The following story is fanfiction. We don't own the Yu-Gi-Oh series, that right belongs to Konami, Kazuki Takahashi and any other relevant parties.

Author's Notes: Alright, Let's get this taken care of right now. This series is going to use terms that haven't been used in other series, so let's introduce some of them now:

Legend Cards: These are cards that possess incredible power, so much so that they can affect the destiny of the ones who wield them. Many Legend Cards are monsters, and normally have a sentient spirit. (very similar to the Kuriboh monsters from the actual series.) Most Legend Cards contain the spirit of an ancient being, but there are some cases where an everyday card transforms into a Legend Card and develops a will of its own under certain situations. In the world that the story takes place, Duelists who search for these cards are called Legend Hunters.

Accursed Cards:These are a very particular kind of Legend Card, named for the fact that using them can either drain the user of their life force, or brainwash the duelist into doing the will of the Card's spirit. (Dark Mist from Zexal, for example.) Most Accursed Cards are trouble, although some are formed due to corruption by some kind of evil force. The term is also mistakenly applied to some cases to where the card isn't truly evil, but prefers to be used only by certain people, or a certain way, and refuses to cooperate with the duelist using them.

Duel Mercenary: A duelist for hire. In this world, this term can apply to pretty much anyone who takes on a job regarding Duel Monsters and receives compensation for it. This includes some Legend Hunters, since they can be hired to look for and acquire certain cards for their clients. Since almost everything is dealt with using Duel Monsters, it can be quite a lucrative profession.

Now that we've taken care of that, let's introduce our main characters. Their decks will be listed after their information, and if the deck actually exists, we'll be sharing the recipe at the end of the chapter, along with information regarding any cards we made up particularly for this story:

Yumiko Hitori: a 15-year old student at the Gekko City Elite Duel Academy. Our protagonist. Besides dueling, her passions include gymnastics (she's on the school's team.) and archaeology. Her given name means "Child of beautiful ideas." and her family name means "Firebird". Deck: Nephthys

Nami Hikari: Yumiko's best friend, and another member of the academy's gymnastics team. Her name as a whole means "Light Wave". She tends to have a bubbly, optimistic personality. Her family is rich, and she's been in a relationship with her childhood friend and fellow student, Colt Blackstone, since anyone can remember. Deck: Wave of Light

Colt Blackstone: The last of the three members of the Academy's gymnastics team, and the only guy. His name means "One who lives in a place without light." In contrast to Nami, he's pretty gloomy-looking. He doesn't really like doing gymnastics, seeing it as bothersome, but does it anyway because Nami likes doing it, and he likes making her happy. Like Nami, his family is rich, and the two have been together since they were children. Unbeknownst to either, this was set up by both of their families, so that when they both came of age, the two would be arranged to be married.

Deck: Lair of Darkness

Tsuki Tsukai:The proprietor of the Storm Cloud Card Shop. He looks rather young, and is often mistaken for a girl (His name doesn't help, as it is normally a girl's name.) His name means "Moon/Month of Familiar Spirits". He is quite knowledgeable, and has a talent for analyzing the strengths and weaknesses of any deck he sees in action. Despite his talent, his shop does not seem to receive a lot of business, but still somehow manages to stay afloat monetarily despite this. As a result, there are some rumors going around that he is involved with some shady dealings. Deck: Weather Painters

Okay, that's all for now. Let's finally get on with the story. Enjoy! The opening song to this is Dreamcatcher by Set It Off, while the closing song is Silhouette by Owl City.

Yu-Gi-Oh Legends

Episode 1: A Legend Begins

Duel Monsters. A card game that has roots in ceremonies conducted by ancient civilizations. There are very few who haven't heard of it, and almost everyone nowadays has played it at least once in their lives. Nowadays, the game is so integral to society that there are many schools around the world that incorporate Duel Monsters into their curriculum, in order to teach those with the potential and determination to make a career out of playing it.

Gekko City Elite Duel Academy is one of these schools. Located in Gekko City, the academy's large campus boasts several on-site dormitories, various duel arenas, as well as research labs and art studios, along with the regular lecture halls for normal classes. The Academy offers many specialized course programs, with each one focusing on some aspect pertaining to Duel Monsters, and students may select whichever one they desire, based on their overall skills.

Right now, however, the one building we need to focus on is the campus' gym, where the Academy's gymnastics team is about to finish practice. It is here we find our heroine, one Yumiko Hitori, a girl with dark tan skin, and reddish hair who, after just nailing the landing after letting go of the bar, hears the sharp sound of a whistle.

"FWEEEE! Alright! That's it for training today! Hitori, Hikari, Blackstone! Good work, as usual today! We'll hopefully be ready for the competition next week! Dismissed!"

