"Are… we… there… Yet…?" Naruto asked.

He'd been walking for 4 hours straight. Four. FOUR

"Yes" The fox replied.

"Finally!" Naruto yelled.

His eyes shot open…

"Can't day I didn't expect this…" Naruto muttered.

The place was dead, in ruins.

Naruto closed his eyes.

"Nothing," he said.

"Nothing in a 20 mile radius, not even trees, what the hell happened here?" Naruto asked.

"The Uzumaki clan was one of — if not — the strongest clan in existence. With a normal Chunin having Chakra reserves bigger than a kage. And a prodigious child having Chakra higher than Bijuus. And with that, they get insane healing, as strong as Senju Hashirama's. And also their Kekkei Genkai — Adamantine Chains — which allows them to contain Biju chakra better than Mokūton (Wood Release). They were feared across all five nations" Kyuubi began. "One day, Kumogakure, Iwagakure and Kirigakure declared war on Uzushiogakure, this was before they allied with Konohagakure. To say that the villages were destroyed, was an understatement. Even with the Nibi, Sanbi, Yonbi, Gobi, Rokubi, Nanabi and Hachibi, They were utterly humiliated. But they did manage to kill a little less than 200 Uzumaki"

"The villages were extremely angry. They — together — created a virus. A virus that kills anything it touches. After they realized how destructive it was, they destroyed all records of it and the virus itself. And all the Uzumaki left were. Uzumaki Moto, and Uzumaki Kushina, and Uzumaki Naruto" Kyuubi finished.

"Wait… that means…" Naruto's eyes widened in realization.

"Yes, you — Uzumaki-Namikaze Naruto — are the son of Uzumaki Kushina, and… Namikaze Minato… The Yondaime Hokage" Kyuubi actually finished.

"Then… then why… why did they banish me…?!" Naruto asked, his blood and chakra boiling.

"Because…"

"Because what?!" Naruto asked.

"Of me…"

Naruto's eyes widened. "..."

"Sorry"

Naruto's eyes widened more. "Don't worry… it's not your fault"

One moment of silence.

"Now, go inside the middle temple. And what you see may surprise you" Kyuubi said.

Naruto walked through the broken Uzushiogakure.

"Hey…"

"What?"

"What's your name?" Naruto asked.

"What?" Kyuubi asked

"Your name" Naruto replied

"..." The Beast kept silent

"Don't have one?" The human asked

"Kurama"

"Well, nice to meet you, Kurama" Naruto smiled in satisfaction.

"You too, Uzumaki Naruto" Kurama also smirked.

"Holy mother of…"

Naruto looked at the giant raging whirlpool in the middle and was in awe.

"Jump"

"Are you freaking insane!?" Naruto asked.

"Just do it" Kurama replied.

"Scaredy cat" Kurama taunted. "You're weak"

"Gah fine!" Naruto yelled.

He jumped in, thinking "If I die, I'll beat your ass in the afterlife"

Naruto opened his eyes.

"What the actual hell?" Naruto asked.

Naruto felt Kurama grin.

"Why the hell am I not wet?!" Naruto asked.

"Fuinjutsu"

"How to the hell is Fuinjutsu involved with any of this shit?!" Naruto asked.

"Jikūkan Fuinjutsu" (Spacetime Sealing Jutsu)

"Sigh. The Uzumaki made it so only a Human — or creature — with Uzumaki blood can enter this place. The sacred library made by the clan, containing all knowledge known to man" Kurama explained

"All Jutsu?" Naruto asked.

"Yes"

"All Prophecies?"

"Yes"

"All deaths?"

"Yes"

"Let's get reading!" Naruto yelled.

He took out the most basic scroll there.

Chakra.

He began to read.

On Earth, humans didn't have chakra until Hamura and Hagoromo Ōtsutsuki were born with it[1] which was a result of their mother Kaguya eating their planet's chakra fruit from the God Tree. Hagoromo spread chakra to others through a practice called ninshū, intending to create peace by using the chakra to connect people's spiritual energy so that they would understand one another without even talking. However, the people did not use chakra in the way Hagoromo hoped, instead using it to connect their inner spiritual and physical energies. They kneaded their inner chakra to amplify and weaponise it, creating what is now known as ninjutsu.[2]

Chakra is essential to even the most basic jutsu. Through various methods, the most common of which is hand seals, chakra can be controlled and manipulated to create an effect that would not be possible otherwise, such as walking on water, exhaling fire, or creating illusions. Chakra is ordinarily not visible to the unaided eye unless it is highly concentrated or manifested in large amounts. This is rarely seen due to the restrictions of eight specific tenketsu known as the Eight Gates, which limit the amount of chakra an individual can release at a single given time.

Chakra Moulding Diagram (Normal).svg

The two components of chakra: physical energy and spiritual energy.

Since being spread by Hagoromo, better known as the Sage of Six Paths, chakra has become a form of life energy that all individuals produce to some degree; those who run out of chakra will die. Produced within and manipulated by organs such as the heart[3] the energy circulates throughout the body in a network called the "Chakra Pathway System", which is similar to the cardiovascular system. Groups such as shinobi have learned to generate more chakra and release it outside their bodies through pressure points called tenketsu in order to perform jutsu.

Chakra is created when two more primal energies, known collectively as one's "stamina", are moulded together. Physical energy (身体エネルギー, shintai enerugī) is collected from each of the body's cells and can be increased through training, stimulants, and exercise. Spiritual energy (精神エネルギー, seishin enerugī, English TV: Mental Energy) is derived from the mind's consciousness and can be increased through studying, meditation, and experience. These two energies becoming more powerful will in turn make the created chakra more powerful. Therefore, practising a technique repeatedly will build up experience, increasing one's spiritual energy, and thus allowing more chakra to be created. As a result, the ninja is able to do that same technique with more power. This same cycle applies for physical energy, except the ninja needs to increase their endurance instead. Some unique individuals have substantial potential that enables them to exponentially increase their chakra reserves in a relatively short amount of time.

At any given time, a ninja will have a "maximum" amount of chakra that they can form and use before it runs out and they need to rest to replenish it. With practice this maximum can be increased, but to a certain extent as they are limited to the quantity and strength of chakra that their genetics grants them.[4

Each person's chakra is different and as such gives off a unique chakra signature, which sensor type ninja are able to detect. Chakra signatures are passed genetically, allowing a person's clan to be identified by their chakra;[6] over time, entire populations can have perceptibly different chakra.[7] One's chakra signature can be altered by absorbing DNA from multiple people, mixing various chakra signatures together to become a whole new one.[8] In the anime, chakra signatures that are similar to each other (such as that of a parent and child) are suggested to resonate when near each other.[9] Each person's chakra also has a unique "colour" that can be seen by those with dōjutsu (the anime tends to colour all normal chakra light blue). Even if they are separated, changes made in the chakra signature of the original will result in the separated chakra mimicking those changes.[10]

While practically all types of jutsu require chakra to be performed, taijutsu does not; stamina is all that is needed. While the ninja still needs a set amount of chakra to live, regular taijutsu doesn't require any active moulding or manipulation of chakra, with few exceptions. A standard attack like a punch or kick falls into this technique category.

Because chakra takes time and a great deal of training to gradually build up, the key to its use is not actually having large amounts of chakra but instead being able to sufficiently control and conserve it. This is called chakra control (チャクラコントロール , chakura kontorōru). In order to have good chakra control, a ninja should only mould as much chakra as they need to perform a given ability. If they mould more chakra than is needed, the excess chakra is wasted and they will tire out faster from its loss. If they don't mould enough chakra, a technique will not be performed effectively, if at all, likely creating problems in a combat situation. Because chakra consists in part of spiritual energy, the user is more easily able to mould the correct amount of chakra by remaining calm and focused.[11]

General training methods for improving one's moulding and manipulation of chakra are the Leaf Concentration, Tree Climbing, and Water Surface Walking exercises. A good way to build up chakra in the body is to spin it into a tight spiral; Whether to spin the chakra left or right is dependent on the way the user's hair grows.[12]Hand seals are often used to manipulate chakra more easily, allowing shinobi to execute their techniques faster and more effectively. Shinobi who are extremely skilled at chakra control often specialise in genjutsu or become medical-nin.

A more casual use is using chakra control to sober one's self after consuming alcohol. Mei Terumi displays this ability when Shino advises her not to get too drunk during their meeting.

Chakra can also be used for general performance enhancement. By moulding the chakra into key points of the body, usually the hands or feet, it will greatly augment their physical prowess. Certain shinobi are able rely on this skill to gain a speed boost, acquire a sixth sense, and even perform superhuman strikes. As shown in the anime, it is shown that moulding one's chakra can also improve mental prowess, able to process information more efficiently.[13]

When creating a ninjutsu, the two methods of manipulating chakra are referred to as shape transformation and nature transformation:

Shape transformation deals with controlling the form, movement, and potency of one's chakra, determining the size, range, and purpose of a technique.

Nature transformation deals with the moulding and defining of the nature of one's chakra, altering its properties and characteristics for use in techniques. There is also the nature transformations of Yin and Yang, which deals with changing the ratio of spiritual and physical energies within chakra.

These two methods can be implemented separately or together in order to create a technique, though ninja who can use both simultaneously are said to be rare.

Because chakra takes time and a great deal of training to gradually build up, the key to its use is not actually having large amounts of chakra but instead being able to sufficiently control and conserve it. This is called chakra control (チャクラコントロール , chakura kontorōru). In order to have good chakra control, a ninja should only mould as much chakra as they need to perform a given ability. If they mould more chakra than is needed, the excess chakra is wasted and they will tire out faster from its loss. If they don't mould enough chakra, a technique will not be performed effectively, if at all, likely creating problems in a combat situation. Because chakra consists in part of spiritual energy, the user is more easily able to mould the correct amount of chakra by remaining calm and focused.[11]

General training methods for improving one's moulding and manipulation of chakra are the Leaf Concentration, Tree Climbing, and Water Surface Walking exercises. A good way to build up chakra in the body is to spin it into a tight spiral; Whether to spin the chakra left or right is dependent on the way the user's hair grows.[12]Hand seals are often used to manipulate chakra more easily, allowing shinobi to execute their techniques faster and more effectively. Shinobi who are extremely skilled at chakra control often specialise in genjutsu or become medical-nin.

A more casual use is using chakra control to sober one's self after consuming alcohol. Mei Terumi displays this ability when Shino advises her not to get too drunk during their meeting.

Chakra can also be used for general performance enhancement. By moulding the chakra into key points of the body, usually the hands or feet, it will greatly augment their physical prowess. Certain shinobi are able rely on this skill to gain a speed boost, acquire a sixth sense, and even perform superhuman strikes. As shown in the anime, it is shown that moulding one's chakra can also improve mental prowess, able to process information more efficiently.[13]

When creating a ninjutsu, the two methods of manipulating chakra are referred to as shape transformation and nature transformation:

Shape transformation deals with controlling the form, movement, and potency of one's chakra, determining the size, range, and purpose of a technique.

Nature transformation deals with the moulding and defining of the nature of one's chakra, altering its properties and characteristics for use in techniques. There is also the nature transformations of Yin and Yang, which deals with changing the ratio of spiritual and physical energies within chakra.

