Within the bounds of the city-state, a lone raider by the name of Doop Doop wanders the area in search of resources. His mind is flooded with visions of the city-state's destruction, but this doesn't stop him from picking up some great value coupons, which he then grabs hold of with his shadow, which is actually his Stand, Doop. Doop repurposes the coupons into Doopons, which Doop Doop brings to a nearby self-operated Doopartment store, where he buys some Doop. With his new load of Doop in hand, Doop Doop makes his way to a Doopermarket, which, despite sounding like "supermarket", is actually more akin to a flea market. Here, Doop Doop begins to sell his Doop for more Doop, which, due to the large range of different yet identical types of Doop and sell prices, is essentially gambling. Luckily for Doop Doop, he seems to hit the Doop jackpot, leaving the Doopermarket with vastly more Doop than he entered with, enough to sustain him for at least three weeks before he needs to search for more Doop. However, as he's walking the streets of the city-state, Doop Doop's luck runs dry, and he drops his entire Doop stash into an open manhole cover, watching in shock as it falls out of sight into the abyssal depths below. After the initial surprise wears off, Doop Doop thinks fast, and sends Doop to attempt to reobtain the lost Doop from the manhole. Doop slinks along the ground and into the hole, dropping to the bottom immediately due to its nature as a shadow. After a few grueling seconds, Doop returns from the hole with about a tenth of the Doop that Doop Doop dropped down to begin with, which is still a nice sum of Doop, but not nearly as much as Doop Doop had mere minutes earlier. Just as Doop Doop is about to skip town, he hears an echoing presence in his mind.

Doop? Doop.

Doop Doop looks around, trying to determine where this Doop-speaking entity is located, but finds nothing. He can tell it comes from somewhere deeper in the city-state, but every fiber of his Doop is telling him to not look for it any further. Doop Doop at first attempts to just leave with his Doop supply, but mortal greed gets the better of him, and he opts instead to try and locate the Doop-speaker, in hopes of obtaining more Doop. As Doop Doop approaches the epicenter of the city-state, he finds that the ruined buildings are slowly being replaced with small buildings, getting larger as he heads deeper into the city-state. Despite this unnerving atmosphere, Doop Doop does not quit his mission for Doop.

Oh, you're persuaded by my calls? Come closer, Doop, I have something for you.

Doop Doop heads closer, in hopes that the "something" in question is Doop. He finds a large, twisted monument, which seems as though it grew out of the ground. Doop Doop begins inspecting the monument for any Doop crevices or Doop outcrops, but ends up triggering a sneakily placed pitfall trap. Rather than do something intelligent like cling to the edge to avoid falling in, Doop Doop clutches his Doop tightly to try and lose as little as possible as he falls onto the world's largest slip and glide. Doop Doop acts desperately to make sure his Doop doesn't slip and glide right out of his grasp, but while this maneuver is successful, it leaves Doop Doop unaware that the end of the slip and glide leads directly into a ten segment drop to the biggus chamberus. Doop Doop realizes that, in order to maintain the safety of his Doop, he must store it in a Doop bag, so he stows away his Doop as he braces himself for the drop. Doop Doop and his Doop both survive the first seven segments unscathed, with just the final three looming ahead of him. Doop Doop clutches his Doop tighter, praying to Doop that he and his Doop both make it safely. Whether or not these prayers did anything is unclear, but it does seem that Doop Doop has now made it through the final three segments, arriving in the biggus chamberus.

Doop, I'm very glad you could make it.

Hi very glad you could make it, I'm Dad!

Dad, I told you you're banished from my kingdom.

Doop Doop demands to know where the Doop is, and soon feels the quantity of Doop in his Doop bag Doople.

This is what I give you for making the trouble to come here, but this is not your gift.

Doop Doop is confused by this statement, since the sole reason he came here was for the Doop involved.

My gift to you is a choice: stay here and have all the Doop you could ever dream of, or try to leave and be sorely disappointed.

To Doop Doop, this choice is a Doop-brainer, and he immediately selects the Doop option, deeming it to be worth more than his life back at the Doop estate.

Then you will do for me one favor. Make sure nobody enters this city-state ever again.

Doop Doop immediately agrees to this pact, valuing Doop above all else. The chamberus rumbles, and piles and piles of high quality Doop form, enough so to form a slope leading back to the surface. Doop Doop gathers much of this Doop on his way out, and immediately gets to work on setting up Doopfenses around the perimeter of the city-state, starting with a simple wall. On occasion, Doop Doop briefly notices something moving in the corner of his eye, but nothing ever seems to be there, so he continues going about his business. Doop Doop starts setting up Doop turrets, not having heard anything more from the voice that drew him to the monument. He then begins setting up Doop landmines, Doop cameras, and all other kinds of Doopvices. Every time his Doop bag grows light with Doop, more Doop seems to appear within it. Doop Doop hears an alarm go off, and rushes over to the perimeter, noticing a lone, unfortunate squirrel approaching the barrier. Without any mercy, Doop Doop fires upon the squirrel with a Doop turret, obliterating it instantly. More squirrels come to investigate, and quickly meet the same fate. With these creatures eliminated, a sense of loneliness begins to dawn on Doop Doop, but for the time being, he is content with his boundless supply of Doop, and stays true and vigilant to his guard duty.