The coach lets the team go, allowing the various members to go off into the locker rooms to take showers and get changed before leaving for the day. When Yumiko emerges from the locker room, she's wearing her school uniform, with the girl the coach addressed as Hikari next to her. Nami Hikari has fair skin, and blond hair in a pixie cut. She's Yumiko's best friend, and the two talk while sitting on the gym bleachers, waiting for someone.

"So, Yumiko, now that school's out for the day, what do you plan to do?"

Yumiko lets out a sigh before answering.

"I plan to look around the city before curfew again, checking out the card shops I haven't visited yet."

"Again? I'm amazed. You've been looking around for months now and you still haven't found that card you're looking for, huh?"

"No, I haven't, and I'm almost done with my list of stores in the city! If I don't find that card soon, I might have to give up!"

Before Nami can respond, a voice interrupts them.

"Who's giving up what now?"

This is Colt Blackstone, the person the girls were waiting on. He has a skinny frame, but is the tallest out of the three of them. His black hair looks like he just got out of bed, and the bags under his eyes make him look like he's perpetually exhausted. Nami answers him.

"Yumiko's thinking that if she can't find the card she's looking for, she may have to give up on finding it."

"Ah. This again. How many shops are left to check on your list?"

Yumiko groans.

"Just one. The Storm Cloud Card Shop. It's a weird place, apparently. The only info I've gathered on it are just some rumors about it. Some say it doesn't really exist. Some say it closed down ages ago, and some say that you have to be willing to trade your very soul to get what you want out of there."

Colt sighs.

"So you're going to want Nami and I to come with you to help find a Shop that may or may not exist, in the hopes of finding a card you're looking for? "

Yumiko smiles, picking up her book bag, and stands up.

"Yep."

Nami smiles, and then proceeds to follow her friend's example. Her eyes are starry.

"OOOOHHH! This I'll be fun! Let's go! You'll come too, right, Colt?"

Nami grabs Colt's arm, looking up at him expectantly. Colt, his cheeks now a pale pink color, looks away as he grumbles his answer.

"This seems really troublesome, but for you, s-sure."

Nami smiles.

"Yay!"

Yumiko start heading towards the gym's exit.

"You guys coming or what?"

"HEYYYYYY! Wait for MEEEEE!"

"N-Nami! Don't pull so hard! H-Hey!"

…..

An hour or so later, the trio of friends are now looking for the card shop in question. Since they only have a vague idea of where it is, the three start asking the locals where it might be. While many supply the group with just rumors, or with looks of uncertainty and confusion before replying that they can't help them, the little old woman who runs the used bookstore smiles, and jots down a map to the trio's destination. A twinkle appears in the corner of her eye as she does so, saying that of course she would know the location of her best customer. The group are now walking down an alleyway, with Yumiko taking the lead, walking forward as her eyes are looking down on the map. Colt and Nami are right behind her, looking at the graffiti and shabbiness or the alley. Yumiko speaks.

"According to this, we're nearly there….."

"That's good, this place is giving me the creeps. EEEEK, SPIDER!"

Nami recoils upon seeing the arachnid, and latches on to Colt's arm.

"N-Nami! Calm down! It's just a spider! It's no big deal!"

Yumiko's response, on the other hand, is more disturbing. A dark aura overtakes her, and a shadow covers her eyes as she responds.

"…..KILL IT, KILL IT NOW…."

Colt sweatdrops, but before he can respond, a scream pierces the air.

"AAAAAHHHHH!"

Upon hearing the scream, the gang run ahead, to the end of the alley, which connects to an almost empty street littered with old, abandoned buildings. They find a moderate sized two-story building, with a sigh over the door that says "STORM CLOUD CARD SHOP" and in front of the shop are four people. Three of them are on one side of the street, with all three wearing black business suits and black sunglasses. The one in the middle, however, is wearing a Duel Disk, and possesses an arrogant grin on his face. The fourth person, the one opposite the men in black, is a small figure, around Nami's height, with silver hair, wearing an oversize jacket, and is face down on the ground, a Duel Disk on their arm, and cards scattered about them. It is very clear that Yumiko, Colt, and Nami have just seen the end of a duel, and that the person on the ground has been defeated. The smirking guy speaks.

"Heh. I won. You know what that means, right kid? This place is mine."

The person on the ground speaks as they pick themselves up.

"D-dammit, I can't let this happen…"

Yumiko interrupts.

"What is going on here?"

"Hm? Oh not much. You see, I'm a land developer, and most of this block is slated for demolition. However, this guy,"

The guy in the suit points to the kid on the ground.

"Refuses to sell his store, despite my generous offer. So we dueled for it. I won, so this place is mine."

The kid speaks as he picks himself off of the ground, revealing crooked glasses, a black eye, and a bloody lip as he does so.

"That's not true! He forced me to duel him! And anytime I could play anything to stop him, His goons beat me up before I could! I couldn't win like that!"

Yumiko frowns upon hearing this.

"I agree. That is not a fair duel. If that's what happened, then you cannot be expected to honor any agreement, especially if you were forced into it."