These two methods can be implemented separately or together in order to create a technique, though ninja who can use both simultaneously are said to be rare.

Main article: Tailed Beasts The tailed beasts (尾獣, bijū), sometimes referred to as "Chakra Monsters" (チャクラのバケモノ, Chakura no Bakemono)[14] are the nine titanic living forms of chakra created by the Sage of Six Paths out of the chakra from the Ten-Tails.[15[16] They are differentiated by the number of tails they have, ranging from one to nine.

A tailed beast's chakra is coloured red.

Senjutsu chakra.

Main article: Senjutsu Senjutsu (仙術, English TV: Sage Jutsu, literally meaning: Sage Techniques) are a specialised field of jutsu that involve the use of natural energy. Senjutsu practitioners, known as sages, learn to draw natural energy inside their bodies, blending it with their own chakra to create senjutsu chakra (仙術チャクラ, senjutsu chakura, English TV: Sage Jutsu Chakra). This chakra adds a new dimension of power to the user's techniques, while also allowing for the use of techniques that would not otherwise be possible.

Absorption Chakra (吸引チャクラ, Kyūin Chakura)[17] is produced by the Demonic Statue of the Outer Path, and can be released from its mouth in the form of phantom dragons. Any chakra that touches these dragons sticks to them[18] which allows them to kill human beings in an instant. The Sealing Technique: Phantom Dragons Nine Consuming Seals utilises nine of these dragons to extract tailed beast chakra from a jinchūriki or directly seal the beast into the statue, though sealing such a large amount of chakra requires several days.

Six Paths chakra (六道チャクラ, Rikudō Chakura) is the unique chakra of Hagoromo Ōtsutsuki. Six Paths chakra can be acquired from Hagoromo[19] by combining the chakra of Hagoromo's sons — Indra and Asura — to form the Rinnegan[20] or by becoming the jinchūriki of the Ten-Tails.[21] What exactly this special chakra is or how it works is unclear, but it dramatically improves the strength of the user's jutsu.

Similarly named "powers" have been used by different characters, but it is unclear what relation, if any, they have to Six Paths chakra

Like Hagoromo's, Hamura Ōtsutsuki's chakra has special properties and is essentially the same as Six Paths Chakra, passed through the bloodlines of the Ōtsutsuki and Hyūga clans. Only those with Hamura's chakra can touch (and thus destroy) the Tenseigan and are immune to its effects

Gift of the Hermit Group The Gift of the Hermit Group (仙族の才, Senzoku no Sai, English TV: Gift of the Sages) is a special kind of chakra used by the ninja monks of the Fire Temple. It requires daily, unrelenting training to master. This chakra is required to unseal the Sealed Iron Wall granting access to the Fire Temple. It is also required for the technique Welcoming Approach: Thousand-Armed Murder.

"Holy damn, that took a lot of time," Naruto said. "Hey, Kurama" he called.

"What?"

"What are my Chakra Natures?" Naruto asked.

"You have Lightning, Fire, Wind and Water. Lightning and wind you got from your father. Water and fire from your mother"

"More learning!"

Academy

Yurayura Ranpu no Jutsu (Flickering Light Technique)

Description: Charging electrical chakra throughout the Cloud-Nin's entire body the shinobi makes his skin light up giving it a bright glow that can allow him to see it a night. With an additional five control one can control this bright glow to make the light flicker, using it as a code or a signal. An additional five power allows the user to create a flicker so bright it can disable anyone who looks directly at him for a post.

Raikou Bunshin no Jutsu (Lightning Clone Technique)

Description: This technique makes a simple clone of the shinobi however unlike the standard bunshin, which is a genjutsu, this bunshin takes an actual physical form through the use of electrically charged chakra. One can easily touch and hold this clone like it was in fact an actual person, however when it is attacked it quickly disperses into smoky, hot air. It is also able to attack using taijutsu, however it's ability to attack is around 1/10 in perspective to the user, in return for this weakness it's attacks deliver shocks of electricity to the opponent's body.

Seiteki Suji no Jutsu (Static Strings Technique)

Description: This skill allows the user to create strings of electricity that can either act physically as strings, or as a medium that can send small shocks to an opponent. One of this technique's most useful features is its ability to allow the user to detect outsiders. When the strings are placed around an area, they are often fairly difficult to see, and unnoticed by the quick eye. But when the string is used to detect outsiders, they can adapt a quality that is string-like and electrical at the same time. This quality makes the static strings into a string of electricity, but with such a weak current that it is rarely noticed by Shinobi who accidentally walk through the strings. However, when this happens, the user at once will feel a small shock in their fingers, or where ever else they are keeping the strings intact. But unless the opponent felt the weak current as they walked through the strings, the opponent will usually never know the strings were there. But beyond its ability to detect outsiders, this skill can be used as a normal string when it is needed but none is around, or it can be used to create small shocks to other people. However, the shocks are only a little bit stronger than static electricity, and usually do no damage at all.

Teikou no Kuntou (Electricity Resistance Training)

Description: While not necessarily a technique that must be taken, most Cloud-nin are taught this at the Academy. As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards in the academy show how a cloud-nin tends to make electricity through the use of chakra, turning most Cloud-nin in to human capacitors, technically. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly.

Note: This skill is passive.

Gennin

Heki no Jutsu (Burst Technique)

Description: An overall simple move that is generally taught to genin to assist in generating and controlling chakra for the sake of ninjutsu, the shinobi vents electric chakra from his entire body, causing anyone that touches or attacks him to receive minor electrical shocks and burns. The shinobi cannot move while in this state.

Kumo Keba no Jutsu (Cloud Wisp Technique)

Description: A scouting technique forming warm air into his hands the Cloud-Nin creates a cloud that is infused with chakra, the entire process takes a post in itself, after forming the cloud the nin loses all form of mental consciousness and the cloud flies away. This little wispling of cloud is now controlled by the nin who has lost consciousness it hears and sees all that is near the cloud. More often times then not the ghosts many foreign shinobi claimed to of seen in The Gate is nothing more then a shinobi using this technique, the wispling looks like a slight misty ball and some could even see the face of the nin form into it giving it a more ghost-like appearance. Destroying it is very easy, physical attacks, ninjutsu almost anything can dispel the technique returning the nin to consciousness, but a horrible weakness this wisp does have is that if one were to use genjutsu on the probe it immediately dispels and the user is afflicted with the genjutsu that was used without even knowing it.

Nagare Isou no Jutsu (Current Transfer Skill)

Description: An overall simple yet very effective technique, the Cloud-nin creates a sort of electrical current on his hand, this current can then be transferred onto any weapon he happens to be holding at that moment be it a kunai, senbon, shuriken, or even a sword. The next physical attack he performs is charged with this electrical current, if he blocks a weapon attack with his own weapon the current transfers over shocking the attacker. If by chance the user is not carrying a weapon he can transfer this current into his opponent's weapon shocking him, or can even hit him with this current.

Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)

Description: A simple technique in concept and execution, in which the user performs the necessary handseals and then emits a short bolt of lightning from his or her hand. This is a simple bolt, akin to a fireball, as opposed to being a continuous stream. On impact, the target will suffer minor electric shocks.

Raikou Henge no Jutsu (Lightning Transformation Technique)

Description: This technique, while being a branch of Henge no Jutsu, allows the user to transform in a way they never dreamed of. When performing this skill, the user transforms into an extremely quick 'strand' of lightning. In this quick state, nothing is done slowly - everything is in a rush for the user. However, this strand of lightning is incapable of changing directions on its own. It can only change directions by bouncing off another object, such as a tree or a boulder, but the user is capable of bouncing off in any angle they wish to. It is not recommended using this technique in a field with little objects to bounce off of. The Henge automatically dissipates when the user makes contact with a living target. Being in a state similar to lightning, the user plunges completely into their target, and ends up in their physical state on the other side of their opponent. In addition to giving the target a painful electrical shock, this skill may or may not paralyze their opponent. Because of the fast speeds associated with this skill, the user will feel dizzy, confused, and often nauseous for some time afterwards.

Note: This technique can be used in conjunction with other jutsu, such as the Call of Lightning Technique, or the Lightning Clone Technique, to confuse the opponent. However, no skills can be used in this state.

Raiton: Raikou Jishaku no Jutsu (Lightning Release: Lightning Magnet)

Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.

Raiton: Seiteki Chikara no Jutsu (Lightning Release: Static Force)

Description: This jutsu utilizes electricity in order to create static electricity within the hands, this static electricity can have nearbye things float to the users hands or repel things away with their hands.

Raiton: Denshi no Jutsu (Lightning Release: Electron Technique)

Description: After the hand seals are completed, a crackling, sparking sphere of yellow electricity appears in the user's hands. The user can than toss this forward, where it will hit the target and electrocute them. Being a lightning Jutsu, it is quite powerful for its rank. However, it swerves as it flies through the air, making it difficult to aim and making it more likely to miss the farther the user is from the target. It is a very basic Jutsu.

Chuunin

Raiton: Yaiba no Jutsu (Lightning Release: Blade Technique)

Description: This skill allows the user to charge chakra in the form of electricity in the palm. Then, the chakra eventually works up to the fingers, where a blade of electricity is formed between the index and middle finger. The blade is very thin, and depending on the user's chakra, anywhere from 8 inches to a foot long. It is around 2 to 3 inches wide, and it lacks a hilt. The blade is held between the fingers, but as soon as it is let go, the blade vanishes into thin air. The strength of this blade isn't as strong as a normal blade, as it is nowhere as dense or as heavy. But because the blade is very thin, it is capable of doing some major damage, if used properly. However, this blade can also hurt the user, anywhere except for the fingers where the blade is held.

Dendou Kariyou no Jutsu (Electric Overdose Technique)

Description: The user takes one post to channel a large amount of electricity into a limb, making the chakra visible. Upon contact with the opponent, the electricity is shot into him and the target's weight almost doubles, making it harder for the victim to move.

Kumo Tate no Jutsu (Cloud Shield Technique)

Description: After flashing a series of hand seals the shinobi uses chakra to condense the air immediately in front of him into a thick, chakra-embedded barrier made of cloud. These barrier blocks particular weapon attacks that are coming straight ahead, and will also block ninjutsu-based projectiles that are at the same power as the shield.

Raiton: Raikou Hitofuki no Jutsu (Lightning Release: Lightning Blast Technique)

Description: An upgraded version of Lightning Bolt, this jutsu works the same way except now it is a continuous blast of electricity. The blast can be ended prematurely by the user. A target hit by this technique will experience quite painful electric shocks, however they are still relatively minor.

Kanri Soushitsu no Jutsu (Control Loss Technique)

Description: A rather sophomoric skill in itself forming electricity into the primary hand of the Cloud-Nin the shinobi delivers a full on palm strike to the body, the voltage of this particular technique is considered high enough that the target generally loses control of the bowels and bladder causing a rather distracting mess in their undergarments. Obviously the catch is however that one has to be hit by the palm strike to fall victim to this immature tactic.

Raiton: Raikou Shunshin (Lightning Release: Lightning Instantaneous)

Description: When performing this technique, the user does a single seal, (Bird), and the user disappears in a wisp of electricity. The maximum the user can travel is a radius of 1 mile from where they are standing, but they must be able to visualize the area in their head. This technique can be used in escaping combat, and also to travel to some extent. However, when this is used to escape combat, this cannot be used when the user is attacked or is attacking.

