Quirk: Adhesive Salive
Adhesive Saliva
Overview:
The user's saliva will turn into a highly adhesive, web-like material when exposed to air, the user produces much more saliva
The user's Saliva is Also Sterile and a unique Enzyme that hurries the decomposition of Nutritional objects (i.e. food) and the regeneration process of living organisms
Type:
Transformation
Limit:
The amount of Saliva
Techniques:
Bandage-Move
Binding-Move
Trap-Move
Floor Trap-Move
Hidden door-Move
Hidden room-Move
Quirk: Anti-matter shield (AMS)
Overview:
The User can produce a small, Circular disc field of Anti-Matter which when objects interact with it, They destroy in a matter of seconds, If only a portion of the object touches the shield that isn't the User, It will spread and delete the entirety of the object, The shield cannot be destroyed but has no Bias
Type:
Emitter
Limit: It cannot destroy any matter below the user and instead bounces off the matter beneath (earth's surface)
Techniques:
Create-Ability
Grow-Move
Shrink-Move
Throw-Move
Quirk: Micrometer
Overview:
The user can see the trajectory of projectiles that they are about to fire or launch in some way as well as accurately judge the Dimensions of objects at a distance, Like Angles, Lengths, Heights, Depths, Volume, Area, Parameter, etc.
Type:
Emitter
Limit:
The user's eyes strain the longer it is used
Techniques:
Arc Shot-Move
Long shot-Move
Spread shot-Move
Ricochet shot-Move
Quirk: Animation
Overview:
The user can give an object "life" for a static amount of time, the object seems controlled remotely with human like movement but follows a specific code instructed by the user
Type:
Emitter
Limit:
The user can only Animate one object at a time and the object should it take damage or status effects will be afflicted to the user when the animation falls
Techniques:
Animate-Ability
Sentry-Move
Searcher-Move
Quirk: Firecracker
Overview:
The user can secrete Manganese Heptoxide from any part of their body
Type:
Emitter
Limit:
The user may be immune to the Violent chemical reaction but their quirk reacts to clothing by igniting it, So the user needs special clothing made
Techniques:
Combustion-Abillity
The user secretes the chemical like how mina does to which ,unless on polished Stone slab floors with a clear coating, will cause the chemical to react to whatever particles are on the ground
Flash Bang-Gear
By collecting the chemical in vessels, The user can then add a half proportion to the other chamber in the capsule so that when thrown, It will send of a chemical shockwave that creates a big flash and a big bang, Causing disorientation in close proximity to anyone
Pitch Black wonder land-Super Move
The user secretes a large amount of the chemical and throws a stone at the pool, When the stone connects, The entire pool will convert into a large puff of smoke and create a large amount of what appears to be black snow which is similar to ash, it creates a massive "Black Snow Storm" Which obscures;Sight, Smell, Sound and Taste
Quirk: Luna-Runner
Overview:
The user can create multiple types of gel from their palms
Type:
Emitter
Limit:
The user isn't immune to the physics of the gel so the user can perish from reckless use
Techniques:
Propulsion gel(orange)-Abillity
Propulsion Gel is an orange paste that when walked on dramatically increases the speed of whatever stepped on it, up to 7× faster then the creatures regular speed
Repulsion gel(blue)-Abillity
Repulsion gel is a blue paste that reflects kinetic energy at half the force applied on creatures
Adhesion gel(purple)-Abillity
Adhesion Gel is a purple paste that allows the user to walk on walls and scale them with ease aswell as ensnaring whatever creature that comes in contact with the gel
Explosive gel(red)-Abillity
Explosive Gel is a red paste that will rapidly react and explode when in contact with; Electric charge, High pressure and Fire
Corrosive gel(Yellowish green)-Abillity
Corrosive gel is a sickly green paste that disintegrates metallic materials and metal alloys but seems to have no effect in the ore of metal but can be used to clean ores
Flammable gel(black)-Abillity
Black gel is a slick, black paste that burns like tar but ignites as fast as oil
Roller-Move
The user hurls a congealed orb of a selected gel and can roll up to 10ft leaving a 2ft wide trail as it rolls
Splash-Move
The user hurls a glob of a selected gel that leaves a 4ft (in radius) puddle of the gel
Lingering-Move
The user coats their palms in a selected gel and if the gel is removed it is quickly replaced by more of it's same type
Note!