The kid smiles.

"Thank you miss."

The guy in the suit, on the other hand, looks irritated.

"Y'know, it's really annoying when other people butt in to my business, especially when they say I don't play fair. Y'know what, Little Missy? I just noticed you and you friends there are wearing uniforms for the Elite Academy. How about we duel? If you win, I give the shop back. But If I win….."

The man gets a sadistic look on his face.

"Then you get the same treatment that kid did!"

Yumiko frowns, thinking about her options, then smiles as she pulls her duel disk out of her bag, attaches it to her arm, and then pulls her deck out of the holder she keeps on her belt, shuffling it.

"Bring it on. I'll show you what honorable dueling looks like!"

The guy grins. He takes his deck out of his disk, and shuffles it.

"Alright! Time to knock another snot-nosed brat down a peg! Boys! Don't interfere, but keep an eye on her friends!"

The man's two flunkies menacingly approach Colt and Nami, who then proceed to pull their own duel disks out. It seems that the flunkies will be busy in duels of their own.

The man and Yumiko both put their decks into their disks, and both speak simultaneously.

"Let's Duel!"

Duel Start!

Yumiko: 8000 LP

Guy: 8000 LP

Both characters start playing Rock, Paper, Scissors.

"Rock!"

"Paper!"

"Scissors!"

The guy throws scissors, Yumiko throws paper. The guy goes first.

"I summons Darkland Developer-Ruthless Real Estate Agent!"

Darkland Developer- Ruthless Real Estate Agent

Level 4/ Dark/Fiend/Effect/ATK 1600/ DEF 1600

Once per turn, during your Main Phase, you may discard this card from your hand; add 1 "Darkland" Field Spell from your Deck to your hand. When this card is Summoned, and you control no Field Spell: you may activate 1 "Darkland" Field Spell onto your field directly from your deck. You may only use 1 effect of "Darkland Developer-Ruthless Real Estate Agent" per turn.

"With its effect, I get to play a Field Spell directly from my deck! I play Darkland Cruelty Condominiums!"

Darkland Cruelty Condominiums

Field Spell

When this card is activated: Negate the effects of any other Field Spells currently on the Field, other than "Darkland" Field Spells. Field Spells, other than "Darkland" Field Spells, cannot be activated while this card remains face-up on the Field. Each Player must pay 500 LP in order to attack with a non-"Darkland" monster. You must control a "Darkland" monster for this effect to be active.

"I then lay two cards face-down, and end my turn."

Turn End

Yumiko's turn.

Yumiko draws.

"I draw! I start by laying two cards face-down, and then I Summon Chronicler of Nephthys in Defense Mode!

Chronicler of Nephthys

Level 2/ WIND/Spellcaster/Effect/ATK 1300/DEF 1200

You can target 1 "Nephthys" card in your GY, except "Chronicler of Nephthys", destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: you can add 1 "Nephthys" card from your GY to your hand, except "Chronicler of Nephthys". You can only use each effect of "Chronicler of Nephthys" once per turn.

"I then end my turn!"

Turn End

Guy's Turn.

Guy draws.

"I draw! First, I activate my Trap Cards! Darkland Reclamation Project, and Darkland Resort of Wrath!

Darkland Reclamation Project

Continuous Trap Card

Once per turn, when a "Darkland" Field Spell you control is destroyed: You may target 1 "Darkland" Field Spell in your Graveyard with a different name than the destroyed card, add that target to your hand, OR add 1 "Darkland" Field Spell from your Deck to your hand with a different name than the destroyed card.

Darkland Resort of Wrath

Continuous Trap Card

While you control a face-up "Darkland" Field Spell: All "Darkland" monsters you control gain 500 ATK. When a "Darkland" monster destroys and opponent's monster by battle: Draw 1 card.

Darkland Developer-Ruthless Real Estate Agent

ATK 2100

"I then lay one card face-down, and have Ruthless Real Estate Agent attack your Chronicler! Go!"

"Not so fast! I activate my Trap Card! Blazing Mirror Force!"

Blazing Mirror Force

Trap Card

When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.

"It destroys your monster, and then hits us both with damage equal to half its original ATK! Feel the burn!"

Yumiko's LP: 7200

Guy's LP: 7200

"Ugh! Fine! In that case, I summon Darkland Sinister Squatter in Defense Position, and end my turn!"

Darkland Sinister Squatter

Level 1/DARK/ Fiend/ Effect/ ATK 100/ Def/ 700

While you control a "Darkland" Field Spell: this card cannot be destroyed by battle. If you control no face-up "Darkland" Field Spell: destroy this card.

Darkland Sinister Squatter

ATK 600

Turn End

Yumiko's turn

Yumiko draws.

"I draw! I Summon Hand of Nephthys in Attack Mode!"

Hand of Nephthys

Level 2/WIND/Spellcaster/Effect/ATK 600/DEF 600

You can Tribute this card and 1 other monster: Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.

