Warships:

Designation: Seraphim class Super Class Colony Fortress

Dimensions:

Length: 3,570 meters

Height: 750 meters

Width: 860 meters

Armaments:

1 x Mk.5 Super-Heavy Synchro Cannons

8 x Mk.5 Mini-Single Barrel Synchro Cannons (4 bow facing located in "X" shape, another 4 are aft facing in located in "X" shape)

16 x Mk.13 "Excalibur" class Tri-Barrel Heavy Particle Beam Cannon Turrets

32 x Mk.13 "Galantine" class Dual-Barrel Particle Beam Cannon Turrets

140 x Pop-Up Interceptor Missile Launchers

720 x Dual-Barrel Point Defense Laser Arrays

Hull:

Avalon class Armor. This is a combination of Mk. X Chobham Armor with Reflective/Absorption Ablative Hyper-Carbon Tirolian Alloy infused into the metal. Reflects energy attacks into space while absorbing what little it cannot reflect and then melts and ablates to prevent a hull breach. Armor is approximately 55% tougher than the armor used on the Alpha class Veritech Fighter while being 250% lighter.

Powerplant:

Primary: 9 x Mk. 17 "Gaia" class Protoculture Enhanced Reflex Furnaces

Secondary: 14 x Mk. 17 "Tiamat" Protoculture Enhanced Reflex Furnaces

Tertiary: 20 x Micro-Fusion Reactors

Engines:

8 x Heavy Ionic Pulse Sublight Engines

20 x Aft mounted Light Ionic Pulse Sublight Engines

Shields:

D - 5 Omni-Directional Barrier System

D - 5 Pin-Point Barrier system: 8 plates

Mecha:

8 x Damocles class Heavy Dropships

2,000 x Horizon-Z class Multi-Purpose Vessels

10,000 x Axillary Shuttles and other vehicles

Ships Crew:

16,500 crewmembers

Pilots:

32,000

Army Personal:

1,000 personal

Special Technology:

-Auto Pilot

-Omni-Directional Energy Grid: A revolutionary energy system based off of the bio-mechanical systems used by the Invid. Designed like a nervous system, the system can transfer massive amounts of energy with ease as the system can adapt to the amount of energy being pushed through the power lines, reducing the chance of an overload.

-Mental-Integration Control System: Based off of the telepathic controls of the Invid as well as control system of the Robotech Master's Bioroids, this system allows the user to interface with the system, drastically decreasing reaction time, due to the lag time between thought and reaction of the system is cut down. The system also increases the users ability to generate thought as well, further decreasing reaction time even more.

-Point-to-point Teleportation System: Based off of Arial's teleportation powers, this technology allows for personal to teleport from one point on the ship to another in a matter of seconds. This system requires two units, a sender and a receiver to work, so teleporting people off of the ship or teleporting them onto the ship is impossible for right now.

-Transmutation Units: Another piece of technology given to the URDF from Arial. these units allow URDF forces to convert any material into more usable and valuable materials which greatly increases the speed of ship building enormously.

-Stasis pods: Based off of Tirolian and Invid technologies, these stasis pods are arranged horizontally in massive stasis halls where thousands of passengers are put into stasis and kept safe until a new planet for them can be found. The total number of stasis pods in the G-95 class Super Factory Satellite is around 3,750,000.

-Integrated Multi-Dimensional Shadow System: The unit has numerous small, SF-10 RRG SHADOW Mk.3 Shadow Dimensional Cloaking devices scattered throughout the unit, allowing for a much more consistent and energy efficient Shadow Dimensional field as the field contours to the shape of the vessel in question and not in a sphere shape. This systems drastically reduces the heat build up as well as the energy drain of the Shadow Dimension Field, allowing even Cyclones to take advantage of the Shadow Dimension technology.

-Inertial Dampeners: This technology drastically reduces the G's felt on the body during harsh turns and movement while both in space and in atmosphere, allowing the vessel to perform much more intense maneuvers without blacking out or dying. Can also be used on capital grade warships to reduce the G's felt on the crew while being struck by weapons or during intense maneuvers at high speed.

