Mass Effect: Singularity Effect: state of Transhumanity

Current Research

Transwarp: The ability to create an independent wormholes without gates [87.2% Completion]

Underspace: forging an artificial pocket dimension out of warped space time for storage, construction, FTL travel, etc as well as ways to access said dimension from anywhere

[27.18% Completion]

Element Zero: miscellaneous research testing its capabilities [N/A]

Psionics: remote mental control, mental control blocking, and communication based on the quantum entanglement based version used by the captured destroyer Nazarra [100% Completion]

Temporal Manipulation: space and time are linked and this should eventually be possible to have full control over time but as of yet artificial physical time dilation to speed up or slow down time is all that has yet to be achieved which has been put to use as digital time dilation has but in the physical universe [2% Completion]

Energy Condensation: machines to turn energy into matter [71.4% Completion]

Human Modifications, Platforms, and Kinetic Powers

Ocular Modifications

Internal Hud: a built-in combat visor and allows for increased accuracy and information viewing

Depth Perception Augmentation: increases visual range

EM Sensors: allows for seeing in the entire electromagnetic spectrum

Night Vision: allows for seeing in extremely low light through an increasable rod number and cat-like light-reflecting mirror aimed back into the eye

Sensor Array: allows for scanning of objects to see what it is composed of

Brain Modifications

Neural Implant: This allows for information viewing and editing directly from the brain

Backup Drive: uploads the users' consciousness in an emergency situation that if possible is transmitted to a safe location

Greybox: digital memory storage that can be received later

Symbiotic Neural Exchanger: allows for a user and an Upload to share brainpower and information with each other instantly

Techno-Organic Processor: an organic and synthetic hybrid brain that turns the brain into an AI level supercomputer

Biotech Control Link: allows for full interaction and control of technology connected to the nervous system and brain

Muscle Modifications

Sublimative Muscle: creates movement based on ice phasing directly to gas

Hydraulic Muscle: the precursor to the sublimative muscle that used hydraulic liquid and cybernetic to create movement

Oxygen Injector: pumps oxygen directly into organic muscles

Mecha-Flesh: tissue created out of mecha-cells to create the majority of human bodies

Heart Modifications

Oxygen Injector: pumps oxygen directly into the heart

Secondary Heart: acts as a secondary blood pump as well as a factory of adrenaline, hunter-killer mecha-cells, self-repair mecha-cells, and combat stims all of which can be pumped throughout the body

Blood Vessel Lining: protects blood vessels and other organs with a protective carbon nanotube and living metal lining

Second Liver: scrubs toxins from the bloodstream while also acting as a redundant mecha-cell factory

Stomach Modifications

DNA alignment sequencer: allows for the digestion of dextrose amino acid-based foods as well as cellulose

Food Scrubber: removes toxic materials such as poisons and kills bacteria and other dangerous pathogens from ingested food or drink

Energy Core: an array of small singularity generators that can fit in a transhuman body to power it

Lung Modifications

Secondary lungs: a secondary pair of lungs that utilize an oxygen injector for maximum air capacity

Oxygen Storage: a tank of oxygen that can allow breathing in an airless environment for up to 15 hours on its own

Rebreather: recycles carbon dioxide created as waste into oxygen which is fed into the oxygen storage for an unlimited oxygen supply

Oxygen Scrubber: filters out harmful gasses that are breathed in

Ear Modifications

Enhanced Ear: removes motion sickness and allows for hearing in higher and lower ranges than normal

Nervous System Modifications

Black Carapace: allows for full-body nervous system integration into combat skins

Kinetics Array: uses thousands of micro singularity generators linked to the nervous system to create a form of biotics that instead of manipulating mass it manipulates space-time in the targeted area.

