I didn't really expect hitting nearly 100 follows and 1,000 views in just a few days after publishing the story. Thanks for that, I guess.

Here are the stats you've asked for me so much. I will try to put it out every 10 chapters or so. Enjoy.


Name - Arthur

Age - 12

Race - Human

Title - None

Location - Kaer Morhen, Witcher's Keep. Year: 1265, Autumn

LVL 1 [0/1000]

Health - 150 [Regens 1% for a minute]

Mana - 50 [Regens 1% for a minute]

Status Effects - None

Gwent Win Streak: 0

Gwent Winnings: 0 Credits

S.P.E.C.I.A.L.S

Strength: 7

Perception: 3

Endurance: 6

Charisma: 5

Intelligence: 7

Agility: 8

Luck: 6(+2)

Current Skills: 10

Current Perks: 9

Skill Points: 0

Credits [Orens]: 250


Skills

[Common Speech] – LVL MAX - A universal language for the beings living on The Continent, though it's mostly used by the human inhabitants of this world.

[Player's Mind] - LVL MAX - Allows the user to calmly and logically think things through and grants a peaceful state of mind. Though, extreme emotions can bypass this. NOTE: This skill won't work at full capacity until puberty ends.

[Player's Body] - LVL MAX - Grants a body that allows for the user to live the real world like a game. Sleeping in a bed restores HP, MP, and all harmful ailments effects.

[Listening] - LVL 2 (8%) - By being attentive with your ears, you can get a whole lot of information just by taking note of your surroundings! Current Range: 5 Meters.

[Barter] - LVL 1 (0%) - A witcher should be able to negotiate with the common folk, or was it called being an asshole? +1% Payment gained through a contract.

[Meditation] - LVL 1 (0%) - To understand others, one must first come to terms with yourself; or you can just sit in a humid cave for thirty years. +1% to HP and MP regenerated in a minute.

[Unarmed Proficiency] - LVL 1 (0%) - You know Kung-Fu? Well, fuck you! +1% to Damage while unarmed anything but your trusty ol' fists. Current Styles: None

[Novice Weapons Profiency] - LVL 10 (50%) - A sword by itself rules nothing; it only comes alive in the skilled hands of the user. +10% to Damage dealt while using a weapon, +10% to Defense while parrying or blocking with a sword. Current Style: Temerian Devil

[Novice Alchemy] - LVL1 (0%) - Aaaahh... wire! +1% to the Effectiveness and Duration of the said potion or concoction you've made.

[Herbalism] - LVL 1 (0%) - Flowers? How much? If you spend any more on this thing, you can pick the daisies off my grave! Get plastic! +1 to the number of Ingredients you collect in the wild.

[Woodscraft] - LVL 20 (0%) - A useful skill to make your life easier in the woods... or anywhere really. +20% Durability to the wooden tools you craft, +20% to Spotting and Tracking.

[Horsemanship] - LVL 20 (0%) - A horse, A horse, my kingdom for a horse! +20% to Speed and Stamina to the horse you are riding. Your horse would demand lesser maintenance than it normally would.


Perks

[Dance, Devil, Dance!] - Learning to use a skill consisting of any bladed weapons is now 25% faster towards the next level.

[Balanced, as all things...] - While wearing a part of a medium-weight armor set, you gain +1 Points to your Agility and Strength.

[Be Surprised by the Law of Surprise!] - Ever wanted to be the protagonist of something? Now you are! People are attracted to you in a weird way, but not the way you think. They are inclined to give you the benefit of the doubt and somewhat trust you. +3 Points Increase in Luck, permanently.

[Monsterologyst] - You always know what monster you are up against and have an almost innate knowledge even if you see them for the first time. Oh, and it comes with a self-updating Bestiary that you can find in your Inventory!

[Reaction by the Action] - Have you ever heard the Tragedy of Vysogota The Wise? Heh, I thought not; it's not a story... +50% EXP gain towards next level in Alchemy-related skills.

[Do you... smell that?] - Something about you just attracts the trouble. It can be your looks, actions, or just plain old bad luck. -1 Point Decrease in Luck, permanently

[I Hate Portals...] - You don't like portals, never liked them, and never will. You always prefer to go to the other side of the world on horseback rather than get teleported there in a second. You may experience heavy vertigo, among other things, if you choose to travel by them. -1 to Perception when you arrive at your destination, and its duration is proportional to the distance traveled.

[The Flourished Sagas of Dandelion!] - Novels or Games? Why not both!

[Outsider] - You are bound to no god, nor they are bound to you. You are an Outsider. You do not belong. You do not obey.


Inventory [Limit: 13.4/50 kg]

[Wolf School Medallion] - A magically enchanted object, its shape resembles a wolf's head. Gives off a humming sound whenever there is something or someone using magic nearby. +10% to Bounty gained through contracts while equipped.

[Gwent Cards (Northern Realms)] - It's time, to d-d-d-d-d-Gwent! Just a pack of regular old Gwent cards, nothing fancy.

[Wooden Bowl] - A carved wooden item that you can use at all times.

[Wooden Spoon] - A spoon. +0.5% to Attack.

[Saddle] - A saddle? You got lucky! +2% to Speed while riding a horse.

[Flint and Tinder] - Fire!

[Shirt] - A shirt. Wear it if you want, or don't. Your choice. +2% to Defence. [Equipped]

[Leather Trousers] - Regular trousers made by some newt commoner, but don't worry, he got better. +1% to Defence. [Equipped]

[Boots] - A pair of boots, nothing much else really. +2% to Movement Speed. [Equipped]

[Rations] - A pack of rations that includes six meals. Refills every month.

[Witcher Manuels] - Long-lost and forgotten set of manuals, describing... something. Open it up!

[Mahakam Steel Sword] - Crafted by the Mahakam dwarves to slay the common folk. +2% to the Attack Power. [Equipped]

[Disglair (Silver Sword)] - Made by some old witcher centuries ago. The only question was, is it still sharp enou- OW! +5% to Critical Hit Chance.

[Oils & Potions Package] - Includes self-refilling vials, a bag of resources, and starter alchemy and herbalism set.