Hikuhiku Eda no Jutsu (Twitching Limb Technique)

Description: An off-shoot of the Electric Overdose Technique, after the user channels a large amount of electricity in to his hand, making the chakra visible, the user can attack a specific body area of his opponent and fire electricity into it once. Whatever area is struck the muscles immediately begin to constrict and twitch in extreme pain and causes the limb to be unable to move.

Dendou Hari Hirogari no Jutsu (Electric Needle Spread Technique)

Description: Generally used as a ranged defensive maneuver when a Cloud-nin wishes to hit multiple targets in front of him. First, he begins to grow electricity-based needles all over the front area of his body. Anyone using a taijutsu on him, between now and when he attacks, from the front side will get a slight sting, attacking from the sides or from the back is still effective however. Once the needles have grown the user then flashes one hand seal and all the electric needles launch themselves in a front spreading maneuver towards anyone in their way. Anyone who is hit by the needles receives a nasty shock and slight numbness to the afflicted part.

Raiton: Raikou Kousen no Jutsu (Lightning Release: Lightning Beam Technique)

Description: This is the pinnacle of the single-target ranged lightning jutsu. The attack from Lightning Blast has been upgraded further, making it into a beam twice as wide as before, and much more damaging. Targets hit head-on with this jutsu will experience a fantastic amount of pain and be stunned after the jutsu ends. Also, nearly missing with this jutsu also has some effect. Because of the high amount of voltage, small lightning bolts can arc from the beam to someone standing within two feet of it, causing shocks a little bit more damaging than those of Lightning Bolt technique. This jutsu can be ended prematurely by the user.

Dendou Bakuhatsu no Jutsu (Electric Detonation Technique)

Descriptions: Flashing a number of Hand seals the user causes all lightning bunshins that are under his specific control to explode into a burst of electricity, shocking anyone that happens to be near them.

Raiton: Yusuburu Kasugai no Jutsu (Lightning Release: Jolt Clamp)

Description: The user turns their chakra into electrical current and grab the opponent, sending a jolt of electricity into the opponent, temporarily paralyze an area of muscle.

Denki Hifu no Jutsu (Electric Skin Technique)

Description: making a simple couple of handsigns the user makes sparks travel along their skin to power up lightning type jutsu's for 5 minutes (posts) (7 for jounin)(10 for Kage/sannin) this move also makes it very difficult to make contact with the user for the danger of being severly electricuted.

Jounin

Name of Jutsu: Peircing Arrows

Range of Jutsu: 50 Yards

Description:

This jutsu was created by Yokai Hasamoto. This technique requires a minimum of 10 seconds (1 posts) to charge, which gives the enemy time to charge the opponent before the jutsu is done. Making several handsigns, the user must then form 2 fingers in each hand, pouring chakra into the fingers. While these 20 seconds, the user cannot move, if he does, the jutsu will be dispelled, and he shall be paralyzed for another 10 seconds (1 post). If the jutsu is successful in charging, and the user is finally able to shoot it out of his fingers. Concentrating on the his two fingers, he will aim his fingers at the opponent, and release the chakra from his fingers, creating 2 devastating arrows of light. This jutsu is highly destructable and can destroy a small forest. This jutsu, uses a lot of chakra, and drains most of his strength, so this jutsu is a one way ticket to victory or death. The user may be able to use another jutsu, but it should be only a C or lower. If he uses an A rank jutsu, he may be paralyzed until he regains strength.

Dendou Hebi no Jutsu (Electric Snake Technique)

Description: A capturing technique, after flashing the necessary handseals the shinobi brings electric chakra into his hands, shoves his fingers into the ground, and fires electricity through the ground towards an opponent. The target can generally see this technique coming as small bolts of Lightning dance across the ground towards them, later if they have done nothing to avoid this technique a chain of lightning bursts out of the ground and wraps itself around the ankles of the target. As long as the Cloud-Nin has his hands his fingers buried into ground the target is ensnared. While ensnared the nin is unable to move his legs but is still able to use his arms and hands, however for every minute the user has been ensnared he receives an electric shock.

Shinkou Arashi no Jutsu (Rising Storm Technique)

Descriptions: A defensive technique that covers the immediate area of the Cloud nin from a large degree of angles. Collecting electricity through his entire body he immediately pushes all of it into the ground below him, almost instantaneously bolts of lightning begin rising from the ground in a rhythmic fashion covering his front, back, and side, but still allows him to be attacked from above. Most form of projectiles (i.e. shuriken, senbon, kunai) are deflected in the process but strong ninjutsu can drive though this maneuver. Also while one is performing this move he must keep his hands on the ground so he is unable to attack others while performing this move.

Junsei Raikou Kunai no Jutsu (Pure Lightning Kunai Technique

Descriptions: As the user flashes a number hand seals the shinobi begins to develop 4 kunai between his fingers that he can throw at his opponent. Many people often see elemental techniques that take the form of throwing weapons as low grade techniques, and as such enemy shinobi often scoff when they see this technique occurr. However this technique is not the same as any traditional element technique. The kunai that are developed are made of pure, concentrated lightning, heated to the point that with the amount of power that they are thrown it it could go through most forms of metal and still do some damage.

Rensa Raikou no Jutsu (Chain Lightning Technique)

Description: A useful technique generally used in an attempt to take out a group of enemies by surprise. Forming electricity into both hands the Cloud Nin launches a continuous stream of Lightning at one opponent, if the technique hits one person it immediately launches itself at the next non-friendly person in range. The lightning chain specifically targets water that is found in the body, so bunshins are generally left untouched unless it's a Water Bunshin. The original number of targets this jutsu can initially hit is three.

Dendou Kaitengi no Jutsu (Electric Gyroscope Technique)

Description: This technique offers the user both offensive and defensive capabilities, presenting some interesting strategic options. The user forms the necessary handseals and, by focusing his chakra, creates a pair of rings of electricity around himself, that spin about like a gyroscope, maintaining a constant electric field throughout its radius, which is half a meter from the user. If anything from outside attempts to enter this radius, the rings will shoot a blast of electricity potent enough to knock back a person and completely deflect any projectile. The shield will effectively block any taijutsu weaker attacks, and any weaker ninjutsu attacks. An attacker using a strong taijutsu will be able to enter the radius of the gyroscope, but will still suffer an electric shock as he enters. The user is able to move around while the shield is active, however at a slightly slower speed.

Yobigoe no Raikou no Jutsu (Call of Lightning Technique)

Description: A dangerous technique not only in the sense of it's power but also by it the fact of its inability to be controlled. Forming the necessary hand seals the shinobi begins to collect mist in his immediate area much like Kirigakure no Jutsu, however it begins to rise and form into a thunderstorm cloud instead of laying dormant like mist does. Now powered by chakra the cloud will begin to strike random nin with lightning, the power of this lighting has the ability to cause massive third-degree burns, majorly constricted breathing, and possible fibrillation. This technique lasts for 10 minutes.

Kyuutai Tate no Jutsu (Sphere Shield Technique)

Description: Circulating electrically charged chakra around the entire area of the body the user is now able to push this chakra out of their body forming a personal-range electric sphere of defense that covers all angles and even overhead. Anyone who is attempting to break the shield with a taijutsu attack will be given a shock capable of leaving a third degree-burn and pushed back, any type of thrown weapon is immediately blocked as well. The shield can also deflect most ninjutsu attacks. The downside of this is that the user is unable to move while the shield is active.

Dendou Enmu no Jutsu (Electric Fog Technique)

Description: A two part technique that can cover a large amount of area or hit one person specificaly, first performing a few hand seals the shinobi blankets the area in a natural, cloudy fog ending his first post. The fog in itself is not very thick, one could essentially see through it and very much fight as if they were not in fog at all. However once this fog has been summoned the Cloud-Nin, now on his next post, is able to fire at one target or a number of targets indirectly by sending an electrical current through the droplets of condensed water that composes this fog esentially creating a series of small, but powerful, electrical shocks and as such vaporizing the fog. These shocks esentially can cause physical debilitation and at worse unconciousness.

Note: The first part of this technique can be essentially avoided if fog exists in the immediate vicinity or Kirigakure no Jutsu (by way of ninjutusu) has been used. However by performing this technique by such methods will cause the essential water vapors to disappear. If done by method of Kirigakure no Jutsu, the technique still occurrs and the mist is still very debilitating but it is unable to maintain the charge for the jutsu to be used via the Kirigakure again, and as such, fog must be created for the user to perform the jutsu again.

Sai Sen no Jutsu (Rewire Technique)

Description: Making physical contact with an enemy shinobi the Cloud-Nin shoves Static Strings into his opponent and himself, by hotwiring the electrical impulses of the target's brain he disables the target and assumes control of the opponent's body. While in this state the shinobi can only control the target body and has little control over his own body which will remain standing in place. Major problems with this technique is that by severing the strings you break the connection between the target and the Cloud-nin, also the maximum range the controlled body can move from the original body is 50 feet, otherwise the strings will break.

Raiton: Shichū Shibari (Lightning Release: Four Pillar Bind)

Description: Four giant rock pillars are summoned around the enemy, then shoot bolts of lightning, immobilizing the target and possibly doing damage to them.

Raiton: Jiten Rakou Dangan (Lightning Release: Spinning Lightning Shot)

Description: Bring forth lightning that is compressed into a ball that sends forth shots of lightning, that spin through the air that has slight drill qualities, allowing the shot to partially get into the opponents body, giving them a powerful shock to the system, that can render the closest organ it attacks paralyzed for a few moments.

Inbikiri Ekido no Jutsu (Lightning Rage Technique)

Description: After making the necessary handseals the user slap the ground (as many times as one wants) for everytime they slap the ground a blast wave of lightning radiates outwards 50ft. (75ft. for anbu)(100ft. for Kage/sannin)

Inbikiri Seeji no Jutsu (Lightning Sage Technique)

Description: The user must be completely still for a minute (1 post) as user concentrates on sending electricity through their own muscles thus stimulating themselves to become stronger, faster and more flexible.

Name of Jutsu: Ten Thousand Lightning Bugs

Rank of Jutsu: A

Range of Jutsu: Can be up to a whole village, however the entire village wouldn't be as effective, as a single area.

Jutsu's Element: Raiton

Description: The jutsu is just like it's name. A fairly simple, yet new technique. The user makes twenty consecutive seals ending with bird. At the end of the seal session of the jutsu, the user emits glowing chakra. It creates an aura around their body for one whole post (3 sentences long). The glowing aura then disperses from the body, and turns into what would look like Fire Flies. These little fire flies are actually small balls, about a half inch in circumfrence, and made of pure Raiton Chakra. Once the bugs surround a certain area or abject, the ten thousand fire flies will explode once the bird seal is released. The send out an exposion of lightning about a half meter in diameter electrocuting anything and everything in their path of destruction.