Redundant Nervous Systems: allows for the body to still function if the original is damaged beyond usage

Skin Modifications

Iron Skin: a living metal and carbon nanotube lining

Active Camouflage: acts as a tactical cloak or simple camouflage

Energetic Skin: allows for the "sensing" of electrical impulses to detect nearby enemies

Bone Modifications

Enhanced Bone Marrow: allows for artificial bone marrow to produce extremely effective Mecha-Cells to circulate oxygen throughout the blood as well as some self-repair mecha-cells

Carbon Nanotube/Living Metal/Ceramic bones: acts as normal bones would but are much stronger

Misc Modifications

DNA Shields: protects DNA from harmful radiation by binding heavy metal atoms and molecules on physical DNA

DNA repair mechanism: repairs DNA that decays with each cell division allowing for an unlimited lifespan if the platform is not majorly damaged

Reanimation Protocol: a protocol that has mecha-cells repair damaged tissue, limbs, organs, systems, and even reverse death itself by reinserting the stored consciousness in the backup drive

Shield Projector Unit: projects a spatial shield, an energy shield, and a void shield

Internal Fabractor/Bio-Assembler: creates necessary materials needed for use in or on the body

Matter Block: a block of ultra-dense material used for fabrication

Physical Form

The human physical form is fluid and changing despite their preference to retain a shape resembling their naturally evolved asari like form utilize nemours platforms they or if using swarm tactics VIs inhabit

Squid: a Hanar like and sized floating platform with extreme mobility through a liquid or gaseous medium. They have eight arms all of which can carry weapons or tools

Elite: a speed and agility based platform shaped like a lizard that is focused on lighting fast melee and ranged attacks

Brute: a large Krogan sized platform based on pure strength and heightened regenerative abilities

Grav Sphere: a 10 meters in diameter, spherical, floating body which has nemours large support vehicle sized singularity generators working together inside to unleash massive amounts of power through its Kinetics

Changeling: the most common platform that is entirely fluid and changing based on the situation and the transhuman's desire but is not as effective as specialized platforms when the situation calls for them. The user most commonly retains their original Transhuman baseline form

Transhuman Baseline: the baseline techno-organic body a transhuman is born in

Transhuman Biotic Baseline: an experimental body with massive Eezo nodes bigger than anything that could occur naturally through in utero exposure to test biotics and compare them to kinetics

Infiltrator: a body that is a mixture of a sensor cloaked techno-organic frame but has bio-assembled flesh, and optionally biotics, of the race belonging to the one being infiltrated placed around the frame to ease with infiltration

Kinetics Powers [Note: due to a lack of Eezo restrictions all human bodies and even spacecraft have access to these abilities]

Solid space Constructs: a major part of kinetics that creates objects out of "solidified spacetime" such as weapons, projectiles, cover, etc (joking referred to as a green lantern ring or hard light)

Powers List

Unstable Bolt: a warp equivalent that sends a bolt of constantly shifting spacetime at the target

Solid space Projectiles: spears, bullets, etc made out of Solidspace

Solid space Grenade: flare equivalent that is a fusion of the solid space projectile and unstable bolt techniques to creates a solid space projectile that explodes in an explosion of unusable spacetime on impact

Explosive Bolt: a fabricated piece of flammable material is placed within an unstable bolt and launched at the target, exploding violently into a fiery inferno of unstable spacetime and flaming shrapnel

Blitz: a short-ranged "teleportation" technique similar to the biotic charge that creates a warp field around the user who can move at FTL speeds over short distances

Blink: a short-ranged temporary wormhole created between two points meters away from each other [this is the baseline for all Transwarp research but as of yet it is simply incapable of massive distances yet without gates to stabilize the tunnel on both sides]

Redirection: redirects missiles, grenades, and other such devices back towards those who launched it

Void Shield: creates a miniature warp field around the user to force projectiles to warp around harmlessly much like how a tactical cloak does with visible light

Shield: a kinetic barrier equivalent that "solidifies" spacetime to be used as a barrier

Repulse: a biotic throw equivalent

Disarm: a biotic pull equivalent

Shockwave: as the name implies it is a shockwave equivalent that sends out a shockwave

Levitation: suspends the user off the ground

Slow Fall: slows down the speed of your fall

Flight: The ability to use Levitation and move at the same time to essentially fly

Explosion: a Nova equivalent

Singularity: a singularity created through spatial distortion compressing space into a singularly compared to compressing mass effect fields until it creates a singularly