Gundam Excel

Armament:
Head Vulcan x6 (three on each side of the head)
GN Vulcan on forearms x2
Beam Sabers x2 (mounted on the shoulders)
Long range beam rifle x1 (mounted on the back)
beam pistol x1 (mounted on the back)
GN Blade Delta x1 (mounted on left waist)
E-carbon shield x1 (mounted on forearm)


Eternal Gundam

Eternal Sword Gundam-

-"Spiral Edge" Beam Boomerangs: Similar to the boomerangs used by the Destiny Gundam, but cannot be used as handheld beam swords.
- "Caliburn" Variable-length Beam Blades: Stored on the hips, these weapons can change thier blade length to function as either beam swords or beam daggers.
- Knuckle Buster: Close range melee claws built into the forearms. Can be electrified in order to electrocute enemy mobile suits.
- Double-barrel Beam Machine Gun w/ Heat Bayonet: Alternates barrels as it fires in order to slow overheating. Excess heat can be channeled into the bayonet to increase its cutting power.
- "Tyrfing" Folding Anti-ship Swords: Stored on the backpack, the massive swords function similarly to the Destiny Gundam's Arondight Sword, but retains the ability to combine at the hilt from the Impulse Gundam's Excalibur Sword.

Eternal Astray Gundam-

-"Spiral Edge" Beam Boomerangs: Similar to the boomerangs used by the Destiny Gundam, but cannot be used as handheld beam swords.
- "Caliburn" Variable-length Beam Blades: Stored on the hips, these weapons can change thier blade length to function as either beam swords or beam daggers.
- Knuckle Buster: Close range melee claws built into the forearms. Can be electrified in order to electrocute enemy mobile suits.
- Double-barrel Beam Machine Gun w/ Heat Bayonet: Alternates barrels as it fires in order to slow overheating. Excess heat can be channeled into the bayonet to increase its cutting power.
- Eternal DRAGOON Pack: based of of the backpack used by the Dreadnought


FA-199-WB Assault Gundam

rmament (Thunderbolt):
-Beam Gatling Guns x2: Primary ranged weapon, can be discarded when out of ammo or damaged.
-Missile pods x2: Mounted to the backpacks, capable of locking onto multiple targets at once. Max payload of 32 missiles.
-Physical shields x4: one is attached to each arm and can be jettisoned separately from the Gatling Guns. Two additional shields can be mounted on the backpack. With all four shields together, the Assault Gundam can withstand an attack from a powerful beam weapon, such as a Mega Launcher or even the full power of the Wing Gundam Zero's Twin Buster Rifle, although the shields would be ruined from an attack like the latter and need to be discarded.
-Head Vulcans x2: Primarily used for shooting down missiles or funnels.
-Beam Sabers x2: The Assault Gundam's main melee option, these sabers are located on the gunpla's backskirts.

Armament (Core):
-Head Vulcans x2: Primarily used for shooting down missiles or funnels. Only ranged weapon of the Assault Gundam Core.
-Beam Shields x2: These forearm mounted, medium-strength energy shield can only be utilized when the Gatling guns have been jettisoned.
-Beam Sabers x4: Two Beam sabers are attached to the gunpla's backskirts, while an additional beam saber is hidden inside the forearms of the gunpla, only revealed when the forearm is damaged or jettisoned.


MGX-7/6K Phobos Kai

Armor Material : Carbyne/Ceramic Composite
Power Source : 2 x Ultracompact Fusion Reactor
Power Output : 70,900 kW
Propulsion System : Compact Fusion Drive : 2 x 420000 kg
Attitude Control Verniers : 27
Maximum Acceleration : 15 G


MGX-7X Phobos Kai II

Armor Material : Carbyne/Ceramic Composite
Power Source : 2 x Ultracompact Fusion Reactor
Power Output : 81,000 kW

Propulsion System :
- Supercharge Plasma Turbine Engines : 2 x 300,000 kg
- Plasma Turbine Engines : 2 x 250,000 kg

Attitude Control Verniers : 26
Maximum Acceleration : 20 G


MGX-6S Phobos

Armor Material : Carbyne/Ceramic Composite
Power Source : 2 x Ultracompact Fusion Reactor
Power Output : 61,900 kW
Propulsion System : Compact Fusion Drive : 2 x 264000 kg
Attitude Control Verniers : 25
Maximum Acceleration : 11 G


MS-107 B-3 Barzouf

Fixed armaments:
2x palm mounted beam cannons
2x beam sabers forearm mounted
Optional hand armaments:
M-880A beam rifle
M-880C beam spray gun


MS-109 Sedaah

Fixed armaments:
2x palm mounted beam cannons
4x wing pylons
4x forearm pylons
Optional hand armaments:
M-880A beam rifle
M-880C beam spray gun
M-2085 105mm autocannon


KBM-X2000U

Weapons:
2x 6-tube MIRV missile launcher
4x 3-tube Heavy mltirole missile launcher
2x 30-tube micro missile launcher
4x Heavy Pulse positron guns
2x 110mm autocannons
2x beam Cannon/Blade

Pro:
- Steath capabilities
- can operate in low light ambient
- partially amphibious


MBR-005 Zukou II

Armament:
1x Dhs 14,5mm Heavy machinegun
2x weapon Hardpoints
2x 5-tube smoke grenade launchrs

From left to right:

Type-B Armed with a four tube ATM launcher and a M-580 300mm recolles cannon

Type-D Armed with a four tube SAM launcher and a 100mm rapid reload cannon

Type-E Armed with a M-580 300mm recolles cannon and a GAU-8M Avenger Custom 37mm 8 Barrel Gatling Cannon


KBM-X2000S Knight

Special Equipment:
2x Halo class Beam shield projector

Weapons:
2x 6-tube MIRV missile launcher
2x 30-tube micro missile launcher
2x large bore beam Cannon/Blade
2x Heavy Pulse positron guns
2x 110mm autocannons
2x beam Cannon/Blade

Pro:
- Highly manuverable
- Well defended


KBM-X2000M Dolmen

Special Equipment:
Titanium-Alpha shields with spikes

Weapons:
2x 6-tube MIRV missile launcher
2x 30-tube micro missile launcher
2x Smart mine launcher
4x Scatter Pulse Positron Cannons
2x 110mm autocannons
2x beam Cannon/Blade

Pro:
- capable of mine layng
- Heavy armored