Hello, again.

Okay, now this is a bit out of the blue (and pretty late, all things considered), but I thought I'd go ahead and properly list the Fairy Tail Deck here. This will include ones from before, but as a more elaborate description.

As for the effects (at least for those somehow new to this), they are based on their respective magic styles, which are well beyond most Yugioh effects. They are not true Duel Monsters, and their effects mirror that.

I don't own Yugioh GX or Fairy Tail.

'Omake:' Remarking about what the future may hold

Pegasus was a man of many things.

Wealth, dueling, artistry, to name but a few.

However, if anyone were to look in on him one particular morning, the key thing that would've come up would be contemplative.

He had received word of Bella's little trip into the Gravekeepers' Realm, and the underlying implications didn't escape his notice.

Hence why he was currently looking over the only true copy of just what the Fairy Tail Deck entailed up to present day.

Deck: Fairy Tail

Monsters

Natsu 'The Salamander' Dragneel

LV 6/Mage/Fire

2000 ATK/1400 DEF

All Fire on the field increase ATK/DEF by half of the opposing monster/Natsu.

Any Dragon-Type Monster this card battles is sent to the graveyard before damage calculation.

Increase this card's ATK/DEF by 300 for every Mage-Type Monster out on the field.

Lucy Heartfilia

LV 3/Mage/Tuner/Light

1000 ATK/800 DEF

Can summon up to 2 'Celestial Spirit' Monsters and equip them to this card. With each Celestial Spirit equipped, this card can attack an additional time and survive an additional attack.

Gray Fullbuster

LV 6/Mage/Water

1600 ATK/2000 DEF

Can select one Equip Card from any graveyard at a time.

Once per turn, negate an attack.

Erza 'Titania' Scarlet

LV 9/Mage/Light

3000 ATK/2800 DEF

Once per turn, can equip up to 3 Equip Cards from a graveyard, or 1 from her personal armory.

Wendy Marvell

LV 4/Mage/Wind

1200 ATK/1000 DEF

All Wind on the field increase ATK/DEF by half of the opposing monster/Wendy.

Any Dragon-Type Monster this card battles is sent to the graveyard before damage calculation.

During the Standby Phase, can choose to increase Life Points by 1000 or increase ATK/DEF of herself and allies by 500.

Makarov Dreyar

LV 10/Mage/Light

4000 ATK/3500 DEF

Increase all Mage-Type Monsters ATK/DEF by 500.

Whenever a Mage-Type Monster is destroyed, increase this card's ATK/DEF by 1000.

Laxus Dreyar

LV 9/Mage/Light

3600 ATK/3400 DEF

All Lightning on the field increase ATK/DEF by half of the opposing monster/Laxus.

Any Dragon-Type Monster this card battles is sent to the graveyard before damage calculation.

This card, while Natsu is on the field, can tribute itself to increase Natsu by it's own ATK/DEF and element.

Levy McGarden

LV 3/Mage/Tuner/Earth

900 ATK/1100 DEF

Once per turn, this card can copy 1 elemental Spell/Trap card.

'Black Steel' Gajeel Redfox

LV 5/Mage/Earth

1800 ATK/1800 DEF

All Metal on the field increase ATK/DEF by half of the opposing monster/Gajeel.

Any Dragon-Type Monster this card battles is sent to the graveyard before damage calculation.

Can copy up to 2 weapon-based Equip Cards.

Lisanna Strauss

LV 3/Mage/Wind

800 ATK/800 DEF

Once per turn, this card can select 1 Beast- or Winged Beast-Type Monster and equip it.

During Standby Phase, can tribute this card to Special Summon 'Beast Arm' Elfman Strauss.

'Beast Arm' Elfman Strauss

LV 6/Mage/Earth

1800 ATK/1600 DEF

Once per turn, this card can select 1 Beast- or Beast-Warrior-Type Monster and equip it.

During the End Phase after a successful battle, can tribute this card to Special Summon Mirajane 'The She-Devil' Strauss.

Mirajane 'The She-Devil' Strauss

LV 9/Mage/Dark

2800 ATK/3000 DEF

Once per turn, this card can select 1 Fiend- or Winged Beast-Type Monster and equip it.

