Quirk: Adhesive Salive

Adhesive Saliva

Overview:

The user's saliva will turn into a highly adhesive, web-like material when exposed to air, the user produces much more saliva

The user's Saliva is Also Sterile and a unique Enzyme that hurries the decomposition of Nutritional objects (i.e. food) and the regeneration process of living organisms

Type:

Transformation

Limit:

The amount of Saliva

Techniques:

Bandage-Move

Binding-Move

Trap-Move

Floor Trap-Move

Hidden door-Move

Hidden room-Move

Quirk: Anti-matter shield (AMS)

Overview:

The User can produce a small, Circular disc field of Anti-Matter which when objects interact with it, They destroy in a matter of seconds, If only a portion of the object touches the shield that isn't the User, It will spread and delete the entirety of the object, The shield cannot be destroyed but has no Bias

Type:

Emitter

Limit: It cannot destroy any matter below the user and instead bounces off the matter beneath (earth's surface)

Techniques:

Create-Ability

Grow-Move

Shrink-Move

Throw-Move

Quirk: Micrometer

Overview:

The user can see the trajectory of projectiles that they are about to fire or launch in some way as well as accurately judge the Dimensions of objects at a distance, Like Angles, Lengths, Heights, Depths, Volume, Area, Parameter, etc.

Type:

Emitter

Limit:

The user's eyes strain the longer it is used

Techniques:

Arc Shot-Move

Long shot-Move

Spread shot-Move

Ricochet shot-Move

Quirk: Animation

Overview:

The user can give an object "life" for a static amount of time, the object seems controlled remotely with human like movement but follows a specific code instructed by the user

Type:

Emitter

Limit:

The user can only Animate one object at a time and the object should it take damage or status effects will be afflicted to the user when the animation falls

Techniques:

Animate-Ability

Sentry-Move

Searcher-Move

Quirk: Firecracker

Overview:

The user can secrete Manganese Heptoxide from any part of their body

Type:

Emitter

Limit:

The user may be immune to the Violent chemical reaction but their quirk reacts to clothing by igniting it, So the user needs special clothing made

Techniques:

Combustion-Abillity

The user secretes the chemical like how mina does to which ,unless on polished Stone slab floors with a clear coating, will cause the chemical to react to whatever particles are on the ground

Flash Bang-Gear

By collecting the chemical in vessels, The user can then add a half proportion to the other chamber in the capsule so that when thrown, It will send of a chemical shockwave that creates a big flash and a big bang, Causing disorientation in close proximity to anyone

Pitch Black wonder land-Super Move

The user secretes a large amount of the chemical and throws a stone at the pool, When the stone connects, The entire pool will convert into a large puff of smoke and create a large amount of what appears to be black snow which is similar to ash, it creates a massive "Black Snow Storm" Which obscures;Sight, Smell, Sound and Taste

Quirk: Luna-Runner

Overview:

The user can create multiple types of gel from their palms

Type:

Emitter

Limit:

The user isn't immune to the physics of the gel so the user can perish from reckless use

Techniques:

Propulsion gel(orange)-Abillity

Propulsion Gel is an orange paste that when walked on dramatically increases the speed of whatever stepped on it, up to 7× faster then the creatures regular speed

Repulsion gel(blue)-Abillity

Repulsion gel is a blue paste that reflects kinetic energy at half the force applied on creatures

Adhesion gel(purple)-Abillity

Adhesion Gel is a purple paste that allows the user to walk on walls and scale them with ease aswell as ensnaring whatever creature that comes in contact with the gel

Explosive gel(red)-Abillity

Explosive Gel is a red paste that will rapidly react and explode when in contact with; Electric charge, High pressure and Fire

Corrosive gel(Yellowish green)-Abillity

Corrosive gel is a sickly green paste that disintegrates metallic materials and metal alloys but seems to have no effect in the ore of metal but can be used to clean ores

Flammable gel(black)-Abillity

Black gel is a slick, black paste that burns like tar but ignites as fast as oil

Roller-Move

The user hurls a congealed orb of a selected gel and can roll up to 10ft leaving a 2ft wide trail as it rolls

Splash-Move

The user hurls a glob of a selected gel that leaves a 4ft (in radius) puddle of the gel

Lingering-Move

The user coats their palms in a selected gel and if the gel is removed it is quickly replaced by more of it's same type

Note!