"I then use Hand of Nephthys' effect! I Tribute it and my Chronicler in order to Special Summon Sacred Phoenix of Nephthys from my Deck!"

Sacred Phoenix of Nephthys

Level 8/FIRE/Winged Beast/Effect/ATK 2400/DEF 1600

Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spell and Trap card on the field.

"I can't do anything to your monster right now, so I'll end my turn!"

Turn End

Guy's turn

"I draw! First, I play the Spell card Darkland Lease Transfer!"

Darkland Lease Transfer

Quick-play Spell Card

Target 1 "Darkland" Monster you control: Return that target to your hand, and then Special Summon 1 "Darkland" Monster from your Deck with a different original name and higher Level than the targeted monster's. Then take damage equal to the difference in the two monster's Levels x100. You must control a face-up "Darkland" Field Spell to activate and resolve these effects

"By returning Sinister Squatter to my hand, I can Special Summon Darkland Maniacal Manager!"

Darkland Maniacal Manager

Level 6/DARK/Fiend/Effect/ATK 2100/DEF 2300

When this card is Summoned: you may target 1 face-up "Darkland" Field Spell card you control, and 1 monster your opponent controls: Destroy those targets. After this effect resolves: You may add 1 "Darkland High-Rise of Hatred" From your deck or GY to your hand.

Guy's LP: 6700

Maniacal Manager

ATK 2600

"I then use my Manager's effect! By destroying my condos, I can take out one of your monsters! Say goodbye to your overcooked chicken!"

Maniacal Manager

ATK 2100

"But that's not all! Thanks to my Darkland Reclamation Project, I can now add Darkland Gated Community of Greed to my hand, along with Darkland High-Rise of Hatred! Now, I think I'll play my High-Rise of Hatred now, so I can get a better view of victory, and then I'll have Maniacal Manager attack your Life Points directly! AHHAHAHA!"

Darkland High-Rise of Hatred

Field Spell Card

When this card is activated: Negate the effects of all other Field Spells currently on the field, except "Darkland" Field Spells. Field Spells, other than "Darkland" Field Spells, cannot be activated while this card is face-up on the field. All face-up monsters on the field, other than "Darkland" Monsters, lose ATK equal to their Level x200. You must control a face-up "Darkland" monster for this effect to be active.

Maniacal Manager

ATK 2600

Yumiko's LP: 4600

"AHHHH! You'll pay for that!"

"Yeah, sure, but for now, I'll end my turn by Summoning my Sinister Squatter in Defense Mode."

Sinister Squatter

ATK 600

Turn End

Yumiko's Turn.

"I draw! Then, because it is now my Standby Phase, and it was destroyed by a card effect last turn, my Sacred Phoenix of Nephthys returns!"

Sacred Phoenix of Nephthys

ATK 800

"So what? Thanks to my High-Rise of Hatred, your Phoenix only has 800 ATK! What do you plan to accomplish with such a weak monster?"

"Oh, you'll see. When my Phoenix returns, she destroys every Spell and Trap card on the Field! Say goodbye to your precious Spell and Trap cards! Go! Obliterating Ashes!"

"No!"

Sacred Phoenix of Nephthys

ATK 2400

Maniacal Manager

ATK 2100

Sinister Squatter

ATK 100

"And because you no longer have a Field Spell on the Field, your Sinister Squatter is destroyed as well!"

"Geh!"

"I'll now play a Monster in face-down Defense Position, and now, Sacred Phoenix of Nephthys, Attack his Maniacal Manager!"

"Erk!"

Guy's LP: 6400

"I'll then end my turn by playing one card face-down."

Turn End.

Guy's Turn.

"You little brat! You think you can beat me? Well take a good look! I still have more LP than you! And now I'll use them to my advantage! I draw! First, I play a Field Spell card, Darkland Gated Community of Greed!"

Darkland Gated Community of Greed

Field Spell card

When this card is activated: Negate the effects of all other Field Spells currently on the Field, except "Darkland" Field Spells. Field Spells, other than "Darkland" Field Spells, cannot be activated while this card remains face-up on the field. When a monster other than a "Darkland" Monster is Summoned: That card's controller must pay 500 LP. If they do not, return the Summoned monster to its owner's hand. You must control a face-up "Darkland" monster for this effect to activate and resolve.

"I then Summon my Darkland Slimy Superintendent!"

Darkland Slimy Superintendent

Level 4/ DARK/ Fiend/ Effect/ ATK 1800/ DEF 1300

While this card remains face-up on the field, "Darkland" Field Spells you control cannot be targeted, or destroyed by, your opponent's card effects.

"I then play my Spell, Darkland Leasing Contract!"

Darkland Leasing Contract

Continuous Spell Card

Up to twice per turn, if you control a face-up "Darkland" Monster: Pay 800 LP, and if you do, Special Summon from your hand or Deck, 1 "Darkland" monster. You must control a face-up "Darkland" Field Spell to activate and resolve this effect.