The user does not need to wash their hands for as long as the gel hasn't touched a surface then the gel will change colors to the selected gel meaning the user can change gels at any point but cannot change gels applied to the ground
The gels also get removed by water
Quirk: Jumper
Overview:
This quirk makes the user a minor threat in any battle; The user can release a very slick oil like gel from their palms they can smear on the ground to make an oil slick, The user can also withstand falls up to ten times further then any normal person could aswell as jump triple the distance any normal person could, The user can also create an illusion double of themself
Type:
Emitter
Limit:
They need a LOT of sugar in their diet to produce the gel, They also need to be in some state of major injury to produce their double
Techniques:
Double Up-Abillity
Jumper-Abillity
Sliquifier-Abillity
Shock Drop-Abillity
Quirk: Crimson Stalker
Crimson Stalker
Overview:
The user has 8 protruding legs that curve around their torso unless being used, each cling to surfaces allowing all terrain mobility, the user can also sling from athabill like web-like cord that fires from their forearms
The user also has the abilities to; Walk on water, Slow their fall and to regenerate wounds by consuming blood
Type:
Mutation
Limit:
The user isn't immune to any physics so if they fall they still can get seriously hurt
Techniques:
Dash'n'grab-Move
*input mortal kombat reference*-Move
The walls with eyes-Move
Quirk: Buried
Overview:
This quirk gives the user a few traits; A PFP(paralysis Field Pulse) that slows down and deter senses of those caught in it besides the user, A Clairvoyance type ability that leaves ghastly pink orbs at points the user desires but there is a maximum of 10 orbs and the user must touch them to return them, a minor mind control aspect and lastly minor teleportation
Type:
Emitter
Limit:
The user is bound to a certain place or object that they cannot touch, they cannot leave the place or outside of a 10 mile radius of the item, If they do they'll experience a lot of pain and be instantly teleported within the radius again
Techniques:
Clairvoyance-Ability
Teleport-Ability
PFP-Move
Mind-Jack-Ability
Hover-Ability
Quirk: Arachne
Overview:
The user's lower body appears to be melded into a very large spider body with the user's legs being covered in a hardened exo-skeleton and acting as a kind of spider fang replacement
Type:
Mutation
Limit:
The user doesn't sleep, they are incapable of sleeping
Techniques:
Web-Ability
Cling-Ability
Lurk-Ability
Quirk: Slime
Overview:
The user is made up of a semi-solid liquid that can barely keep a fully "human" form, They are immune to poisons and due to lack of pressure points or muscles, Can only be subdued using very cold temperatures which hurt the user causing them to be aggressive after thawing
Type:
Mutation
Limit:
The user starts to move slow and slower between 40°F and 30°F and any colder will slowly cause them to freeze solid which if kept frozen for too long will cause the user's body to fragment and shatter which leaves the user in a blob form until they recollect the needed nutrients to make a human form
Techniques:
Bioscanner-Ability
Permeable-Ability
Shapeshift-Move
Quirk: Physiological Adaptation
Overview:
The user's body will shift forms or Genetics to better suit the environment like producing a lot of body fat in cold environments and slimming down body fat in summer to provide easier cooling or falling their body will reinforce bones and muscles to an extent to better resist damage from the fall or to make an escape their body will shrink them down, Converting bone, muscle and organ mass into a micro-compact lipped that is stored just under the skin so they can fit into smaller and tighter spaces or the inverted where they convert naturally produced Micro-Compact lippeds into Bone, Muscle and organ tissue to grow to scale large environments faster and with ease
Type:
Transformation/Mutation
Limit:
The user must have a lot of nutrients in order to produce the Micro-Compact lippeds
Techniques:
Adaptation-Ability
Selective shift-Move
Quirk: Geokenisis
Overview:
The user can shape earth elements like metals and rocks
Type:
Emitter
Limit:
Distance and size of shift
Techniques:
Shift-Ability
Shape-Move
Sandtrap-Move
Shield-Move
Dome-Move
Sinkhole-Move
Collapse-Move
Quirk: T(he) B(lind) M(an) S(ees) or TBMS
Overview:
The user becomes cloaked in a void green moss and they lose their ability to see, They now rely on echo-location and they have a very heightened sense of hearing
Type:
Mutation
Limit:
an unsettling sense of paranoia, due to not being able to see, they think everything is an enemy and will attack it in self defense
Techniques:
Tracker-Ability
The user can track someone within ear shot using echo-location, This is best used in caves as the sound travels better
Green Back-Ability
The user's moss stores vast nutrients and replenish the user when damage is taken, this moss is highly durable can latched to the user
Imprisonment-Ability