The user does not need to wash their hands for as long as the gel hasn't touched a surface then the gel will change colors to the selected gel meaning the user can change gels at any point but cannot change gels applied to the ground

The gels also get removed by water

Quirk: Jumper

Overview:

This quirk makes the user a minor threat in any battle; The user can release a very slick oil like gel from their palms they can smear on the ground to make an oil slick, The user can also withstand falls up to ten times further then any normal person could aswell as jump triple the distance any normal person could, The user can also create an illusion double of themself

Type:

Emitter

Limit:

They need a LOT of sugar in their diet to produce the gel, They also need to be in some state of major injury to produce their double

Techniques:

Double Up-Abillity

Jumper-Abillity

Sliquifier-Abillity

Shock Drop-Abillity

Quirk: Crimson Stalker

Crimson Stalker

Overview:

The user has 8 protruding legs that curve around their torso unless being used, each cling to surfaces allowing all terrain mobility, the user can also sling from athabill like web-like cord that fires from their forearms

The user also has the abilities to; Walk on water, Slow their fall and to regenerate wounds by consuming blood

Type:

Mutation

Limit:

The user isn't immune to any physics so if they fall they still can get seriously hurt

Techniques:

Dash'n'grab-Move

*input mortal kombat reference*-Move

The walls with eyes-Move

Quirk: Buried

Overview:

This quirk gives the user a few traits; A PFP(paralysis Field Pulse) that slows down and deter senses of those caught in it besides the user, A Clairvoyance type ability that leaves ghastly pink orbs at points the user desires but there is a maximum of 10 orbs and the user must touch them to return them, a minor mind control aspect and lastly minor teleportation

Type:

Emitter

Limit:

The user is bound to a certain place or object that they cannot touch, they cannot leave the place or outside of a 10 mile radius of the item, If they do they'll experience a lot of pain and be instantly teleported within the radius again

Techniques:

Clairvoyance-Ability

Teleport-Ability

PFP-Move

Mind-Jack-Ability

Hover-Ability

Quirk: Arachne

Overview:

The user's lower body appears to be melded into a very large spider body with the user's legs being covered in a hardened exo-skeleton and acting as a kind of spider fang replacement

Type:

Mutation

Limit:

The user doesn't sleep, they are incapable of sleeping

Techniques:

Web-Ability

Cling-Ability

Lurk-Ability

Quirk: Slime

Overview:

The user is made up of a semi-solid liquid that can barely keep a fully "human" form, They are immune to poisons and due to lack of pressure points or muscles, Can only be subdued using very cold temperatures which hurt the user causing them to be aggressive after thawing

Type:

Mutation

Limit:

The user starts to move slow and slower between 40°F and 30°F and any colder will slowly cause them to freeze solid which if kept frozen for too long will cause the user's body to fragment and shatter which leaves the user in a blob form until they recollect the needed nutrients to make a human form

Techniques:

Bioscanner-Ability

Permeable-Ability

Shapeshift-Move

Quirk: Physiological Adaptation

Overview:

The user's body will shift forms or Genetics to better suit the environment like producing a lot of body fat in cold environments and slimming down body fat in summer to provide easier cooling or falling their body will reinforce bones and muscles to an extent to better resist damage from the fall or to make an escape their body will shrink them down, Converting bone, muscle and organ mass into a micro-compact lipped that is stored just under the skin so they can fit into smaller and tighter spaces or the inverted where they convert naturally produced Micro-Compact lippeds into Bone, Muscle and organ tissue to grow to scale large environments faster and with ease

Type:

Transformation/Mutation

Limit:

The user must have a lot of nutrients in order to produce the Micro-Compact lippeds

Techniques:

Adaptation-Ability

Selective shift-Move

Quirk: Geokenisis

Overview:

The user can shape earth elements like metals and rocks

Type:

Emitter

Limit:

Distance and size of shift

Techniques:

Shift-Ability

Shape-Move

Sandtrap-Move

Shield-Move

Dome-Move

Sinkhole-Move

Collapse-Move

Quirk: T(he) B(lind) M(an) S(ees) or TBMS

Overview:

The user becomes cloaked in a void green moss and they lose their ability to see, They now rely on echo-location and they have a very heightened sense of hearing

Type:

Mutation

Limit:

an unsettling sense of paranoia, due to not being able to see, they think everything is an enemy and will attack it in self defense

Techniques:

Tracker-Ability

The user can track someone within ear shot using echo-location, This is best used in caves as the sound travels better

Green Back-Ability

The user's moss stores vast nutrients and replenish the user when damage is taken, this moss is highly durable can latched to the user

