Hey guys, sorry but there won't be a new chapter until next week. My classes are slamming me with work right now and I haven't had much to time to write. To make up for that, here's a list of the skills everyone has and a description of what they do, along with some other tidbits.

Shield Abilities:

Stand Arrow Lv 1 - grants stands

Bullrush - skill grants user incredible sudden momentum and stuns upon collision

Tether - spawns a rope that can attach to anything the user can see and be used to reel or repel

Air Strike Shield - spawns translucent shield that can be manipulated by user

Dog Bite - two dog heads extend from shield to trap and hold enemies in place

Shield Prison - forms ball of shields around target to defend from outside attacks

Iron Will - user's skin takes on properties of iron, granting greater defense; user cannot move while active

Lion's Roar - AoE roar that either causes intimidation or stun

Minor Illusion - user can create smaller sized illusions

Soul Eat - user saps the SP and MP of the target upon contact

Armored Shell - encases target in shell armor that raises defense 10% but lowers agility 5%

Gust Bellow - releases a cannon shot of air that has significant knockback and recoil

Party Member Abilities:

Crescent Slash - powerful horizontal slash that pushes the user backwards

Formation - darts forward, several slashes, sheaths sword, they all explode, very epic and cool

Demi-Human Hearing - user has increased hearing and can more acutely respond to sounds

Undying Loyalty - user receives a boost to stats when nearby those they are loyal to

Parry Profession - strenuous training has granted user increased skill when using swords

Blind Rage - user enters a state where they can ignore any and all pain and damage is reduced by 30%

Demi-Human Eyesight - user has increased vision and has greater vision during night

Blood Rush - user gains a temporary 5% boost to ATK for each attack that deals massive damage

Bloody Sunday - a powerful attack that splits the ground and sends enemies temporarily into the air

Hard Headed - user takes less damage from attacks focused on the head

Stubborn - user can enter dangerous levels of health and continue to fight

Adrenaline Rush - user gains additional AGI when losing a fight

Armor Crush - user does additional damage to armored enemies

Steel Wall - user's feathers become hardened to the point of steel; user can move while active

Endless Hunger - user gains a temporary small boost to all stats shortly after eating

Cart Puller - user ignores any soreness or damage from lugging large weights or loads

Wireframe

Power: D

Speed: C

Range: C

Durability: E

Precision: C

Development Potential: A

Ability: Opacity

I've Been A Fool

Power: C

Speed: E

Range: C

Durability: C

Precision: A

Development Potential: C

Ability: Transference

Fahrenheit

Power: A

Speed: A

Range: D

Durability: C

Precision: C

Development Potential: C

Ability: Matter Shift

Anyway, sorry again for not uploading, but I need to focus on classes for right now. Also, the milemarker has almost been reached! Don't forget to tell me what stand battle you want to see Naofumi and Wireframe fight against in PM or in reviews!

- RandomA99