During the Standby Phase, can Special Summon Lisanna and Elfman to the field.

Cana Alberona

LV 3/Mage/Tuner/Light

1000 ATK/800 DEF

Flip a coin. Heads: decrease opposing monsters ATK/DEF by half. Tails: Destroy 1 Spell/Trap card.

Gildarts Clive

LV 10/Mage/Light

5000 ATK/4000 DEF

If Cana is on the field, this card can be Special Summoned from the hand.

Upon being Summoned, clear the opposing field.

This card can't attack directly.

Juvia 'The Rain Woman' Lockser

LV 4/Mage/Water

1500 ATK/1600 DEF

All Water on the field increase ATK/DEF by half of the opposing monster/Juvia.

If Gray is on the field, decrease DEF by 1000 and increase ATK by 1000.

This card can't be destroyed by battle.

Freed Justine

LV 3/Mage/Dark

600 ATK/800 DEF

Once per turn: copy 1 Trap Card OR return 1 Trap Card from a graveyard.

Bixslow

LV 4/Mage/Wind

1200 ATK/1400 DEF

Flip Summon: take control of up to 2 monsters on the opposing field.

Evergreen

LV 3/Mage/Earth

800 ATK/600 DEF

Flip Summon: Destroy any Non-Rock-Type Monster on the opposing field.

Spells

Exceed Express 3x

Quick

Special Summon 1 Monster via Happy, Carla, or PantherLily

If Happy arrives with Lucy, Special Summon Natsu. If PantherLily arrives with Levy, Special Summon Gajeel.

Tenrou Island

Field

Increase ATK/DEF of Mage-Type Monsters by 800.

Negate 'Special Use' conditions.

If returned to the field by 'Teamwork,' double the base ATK/DEF of Mage-Type Monsters.

Flame of Rebuke

Equip

Can Equip to Natsu. Combine DEF with ATK. Remove Natsu in End Phase. Next Draw Phase, increase ATK to 10000 for one turn.

Immune to card effects.

Etherion Crystal

Continuous

1 turn, equipped monster's ATK is 0. Next turn, ATK is doubled.

Immune to card effects.

Fairy Law

Equip

Equip to Makarov, Laxus, or Gildarts. 3rd turn after activation, win the duel.

Fairy Glitter

Quick

If Makarov or Cana are on the field, clear the opposing field.

Fairy Sphere

Quick

Activate if 5 Mages are out on the same side of the field. Negate ALL attacks for 7 of your turns.

Dragon Rally

Quick

If Wendy, Natsu, Gajeel, or Laxus are on the field, Special Summon the others.

Teamwork

Continuous

Roll a die:

1 – activate Tenrou Island

2/3 – summon 1 available monster.

4/5 – increase 1 monster by the ATK/DEF of another.

6 – 2 monsters battle 1 other monster.

Traps

Berry Crush

Counter

Activate if an opposing monster attacks. Special Summon Erza and remove the attacking monster from play.

Taught by Zeref

Normal

Tribute Yuri, Warrod, Precht, Mavis and Special Summon 'Dark Tactician,' 'Thunder King,' 'Forest Guard,' 'Ethereal Chain.'

Can't be negated.

Dragon God Mode 2x

Equip

Equip to Natsu or Gajeel. Multiply ATK/DEF by 3.

Dual Element Mode

Equip

Equip to Natsu. Multiply ATK by 10.

Dragonforce 2x

Equip

Equip to Wendy, Natsu, Gajeel, or Laxus. Increase ATK/DEF to 10000.

Thunder Palace

Normal

Activate while Laxus is on the field. Pay half of your Life Point. 10 turns later, win.

Family Bonds

Normal

If only 1 monster is on your field, increase ATK/DEF by ½ from EACH other monster in deck and graveyard.

If entire Monster Zone is full, all monsters attack at the same time.

Porlyusica

Counter

Flip a coin. Heads: force 1 monster back to hand. Tails: increase Life Points by 1000.

Lumen Histoire

Continuous

Once per turn, revive 1 Mage with ½ ATK/DEF. During the following turn, return to base power.

Extra

Mavis Vermillion

LV 8/Mage/Synchro/Wind

500 ATK/800 DEF

Flip ALL cards on the field face down and shuffle positions. The opponent selects cards until Mavis is selected or is the only one left. Selected: They win. Left: You win.