"I then use my Spell's effect! I pay 1600 LP to Special Summon both Darkland Crass Construction Worker and Darkland Lucrative Landlord!"

Guy's LP: 4800

Darkland Crass Construction Worker

Level 5/ DARK/ Fiend/ Effect/ ATK 2300 /DEF 2100

You may Special Summon this card (from your hand) by sending 1 face-up "Darkland" Field Spell card you control to the Graveyard. If Special Summoned this way, you may then add 1 "Darkland" Field Spell from your Deck to your hand.

Darkland Lucrative Landlord

Level 5/ DARK/ Fiend/Effect/ ATK 2400/ DEF 2100

When a monster is Summoned onto either side of the field while you control a face-up "Darkland" Field Spell: select and activate 1 of the following effects:

Draw 1 card.

Gain 500 LP.

You may only activate each of these effects once per turn.

"I now use all three of my monsters to call forth my best card! I Link Summon Darkland Development CEO: Chief Execution Officer!"

Darkland Development CEO: Chief Execution Officer

Link-3/DARK/Fiend/Effect/ ATK 3500

3 "Darkland" Monsters

You may only Link Summon this card while you control a face-up "Darkland" Field Spell. When this card is Link Summoned: Target up to 3 "Darkland" monsters with different names in your GY: Special Summon them to zones this card points to. Once per turn, you may target 1 "Darkland" Monster this card points to: Send that target to the GY, and if you do, inflict damage to your opponent equal to that monster's ATK. This card cannot attack during the turn you activate this effect. If you control no face-up "Darkland" Field Spell: destroy this card. If this card is destroyed by a card effect while "Darkland" monsters are in zones this card points to: You take damage equal to this card's current ATK.

"I then use CEO's Effect! I Special Summon Crass Construction Worker, Lucrative Landlord, and Sinister Squatter back onto my field from my GY! And now that I have more Darkland monsters, I use CEO's other ability! By sending one of these monsters to the GY, I can inflict damage to you LP equal to that monster's ATK! I send Crass Construction Worker! Say Goodbye to 2300 of your LP, Brat!"

"Not so fast! I activate my trap card! Ultimate Providence!"

Ultimate Providence

Counter Trap Card

When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.

"By discarding a monster card from my hand, I can negate your CEO's effect and destroy it!"

"WHAT!? NO! If CEO gets destroyed by a card effect, I take damage equal to his ATK! GAHHHH!"

Guy's LP: 1300

"What's wrong, where's that high and mighty attitude of yours now?"

"Geh…..I end my turn."

Turn end.

Yumiko's turn.

"I draw! First, I Summon Manju of the Ten Thousand Hands!"

"HA! Now you've done it! Thanks to my Field Spell, you now have to pay 500 LP or your monster returns to your hand! And that's not all! Thanks to my Lucrative Landlord being on the field, I can now choose to either draw a card, or gain 500 LP! I choose the LP!"

Guy's LP: 1800

"Tch, fine! I pay the 500 LP to keep Manju! And now, with his effect, I can now add 1 Ritual Spell card or Ritual Monster from my Deck to my hand!"

Yumiko's LP: 4100

Manju of the Ten Thousand Hands

Level 4/ LIGHT/ Fairy/Effect/ ATK 1400/ DEF 1000

When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or Ritual Spell from your Deck to your hand.

"And with that, I now play the Ritual Spell, Rebirth of Nephthys!"

Rebirth of Nephthys

Ritual Spell Card

This card can be used to Ritual Summon any "Nephthys" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Tributed "Devotee of Nephthys" or "Cerulean Sacred Phoenix of Nephthys" you can destroy 1 card on the field.

"By Tributing Devotee of Nephthys in my hand, and the Sacred Phoenix I have on my field, I Ritual Summon Cerulean Sacred Phoenix of Nephthys!"

Cerulean Sacred Phoenix of Nephthys

Level 8/ FIRE/ Winged Beast/Ritual/Effect/ ATK 3000/DEF 1000

You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Cerulean Sacred Phoenix of Nephthys" once per turn.

During your Main Phase: You can destroy "Nephthys" cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls.

During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: Special Summon this card from the GY.

"Don't think you're safe, brat! Remember, if you don't want to lose it, you're going to have to pay LP to keep that thing on the field! And thanks to Lucrative Landlord, I now get to draw a card!"

"I haven't forgotten! I pay 500 LP to keep my Cerulean Sacred Phoenix on the field! And because one of the monsters I Tributed was Devotee of Nephthys, I get to destroy one card on the field thanks to my Ritual Spell! I choose your Gated Community of Greed! That stops me from having to pay any more LP to keep my Monsters, and destroys your Sinister Squatter as well!"

Yumiko's LP: 3600

"NO!"

"Cerulean Sacred Phoenix! Attack his Lucrative Landlord!"

