, and they're unstoppable once Kamino falls.

And I totally agree. Supplies will never be an issue for the Republic. But the Republic was retarded. They have NO redundancy. Once Kamino falls, their army cannot grow again for 6 years until new clones are ready somewhere else. And they rely on three worlds for virtually all their ships and military hardware (Kuat, Corellia, and Mon Cala). If even one of those worlds fall, they're fucked.

That's my rebuttal, let me know if your mind is changed.

Guest: That's fair enough. I suppose SW does have plot armor and the like sort of built into the universe. oh well.

Angery Katte: Thanks for writing such a long and detailed review :)

Lets break it down. Yea I suppose I could've merged the two. In the end it doesn't really matter though. The Covenant would still win. As a matter of fact I actually nerfed the range disadvantage when I wrote this story. The stalemate lasted weeks to months in this. If the Covenant has a 300k km range advantge there is no stalemate. They're finished in weeks. It isn't how long can a world hold out its how long does it take the covies to glass all the SW worlds.

The Covenant would probably match up against the Chiss Ascendancy. Truth be told, I forgot about them when I wrote this. I did it all in one sitting after I thought it up as a cool sort of idea. But anyways, the Chiss would probably be the toughest enemy the Covenant would run into. The Chiss are a militarized and developed race used to dealing with the insanity of the unknown regions.

But.

They're on the opposite side of the galaxy from where the Covenant arrive if I remember my SW astronomy correctly. The Covenant would run into them towards the end of their bloody conquest, as they're approaching max strength. The Covenant would have massive industrial capabilities by that point and be thousands of times larger than the Covenant the UNSC fought. The Chiss would wind up in a similar position as the UNSC, except the numbers would be even more unbalanced. They'd fight hard. Harder than anyone except maybe the Mandalorians, but they'd inevitably fall to the onslaught. No Great Journey to tear apart, since that's already been disproved and the Covenant is simply out for blood. The only I could see them turning the tide would be if they got their cool, rational, and logical minds involved early on, but I don't see that happening, since they're quite the isolationists. So the Covenant surely hits a rough patch there, but I think they'll prevail with numbers alone.

Now for the industry. You've got a point, there's a number of other worlds that the Republic has industry on, but once again, they're not at all redundant. Crush Kamino, for example, and clone production is almost completely halted. Instead of waves of clone reinforcements there's only a trickle. Glass Kuat, Corellia, or Mon Cala and a large percentage of warship production is gone. The Covenant never needed to destroy all war production at once to win, they just needed to take out a couple and let the Republic slowly collapse on itself as they pushed inward.

Sure the Republic can conscript, but that's never what they needed. It's Star Wars, remember? Man power is basically infinite as is raw materials. What they lack is redundant industry (There's hundreds of war factories, but Venators are only produced in a few locations, take out one, and production takes a massive reduction). They just aren't redundant, I never understood this. Even the crippled and crushed UNSC had more yards to build their ship types than the Republic ever had.

The Republic dedicates one or two worlds to develop one specific thing and leaves the next thing to another world, and some worlds are huge links in every manufacturing chain. Logistically, that's a catastrophe waiting to happen, and one the Sepies would have exploited had it been a real war, and not an elaborate puppet show. The Covenant are not on Palp's strings and would surely exploit this crucial flaw.

^^^This, more than anything else, is why the Republic, and the galaxy, falls. This logistical flop costs them everything in my eyes, because without war production, every advantage the Republic has is gone. Manpower is meaningless without warships and vehicles to operate. Tibanna gas is useless if there are no more blasters. And sure, the civilian population has a huge amount of starships and blasters, but those uncoordinated and untrained masses pose no real threat to the Covenant. Only the sophisticated GAR and CIS can challenge them directly, and it is those organizations that will be crippled by the industrial destruction.

Sure, the Republic could give their worlds the freedom to make their own local fleets to delay the Covenant, but how quickly can a society push out a navy capable of tussling with the Covenant? Most worlds could not forge a battleworthy navy capable of handling Covenant vessels in the few years they'd have, and those that could would never hope to amass the numbers to hold a world. Maybe they bloody the Covenant once. But then the Covies come back with twice the number of ships to face the ruins of the fleet that beat them. And most could never hope to do that well.

Another issue that people gloss over, but I feel is worth mentioning is that a vast percentage of the galaxy is not remotely human. How many of their worlds hold mass executions of humans and near humans and request the join the Covenant? I would bet more than half. Many would choose bondage over death, and many more would be forced in. And for each one the Covenant absorbs, their power grows by that much. Those that aren't worth using as cannon fodder can wither away building, mining, and feeding the Covenant war machine.

Maybe they'd be able to replicate Slipspace drives, or detect Slipspace radiation. In my opinion though, it'd be too little, too late, like the wonderwaffens of the Third Reich. They'd be new, and impressive, and cause concern in the Covenant military, but they would never be able to really turn the tide.

The Covenant won the war in the first year or so of bloodshed. Certainly within a year of direct war with the Republic. They had time to lodge themselves into the Outer Rim, begin their purge, force non humans into the Covenant (for use as 'workers' to fuel their war machine), and solve their own lack of redundancy. Then they really won when Thel Vadam made a Slipspace jump behind their lines and wreaked havoc on their war industry. It was over then. After that point it only became a matter of time before the Republic was choked out.

Sure they had advantages, sure they had numbers militarily for awhile, sure they had resource and manpower superiority right up until the end, but it didn't really matter.

The trickle of reinforcements coming out of their crippled war industries were lost as Covenant industry kept growing, and they never were given a chance to shore up their lines, consolidate, mount a theater wide defensive halt of Covenant advance, and begin a counterattack. They got themselves into an unwinnable situation early on and then it was a matter of delaying the inevitable. If the Republic were given a breather, or a chance to rebuild their war industry, they could have won, but the Covenant never gave them that chance, and kept them on their heels the whole time.