Immune to card effects.

Mavis, The Dark Tactician

2000 ATK/2300 DEF

LV 10/Mage/Dark

Can only be summoned by the effect of 'Taught By Zeref.' Upon summon, for that turn, the opponent's Spells and Traps can be used.

Immune to card effects.

Mavis – 1st Master

0 ATK/0 DEF

LV 12/Mage/Synchro/Light

Negate any battle this card is in.

Once per turn, negate all costs for two Spell/Trap cards on your side of the field.

Once per turn, negate the effects of an opponent's Monster/Spell/Trap card.

Yuri Dreyar

LV 8/Mage/Synchro/Light

1000 ATK/800 DEF

Upon Summon, choose one monster on each side of the field. Force them to battle, disregarding Battle Phase.

Yuri, The Thunder King

LV 10/Mage/Light

3000 ATK/2000 DEF

As long as this card is on the field, effects of 'Mountain' Spell Card are active. Can not be targeted by Dragon, Winged Beast, and Thunder-Type Monsters.

Warrod

LV 8/Mage/Synchro/Earth

800 ATK/1000 DEF

Can sacrifice itself to ensure an allied monster survives, without additional cost.

Warrod, Forest Guard

LV 10/Mage/Earth

2000 ATK/3000 DEF

As long as this card is on the field, effects of 'Forest' Spell Card are active. Can not be targeted by Insect, Beast, Plant, and Beast-Warrior-Type Monsters.

Precht

LV 8/Mage/Synchro/Dark

1000 ATK/500 DEF

Once per turn, destroy an opponent's card from the field or hand unless an effect activates and negates this effect.

Precht, Ethereal Chain

LV 10/Mage/Dark

3000 ATK/2500 DEF

Once per turn, can absorb effect and destroy card. Can't attack directly. Each card destroyed as a result deals 1000 LP to opponent.

Heaven's Wheel

Spell/Equip

Equip to Erza. ATK is halved, but the amount of attacks is increased to the number of Equip Cards in the hands, field, or graveyards.

Wingblade

Spell/Equip

Equip to Erza. Can attack five times.

Black Wing

Spell/Equip

Equip to Erza. Increase ATK by 1000. Can attack directly, but ATK is halved.

Piercing

Spell/Equip

Equip to Erza. The difference between Erza's ATK and the opposing monster's DEF is dealt as battle damage.

Purgatory

Spell/Equip

Equip to Erza. Increase ATK by 2000. Can destroy a monster, but can't attack afterwards.

Nakagami

Spell/Equip

Equip to Erza. Once per turn, negate an attack.

Morning Star

Spell/Equip

Equip to Erza. All Light-Attribute Monsters ATK are cut in half upon battle. Turn equipped, can negate the Battle Phase.

Flame Empress

Spell/Equip

Equip to Erza. All Fire-Attribute Monsters ATK are cut in half upon battle.

Sea Empress

Spell/Equip

Equip to Erza. All Water-Attribute Monsters ATK are cut in half upon battle.

Lightning Empress

Spell/Equip

Equip to Erza. All Thunder-Type Monsters ATK are cut in half upon battle.

Wind God

Spell/Equip

Equip to Erza. All Wind-Attribute Monsters ATK are cut in half upon battle.

Adamantine

Spell/Equip

Equip to Erza. Multiply DEF by 3 and shift to DEF position. Tribute Erza if an attack/effect clears the field or is above 6000. Negate attack/effect.

Flight

Spell/Equip

Equip to Erza. Can't be target for battle. Can attack directly, but ATK is cut in half.

Clear Heart

Spell/Equip

Equip to Erza. Decrease DEF to 700. Destroy the opposing monster regardless of battle outcome.

Robe of Yuen

Spell/Equip

Equip to Erza. Can't be target of card effects.

Seduction

Spell/Equip

Equip to Erza.

Opposing Male Monster: destroy the monster.

Opposing Female Monster: the monster can't attack next turn.

Genderless Opponent: doesn't work.

Amadura Fairy

Spell/Equip

Equip to Erza. Multiply ATK by 10. Can attack directly. Equip ONLY if opponent's strongest monster is on the field, and Erza is alone.