Imprisonment-Ability

If the user may kill someone(only humans) the targets soul will be imprisoned inside a pocket dimension inside the user's chest cavity, the souls can only be viewed when the user's chest is opened by means of damage, surgery or other methods

The souls appear light blue faces inside an oddly clean void-ish mirror

Soul Shield-Ability

Should any attacks ignore the User's body and hit the soul, If the user has souls trapped then those souls will take that damage instead, Should anything attempt to take the user's soul, If there is a soul present besides their own, It will be taken in place

Quirk: Sentinel

Overview:

The user lacks in most organs only having a brain, a heart and a reproductive organ, meaning they do not need food, Water, Air or anything to survive, The have one solid eye as their nose is no longer on their face, their eye can launch a highly concentrated beam of energy that has lock-on capability

Type:

Mutation

Limit:

The user still has fish-like features so their beam actually works better in the water, they don't get a debuff on land, they just get a buff in the water

Techniques:

Lock On-Move

God's Spear Move

Quirk: WTTTB

Overview:

The user can release a massive charge of kinetic energy that passively charges up, the user must wait 24 hours in order for the blast not to damage the user or render them unconscious

Type:

Emitter

Limit:

The user has a period of time they must wait to discharge to avoid critical damage

Techniques:

Discharge-Abillity

The user releases the same discharge as a 1,100 pound bomb

MOAB-Move

The user gathers a stockpile of energy of a weeks worth then releases it causing the damage of a "mother of all bombs"

Missile-Combo(Ochako + Support Gear)

The user flies at high speeds from ochako's 0 gravity and moves with the aid of thruster boots and upon getting close to target will discharge causing massive damage to the area(including the boots)

Criti-kill-Move

If the user stores energy for too long they can have a max discharge equal to an Atom bomb, this is dangerous as the user even with explosive resistance clothes can take critical damage from the blast and would require almost instant medical attention

Quirk: Infestation Swarm

Overview:

The user's body becomes a hive for tiny parasitic Wasps that will (when ordered) burrow inside a target and create a Hive inside the target, if the target is alive they will not instantly die but instead begin a slow and painful process, First they will begin to itch abnormally, then they'll feel more and more lethargic, after that they start to "Hibernate" which after a couple days they will then die as their body becomes a full Hive, the insects multiple and spread like a virus but have a critical weakness, Fire, Any heat above 800° Celsius will instantly kill any of these bugs

Type:

Mutation/Transformation

Limit:

The user must eat a much larger amount of food to ensure nutrients to have a healthy body as these parasites use the user as a hive, The user doesn't feel anything like the targets do and the parasites will not mind the hive moving

Techniques:

Blinding swarm-Move

Murder(like a murder of crows but worse)-Move

Non-organic hive-Move

Hive mind-Abillity

Living Hive-Abillity

Quirk:Tempest

Overview:

The user can create highly powerful storms but without training can create power outages, Flash floods, as well as other disastrous effects

Type:

Emitter

Limit:

The user cannot tweak, or tamper with the tempest after it starts and can only dismiss the storm with training,

Techniques:

Conjure-Abillity

Dismiss-Move

Quirk: Creature

Overview:

The user has a soul link to a shadowed clone of themself that will only appear to those that are threats to the user, Should the user gain a partner, Upon marriage or conceiving a child, they will also be under the protection of the user's shadow, this "creature" cannot harm or interact with anyone except those that become a threat to the User, to which the shadow can attack and harm the threat until it is no longer a threat, The Shadow can block ranged attacks that threaten the user but to those who are not a threat, It just appears tgat the attack disappears into thin air, Physical attacks can also be blocked but appear as if something is holding the threat's limb back, The full defense of the creature is unknown but it has been found to absorb attacks equal to OFA at 70%

Type:

Mutation

Limit:

The user is next to useless quirk wise if not under immediate threat meaning they have to throw themselves in the path of a threat in order to aid

Techniques:

Cast-Ability

Notes:

The user's eyes are pure white when targeted by a threat

The Shadow can block teleportation quirks should the user not wish to be teleported, The shadow cannot be copied or taken or disabled, should any of these attempts be made, The target's eyes become pitch black and cannot see nor use their quirk for an hour

The Shadow Can be seen if light is projected over the user as instead of one casted, Two shadows will be casted that look exactly the same

Quirk: Historical Resurrection

Overview:

The user can summon what LOOK like old war vehicles but function as if they were in their prime, These machines are used on ground, Water and Air and as far as known, Have infinite ammo and fuel

Type:

Summoner/Emitter

Limit:

