Mass Effect: Singularity Effect: state of Transhumanity
Current Research
Transwarp: The ability to create an independent wormholes without gates [87.2% Completion]
Underspace: forging an artificial pocket dimension out of warped space time for storage, construction, FTL travel, etc as well as ways to access said dimension from anywhere
[27.18% Completion]
Element Zero: miscellaneous research testing its capabilities [N/A]
Psionics: remote mental control, mental control blocking, and communication based on the quantum entanglement based version used by the captured destroyer Nazarra [100% Completion]
Temporal Manipulation: space and time are linked and this should eventually be possible to have full control over time but as of yet artificial physical time dilation to speed up or slow down time is all that has yet to be achieved which has been put to use as digital time dilation has but in the physical universe [2% Completion]
Energy Condensation: machines to turn energy into matter [71.4% Completion]
Human Modifications, Platforms, and Kinetic Powers
Ocular Modifications
Internal Hud: a built-in combat visor and allows for increased accuracy and information viewing
Depth Perception Augmentation: increases visual range
EM Sensors: allows for seeing in the entire electromagnetic spectrum
Night Vision: allows for seeing in extremely low light through an increasable rod number and cat-like light-reflecting mirror aimed back into the eye
Sensor Array: allows for scanning of objects to see what it is composed of
Brain Modifications
Neural Implant: This allows for information viewing and editing directly from the brain
Backup Drive: uploads the users' consciousness in an emergency situation that if possible is transmitted to a safe location
Greybox: digital memory storage that can be received later
Symbiotic Neural Exchanger: allows for a user and an Upload to share brainpower and information with each other instantly
Techno-Organic Processor: an organic and synthetic hybrid brain that turns the brain into an AI level supercomputer
Biotech Control Link: allows for full interaction and control of technology connected to the nervous system and brain
Muscle Modifications
Sublimative Muscle: creates movement based on ice phasing directly to gas
Hydraulic Muscle: the precursor to the sublimative muscle that used hydraulic liquid and cybernetic to create movement
Oxygen Injector: pumps oxygen directly into organic muscles
Mecha-Flesh: tissue created out of mecha-cells to create the majority of human bodies
Heart Modifications
Oxygen Injector: pumps oxygen directly into the heart
Secondary Heart: acts as a secondary blood pump as well as a factory of adrenaline, hunter-killer mecha-cells, self-repair mecha-cells, and combat stims all of which can be pumped throughout the body
Blood Vessel Lining: protects blood vessels and other organs with a protective carbon nanotube and living metal lining
Second Liver: scrubs toxins from the bloodstream while also acting as a redundant mecha-cell factory
Stomach Modifications
DNA alignment sequencer: allows for the digestion of dextrose amino acid-based foods as well as cellulose
Food Scrubber: removes toxic materials such as poisons and kills bacteria and other dangerous pathogens from ingested food or drink
Energy Core: an array of small singularity generators that can fit in a transhuman body to power it
Lung Modifications
Secondary lungs: a secondary pair of lungs that utilize an oxygen injector for maximum air capacity
Oxygen Storage: a tank of oxygen that can allow breathing in an airless environment for up to 15 hours on its own
Rebreather: recycles carbon dioxide created as waste into oxygen which is fed into the oxygen storage for an unlimited oxygen supply
Oxygen Scrubber: filters out harmful gasses that are breathed in
Ear Modifications
Enhanced Ear: removes motion sickness and allows for hearing in higher and lower ranges than normal
Nervous System Modifications
Black Carapace: allows for full-body nervous system integration into combat skins
Kinetics Array: uses thousands of micro singularity generators linked to the nervous system to create a form of biotics that instead of manipulating mass it manipulates space-time in the targeted area.
