Hermes/Mercury: = Travelers, Thieves, Merchants, Messengers, Communication, Roads, Trades, Sports, Loads,
Sacred animals: Tortoise, Hawk, Hare
-SuperSpeed, Enhanced Reflexes and Agility, and Invisibility
-Physical Deception: Can shapeshift into other people.
-Superhuman Versatility: Able to pick up on skills faster than anyone.
-Memory Of Deceit: Can remember every lie they have ever told.
-Lock And Curse Control: Can sense and unlock any lock and deactivate curses placed on locks with their mind.
-Siblings of Communication: Can telepathically communicate with each other, since their father is the God of Communication. Can send mental images and speak into the minds of other beings (not Telepathy) for messaging or disrupting their opponent's thoughts during fights.
-Hands of a Thief: Can supernaturally steal things without others noticing.
-Wings of Hermes: Can bless their footwear to sprout wings, allowing them to fly and move faster on their feet.
-Charm: Can magically influence people into doing what they want. Is so subtle, the target doesn't notice. Does not work well on the person they like, those with strong wills, or smart people.
-Power Theivery And Mimicry: Can permanently steal and/or temporarily mimic the powers of others. Absorption and/or Mimicry takes no strength from the user at all. Can only hold up to 4 powers sets at once. When getting a new set, permanent or temporary, one set of their choosing has to go. Will know what the original user knows on how to use said powers when they steal and/or mimic them. If from an ally/friend, they will be mimicking be and able to use the full power of the abilities of the original power, but temporarily for 3-4 hours. If from an enemy,
They will permanently steal their opponent's abilities and have them until they have to or decide to trade them for another set but will not start off with the full power of the original owner. The user will have to build it up.