The Mandalorians are another serious roadblock in the Covenant's path. Individually, they match Sangheili aristocrats in terms of skill in my eyes. But once again, there is no nearly enough of them to make any more than a dent in the Covenant's advance. Suppose they all come out of hiding and link up with Death Watch (which they probably will), they still won't possibly be able to withstand a large Covenant armada (which Mandalore would certainly receive, given its importance) and their single combat skills won't halt a planetary glassing.

If there were hundreds of times more Mandalorians, they'd represent a sizable threat to the Covenant, but in their canon state? No way. I love them, I really do, but against the shear numbers of Covenant, they stand no chance.

Death Star's another good point, and I'd bet they'd be able to make a decent number of operable DS superlasers without the space station around them. But then what? Since there would be no way to hit Covenant industry without flying the guns deep into Covenant space (and the Covies would pounce all over them at a Hyperspace coordinate realignment point) they could never hope to use them on a planet important to the Covenant. So that leaves their fleet.

The way I see it, they would be like the UNSC's ODPs: super powerful and capable, but also quite vulnerable. They'd punch holes right through Covie capital ships, but the Covenant (at the point where the Republic would be producing their first DS guns) would have thousands upon thousands of capital ships, and would be more than willing to trade a few of them for a DS gun (like against the ODPs in The Fall of Reach), so much like the previous Republic wonder weapons, they'd be too little, too late.

And the CIS would DEFINITELY side with the Covenant. Like the moment Dooku died. They were an all alien conglomerate (at the highest levels) as Palpatine ensured to help boost the anti alien sentiment. Well the Covenant is pro alien anti human, so they'd be more than willing to swallow up the CIS. And Grievous wanted to kill Jedi, well the Covenant is doing a much better job than the CIS ever did. He'd find himself a nice little niche within a Covenant fleet for sure. As for the leadership, they were cowards, and would fear the Covenant more than the Sith. They'd trade safety for industry, and soon their resource and know-how would be used for the glory of the Covenant.

All the things you claim the CIS would bring to the table in a fight against the Covenant: are now assets in the Covenant arsenal.

Oh yea, the Force. Well there I'll concede. Force craziness can absolutely curbstomp anything the Covenant brings to the table. In Legends, Eeth Koth could have rag dolled their whole fleet the second he ran across them in the Outer Rim, had he wanted to. But that's legends. In canon, not even Palpatine's force storm could crush a Covenant fleet well into the millions. But like you said, the will of the Force definitely could.

In this scenario, the Force would react to the perishing screams of trillions by creating an 'Anakin MkII' that would be a exponetially more powerful than the strongest canon Force user, and would be used as a vessel by the Force to eject the Covenant from their galaxy and send them right back to their smelly Flood infested hell hole from which they came.

Star Wars for ya :)

Guest: yea I just have never seen any feats from an Accalamator to show them to be anything other than vulnerable and rather helpless troop carriers, whereas Corvettes are capable warships able to go head to head with ships in the frigate class.

UberStoryTeller: Yea I get that. And you're right. My stats are for the GAR and they could easily be low. But in my opinion GAR stats are the only ones that really matter. I don't think any more than a few hundred of the galaxy's millions of planetary defense fleets could even slow down a Covenant attack fleet. Most would be swatted aside by a single Covenant destroyer. Some might require whole fleets but that would only slow the Covenant down a little.

You could argue either way. It doesn't really matter. I think they look similar enough for Thel to make that call. And once he had the Covenant didn't need an excuse for more bloodlust. The Prophets would love for their underlings to have more enemies to purge (it keeps the crosshairs off their own heads).

This is the only place I strongly disagree. I went indepth in my response to another review above, but basically, the way I see it, they'd go straight to the Covenant before Dooku's blood was cold. The CIS is meant to be an alien conglomerate to push Palpatine's pro human agenda. The Covenant is pro alien anti human. The Covenant is murdering those who oppose them, but allowing survival for those who join. The Covenant is also winning the war.

Grievous would go simply because the Covenant is much better at Jedi killing than the CIS, and he'd probably find a decent spot somewhere in the Covenant Navy. The CIS leadership would trade safety and protection for 'acceptance of the religion' and more importantly, would turn their industries into Covenant war production.

Palpatine used greed and fear (and the Force) to bend the CIS leaders to his will, but I think fear in the face of annihilation will prevail over fear of the Sith and Palpatine's force manipulation form across the galaxy. So Gunray, Tambor, and the rest chose the winning side.

Lastly, I'm SO glad you mentioned logistics. Because the Covenant won the war using some decent tactics and taking advantage of a MASSIVE logistical flop in the Republic. As I said above, the Covenant wins almost solely because the Republic has NO REDUNDANCY in their industry. Entire worlds are dedicated to the production of one thing, and if that world falls, production of that object is essentially gone. Be it blasters, or warships, or vehicles, the GAR has absolutely zero redundancy, which is appalling to me.

Like that is the most massive logistical flop, and how the hell did Palpatine let it happen? Probably because he was running the war the whole time LMAO

Well in this scenario, Thel spots the fatal flaw and goes for the kill. Once that's done they've basically won the war, and its only a matter of time before the Republic is strangled.

The-Killer40513: Yea well the UNSC could mostly keep their worlds hidden (Cole Protocol), were much more militarized already, and were not complete failures logistically. The Covenant does not show mercy for the Republic's flaws.

Jmantsch0702: Fair enough. Well I dunno how much a 10 km difference matters when the Covenant fights at 300,000 km LMAO