Kage/Sannin

Hando no Semeku (Hands of Torture)

Descriptions: Considered by most to be more of a torture technique then an actual attack the user can lay his hands on his opponent and send several thousands of volts of electricity into the target. Depending how many times a Cloud-Nin has hit the opponent with this will depend on what happens. One time of being hit by this technique causes minor burns, chest constrictions, blurred vision, and overall pain. An additional time of being hit by this any other time during the battle will cause on-site second-degree burns, partial blindness, and an inability to breathe. A third case of exposure will cause a third degree burn on the spot that the hands touched and will cause major orificial hemorrhaging cause by internal bleeding, and unconsciousness. The fourth exposure causes death, and pretty much leaves the area smelling like burnt flesh.

Kouten no Saiketsu (Heaven's Judgement)

Description: A technique that causes overall destruction and chaos, performing a number of seals a large spinning tube of lightning launches itself out of the user's body and speeds away in the direction that the Cloud-Nin was facing. Going at a particularly high speed this tube begins to tear up all peices of land it touch and bores large holes through anything that has the horrible chance of being in front of it and then explodes in a huge burst of electricity essentially electrocuting anyone within close proximity of the explosion.

Shina no Kourin (The Descent of Shina)

Description: A technique used generally to remove a huge group of nins or to breach a heavily guarded section of wall. After fully charging all chakra and then doing nothing but hand seals the Cloud-Nin is able to open the skies from above and as such a sphere of clouds about 14 feet in height and 14 feet in circumference slowly descends from the sky. It then slowly descends to touch the ground, and once it does everything in a 90 foot radius of where the ball dropped is attacked by huge bolts of lightning causing large amounts of property damage and what not.

Raiden no Moui (Raiden's Fury)

Description: A technique often used for the sake of demolitions purposes, the user flashes a number of seals and finally ends the series with an odd looking seal that auspiciously looks like the seal that the Yamanaka use for their own techniques. The user of this technique now must keep his eyes set on one specific object that he can see through this seal for the next two minutes, if he moves or does anything else but aim during this period the technique is cancelled. After this, the skies suddenly open up, and a huge beam of white lightning strikes where the user was aiming, decimating the target and causing powerful shockwaves to affect the area 500 feet from the point of impact, most likely decimating anything with a foundation. One can generally tell that this technique is occurring by the fact that the skies turn black, thunder begins sounding, and it starts to rain during the time of preparation as well as a sudden increase of heat.

Raiton: Jūrokuchū Shibari (Lightning Release: Sixteen Pillar Bind)

Descripton: A more powerful version of Lightning Release: Four Pillar Bind, the user creates sixteen giant pillars, which then form a giant oven-like structure to trap the enemy. It is used after Earth Release: Sticky Earth Drop to cover the enemy in mud and then followed by Fire Release: Fired Pottery Technique, creating flames inside the oven to roast and harden the mud, immobilizing the enemy.

Note: Must Know Four Pillar Bind

Sigh of the Yellow Dragon

Description: Often considered to be Nagai Jyushin's trademark technique the few who have ever seen it have gazed in awe at the complete output of chakra one would have to use in order to perform such a move as this. Placing but one single hand on the opponent the shinobi delivers a huge debilitating shock to his target forcing him to his knees, the shinobi then generates a excessively huge amount of electirc chakra that the target's body turns to ash and crumbles away. Some who have claimed to of seen the move in action say that a human sized flying snake can be seen wrapped around Nagai and then flies high into the sky, never to be seen again. However to this day the school teacher claims he knows no such move.

Shina's Touch

Description: A move believed to be forever lost in legend, but technically possible had one the ability to manipulate enough electrical chakra to do so. Concentrating enough chakra to just the hand one could place it on the opponent's chest and regulate the heart to beat slower then the human body needs to survive. At first the target doesn't even notice that such a technique has even happened and continues moving like it's nothing, however after a little while the target begins to falter about and then collapses as he feels his entire body coarsing with pain and exhaustion unable to get back up. 2 minutes later the victim falls into a coma and then dies afterwards. Although it has never been performed since the days Shina herself was alive one claims all one needs to do to survive such a slow and painful death is to have Hekirikite no Jutsu performed on the victim, re-regulating the heart to it's proper setting.

Limelight

Description: This jutsu is depicted as the strongest of all Lightning jutsu in existence. The incredible destructive power of this jutsu can reduce an entire Hidden Village and everyone within the area to nothing but ash. Shien has referred to it as a way of Smiting, similar to what Gods themselves do to the unworthy, sometimes seireitou also refers to this as well. This jutsu requires 4 highly-skilled ninja to use it to stand in a cardinal formation.The area in which to be affected by this jutsu depends on how far the formation is spread out. The formation can stretch as far as an entire castle. The extremely large amount of chakra used will drain the users of almost all their chakra.

Raiton: Rairyu Rendan no Jutsu (Lightning Release: Lightning Dragon Attack)

Description: Sends a create dragon to smash into the opponent, sending forth an incredible shock through the opponents body. That can leave their entire body temporarily paralyzed.

Raiton: Ryouken (Lightning Hound)

Description: By manipulating lightning chakra into the dominante hand, the user make the lightning expand to can create the form of a hound. to attack his opponent from a distance. The lightning dog will still be connected to the user's hand through a bolt of lightning. The user then manipulates the technique to attack the chosen target. Being a Lightning Release, it requires a lot of chakra from the user to maintain for a period of time and thus a risk to use with a low chakra supply. This was first used against Pain when Kakashi tested this jutsu out to see if he could repel both Ninjutsu and Taijutsu.

Kouseitan Kawa (Element Skin)

Description: A jutsu that allows the user to transform their skin into one of the users elements. The user takes a fourth of their elemental chakra and stores it all over there body. However, this must be the useres main element inorder to do it.

Academy

Kaze Bunshin (Wind Clone)

Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.

Kaze Fuuchuufuyuu (Wind Levitation)

Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.

Yadama Furooseigyo (Projectile Control Skill)

Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.

Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)

Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.

Gennin

Name of Jutsu: Smoke dome

Rank of Jutsu: Genin

Range of Jutsu:3x4 - 12x16

Jutsu's Element:Wind

Description: The user exhales a thick cloud of smoke that forms itself into a defensive dome. The dome of smoke can be made small to encase just the ninja, or large to encase and protect a squad of ninja. The walls of the dome are thick and hard and are a challenge to break through. The smoke will repair itself from damage, but a large hole will require a lot of chakra to fix, thus taking up another jutsu as if you preformed the technique again.

Chart:

Academy: thick wood and stone

Genin: Weak iron

Chunin: Steel

Jonin: Re-enforced steel

Sanin: Diamond hardness

Boufuu Kyouzuu no Jutsu (Gale Surge)

Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.

Kaze Bakuhatsu (Wind Explosion)

Requirements: Kaze Bunshin

Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again.

Yadama Henshin Bakuha (Projectile Deflection Blast)

Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.

Okuridashi Kaze (Propelling Winds)

Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.

Kamaitachi no Jutsu (Slashing Wind Skill)

Requirement: Weapon, like a fan

Description: The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.

Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)

Description: Focusing on the air around them, the user is capable of causing parts of the wind to "burst" suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty metre radius of the user and only at spots they are able to see.

Bouseki Tate no Kaze (Spinning Shield of Winds)

Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at.The degree of reflection depends on the user's control stat; a 5 would only reflect small projectiles and stage one ninjutsu, while a 40 could repel fairly large thrown weapons and level 4 ninjutsu techniques.

Kaze no Yoroi (Armor of Wind)

Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.

Chuunin

Name of Jutsu/Ability: Fuuton Reppu-Ookami ((Wind Style: Gale Wolf))

Description: Gathering the wind in one hands from the surrounding area as well as ones own wind chakra, they make a ball of wind in ones hand, that would look like a Rasegan. Then using wind manipulation a wolf made of wind comes out and is control by the user. The wolf once it attacks it causes many slashes from the fang and claws attacking greatly, or a tackle that causes a small condense tornado that can knock back a person with incredible force.

Rank: B can create up to four wolves

Sannin can create up to six wolves

Kage can create up to eight

Element: Wind

Type: Ninjutsu

Name of jutsu/ability: Fuuton: Seijitsu Kaze-ken ((Wind Style: Faithful Wind Blade))

Description: Using a blade like Kunai, Katana, sword, or anything with a blade sticking it is used as base and from the blade a giant 10 foot condense blade of wind formed, since it's made out of wind it is light as a feather and it is able to cut easily through hard dense materials also it is able to add another element to the mix to make it more destruction from it.

Rank: C-S

Duration: 4 Posts as Chunnin

7 Posts as Jounin

10 Posts as kage or Sannin

Element: Wind and other

Type: Ninjutsu and Taijutsu

Name of Jutsu:Shinku (Vacuum)

Rank of Jutsu: Chuunin

Range of Jutsu: Covers area about two feet in diameter, in a sphere. Can be used within 200 yards.

Jutsu's Element: Wind

Jutsu's Type: Ninjutsu

Description:

This is a nasty jutsu. The user focuses on an area a few feet in diameter, and creates a near invisible skin of hardened wind around that area. From within this area, the jutsu's user removes the oxygen, causing asphyxiation as the vital air component is taken. There are three stages to this jutsu, and each stage can be used by progressively higher ranks of shinobi.

At Chuunin: Jutsu is immobile, easily escaped.

At Jounin: This Jutsu can be fixed to a body part or object, so is harder to escape.

At Sannin/Kage: Jutsu is truly deadly, moving in to A or S rank. Jutsu now covers an area several yards in diameter, and can move, although slowly.

To escape: Pop the bubble; not as easy as it sounds.

Wind jutsu do not pop bubble, but rather enhance its toughness, making subsequent attempts to pop it harder.

Fire jutsu cannot originate within the bubble, as there is no oxygen to fuel fire. Techniques that create fire outside the sphere can burn away bubble, but if the bubble is around someone's head when burned away, they will receive burning on the head, and quite probably lose a good deal of hair.

Lightning jutsu of equal or lesser rank cannot pierce the wind jutsu, but higher rank can.

Water jutsu: See Fire jutsu, minus risk of burn damage.

Earth Jutsu: All earth jutsu above D rank can pop the skin of the vacuum bubble.

Metal (ie kunai, senbon, shuriken) Can pop the bubble, but care must be taken not to accidentally pierce the victim.

Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)

Description: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.

Daikamaitachi no Jutsu (Grand Slashing Wind Skill)

Description: A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, the Daikamaitachi has the ability to blow chakra waves away.

Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon)

Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Kaze Bakuhatsu from its mouth.

Fuuton: Tei Hakusha (Wind Release: Air Riding)

Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu's that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.

Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)

Description: This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.

Kaze no Yaiba (Wind Sword)

Description: The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it's nature it's difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.

Kaze Gyorai no Jutsu (Wind Torpedo)

Description: The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.

Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap)

Description: The user creates a large tornado about ten feet high directly around their enemy wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching the tornado. If they attempt to escape they will find the swirling winds will push them back inside the center, with several cuts and scratches due to the ferocity of the winds. However just as what's inside cannot leave what is outside cannot enter; any attacks or projectiles will simply be deflected back out. The tornado lasts for two posts and has a three post cool down time.

Jounin

Mugensajin Daitopa (Great Infinite Sandblast Breakthrough)

Description: The user inhales deeply and then exhales a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area.