"GAHHH!"

Guy's LP: 1200

"And now, Manju! End this Duel! Attack his LP Directly! Flurry of Ten Thousand Fists!"

"AHHHHH!"

Guy's LP:0

Duel Over.

Winner: Yumiko.

The shady guy gets sent flying by the force of Manju's attack as the Duel ends. He winds up on the ground, in a similar state to the shop owner was when Yumiko and her friends first arrived on the scene. Yumiko looks down at the wretch.

"Per our agreement, you will now leave."

The man picks himself back up, eyes filled with rage as he snarls out a response.

"Fat chance, Brat. I'm taking this store and there's nothing you can do about it! Boys! Get her!"

Colt's voice rings out.

"Yeah, I think you're going to have a problem with that."

The shady guy turns around, and notices his goons are also in the midst of picking themselves up as well, while both Colt and Nami look at them with serious looks on their faces. Apparently, the goons' duel didn't end well for them, either. The shady guy's mouth falls open in shock.

"WHAT!? B-but How!?"

Nami answers, with a serious look still on her face.

"It seems your thugs were as subpar as you at dueling. I think you all should do what Yumiko said, and leave."

Nami's face returns to its normal, friendly happy look.

"Okay?"

The three men run away, with the shady guy turning his head and yelling back at Yumiko as he does so.

"D-damn it! You haven't seen the last of me! I will get revenge!"

After the three goons leave the scene. Yumiko turns around to see if the shop owner is alright. He has shoulder-length silver-gray hair, swept back into a small ponytail that produces two points on each side of his head. He's wearing glasses, is wearing an oversized, fur lined-coat, and has long sock that go up to where they meet the legs of his shorts. His shoes are small, and with his features, it is very easy to understand why Yumiko and her friends couldn't tell at first glance whether or not he was a boy or a girl.

"Are you okay?"

The store owner replies.

"Y-yes. Thank you. I don't what I would have done if you and your friends hadn't shown up! O-oh! Allow me to introduce myself! I'm Tsuki Tsukai, the owner of the Storm Cloud Card Shop! Is there anything I can do to repay you for your assistance?"

Colt and Nami glance at Yumiko, who was a thoughtful look on her face, as if she's thinking about something. She then responds.

"Actually, there is. You see, there's this card I've been looking for that I need for my deck, and I can't seem to find it anywhere, so I was wondering…"

"If I might have it?"

Tsuki smiles.

"Never fear! We here at the Storm Cloud pride ourselves at getting exactly what the customer needs! I bet I even know what card you're after too! Here, come inside! Let's see if we can't get you all fixed up."

…...

"I CAN'T BELIEVE IT!"

It is now sunset. Yumiko, Nami, and Colt are walking back to the Academy's campus dorms, where they stay during the semester. Nami is smiling, walking along, holding her book bag in her hand. Colt, on the other hand, is fuming, and is very clearly the one responsible for the previous outburst. Yumiko is smiling as she looks down at the card she got from Tsuki, the flashback of the conversation taking place in her mind.

"Here we are! This was what you were looking for, right?"

"Y-yes, but how did you know?"

"I watched you and your friends duel. You had the opportunity to bring this out, but you didn't, even though you could have won sooner. That normally means that you don't have it."

"How did you even get this?!"

"I have my ways. Consider it a thank-you present for helping me. I hope you use it well. Don't worry, I have some cards for your friends as well."

"OHHH! Thank You! Colt, isn't this awesome?"

"Yeah, it is, it almost makes up for the difficultly we had in finding this place."

Tsuki's smile morphs into a confused frown.

"What do you mean by difficultly?"

Colt responds, taking the map Yumiko had on her to show Tsuki as he explains.

"We had trouble finding this place, to the point we even asked the locals for directions. Only the used bookstore owner was able to draw us a map."

Tsuki looks at the map, frowning. He then point to a part of it.

"I don't know why you would have so much trouble. You're all Gekko City Elite Academy Students, right?"

"Yeah, So?"

"Well, the campus' southern entrance is on the street behind this one, so…."

Another outburst from Colt interrupts Yumiko's train of thought.

"I STILL CAN'T BELIEVE IT WAS SO EASY TO GET TO! ALL THAT WORK, FOR A SHOP JUST A STREET BEHIND THE ACADEMY! GAHHH!"

Nami giggles.

"Oh Colt, still bothered when things get overly troublesome?"

"YOU BETTER BELIEVE IT!"

Colt then sighs, and returns to speaking normally, now that his tirade is over.

"Still, the place was pretty cool, for a store no one seems to know much about. Hey, Yumiko, now that we know where it is, let's all go back again sometime, Eh?"

Yumiko looks up at the setting sky, smiling as she responds.

"Sure."

Elsewhere, several hours later the shady guy and his two goons are standing in a darkened conference room. The chair at the end of the table is covered in shadow, so the identity of the person sitting in it remains unknown as the shady guy begins to speak.