If the user may kill someone(only humans) the targets soul will be imprisoned inside a pocket dimension inside the user's chest cavity, the souls can only be viewed when the user's chest is opened by means of damage, surgery or other methods
The souls appear light blue faces inside an oddly clean void-ish mirror
Soul Shield-Ability
Should any attacks ignore the User's body and hit the soul, If the user has souls trapped then those souls will take that damage instead, Should anything attempt to take the user's soul, If there is a soul present besides their own, It will be taken in place
Quirk: Sentinel
Overview:
The user lacks in most organs only having a brain, a heart and a reproductive organ, meaning they do not need food, Water, Air or anything to survive, The have one solid eye as their nose is no longer on their face, their eye can launch a highly concentrated beam of energy that has lock-on capability
Type:
Mutation
Limit:
The user still has fish-like features so their beam actually works better in the water, they don't get a debuff on land, they just get a buff in the water
Techniques:
Lock On-Move
God's Spear Move
Quirk: WTTTB
Overview:
The user can release a massive charge of kinetic energy that passively charges up, the user must wait 24 hours in order for the blast not to damage the user or render them unconscious
Type:
Emitter
Limit:
The user has a period of time they must wait to discharge to avoid critical damage
Techniques:
Discharge-Abillity
The user releases the same discharge as a 1,100 pound bomb
MOAB-Move
The user gathers a stockpile of energy of a weeks worth then releases it causing the damage of a "mother of all bombs"
Missile-Combo(Ochako + Support Gear)
The user flies at high speeds from ochako's 0 gravity and moves with the aid of thruster boots and upon getting close to target will discharge causing massive damage to the area(including the boots)
Criti-kill-Move
If the user stores energy for too long they can have a max discharge equal to an Atom bomb, this is dangerous as the user even with explosive resistance clothes can take critical damage from the blast and would require almost instant medical attention
Quirk: Infestation Swarm
Overview:
The user's body becomes a hive for tiny parasitic Wasps that will (when ordered) burrow inside a target and create a Hive inside the target, if the target is alive they will not instantly die but instead begin a slow and painful process, First they will begin to itch abnormally, then they'll feel more and more lethargic, after that they start to "Hibernate" which after a couple days they will then die as their body becomes a full Hive, the insects multiple and spread like a virus but have a critical weakness, Fire, Any heat above 800° Celsius will instantly kill any of these bugs
Type:
Mutation/Transformation
Limit:
The user must eat a much larger amount of food to ensure nutrients to have a healthy body as these parasites use the user as a hive, The user doesn't feel anything like the targets do and the parasites will not mind the hive moving
Techniques:
Blinding swarm-Move
Murder(like a murder of crows but worse)-Move
Non-organic hive-Move
Hive mind-Abillity
Living Hive-Abillity
Quirk:Tempest
Overview:
The user can create highly powerful storms but without training can create power outages, Flash floods, as well as other disastrous effects
Type:
Emitter
Limit:
The user cannot tweak, or tamper with the tempest after it starts and can only dismiss the storm with training,
Techniques:
Conjure-Abillity
Dismiss-Move
Quirk: Creature
Overview:
The user has a soul link to a shadowed clone of themself that will only appear to those that are threats to the user, Should the user gain a partner, Upon marriage or conceiving a child, they will also be under the protection of the user's shadow, this "creature" cannot harm or interact with anyone except those that become a threat to the User, to which the shadow can attack and harm the threat until it is no longer a threat, The Shadow can block ranged attacks that threaten the user but to those who are not a threat, It just appears tgat the attack disappears into thin air, Physical attacks can also be blocked but appear as if something is holding the threat's limb back, The full defense of the creature is unknown but it has been found to absorb attacks equal to OFA at 70%
Type:
Mutation
Limit:
The user is next to useless quirk wise if not under immediate threat meaning they have to throw themselves in the path of a threat in order to aid
Techniques:
Cast-Ability
Notes:
The user's eyes are pure white when targeted by a threat
The Shadow can block teleportation quirks should the user not wish to be teleported, The shadow cannot be copied or taken or disabled, should any of these attempts be made, The target's eyes become pitch black and cannot see nor use their quirk for an hour
The Shadow Can be seen if light is projected over the user as instead of one casted, Two shadows will be casted that look exactly the same
Quirk: Historical Resurrection
Overview:
The user can summon what LOOK like old war vehicles but function as if they were in their prime, These machines are used on ground, Water and Air and as far as known, Have infinite ammo and fuel