Fuuton: Kyoushu no Tosshin (Wind Release: Assassin's Rush)

Description: Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. After use the user must wait three posts before using it again.

Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone)

Description: A deadly attack formed by modifying any bunshin that requires the usage of wind during creation. Upon its destruction, the wind that is used to create the being suddenly explodes outwards with great force. The results can be deadly, especially to those around the clone. There is virtually no way to tell the difference. The clone detonates with the force of three explosion tags, enough cause serious damage to anyone caught within the brunt of the blast without protection, requiring immediate medical attention. One clone may be made for every ten reserves of the user's.

Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)

Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.

Fuuton: Tatsu no Oshigoto (Wind Release: Severing Pressure)

Description: This technique causes a tornado to descend on on a target, and was a hidden technique used by Temari in the battle with Kyaku of the Shiitenshounin. Like her primary technique Cutting Whirlwind Technique and most Wind Release techniques in general this technique requires no Hand seals and instead uses her fan. This technique can be set up as a fake as it does not immediately activate but has a delayed effect. Like Sasuke's Fire Release: Great Dragon Fire Technique the technique alters weather conditions temporarily and attacks from the sky rather than from the person, but there is no indication that this technique does not use the user's Chakra like Kirin. The storm clouds that create the attack dissipate immediately after the tornado begins while the tornado continues in a highly concentrated state.

Kage/Sannin

Fuuton: Renkuudan (Wind Release: Steroid Blanks)

Description: The user collects chakra in his fist, summoning wind in a "blank round," and then pounds it into his stomach, directing the chakra through his stomach and out his mouth as powerful blasts of swirling wind embedded with incredible amounts of chakra that can clear whole stretches of forestry.

Fuuton: Kanketsusen Souzou (Wind Release: Geyser Creation)

Description: Placing their hand against a flat surface, such as the ground the user can create a large hole in the ground about ten feet across and wide. At any time the user can cause it to erupt and send a colossal blast of steam and air shooting in the sky, sending anything caught within the blast flying high up in the air. Additionally the steam is quite hot in temperature, causing severe burns to anyone affected in the blast. The geyser has enough strength to break a building apart upon blasting, save for those made out of very strong materials. A good destructive jutsu, but hard to control.

Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm)

Description: When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a daikamaitachi, swings their fan and the wind is shot forth. The tornado hits the required elements and takes up a new form. Each element and form is a calamity.

-Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s)

-Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a "flaming spin-cycle" would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started.

-Storm: If the tornado absorbs electricity or a cloud the tornado would turn gray with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim.

Can only be used once per battle thread.

Kuchiyose: Kyoukan Fuusha (Summoning: Giant Windmill)

Description: Not quite a normal summon but quite deadly nonetheless; the user creates a massive windmill the size of three story house that will rise from the ground. Once fully ascended from the ground the windmill's blades will spin rapidly, forming a huge wind that will pull anything not nailed down forcibly into the spinning fans, which are actually in the shape of blades. Being caught in the blades means almost certain death, as anything caught within them will be chopped to pieces. Such high level destruction has it's downsides; for one the user will have to find a way to secure themselves safety to the ground first to prevent themselves from being sucked into the windmill, secondly, due to the windmill's great size it takes one post to fully retract from the ground which gives the opponent ample time to escape or prepare themselves.

Fuuton: Reppusho (Wind Release: Violent Wind Palm)

Description: A simple technique that sends a gust of concentrated wind at the opponent. When used with a weapon such as a shuriken the weapon can become fatal. Also if the technique is combined with another elemental ninjutsu such as fire, it becomes deadly.

Kouseitan Kawa (Element Skin)

Description: A jutsu that allows the user to transform their skin into one of the users elements. The user takes a fourth of their elemental chakra and stores it all over there body. However, this must be the useres main element inorder to do it.

Academy

Katon: Ichi (Fire Release: One)

Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one's chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.

Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique)

Description: By molding chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.

Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique)

Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns.

Note: Only one projectile at a time.

Katon: Fukumen no Jutsu (Fire Release: Veil Technique)

Description: A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent's sight becomes clear again.

Katon: Tanebi no Jutsu (Fire Release: Cinder Technique)

Description: Basic to all Katon users is the ability to set thing things on fire, obviously. This technique allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple cinder and no more, this jutsu is used mostly in pranks and the like.

Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique)

Description: A more advanced version of the Katon: Tanebi no Jutsu, this jutsu allows the user to hold the make spark in their hand. They then amplify it with their chakra until it is a small flame. By mimicking the gentle fist style, the push the flame into their opponent, causing clothes to light, or minor burns on the body.

Gennin

Katon: Ni (Fire Release: Two)

Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn't cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.

Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)

Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.

Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique)

Description: A fairly simple jutsu, the user breaths in a fair amount of air while performing the necessary handseals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn't held long enough to deal any real damage. Therefore, it isn't necessarily a viable offensive option as compared to other jutsus, but it does serve its purposes since only three handseals are needed to perform this technique.

Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique)

Description: This is a passive jutsu that is the first in two steps to protect the user from damaging themselves with their very own Katons. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat and can even withstand certain techniques aimed at them. Withstand, however, does not translate into invulnerability as there are general flaws to this jutsu as well.

Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)

Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous.

Note: The clone only has 1/10 the ability of the original user.

Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique)

Description: This jutsu allows the user to extend the flame from their hand to any weapon or item they may be holding. This creates a surrounding layer of flame around the object, but the object is unharmed. This can only extend to a length of 3 feet maximum, or the length of a medium sized sword.

Name of Jutsu: Boiling Point

Rank of Jutsu: Chuunin

Range of Jutsu:

Jutsu's Element: Katon

Jutsu Type: Ninjutsu

Description: Gathering chakra around themselves the ninja will begin to sweat if they haven't already during the course of the battle. They will then compress their sweat into layers using their Katon chakra to increase the temperature of the sweat bringing it to boiling point very rapidly. On command the jutsu will be released and torrents of boiling steam will explode outwards knocking back taijutsu and thrown weapons along with blocking most jutsu. The exception is Raiton which just flows through the superheated steam with ease.

Chuunin

Katon: San (Fire Release: Three)

Description: At this stage of learning, users of this technique are expected to be quite adept at controlling the flow of chakra in their body. It is by this that they are now able to both create ample amounts of chakra and distribute to both hands (still only two fingers per hand). The actual heat effect of this technique, though, still hasn't changed much from Katon: Ni. Also, awkwardly enough, the user is still unable to have the technique travel throughout one whole hand.

Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique)

Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side's into molten piles of magma.

Note: Genin can use the technique for up to two posts, Chuunin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.

Katon: Kyuuka no Jutsu (Fire Release: Flame Sphere Technique)

Description: Quite different from the other various other Katons in Leaf's arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn't very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body's temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels.

Note: The user must remain still while using this technique.

Katon: Shouidan no Jutsu (Fire Release: Incendiary Technique)

Description: Recently developed, this technique is much akin to the Katon Ryuuka no Jutsu in a few ways. Using almost the identical set of seals, the user instead coughs out globs of what looks to be silver-tinged mucous. These flammable, gelatinous balls can be scattered along any area and even on other people and are highly combustible. Anything from the slightest spark can ignite them and set off variable explosions based on the level of the shinobi as well is leave a lasting flame going.

Note: Genin gifted enough to perform this jutsu can only create explosions that range from 1m – 2m in radius. Chuunin can set a 4m – 5m radius ablaze. And Jounin are capable of kindling an area of approximately 5m – 10m.

Katon: Hidoko no Jutsu (Fire Release: Bed of Fire Technique)

Description: Defensive or offensive, this just is simple enough to have many uses. Heaving a mighty breath, a shinobi will spew an oily substance in front or even around them. It will rush forth like liquid and ignite as soon as the user wills it. The effect is obvious enough, resulting in a carpet of flame in whatever manner the user provided. It could be in a cone laid out in front of them as an opponent is rushing forth, or it could be scattered across a weapon.

Katon: Kita no Jutsu (Fire Release: Aerial Explosion Technique)

Description: A different version of the Katon: Hidoko no Jutsu, this jutsu releases a gas into the air. This is an odorless, colorless gas that can be ignited with any spark or flame. This gas will rapidly ignite, causing it to expand and create a strong wind in all directions. The outer gas is shot out, and ignites when it has expanded at a range of around 20 feet. Anyone within the range of this jutsu will be seriously injured and probably suffer at least a first degree burn. It also evaporates all water in the range of this jutsu.

Katon: Shi (Fire Release: Four)

Description: Much unchanged from Katon: San, the most noticeable change here is the strength of the heat effect set off by the user's fingers. Now able to melt through various objects of higher density than glass (not including metals), the only drawback is that this intensity is only attainable through one hand at the moment. One could compare the effect of this technique to being stabbed with a searing hot kunai. Essentially, this is just a much more combat effective version of Katon: Ni.

Note: This technique cannot be stacked with Katon: San wherein both hands can be used at the same time with one hand stronger than the other.

Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique)

Description: Uses a high amount of chakra which allows the user to breath out a large portion of flame. Extremely powerful, this Katon seems to possess a denser mass than most Katons. This would explain its intense potency and explosive nature.

Katon: Nenshou Tosshin (Fire Release: Burning Rush)

Description: A two-part technique that acts much like the Katon: Kyuuka no Jutsu. With the same seal sequence as the aforementioned jutsu, the dragon, ox and hare are added at the end and the technique changes from defensive to offensive. As the customary sphere surrounding the user appears to fade out, it instead sweeps back and wraps itself around the user in the elemental shape of flames at the arms and shoulders. At this, the user finds themselves temporarily invigorated.

Note: This jutsu is both defensive and offensive, both blocking attacks and acting as one itself. The secondary effect here is that the user is able to move at a slightly more increased speed than usual alongside the actual flame effects that obviously harm opponents upon contact.

Katon: Taika no Jutsu (Fire Release: Fireproof Technique)

Description: At this point in time, the user has developed a natural resilience to flame and has come to know the pros and cons of their own techniques. With this knowledge in hand, they are able to not only guard themselves against fire and high temperatures but also anything around them. Expelling chakra at a constant rate, it acts a shield or buffer against all forms of heat, completely preventing them from harm. But by freely imparting this chakra onto a person or thing, they are able to pass on that very same shield. There are, however, limitations.

Katon: Myaku Hitofuki no Jutsu (Fire Release: Pulse Blast Technique)

Description: An extremely useful jutsu, this one has the effect of flushing out or separating multiple opponents. Hurling a fireball about the size of a basketball, it is meant to be dodged in order to be effective. For at center of this fireball is a gaseous core which, when the spherical attack finally makes contact with something, will explode and this gas will expand rapidly in a loud bang. The bang is simply a precursor though, as instantly afterwards a sharp concussive force will issue out all around the center of the blast. Though the explosion of the attack itself is not very strong, the force it sends out is enough to knock anyone who is within a certain radius of it flying.

Katon: Kaen Hisame no Jutsu (Fire Release: Incinerating Hail Technique)

Description: By focusing their chakra into their hands, the user can then lift them skyward and create a salvo of small fireballs that will rain down all around them, incinerating anything they touch. Since the fireballs have no solid state, they can only do damage by burning things. These fireballs are about half the size of one's closed fist.