Redundant Nervous Systems: allows for the body to still function if the original is damaged beyond usage
Skin Modifications
Iron Skin: a living metal and carbon nanotube lining
Active Camouflage: acts as a tactical cloak or simple camouflage
Energetic Skin: allows for the "sensing" of electrical impulses to detect nearby enemies
Bone Modifications
Enhanced Bone Marrow: allows for artificial bone marrow to produce extremely effective Mecha-Cells to circulate oxygen throughout the blood as well as some self-repair mecha-cells
Carbon Nanotube/Living Metal/Ceramic bones: acts as normal bones would but are much stronger
Misc Modifications
DNA Shields: protects DNA from harmful radiation by binding heavy metal atoms and molecules on physical DNA
DNA repair mechanism: repairs DNA that decays with each cell division allowing for an unlimited lifespan if the platform is not majorly damaged
Reanimation Protocol: a protocol that has mecha-cells repair damaged tissue, limbs, organs, systems, and even reverse death itself by reinserting the stored consciousness in the backup drive
Shield Projector Unit: projects a spatial shield, an energy shield, and a void shield
Internal Fabractor/Bio-Assembler: creates necessary materials needed for use in or on the body
Matter Block: a block of ultra-dense material used for fabrication
Physical Form
The human physical form is fluid and changing despite their preference to retain a shape resembling their naturally evolved asari like form utilize nemours platforms they or if using swarm tactics VIs inhabit
Squid: a Hanar like and sized floating platform with extreme mobility through a liquid or gaseous medium. They have eight arms all of which can carry weapons or tools
Elite: a speed and agility based platform shaped like a lizard that is focused on lighting fast melee and ranged attacks
Brute: a large Krogan sized platform based on pure strength and heightened regenerative abilities
Grav Sphere: a 10 meters in diameter, spherical, floating body which has nemours large support vehicle sized singularity generators working together inside to unleash massive amounts of power through its Kinetics
Changeling: the most common platform that is entirely fluid and changing based on the situation and the transhuman's desire but is not as effective as specialized platforms when the situation calls for them. The user most commonly retains their original Transhuman baseline form
Transhuman Baseline: the baseline techno-organic body a transhuman is born in
Transhuman Biotic Baseline: an experimental body with massive Eezo nodes bigger than anything that could occur naturally through in utero exposure to test biotics and compare them to kinetics
Infiltrator: a body that is a mixture of a sensor cloaked techno-organic frame but has bio-assembled flesh, and optionally biotics, of the race belonging to the one being infiltrated placed around the frame to ease with infiltration
Kinetics Powers [Note: due to a lack of Eezo restrictions all human bodies and even spacecraft have access to these abilities]
Solid space Constructs: a major part of kinetics that creates objects out of "solidified spacetime" such as weapons, projectiles, cover, etc (joking referred to as a green lantern ring or hard light)
Powers List
Unstable Bolt: a warp equivalent that sends a bolt of constantly shifting spacetime at the target
Solid space Projectiles: spears, bullets, etc made out of Solidspace
Solid space Grenade: flare equivalent that is a fusion of the solid space projectile and unstable bolt techniques to creates a solid space projectile that explodes in an explosion of unusable spacetime on impact
Explosive Bolt: a fabricated piece of flammable material is placed within an unstable bolt and launched at the target, exploding violently into a fiery inferno of unstable spacetime and flaming shrapnel
Blitz: a short-ranged "teleportation" technique similar to the biotic charge that creates a warp field around the user who can move at FTL speeds over short distances
Blink: a short-ranged temporary wormhole created between two points meters away from each other [this is the baseline for all Transwarp research but as of yet it is simply incapable of massive distances yet without gates to stabilize the tunnel on both sides]
Redirection: redirects missiles, grenades, and other such devices back towards those who launched it
Void Shield: creates a miniature warp field around the user to force projectiles to warp around harmlessly much like how a tactical cloak does with visible light
Shield: a kinetic barrier equivalent that "solidifies" spacetime to be used as a barrier
Repulse: a biotic throw equivalent
Disarm: a biotic pull equivalent
Shockwave: as the name implies it is a shockwave equivalent that sends out a shockwave
Levitation: suspends the user off the ground
Slow Fall: slows down the speed of your fall
Flight: The ability to use Levitation and move at the same time to essentially fly
Explosion: a Nova equivalent
Singularity: a singularity created through spatial distortion compressing space into a singularly compared to compressing mass effect fields until it creates a singularly
