Servant Stat Sheet – Archer of Grey

True Name: Ereshkigal, Protector of the Underworld

Alignment: Lawful Evil

Parameters:

Strength: C

Endurance: B

Agility: B

Mana: B

Luck: B

NP: A

Class Skills:

Independent Action: B
Despite her immense power, Ereshkigal is a goddess confined to the Underworld. This stationary aspect of her legend negatively impacts her potential Independent Action rating

Territory Creation: C+
No longer a Lancer and lacking her cages, Ereshikgals power as a 'ruler' is weaker as she manifests more in her role as a guardian of the Underworld, so any territory she sets up is mere facsimile of what it could be. Overall size of territory is limited, as is the duration of time it is active – though 'invaders' do provide a temporary boost to the territory's effectiveness

Divine Core of the Goddess: B
As a Pseudo Servant, this Skill is capped at B rank

Personal Skills:

Hidden Great Crown: A
This Skill is identical to that of her Lancer counterpart

Blessing of Kur: B
Downgraded due to losing her main Noble Phantasm. Ereshikgal's main aspects of 'ruler of the underworld' are less pronounced than in her Archer form. Still able to grant groups of individuals her blessings, but its effectiveness is less so. This limited form of blessing can become about the average her Lancer can perform if this is invoked within her limited territory

Protection from Curses: B
As a deity of the underworld, they are one able to handle all the curses of the dead and are adept at managing them. In other words, they are able to bear greater burdens before it becomes too deadly to manage. Weaker curses are ignored completely, while those that are of inhuman nature or are too potent can still be resisted to a certain extent

Noble Phantasm:

Ina Kurs Pusma (Through Kurs Mouth): Seven Curses upon Seven Gates
Type: Anti-Divine

Rank: A
Range: 10-300
Maximum Number of Targets: 7
The bow formed from stone that was once part of each of the seven great gates of the Sumerian Underworld – it gathers the power that they once possessed as gates, and releases it in the form of seven successive shots, each shot fired one after enough – faster and stronger. These represents the penalty in divinity that one must pay when passing through the Underworld. Alone, they are seven shots imbued with great power by a powerful goddess (around C rank). Against divinity, each arrow is greatly empowered, and for each successful attack the target takes a penalty upon their Divinity – the more penalties, the greater the loss of Divinity. Enough strikes will destroy an entities Divinity altogether, and may impact techniques reliant upon it. However, requires the user to be within a defensive 'territory', that the enemy is invading to be used to fullest extent.