The vehicles themself have to be designed earlier than 1960, Used for military purposes, had to have existed and used in at minimum one war and use a motor/engine to move

Techniques:

Das Phantom-Move

The user summons what looks like it isn't supposed to even be floating of a military ship, Depending the ship depends on a appearence effect from low fog all the way up to a massive storm

Das Poltergeist-Move

The user summons a military aircraft that looks like it shouldn't be flying

das Gespenst-Move

The user summons a military land vehicle that looks as if he stopped moving centuries ago

Note:

Vehicles summoned will appear rust covered and have damage respective to its' usage like Ships will have torpedo Craters and bullet holes from fighter planes, Tanks will have various damage types like holes from bullets and shells, Burn marks and sometimes, Still operational yet broken tracks and aircraft generally only have bullet holes

On halloween, The vehicles have transparent "skeleton crews" that appear friendly to civilians

Planes and Tanks appear through Storm clouds or Fog and some planes have flaming or smoking engines

The Armor has a much higher durability than its' original armor

-*Hidden Effect, Will be revealed after use in combat*-

Quirk: Draconian

Overview: the user appears to be part dragon, with near bulletproof scales, large wings and tail, claws on both their hands and feet, horns, and an elemental affinity the user can also have sensory changes which will vary as widely as the appearance

Type:mutant

Limit: while the user has greater physical abilities than most they still require working out to truly take advantage of it. The user also can harm themselves while learning to harness their element

Techniques:

-Fire

Rain Hell- User drops a large number of fireballs from the sky

Inferno- User creates an enormous fire ball above their head to throw at a target

Lucifer's Likness-Cloak

User wraps themself in fire forming a fallen angel

Burning retribution- User breathes a torrent of flames

-Lightning

Odin's wrath- User unleashes massive continuous strikes of lightning

Lancing Bolt- User throws a bolt of lightning

Shocking fields- User emits an electrical field disrupting unshielded electronics, causing frequent static build ups, and making lightning manipulation easier

Chain strike- User charges their limbs to strike with

Thunder god-Cloak:

User emits lightning from their body which arcs to the ground around them (Thor ragnarok)

-Ice

Permafrost- User freezes the ground

Ice age- User creates an overwhelming ice blast

Glaciate- User creates objects/weapon/tools out of ice

Avalanche- the user drops a massive amount of snow and ice

Jötonheim-Cloak:

User wraps themself in ice forming an ice giant from Norse mythology

-Water

Atlantean- User can breath underwater and excels at aquatic movement

Hydra rising-Cloak:

User wraps themself in water forming a hydra

The Messiah- the user is able to manipulate water (like a water bender)

Tsunami- User creates a massive wave

-Nature

Gaia's Blessing- User breathes out a gas which increases the growth rate of all plant life to an incredible degree

Revenge of the wilds- User causes an influx of hazardous flora

Nature's cure- User emits a natural healing energy

Forest Guardian- User can manipulate plant life

Redwood Titan-Cloak

User wraps themself in a giant wood construct that looks like a samurai

-Light

Illusionist- User creates light based optical illusions

Flash- User emits a disorienting flash of light

Active camouflage- User bends light around them making them invisible

Laser Beam- User launches a high energy beam of light

Kami's Avatar-Cloak:

User wraps themself in light form a giant spectral warrior (susanoo)

-Dark

Shadow warper- User can step into and out of shadows

Shadow possession- User can take control of people's shadow

Darkness shot- User throws a bolt of dark energy

Shade stalker- User wraps themselves in shadows and disappears

Revenant Beast-Cloak:

User wraps themself in shadows forming a chimera

-Earth

Badger Mole-ability

User tunnels underground

Tremor-Move:

User shakes the earth

Seismic sense-Ability

User is sensitive to the vibrations of the earth allowing them to follow movement from underground

Earth mover-Ability

User can manipulate earth

Goliath -Cloak:

User wraps themself in I giant earthen golem

Variants:

Fire

Lighting

Ice

Water

Nature

Light

Dark

Earth

*note*

The elemental affinity can appear as any of breath attack, the manipulation of the element, or being able to produce it from various points on the body or in the air

*note*

Scale color/pattern and horn/spike shape can vary greatly from user to user

*note*

Some elements may cause the user to affect the environment if sufficiently emotional

*note*

User's physique can vary greatly from being a large physically powerful beast to I small blind wingless entity

*note*

Every element has a "cloak" which is only accessible through incredible skill or unfathomable rage (unfortunately the more common occurrence)