Jounin

Katon: Go (Fire Release: Five)

Description: This is where the technique evolves into one of the most deadly techniques within the Leaf. This is the stage before Kaseiken, the only move of comparable strength to the Chidori within the Leaf's arsenal. In this building block, however, the user mimics the hand movement and effect of Chidori, replacing lightning with flame. Here, unlike the techniques leading up to this, flames now spring forth from the user's entire hand. If the user balls their hand into a fist, however, the flames immediately disperse and the jutsu is cancelled. In this way, only spear-handed attacks can be made and their potency is increased so that most defenses can now be pierced.

Katon Hidora no Jutsu (Fire Release: Hydra Technique)

Description: A variant of the Katon Ryuuka no jutsu, this one has the same function, only tripled. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling three at the same time, although all still vary from each other at only a slight degree (meaning that they can only be used against enemies that stand close to each other and not at different directions). The 3 streams look like 3 snakes, and that's where the jutsu got its name.

Katon: Daitou no Jutsu (Fire Release: Longsword Technique)

Description: Similarly performed as compared to the Katon Kyuuka, the user instead focuses all heat around them onto their skin. Then, by molding chakra in the most precise manner they are able to turn their entire arm, the most dominant usually, into a long, flaming sword. It shoots out from the arm and remains there for a few moments, incinerating anything it touches. Comprised of the same sort of heat given off by the Kyuuka, it is basically amplified to the point where it can be used offensively.

Katon: Hibashira no Jutsu (Fire Release: Blazing Column Technique)

Description: A Katon with a power exceeding that of Katon Goukakyu, but not nearly as powerful as the Karyuu Endan, this technique can clear entire forests when used correctly. Creating a circular, burning tower by breathing out a large fireball at first (much like Katon Goukakyu) the person who uses this technique is able to guide it with their chakra. The tower, or column, itself ranges from 4-5m in height and possesses a radius of at most 2m. The user guides its path with chakra, but it is very limited. If at all, the user is only capable of leading the flaming tower in a general direction. This tower can last up to 3 minutes (2 posts) before its roaring destruction lets up.

Katon: Neshou Bunshin (Fire Release: Burning Clone)

Description: Welling chakra up, the user releases it into the air around them after a series of hand-seals. This creates clones of fire, disguised to look exactly like the user. The clones have the user's stats. When destroyed, the clones burst into flame, capable of creating first degree burns and lighting clothing/leaves/paper/etc on fire.

Katon: Kudakasei no Jutsu (Fire Release: Shatterforce Technique)

Descriptions: Built upon the principles of Katon: Myaku Hitofuki no Jutsu, this technique instead acts as a much more powerful, centralized version. Gathering heat in between both hands the user focuses it until it cannot be condensed further. Manifested as a sphere of raw, glowing energy it is at first held at bay as if only for show. Then, given any cue, the user slams the sphere into the ground, causing it to explode with the power of pure heat behind it. The user is unaffected by this burst of power, but anyone within the radius of the blast suffers some unsettling consequences alongside the devastating concussive force it sends forth. This technique, by sheer strength alone, has even been known to crack boulders.

Note: The base radius of this attack is 5 meters. Separate effects of the jutsu are that the intense heat dehydrates any opponents caught within the radius of the blast, drawing them closer to fatigue, blurring their vision and causing mild headaches all the while. Minor, first-degree burns may also result from this technique.

Kaseiken (Flame Fist)

Description: Kaiseken, essentially, is an attack that causes an intense explosion by transferring all heat from the user's hand into the object it makes contact with. From the outside, it looks like the flame enveloping the user's hand is also enveloping the object in question and it is the force of the punch that causes the explosion. If this were the case, this technique would clearly be much more taijutsu-oriented than ninjutsu. But it's not so simple, really. There are obvious drawbacks to this transfer of chakra-gone-flame, such as being so close to explosion itself. Although the technique is easily able to destroy massive boulders and cliff sides upon contact, the danger presents itself in the rubble and shock to the arm from such devastation. Because of this, the technique can only be used twice a day for even the most gifted jounin. If used any more, the bones of the user's arm will shatter from internal pressures caused by the technique.

Katon: Karyuu Endan (Fire Release: Fire Dragon Blast)

Description: A jutsu that sends a stream of fire towards the opponent in the shape of a large dragon from the users mouth. The intensity of the flame is enough to completely melt stone and the end result of this techniques rampage is an explosion enough to send an entire mountain aquiver.

Katon: Yurika no Jutsu (Fire Release: Fire Lily Technique)

Description: Comparable to the Katon Housenka no Jutsu but different still, this technique is obviously kept within only the most seasoned shinobi of the Leaf. Breathing in and expanding their lungs to an almost impossible size, the user breaths out gigantic fireballs (of comparable make and strength of the Katon Goukakyu). A highly draining technique, it more than makes up for the chakra consumption in potency. Entire engagements have both started and ended with this one technique, easily felling multiple enemies in one ferocious attack.

Fuuinka (Fire Sealing)

Description: Yet another form of fire mastery, this particular technique was originally developed and mastered by the Sannin Jiraiya. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming Katon and stores it within the scroll for later use or even study. However, much unlike Jiraiya, no other ninja within the Leaf or anywhere else was ever able to bring this technique to his level. Because of that, it has particular limitations that the Sannin himself was not obliged to adhere to.

Katon: Gouka Hataka no Jutsu (Fire Release: Hellfire Clap)

Description: A jutsu of catastrophic might, it draws upon the unwieldiness that is flame. Calling forth chakra from their deepest reserves, the user will perform the trademark techniques that signal the beginning of a Katon. Yet rather than ending in the Tora seal, as most would, it instead ends in the Ram seal as the user's hands clap together loudly. At that moment a wave of destructive fire flies forth around the user, engulfing all around them. Spread about in a circle, this technique also has the nasty side-effect of searing through anything it comes into contact with. If in its path lay a boulder it would be hewn in two, for example. Defensive jutsu are defeated by this technique as well, for its intensity is beyond measure.

Note: The diameter of this wave is 15 meters. Defensive jutsu of this stage or any below are instantly nullified by this technique, though the attack itself does not carry through the defense and to the opponent. It only serves to break it in this case, and no more.

Katon: Ketatamashi Makai (Fire Release: Piercing Hellstrike)

Description: By using both hands instead of just one, the user can turn a Katon: Housenka no Jutsu into a thin compressed spear of heat and flame. The user then grabs the spear from his mouth and hurdles it towards the opponent, hopefully impaling it through their body. Even if it misses, this spear will cause the opponent to lose their breath because of the heat, and may cause 2nd degree burns and dehydration. This will also evaporate any water it comes within 2 feet of.

Haisekishou (Burning Ash Accumulation)

Description: Haisekishou is a Ninjutsu technique utilizing the Fire Element. After forming the needed handseals, Asuma will expel an ash from his mouth. This large cloud begin to envelope his foe and when Asuma clicks his teeth, the cloud will ignite in an explosion.

Name of Jutsu: Smoker's Coffin of Delight

Rank of Jutsu: Jounin/ANBU (A)

Range of Jutsu: 10 meters

Jutsu's Element: None

Description: This jutsu is only obtainable by someone who has been smoking recently. It uses the tar from the users lungs and removes it, completely cleansing their lungs. The tar then meets with the chakra built up in the trachea, and shoots out as a thick smoke. The smoke is then so thick, it seems to grab onto anyone in the dome of smoke, except someone with a lit cigarette. The smoke will cling on tightly, until it turns back into tar, completely holding the person in place, just like a Desert Coffin.

Kage/Sannin

Moushou Kaseiken (Fierce Flame Fist)

Description: A fabled level of mastery, this version of the Kaseiken almost completely revolutionizes the previous. Rather than flames wrapping around a users fist, the fire instead engulfs the user completely and generally makes the user look imposing, even demonic. But these flames are much more than show. Now that the flame that was previously surrounding only the fist is available in such large amounts through the entire body, the destruction of the attack is also multiplied five-fold. However, this is a make or break technique. At this stage of mastery, the explosion itself can be controlled enough so that the user is not harmed, but the amount of chakra it takes to both control and create such force immediately user to fight at his limits.

Katon: Shinhidora no Jutsu (Fire Release: True Hydra Technique)

Description: An extremely powerful technique, used only by the most powerful of Leaf-nins, it has been known to destroy entire landscapes in one fell swoop. By somewhat summoning a large, fiery monstrosity in front of them: a Fire Dragon with three heads, the user is able to fire three Katons equal in strength to the Karyuu Endan at three different targets, or all at one.

Katon: Homura Bunshin no Jutsu (Fire Release: Blazing Clone Technique)

Description: Fashioned from flame, this clone is much different than its other elemental counterparts. A base and rather expected property of this bunshin is that it's extremely warm to the touch. Each blow dealt by it could be compared to being hit with a newly fashioned sledgehammer straight from the forge. Second to that would be its innate tendency to explode in a burst of flame when dealt a killing blow, comparable to that of a few exploding notes. However, it's more unique abilities are thus: Creating a Katon Bunshin is not as simple a matter as it may seem. Unlike most others, this one is crafted straight from a user's mouth, quite literally breathing life into it. So, in effect, this can be used both as a tool and a form of attack all in one. And still, even, each bunshin is easily equipped with a majority of the user's own techniques.

Katon: Shunshin no Jutsu (Fire Release: Fire Transport Technique)

Description: In a haze of flame the user travels from place to place, quite literally leaving disaster in their wake. Much unlike the varying techniques that most other villages boast, this one not only carries the user from one area to another in an elemental, almost ethereal form, but causes a great deal of devastation as well. Performing the necessary seals, the user suddenly becomes the literal form of fire and moves in that form. Also unlike it's other counterparts, this technique is very much offensive in that the entire area around an opponent can be set ablaze as well and keep them from escaping.

Katon: Oorashi no Ryu (Fire Release: Raging Storm of the Dragon)

Description: An extremely powerful technique that tests the physical limits of the user, it is the mark of a true Katon Master. Using all methods of heat creation and transferal, the user channels chakra all over their body and dramatically bends forward, their back hunched and aimed upward. Then, slamming their crossed arms onto the ground in from of them, firmly planting both palms on the ground, the user erupts in a blazing column of impenetrable flame. What the result is what can only be described as a funnel of pure fire. Designed to be used defensively over all else, the fire as well takes different form as floods of chakra meant to reinforce the technique discolor it. Purple, blue and red all at once, this funnel surrounds the user completely and has obvious effects: anything that makes contact with the user during this technique becomes instantly enflamed, and such force by the chakra launches it back.

Fuuinka Koui (Highest Ranking Fire Sealing)

Description: A technique which was once known to be unique solely to Jiraiya, it has been passed down to only the most celebrated of shinobi in Konoha. A marker of their might and cunning, this seal retains almost all the effects of the lesser Fuuinka, but with all limitations removed. It is the strongest form of Fire Sealing, and no technique yet has been able to overcome it.