"I-I'm sorry Sir. The attempt to acquire the target site has failed."

The figure in the chair speaks. Their voice is clearly altered.

"I see. What Happened?"

"We, I-I mean, I beat the shop owner in a Duel, and was all prepared to take the store, but these Elite Academy students showed up and got in the way. When one of them found out how my guys "helped" me in the Duel, she said that the owner had no obligation to honor the conditions of our Duel if it had gone down like that, so I challenged her. Her condition was that if she won, I'd give up on the store, and leave. My condition was that if I won she got the same treatment that shop kid did."

"Go on."

"Well, I figured since she wouldn't Duel me if my friends "helped" me the way they did against the card shop kid, they could rough up her friends. But her friends pulled out their Duel Disks and my guys got roped into Duels of their own! The next thing I know, all three of us are on the ground after being beaten by a bunch of snot-nosed Elite Academy Brats."

The voice remains silent for a moment before speaking.

"So let me get this straight. You challenged the shop's owner to a duel, on the condition that you would get the store, and, using underhanded methods, won. Is that right?"

"Y-yeah."

"Then three Elite Academy Duelists show up, find out about your dueling methods, and instead of demanding they show proof of what you've done, you challenge them, and you and your flunkies lose, giving up the card shop you had already acquired as a result?"

"Yeah, but don't worry, Boss! Next time I'll-"

The voice interrupts, fury detectable in their words.

"There won't be a next time for you, you fool."

"GRAHHHHH!"

The shady guy falls to the ground as electricity somehow starts coursing through his body. He yowls in pain as the voice continues speaking. His fellow goons watch on in horror.

"Your instructions were to acquire the target site, so that we could ascertain if the energy readings we were receiving from it were from any Legend Cards being stored there. Not only did you have the target site in your grasp, you then lost it. And to make matters worse, you admitted to winning the first duel unfairly. Even if you had maintained the target site, none of the Legend Cards would let anyone like you near them."

The electricity stops. The shady guy is now lying on the floor, smoke coming off of his suit. It is not clear whether he is alive or not. The voice continues to speak.

"Get that fool out of my sight, and be glad I'm not punishing you two, as well."

The two goons each grab an arm of their fallen comrade, and drag him away. As the voice resumes speaking, (most likely to themselves), we see Tsuki in his card shop, going down to what appears to be the basement, and stopping at a very high-tech security vault-like door.

"I hope our next Legend Hunter will prove more competent than this one."

Tsuki opens the door, and we see that the room is filled with cards. We also notice that the cards he retrieves from the room are the same two he gave to Yumiko, indicating that this particular scene happened earlier in the day.

"And that there won't be any more…. interference."

THE END of EPISODE 1

….

Author's Note: Okay, so that's the end of chapter 1! I hope you guys enjoyed it as much as we enjoyed writing it. Now, this part is going to be a bit interesting: Starting from this chapter onward, this section at the end of the chapter will be reserved for a section we're going to call "Tsuki's Card Corner" where our character, Tsuki, provides details regarding not only the fictional cards we make up for this story, but also provides info regarding any real life deck recipes we may have used in the chapter! Let's turn things over to Tsuki now.

We now are inside the Storm Cloud Card Shop. A display board of some kind is behind the counter. As we wonder what it's for, Tsuki pops up next to it.

"Welcome, everyone! This is Tsuki's Card Corner! I'm Tsuki, and today, we'll be discussing the cards we saw in this episode! Yay! First, let's begin with the Darkland cards."

The board now displays various scenes from today's duel that feature the Darkland cards.

"This 100% made-up-for-the-story archetype are a bunch of Dark-attribute Fiend monsters who all have effects circling around their field spells! They all have various effects, but most of them need a Darkland field spell to be active for their effects to work! Ruthless Real Estate Agent is a must for this deck, because he can be used to get field spells out quicker! As for the field spells themselves, there are currently four that we know of: "Cruelty Condominiums", "Gated Community of Greed", "Apartments of Apathy", (which did not appear in today's episode) and "High-Rise of Hatred". These field spells all have effects that make sure that not only they dominate the field, but severely punish anyone not using Darkland monsters! All the field spells share this effect: "When this card is activated: Negate the effects of all other face-up field spells, other than "Darkland" field spells. Field spells, other than "Darkland" field spells, cannot be activated while this card is face-up on the field." As for the punishing part, it varies between field spells.

"Cruelty Condominiums" makes it so that you have to pay 500 LP to attack with any monster other than a "Darkland" monster.

"Gated Community of Greed" bounces any monster that's been summoned back to its owner's hand, unless they pay 500 LP or have summoned a "Darkland" monster.

"Apartments of Apathy" prevents any monster, other than "Darkland" monsters, from being able to attack or change their battle positions.

And "High-Rise of Hatred" decreases the attack of all non-"Darkland" monsters by 200 points times their own Level."