Giant's

Spell/Equip

Equip to Erza. Negate attack/effect that targets Erza in any form.

Aquarius the Water Bearer

LV 8/Spirit/Water

3000 ATK/1400 DEF

If Summoned, equip to Lucy. Return 1 card on the opponent's side of the field to their deck upon summoning.

Taurus the Golden Bull

LV 6/Spirit/Earth

2000 ATK/1000 DEF

If Summoned, equip to Lucy. Upon attacking a DEF-position monster, destroy the monster.

Scorpio the Scorpion

LV 6/Spirit/Earth

1800 ATK/1800 DEF

If Summoned, equip to Lucy. Once per turn, negate an attack.

Leo the Lion

LV 9/Spirit/Light

3200 ATK/2500 DEF

If Summoned, equip to Lucy. Can't be destroyed by battle.

Virgo the Maiden

LV 8/Spirit/Earth

2800 ATK/2000 DEF

If Summoned, equip to Lucy. Can attack directly.

Gemini the Twins

LV 6/Spirit/Dark

? ATK/? DEF

If summoned, equip to Lucy. Copy 1 monster on the field.

Capricorn the Goat

LV 6/Spirit/Earth

1800 ATK/1400 DEF

If summoned, equip to Lucy. Increase ATK/DEF of allied monsters by 300.

Cancer the Crab

LV 6/Spirit/Water

1500 ATK/1500 DEF

If summoned, equip to Lucy. Upon summon, decrease opposing monsters ATK/DEF to 0 until End Phase.

Sagittarius the Centaur

LV 6/Spirit/Wind

1600 ATK/1000 DEF

If summoned, equip to Lucy. Upon summon, destroy all opposing Spell/Trap cards.

Aries the Ram

LV 6/Spirit/Earth

1300 ATK/1700 DEF

If summoned, equip to Lucy. Upon summon, negate attacks/effects of ALL Non-Machine based cards for 3 turns.

Holorogium the Clock

Spell/Quick-Counter

Activate if Lucy is on the field while a monster is attacked. Negate the attack/effect.

Crux the Cross

Spell/Quick

Activate if Lucy is on the field. Look at 1 card on the field, in either hand, or the deck.

Plue the Nikola

Spell/Quick

Activate if Lucy is on the field and a monster is attacked. For that turn, Battle Phase is reversed, with the opponent's monster ATK reduced to 0.

It is times like this that I wish I had the Millenium Eye again. Thought Pegasus. I don't know what Isabella, let alone any of the others, may have to face in the future, what with this growing foreboding feeling. I just hope the true power of Fairy Tail can help.

He closed the file and walked off in silence, subtly careful to keep vigilant despite the location.

Again, I know this is rather late and random, but now it's here in full detail.

And as for key details, to reiterate:

?x parts of 'names' are just the number of copies of said card.

Card effects are based on the real deal, while the first effects of Mavis, Yuri, Warrod, and Precht are based on before they met Zeref in Fairy Tail ZERO. Their 'later' effects are a bit more unique, with Yuri and Warrod being more about the strength of their magic, Precht's chains gain different effects, and Mavis being 'The Fairy Tactician.'

Natsu, Juvia, Wendy, Laxus, and Gajeel, being boosted by elements, are not limited to specific attacks. Anything connected to said element directly for each can boost them, with Monsters boosting by their half (Gajeel gets half of Cyber Dragon's power), Fields boost to infinity (Juvia with A Legendary Ocean), while other cards boost by half of their own (i.e. equipped metal weapons would only boost Gajeel by 900 each).

Wendy still needs to actually draw it in, so simple exposure won't work.

Unison Raids are possible with the right ones out.

Erza's 'armory' is based around her armors, so while can can equip weapons only, they lie under standard Equip Card ID.

Some of Lucy's Spirits do seem overpowered, but they are still based on their real abilities (in a sense).

Aries did make the Edolan soldiers unwilling to fight.

Crux is known as a source of knowledge whenever Lucy needs help beyond Fairy Tail in that department.

Plue may not be the cutest thing in existence, but he's still up to the point that something's wrong with you if you attacked him.

Until next time. Please let me know what you think.