Katon: Daikonran (Fire Release: Pandemonium)

Description: Very few people have seen this technique in action and even less have ever spoken of it. And yet as cliché as that sounds, it is most definitely a truth that cannot be denied. During the course of a battle, the user carefully sets different parts of the battlefield on fire and then sets this very special technique to use. Drawing upon the heat energy from all the surrounding flames, the user transforms them into spheres of purely charged heat through the use of very particular seals. Then, as the seals are completed, the balls begin to surround the opponent. Finally, they close in on the enemy at incredible speeds and the heat is completely absorbed into their bodies… causing them to explode from all the internal pressures and other biological processes which have failed due to the intense rise in temperature. The user can, also, delay this process by mentally dragging each sphere through the air and disabling an opponent's appendages one by one before finishing them off.

Kouseitan Kawa (Element Skin)

Description: A jutsu that allows the user to transform their skin into one of the users elements. The user takes a fourth of their elemental chakra and stores it all over there body. However, this must be the useres main element inorder to do it.

Name: Hidden Mist Technique

Rank: D

Cost: 10

Upkeep: 10

Type: Ninjutsu

Element: Water Release

Range: 150 Meters

Speed: 200

Power: 150

Handseals: Seal of Confrontation or Ox Snake Ram

Description: This technique is a specialty of Kirigakure ninja. Users fill the air with mist and control its thickness with their chakra. Once the mists are thick enough that opponents cannot see, that in turn means they cannot manage much defence against the user. Various users used this technique to perform assassinations; although they also could not see within the mists, they were able to locate their targets based only on the sounds they made. The mists can be created using water from the surroundings, or users can create the mists themselves, which they exhale from their mouths. If the mists are made thick enough, they can cancel out the enhanced vision of the Sharingan and Rinnegan. Sensors and Byakugan users can still see through the mists, however.

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Name: Water Release: Hiding in Water Technique

Rank: D

Cost: 10 -

Upkeep: 10

Type: Ninjutsu

Element: Water

Range: 0-5 Meters

Speed: User

Power: N/A

Handseals: Ram

Description: A technique that allows the user to fuse with water, even in water as shallow as a puddle.By doing so, the user can take advantage of their hidden presence and launch a surprise attack on their target. The user slips into the water at their base speed. Can only hide in one puddle or water source at a time.

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Name: Water Release: Hiding in Drizzle Technique

Rank: D-rank

Cost: 10

Upkeep: 10

Type: Ninjutsu

Range: 50 meters

Handseals: Seal of Confrontation

Speed: 200

Power: 100

Description: The user generates drizzle to hide themselves and/or their comrades in it. However, the technique is useless in areas with little moisture, as it prevents it from taking effect.

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Name: Water Clone Technique

Rank: C

Cost: 20

Upkeep: 20

Type: Ninjutsu

Element: Water

Range: 0-30 Meters

Hand Seals: Tiger

Speed: 220

Power:

Handseals: Tiger

Description: Using water from the surroundings, the user creates one or more copies of themselves. Unlike the standard Clone Technique, these water clones are physically real, allowing them to interact with others and even perform the same jutsu as the user. Although a single water clone can be quite challenging to a standard genin, water clones only have about a tenth of their user's strength. When a water clone is sufficiently damaged, it will revert back into water. Water clones cannot travel too far from their user's location, meaning that running away is a viable option against them. This aside, water clones are useful as support and diversions. The clones can even be used as mobile bodies of water, through which the user can perform their other water-based jutsu; when this is done, the user will need to perform the necessary hand seals. Water clones have 120 speed, strength and endurance. They can use up to C-rank water release techniques. And their jutsus are taken from the user's chakra pool. Clones are formed at 220 speed, can travel up to 30 meters. With the aide of a nearby water source, they can travel an extra 50 meters away.

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Name: Water Release: Starch Syrup Capturing Field

Rank: C

Cost: 20

Upkeep: 10

Type: Ninjutsu

Element: Water Release

Range: 0-40 Meters

Speed: 220

Power: 180

Handseals: Ram Tiger

Description:The user expels high-viscosity, chakra-infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few meters, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. The syrup can be manipulated to move after it is created, being able to stick and travel up surfaces. -130 to opponents speed while caught by the jutsu. Opponents with equal or superior strength to Jutsu power can move normally.

Water Release Jutsu List 350?cb=20150913131359

Name: Starch Syrup Binding Rope

Rank: C-rank

Cost: 20

Upkeep: 10

Type: Ninjutsu

Range: 15 meters

Handseals: TigerOx

Speed: 200

Power: 180

Description: After kneading chakra in the stomach and converting it to high-viscosity water, the user spits it out, in the form of ropes that restrains the target's movement. Because of the viscosity of the water, it is even more difficult for them to escape its confines. Water is gathered at 200 speed and is spat at the same speed. Those with strength equal to or above the jutsu power can escape it hold.

Water Release Jutsu List 350?cb=20160325075000

Name: Water Prison Technique

Rank: C-rank

Cost: 20

Upkeep: 10

Type: Ninjutsu

Range: 0-5 Meters

Handseals: Snake Ram Horse Hare Ram Horse Hare Hands spread in front palms out or Snake Ox Clap Hands

Speed: 200

Power: 200

Description: This technique traps a target in a sphere of water; the water can either be drawn from the surroundings or expelled from the user's mouth. The water that the sphere is made from is noticeably heavy, which restricts the target's movements and can make breathing difficult. As such, those trapped within the water prison cannot ordinarily escape on their own. Neji Hyūga was able to free himself by simultaneously releasing chakra from all of his tenketsu, destroying the prison. In Akatsuki Hiden, Kisame Hoshigaki escaped by increasing the volume of water within the prison beyond what it could contain, causing it to burst. In order to maintain the prison, users must stay in contact with the sphere, typically by keeping an arm submerged within it. For this reason, water clones can be used in combination with water prisons, either by having the water clone attack other targets while the user maintains the prison, or by having the clones themselves form the prisons, leaving the user free to act. In cases where a water clone forms the water prison, the water of the clone's body can be used as a source for the prison. In the anime, a more advanced usage of this technique makes contact not necessary, allowing users to trap targets from a distance. The water prison's usefulness has caused it to be adapted for other purposes. It can be stored in scrolls, trapping anyone who tries to read their contents without permission, though these prisons don't place as much of a restriction on the victim's movements. Alternatively, users can confine themselves within a water prison, thus preventing opponents from reaching them.

Water Release Jutsu List 350?cb=20151130224526

Name: Water Release: Water Bowl

Rank: C-rank

Cost: 20

Upkeep: N/A

Type: Ninjutsu

Range: 25 Meters

Handseals: RamSnakeRat

Speed: 200

Power: 220

Description: The user emits a continuous jet of water from their hand to strike the enemy and disrupt their attack. Due to the nature of water, this technique works especially well against smoke-based attacks.

Water Release Jutsu List 350?cb=20150116113447

Name: Water Release: Gunshot

Rank: C-rank

Cost: 20

Upkeep: N/A

Type: Ninjutsu

Range: 40 Meters

Handseals: Tiger

Speed: 220

Power: 220

Description: After kneading and converting their chakra into water, the user will shoot one or more condensed blasts of water at the target. The size is dependent on how much water the user can store in their body. The larger the user the more water they can amass in their gullet. This causes an increase in the amount of water produced. This is seen when Gamabunta uses the technique against Shukaku in the anime. LSS/GSS summons can produce this same effect. Technique gains 100 to speed and power.

Water Release Jutsu List 350?cb=20161201115224

Name: Water Release: Hail

Rank: C-rank

Cost: 30

Upkeep: N/A

Type: Ninjutsu

Range: 30 Meters

Handseals: Ram

Speed: 200

Power: 200

Description: The user gathers water into large clumps in the shape of massive orb-like formations and then drops them from the sky on to her opponents. The attack covers a large range, making it difficult to dodge.

Water Release Jutsu List 350?cb=20170116045236

Name: Water Release: Stormy Blockade

Rank: C-rank

Cost: 25

Upkeep: N/A

Type: Ninjutsu

Range: 40 Meters

Handseals: Place hands on the ground

Speed: 220

Power: 220

Description: This technique allows the user to summon a massive amount of water from the sky, crashing it onto the opponent. If needed, the user can cancel the technique in an instant.

Water Release Jutsu List 350?cb=20171011155000

Name: Water Release: Water Forge Technique

Rank: C-rank

Cost: 20

Upkeep: 15

Type: NinjutsuKenjutsu

Range: Weapon Length

Handseals: N/A

Speed: 220

Power: 220

Description: By gathering water around the user's sword, it generates a rapidly swirling stream. Once striking with it, it unleashes a strong surge of water to launch a target. The water gathers at 220 speed.

Water Release Jutsu List 350?cb=20150330031143

Name: Water Release: Wild Water Wave

Rank: C-rank

Cost: 25

Upkeep: N/A

Type: Ninjutsu

Range: 20 Meters

Handseals: Dragon Tiger Hare

Speed: 220

Power: 220

Description: The user spews water from their mouth in a waterfall-like fashion to wash away the target. One can freely control the power of this technique by the amount of chakra kneaded and then released. While considered to be a basic Water Release technique, it has many variations.

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KurotsuchiWed Jun 19, 2019 4:10 pm

by Kurotsuchi

B-RANK

WATER RELEASE

Water Release Jutsu List 350?cb=20150518121401

Name: Grudge Rain

Rank: B

Cost: 40

Upkeep: 25

Type: Ninjutsu

Element: Water Release

Range: 100m

Speed: 300

Power: 280

Handseals: Dog

Description: This technique requires a considerable amount of users(2 and above). The users create a large storm cloud to produce rain. The large amount of rain can turn into a large wave of water and sweeps the enemy off their feet. As long as the targets are trapped by the water, their chakra will be continuously drained. Those with 4 and above in Ninjutsu can use this technique on their own. The targets loses -30 Chakra per turn trapped. The user doesn't benefit from the chakra absorbed by the water. The 100m is the height that the water falls from. The water gathered by the user can travel up to 50 meters. Requires level 2 chakra absorption skill.

Water Release Jutsu List 350?cb=20150723232610

Name: Water Replacement

Rank: B

Cost: 40

Upkeep: 20

Type: Ninjutsu

Element: Water

Range: Self

Speed: 300

Power: N/A

Handseals: TigerBird

Description:When the user is hit by an attack this technique will transform the user into water to avoid taking direct damage from any physical attacks. This technique can only be performed at its speed; if the person is hit when caught off guard or at a speed greater than the speed of this technique, it cannot be activated to be an auto-dodge.

Water Release Jutsu List 350?cb=20140613211534

Name: Tornado of Water

Rank: B

Cost: 40

Upkeep: 20

Type: Ninjutsu

Element: Water

Range: 40 Meters

Speed: 290

Power: 290

Handseals: Ram Horse Bird

Description: This is a technique that utilises water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.

Water Release Jutsu List 350?cb=20150529194201

Name: Black Rain Technique

Rank: B

Cost: 40

Upkeep: 20

Type: Ninjutsu

Element: Water

Range: 45m

Speed: 280

Power: 200

Handseals: Ram Snake Tiger

Description:This technique creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil. When combined with fire release; the technique can become quite potent.

Water Release Jutsu List 350?cb=20150723224316

Name: Rising Water Slicer

Rank: B

Cost: 40

Upkeep: N/A

Type: Ninjutsu

Element: Water

Range: 40 Meters

Speed: 300

Power: 280

Handseals: Tiger

Description: The user releases a linear wave of water that travels at high speeds to attack the target. It is strong enough to slice clean through rock. The wave rises up to six meters high and a meter wide.