Type:
Summoner/Emitter
Limit:
The vehicles themself have to be designed earlier than 1960, Used for military purposes, had to have existed and used in at minimum one war and use a motor/engine to move
Techniques:
Das Phantom-Move
The user summons what looks like it isn't supposed to even be floating of a military ship, Depending the ship depends on a appearence effect from low fog all the way up to a massive storm
Das Poltergeist-Move
The user summons a military aircraft that looks like it shouldn't be flying
das Gespenst-Move
The user summons a military land vehicle that looks as if he stopped moving centuries ago
Note:
Vehicles summoned will appear rust covered and have damage respective to its' usage like Ships will have torpedo Craters and bullet holes from fighter planes, Tanks will have various damage types like holes from bullets and shells, Burn marks and sometimes, Still operational yet broken tracks and aircraft generally only have bullet holes
On halloween, The vehicles have transparent "skeleton crews" that appear friendly to civilians
Planes and Tanks appear through Storm clouds or Fog and some planes have flaming or smoking engines
The Armor has a much higher durability than its' original armor
-*Hidden Effect, Will be revealed after use in combat*-
Quirk: Draconian
Overview: the user appears to be part dragon, with near bulletproof scales, large wings and tail, claws on both their hands and feet, horns, and an elemental affinity the user can also have sensory changes which will vary as widely as the appearance
Type:mutant
Limit: while the user has greater physical abilities than most they still require working out to truly take advantage of it. The user also can harm themselves while learning to harness their element
Techniques:
-Fire
Rain Hell- User drops a large number of fireballs from the sky
Inferno- User creates an enormous fire ball above their head to throw at a target
Lucifer's Likness-Cloak
User wraps themself in fire forming a fallen angel
Burning retribution- User breathes a torrent of flames
-Lightning
Odin's wrath- User unleashes massive continuous strikes of lightning
Lancing Bolt- User throws a bolt of lightning
Shocking fields- User emits an electrical field disrupting unshielded electronics, causing frequent static build ups, and making lightning manipulation easier
Chain strike- User charges their limbs to strike with
Thunder god-Cloak:
User emits lightning from their body which arcs to the ground around them (Thor ragnarok)
-Ice
Permafrost- User freezes the ground
Ice age- User creates an overwhelming ice blast
Glaciate- User creates objects/weapon/tools out of ice
Avalanche- the user drops a massive amount of snow and ice
Jötonheim-Cloak:
User wraps themself in ice forming an ice giant from Norse mythology
-Water
Atlantean- User can breath underwater and excels at aquatic movement
Hydra rising-Cloak:
User wraps themself in water forming a hydra
The Messiah- the user is able to manipulate water (like a water bender)
Tsunami- User creates a massive wave
-Nature
Gaia's Blessing- User breathes out a gas which increases the growth rate of all plant life to an incredible degree
Revenge of the wilds- User causes an influx of hazardous flora
Nature's cure- User emits a natural healing energy
Forest Guardian- User can manipulate plant life
Redwood Titan-Cloak
User wraps themself in a giant wood construct that looks like a samurai
-Light
Illusionist- User creates light based optical illusions
Flash- User emits a disorienting flash of light
Active camouflage- User bends light around them making them invisible
Laser Beam- User launches a high energy beam of light
Kami's Avatar-Cloak:
User wraps themself in light form a giant spectral warrior (susanoo)
-Dark
Shadow warper- User can step into and out of shadows
Shadow possession- User can take control of people's shadow
Darkness shot- User throws a bolt of dark energy
Shade stalker- User wraps themselves in shadows and disappears
Revenant Beast-Cloak:
User wraps themself in shadows forming a chimera
-Earth
Badger Mole-ability
User tunnels underground
Tremor-Move:
User shakes the earth
Seismic sense-Ability
User is sensitive to the vibrations of the earth allowing them to follow movement from underground
Earth mover-Ability
User can manipulate earth
Goliath -Cloak:
User wraps themself in I giant earthen golem
Variants:
Fire
Lighting
Ice
Water
Nature
Light
Dark
Earth
*note*
The elemental affinity can appear as any of breath attack, the manipulation of the element, or being able to produce it from various points on the body or in the air
*note*
Scale color/pattern and horn/spike shape can vary greatly from user to user
*note*
Some elements may cause the user to affect the environment if sufficiently emotional
*note*
User's physique can vary greatly from being a large physically powerful beast to I small blind wingless entity
*note*
Every element has a "cloak" which is only accessible through incredible skill or unfathomable rage (unfortunately the more common occurrence)