Tsuki smiles before continuing.

"All in all, they are a very powerful archetype! I bet you readers are glad it doesn't really exist!"

The display board changes. It now shows the various "Nephthys" cards Yumiko used in today's duel.

"Next, we have the "Nephthys" archetype! Used by our show's protagonist, Yumiko Hitori, this archetype is composed of a combination of WIND and FIRE-attribute Spellcaster and Winged Beast monsters! Most members of this archetype have effects that let you destroy the other members, which in turn triggers an effect during your next Standby Phase. The archetype is fairly new, as only four cards belonged to it until it was recently expanded. Yumiko's deck, and the archetype as a whole, centers around using both of its Ritual Monsters, "Devotee" and "Cerulean Sacred Phoenix" to destroy, and then revive various "Nephthys" cards from your GY. While the Main Deck's ace is now "Cerulean Sacred Phoenix", the archetype's Poster Child is the original ace: "Sacred Phoenix of Nephthys" who, after special summoning herself from the GY during her owner's next Standby Phase after she was destroyed by a card effect, destroys all spell and trap cards on the field. Talk about effective! It also has two Link monsters, but I can't talk about them yet because of spoilers."

The board's display changes again.

"Yumiko's deck is a 60-card deck (Author's Note: Yeah, Yeah, we know. "A 60-card deck isn't viable." We authors play for fun, not competitively, and we made the episode work, so let it go.) in a set of aqua-colored card protectors. The Extra Deck (now that Yumiko has one.) are in pink ones. Its recipe is as follows:

Author's Note: Okay, when we do this from now on, the deck list will be sorted in this Format: Monsters/Spells/Traps/Extra Deck/Side Deck. The Monsters will be listed based on Level and ATK power.

Yumiko's Nephthys Deck:

Monsters:

Cerulean Sacred Phoenix of Nephthys

Cerulean Sacred Phoenix of Nephthys

Cerulean Sacred Phoenix of Nephthys

Sacred Phoenix of Nephthys

Sacred Phoenix of Nephthys

Sacred Phoenix of Nephthys

Manju of the Ten Thousand Hands

Senju of the Thousand Hands

Sonic Bird

Necro Gardna

Defender of Nephthys

Defender of Nephthys

Defender of Nephthys

Devotee of Nephthys

Devotee of Nephthys

Devotee if Nephthys

Matriarch of Nephthys

Matriarch of Nephthys

Matriarch of Nephthys

Hand of Nephthys

Hand of Nephthys

Hand of Nephthys

Magical Undertaker

Chronicler of Nephthys

Chronicler of Nephthys

Chronicler of Nephthys

Disciple of Nephthys

Disciple of Nephthys

Disciple of Nephthys

Sphere Kuriboh

Spells:

Last Hope of Nephthys

A Feather of The Phoenix

Gold Sarcophagus

Fiend's Sanctuary

Preparation of Rites

Ritual Foregone

Dragged Down into the Grave

Tribute to the Doomed

Lightning Vortex

Rebirth of Nephthys

Rebirth of Nephthys

Rebirth of Nephthys

Offerings to the Doomed

Fulfillment of the Contract

Vengeful Bog Spirit

Traps:

Phoenix Wing Wind Blast

Consolation Prize

Ritual Buster

Blazing Mirror Force

Storming Mirror Force

Changing Destiny

Half Unbreak

Dimensional Prison

Half or Nothing

Awakening of Nephthys

Imperial Iron Wall

Seven Tools of the Bandit

Magic Drain

Black Horn of Heaven

Ultimate Providence

Extra Deck:

Nephthys, the Sacred Preserver

Nephthys, the Sacred Flame

Side Deck:

Bacon Saver

Fortress Warrior

Shield Wing

Parallel Twister

Herald of the Abyss

Bait Doll

Spell Economics

Radiant Mirror Force

Generation Shift

Lightforce Sword

Destruct Potion

Loop of Destruction

Trap Jammer

Spell Vanishing

Judgment of Anubis

Divine Wrath

Gachi Gachi Gantetsu

Author's Note: We both have Nephthys decks. However, since Yumiko is a character R created, it's her Nephthys deck recipe that's used. The cards listed in the Side Deck list are the cards that are in my own, and not in hers, therefore making mine different. The only exception is Destruct Potion, which I originally had in my deck, but later replaced. However, it is still a good card for this deck, so I am including it on the list. Since both our decks are pretty good, (R's is better in a mirror match. Hers can stop attacks without destroying the monsters, which prevent their effects from activating, while mine does a better job of crippling my opponent's card effect support better, as long as it isn't a "Nephthys" deck.) I made the Side Deck list so that anyone who wants to try can fiddle around with both the standard recipe and the alternate, and make their own deck using cards from both. Have fun!

"Annnnnd that's Yumiko's Deck! Hopefully we'll see more of it in future episodes! But our time's up! See you next time!"