Water Release Jutsu List 350?cb=20100627184140

Name: Water Release: Snake's Mouth

Rank: B

Cost: 40

Upkeep: N/A

Type: Ninjutsu

Element: Water

Range: 30 Meters

Speed: 290

Power: 290

Handseals: Monkey Rat Tiger Dragon Horse Dragon

Description: The user generates a spinning column of water which takes the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the targets away.

Water Release Jutsu List 350?cb=20090427203329

Name: Five Feeding Sharks

Rank: B

Cost: 40

Upkeep: 20

Type: Ninjutsu

Element: Water

Range: 0-60m from user

Speed: 300

Power: 280

Handseals: Put both hand palms together then slam one hand on the water's surface

Description: The user puts their hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. In addition, these sharks can regenerate from surrounding water from damage of 200 and below; making them difficult to destroy.These sharks may only attack within water, and they are 10 meters in length and 5 in width. Must pay 25 chakra to regenerate each shark when destroyed.

Water Release Jutsu List 350?cb=20150912163936

Name: Water Release: Water Formation Wall

Rank: B

Cost: 40

Upkeep: 25

Type: Ninjutsu

Element: Water

Range: 0-20 Meters

Speed: 300

Power/Ednurance: 300

Handseals: Tiger Snake Rat Snake Tiger

Description: A technique that creates a wall of water around the user to defend against attacks. This can either be done either by using a pre-existing source, or if the user is skilled enough, from thin air. While mainly used as a defensive tactic, it can be used in an offensive manner by directly aiming below the opponent to have the water rise up and strike them. Its attacking capabilities are however not limited to only attacking from below.

Water Release Jutsu List 350?cb=20140711100646

Name: Water Release: Water Dragon Bullet Technique

Rank: B-rank

Cost: 40

Upkeep: N/A

Type: Ninjutsu

Range: Water Release

Handseals: Ox Monkey Hare Rat Boar Bird Ox Horse Bird Rat Tiger Dog Tiger Snake Ox Ram Snake Boar Ram Rat Yang Water Monkey Bird Dragon Bird Ox Horse Ram Tiger Snake Rat Monkey Hare Boar Dragon Ram Rat Ox Monkey Bird Yang Water Rat Boar Bird

Speed: 300

Power: 300

Description: The user manipulates water into the shape of a dragon, which they then direct at a target. The water crashes upon the target, dealing significant physical damage. Ideally, users will use pre-existing bodies of water for this technique, but sufficiently skilled users can instead create the water themselves, spitting the dragon from their mouths. The more talented the user, the greater the amount of water that the dragon can be made from. Those with 4 in Ninjutsu can use this technique after forming only the first 8 hand seals require for the technique. Those with 5 in Ninjutsu can use it by forming only the first 5 hand seals needed. If the user has 3 in Ninjutsu, they must complete the full sequence. At this level the just can only be used with the help of an existing water source.

Water Release Jutsu List 350?cb=20150211203838

Water Release Jutsu List 350?cb=20150220195306

Name: Water Release: Water Colliding Wave

Rank: B-rank

Cost: 40

Upkeep: 20

Type: Ninjutsu

Range: 50 Meters

Handseals: Clap Hands

Speed: 290

Power: 290

Description: The user creates a spiralling vortex of water that proceeds to explode from the top in the form of a wave. Using hand movements, the user can control the direction the wave goes.

Water Release Jutsu List 350?cb=20150315235441

Name: Water Release: Water Fang Bullet

Rank: B-rank

Cost: 30

Upkeep: 20

Type: Ninjutsu

Range: 0-25 Meters

Handseals: Tiger

Speed: 290

Power: 290

Description: The user manipulates water to target an enemy in a drill-like motion. This technique is especially useful when battling on water, able to attack from any direction of the enemy. In the anime, it is shown that the technique can be used as a collective attack, increasing its size and penetrative power.

Water Release Jutsu List 350?cb=20141225130437

Name: Heavenly Weeping

Rank: B-rank

Cost: 35

Upkeep: N/A

Type: Ninjutsu

Range: 15 Meters

Handseals: N/A

Speed: 290

Power: 290

Description: A technique in which chakra is kneaded in the user's body, transformed into water and then shaped into senbon in the mouth before finally being expelled at a high velocity. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals.

Water Release Jutsu List 350?cb=20100606084427

Name: Water Release: Cold Sky Water Attack

Rank: B-rank

Cost: 40

Upkeep: N/A

Type: Ninjutsu

Range: 25 Meters

Handseals: Ox Horse Ram

Speed: 290

Power: 290

Description: The user shoots numerous amount of extremely large jets of water from their mouth at high speeds which can easily shatter rock.

Water Release Jutsu List 350?cb=20150529084526

Name: Water Release: Great Waterfall Flow Technique

Rank: B-rank

Cost: 35

Upkeep: 20

Type: Ninjutsu

Range: 0-35 Meters

Handseals: Boar Dog Bird Monkey Ram

Speed: 290

Power: 290

Description: By mixing a source of water with chakra, the user can create a whirlpool of differentiating sizes in order to drown their opponent.

Water Release Jutsu List 350?cb=20180920113710

Name: Water Release: Water Hail

Rank: B-rank

Cost: 35

Upkeep: N/A

Type: Ninjutsu

Range: 30 Meters

Handseals: Snake Tiger Ox Tiger Dog

Speed: 290

Power: 290

Description: The user cups their hands together and stretches their arms outward at the target. They will then unleash a large barrage of water bullets. The bullets are very potent, able to effortlessly demolish large and sturdy trees.

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by Taboola

KurotsuchiWed Jun 19, 2019 4:11 pm

by Kurotsuchi

A-RANK

WATER RELEASE

Water Release Jutsu List 350?cb=20151130003751

Name: Secret Technique: Mist Rain

Rank: A

Cost: 50

Upkeep: 25

Type: Ninjutsu

Element: Water

Range: 50 Meters

Speed: 280

Power: N/A

Handseals: Ram Dog Rat

Description: The user makes rain that absorbs any chakra that it comes in contact with, as long as it's not of the same signature as the original user. The user can absorb up to A-rank techniques. Can absorb a portion of chakra from S-rank techniques, thus reducing its power by 40%. Cannot absorb Senjutsu chakra. The user is required to have level 2 Chakra Absorption skill. This mist/rain forms at the speed stat stated above.

Water Release Jutsu List 350?cb=20150723224521

Name: Water Release: Water Dragon Whip

Rank: A

Cost: 50

Upkeep: 25

Type: Ninjutsu

Element: Water Release

Range: 50 meters

Speed: 340

Power: 380

Handseals: Tiger

Description: This technique creates an orb of water from which many sharp whips of water emerge that can be directed towards and impale a target or multiple targets. The whips can also change direction in mid-trajectory, bending to seek out the targets.

Water Release Jutsu List 350?cb=20141009135522

Name: Water Severing Wave

Rank: A

Cost: 50

Upkeep: N/A

Type: Ninjutsu

Element: Water

Range: 60m

Speed: 340

Power: 400

Handseals: Tiger Rat Horse Snake Dragon Hands clap

Description: After kneading chakra in the stomach and converting it into water, the user spews it out as a high pressure stream that is powerful enough to cut cleanly through several thick trees with ease.

Water Release Jutsu List 350?cb=20160303214807

Name: Water Shark Bullet Technique

Rank: A

Cost: 45

Upkeep: N/A

Type: Ninjutsu

Element: Water

Range: 0-100

Speed: 300

Power: 340

Handseals: Tiger Ox Dragon Hare Dog Bird Rat Clone seal Dragon Ram

Description: The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact.The user can also ride inside the water shark to dramatically increase their swimming speed. The shark's are 10 meters long and 5 meters in circumference. They can be used underwater to travel as far as the user is. 100 to swimming speed. Shark can swim up to 100 meters away.

Water Release Jutsu List 350?cb=20150921215431

Water Release Jutsu List 350?cb=20150922044916

Name: Water Release: Great Waterfall Technique

Rank: A-rank

Cost: 50

Upkeep: N/A

Type: Ninjutsu

Range: 0-80 Meters

Handseals: Tiger Ox Monkey Rabbit Ram Boar Ox Horse Monkey Tiger Dog Tiger Snake Tiger Ox Monkey Rabbit Bird

Speed: 340

Power: 400

Description: A large volume of water is directed from a preexisting source or expelled high into the air from the mouth; to manipulate so much water at once requires a great deal of chakra. Once high enough, it cascades down onto the targeted area, resembling a giant waterfall. The force of this waterfall is great enough to hollow out the ground, washing away everything in the area. In the aftermath, whatever remains will appear devastated, as though some sort of natural disaster has just occurred. The technique can be used in different ways. Whereby the user causes water to rise up and crash down on the area.

Water Release Jutsu List 350?cb=20160108093015

Name: Water Release: Exploding Water Colliding Wave

Rank: A-rank

Cost: 80

Upkeep: 40

Type: Ninjutsu

Range: 0-200m

Handseals: Snake

Speed: 330

Power: 400

Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet. The amount of water created is proportional to the amount of chakra used; when used with Kisame's enormous chakra, even a dry wasteland can become a small ocean. Afterwards, the excess water can be used for additional Water Release techniques. Those with 400-499 Chakra can use the water to cover up an area of 80 meters. 500-600 Chakra increases that range to 150. And those with chakra 601 chakra can use it to maximum effect.

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KurotsuchiWed Jun 19, 2019 4:12 pm

by Kurotsuchi

S-RANK

WATER RELEASE

Water Release Jutsu List 350?cb=20131003121222

Name: Water Release: Water Formation Pillar

Rank: S-rank

Cost: 60

Upkeep: 30

Type: Ninjutsu

Range: 0-35 Meters

Handseals: Tiger

Speed: 400

Power: 450

Description: A defensive technique where chakra kneaded inside the body is converted into water and then expelled from the mouth in a dense, curved torrent, near-instantaneously creating a circular barricade that can be used to intercept incoming attacks. In her battle against Madara Uchiha, Mei was able to use this to overpower and extinguish his Fire Release: Great Fire Destruction — a feat that would normally require many Water Release users working in tandem.

Water Release Jutsu List 350?cb=20180713043945

Name: Water Release: Great Exploding Water Colliding Wave

Rank: S-rank

Cost: 110

Upkeep: N/A

Type: Ninjutsu

Range: 300m

Handseals: Ram

Speed: 400

Power: 450

Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing waves. The produced ocean of water can be used for further techniques, and even gathered into a gigantic water prison, allowing Kisame to use his Water Prison Shark Dance Technique. Those with 450-499 Chakra can use the water to cover up an area of 100 meters. 500-600 Chakra increases that range to 200. And those with chakra 601 chakra can use it to maximum effect.

"Haha! I probably know more Jutsu than Kakashi!" Naruto yelled and put his hand in the air.

Word count: 20,806.

First off. Don't do into the reviews saying. WhY wOuLd YoU wAsTe YoUr TiMe On UsElEsS shit.

Sthu.

Welp, it did take long. Copy-paste isn't easy.

Bai