-Multi-Spectral Communication Jammers: A highly advanced communication jamming system that broadcasts a lot of jamming frequencies that prevents long range communication.

-Energy Enhancing Armor Plating: A brand new invention only capable of being created thanks to the stolen Haydonite data, this is a type of armor plating that was developed by the Haydonites during the Fourth Robotech War and was eventually reverse engineered by the URDF. The armor works by channeling excess energy into the specially created armor which then grows exponentially stronger and more resilient to energy based and kinetic based damage. This armor is currently used across all Haydonite force as well as all URDF forces.

-Combat Computer: The Seraphim class Super Class Colony Fortress is equipped with an advanced AI combat computer that can store and analyze data during combat with hostile forces. Data collected by the combat computer can be displayed on the virtual environment holotables, which allows the system to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over a few million images stored in memory.

-Heat and Radiation Shields: Special shielding prevents the penetration of life threatening head and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.

-Homing Signal: The escape pods of the Seraphim class Super Class Colony Fortress is equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. Most REF ships and Veritechs can locate and track a homing signal, and the onboard computers will automatically notify their pilots if such a signal is detected.

-Laser Targeting System: An system that uses invisible laser to help target vessels, mecha or any other kind of objects.

-Infrared sensors: This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the vessel's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.

-Thermal sensors: A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the crew to see in the dark, in shadows, and through smoke.

-Radar AN/APG-95C: X-band pulse Doppler radar.

-Gravitic Disruption Sensors: An advanced Haydonite/Tirolian sensor module that allows the vessel to track other ships by the gravitic wake of vessels.

-Radio/Video Communication: Long range, directional communications system with satellite relay capabilities. Range: 250,000 light years or can be boosted indefinitely via satellite relay.

-Fold Communication System: A FTL capable communication system that can transmit data or have video communications across light years in real time. Range: 250,000 light years or can be boosted indefinitely via satellite relay.

-SF-10 RRG SHADOW Mk.3: A four-dimensional distortion field generator which downshifts and dampens protoculture radiation so that it is emitting only weakly in these wavebands. A much improved version of the original SF-7 cloaking device, this version incorporates changes that makes the device smaller and more affordable to manufacture. The device still operates like older versions; rendering the mecha invisible to all electronic forms of detection, including radar, Invid Protoculture sensors, and microwaves. Only light- based detection systems, such as optical and laser tracking will detect the mecha.

The SF-10 is the first cloaking device to feature THREE modes of operation instead of only two: ON, in which the device operates normally; OFF, in which the device is shut off and the mecha is detectable by all forms of electronic detection; and SAFETY, in which the device emits a "4th dimensional blip," which is detectable by other REF mecha's collision warning systems. The SAFETY mode is used for close formations where mecha proximity could potentially cause disastrous collisions.

-Laser-Resistant Ceramic Coating: A Southern Cross invention, this coating type has been heavily upgraded by modern technologies, allow the coating to scramble laser tracking and can even reduce laser damage by half.

-RRG Mk.4 EM-Absorbing Skin Cover: A thin skin covering that strongly absorbs EM radiation from radio through ultra-violet wavelengths so that the unit emits only weakly in these bandwidths.

-Life Support System: The Seraphim class Super Class Colony Fortress has life support facilities that takes Carbon Dioxide and change it into Oxygen for years before a complete overhaul of the units are required.

-Self-Destruct: To prevent capture of an advance piece of technology by the enemy, the crew can activate the Seraphim class Super Class Colony Fortress's self-destruct system, which will cause the vessel to explode after a delay of up to 60 minutes with the time set by the commanding officer alone. All internal systems are obliterated. The escape pods will be automatically ejected prior to the explosion unless the commanding officer overrides the ejection sequence.

Status: Active

Design: A longer and bigger version of the Ark Angel class colony Fortress from the Shadow Chronicles with it's bridge held closer to the hull

Description: This ship is meant to replace the Ark Angel class Colony Fortresses as the main colony ship for the URDF. A massive vessel, this ship can transport up to 3,750,000 civilians in her massive stasis halls for up to a year before the civilians begin to suffer ill effects.