Authors Note:
Document Links
The link below is to a goggle drive folder. I had remove the periods as fanfiction alters the google link to remove the "google" and the "com" otherwise.
https/drive (dot) google (dot) com/folderview?id=12fp3KJC2Sa88IOquwhlhfPEHC2U1tBdm
Alright this is my first serious attempt at writing a Fanfiction and it is a Jumpchain at that.
I will try to update this on a regular basis and will try and work diligently on this story.
This is basically a Self-Insert story with my character travel through different universes and gaining powers, items, and companions along the way.
I am still trying to figure out a balance between described visual detail vs. straight dialogue.
I am also still trying to determine how to present the purchases made in the Jump Documents, I am wavering three styles.
Please comment and let me know what you the reader would prefer as I am leaning towards the 2nd option of stripping the choice process down to just a list of purchases and costs.
1) Simply doing what I did below and listing the purchases with bullet pointed descriptions of their properties. The advantage of this is the reader knows pretty much exactly what things are capable of like the Symbiote, but is rather dense with bullet lists that may draw readers out.
Or
2) List the purchases and CP spent while assuming that you the readers will look at the jump docs if you are interested in the specific details of perk, power, and item properties before I reference them in the actual jumps through either dialogue or use. This may allow a smoother read with out all the bullet lists but if the reader does not look up the jump docs, they may not always know what the purchases do.
Or
3) Have my character talk to himself about each purchase and their reasoning in dialogue whether internal monologue or external conversation. This may means paragraphs of dialogue for every purchase or two.
Waking up naked in a starless void is not what one expects when they go to bed for the night.
Looking around Gal realize that he is lying on top of a dark almost liquid looking surface, it is one of the comfiest thing he has ever lain on and makes his own bed feel like a bed of jagged and rusty nails in comparison.
As he stands up and looks around he realizes something odd in that he does not see a central light source in the sky of this strange dark dimension. Instead there seems to be a low but steady glow softly shimmering from the darkness all around him.
While looking around he sees what looks to be a low coffee table in the distance that he was sure was not there when he looked around a second ago. There seemed to be a stronger glow emanating from something sitting in the center of the table. While walking towards the table he watches a leather recliner rise up and form from the liquid floor as he draws closer to the coffee table.
"Well I guess that answers my question of whether I just missed the table while looking around before." He thought to himself as he sat down in the leather chair.
After leaning back into the sinfully comfy leather he looks over the table in front of him to see that the glow is emanating from what seem to be a very slick looking computer tablet, It look to be of a very minimalist design looking to be no more than a simple silver edged rectangle glass sheet.
As he lean over the coffee table and pick up the tablet, he hear the creak of another leather chair across the table from him and the sound of a very feminine clearing of the throat. Tilting his gaze up from where he is leaning over the tablet he finds that he is suddenly very much not alone.
"Hello, Gal. I suppose you are wondering what is going on? Well I can assure you that this is not a dream and that you are not dead."
Leaning back into his recliner with the tablet he stares across the table at a very tall and statuesque woman who is sitting in her own matching recliner with her clasped hands upon her crossed legs.
Settling back further into the chair Gal took a moment to look over the mysterious woman across from him. She had to be at least 7 feet tall with legs that seem to go on forever. She was dressed in a sharp looking deep blue pinstripe suit that seemed to shimmer and move the longer you looked at it. Her suit jacket was unbuttoned to show off a light blue almost ethereal blouse below that seemed to be made of fog and shadows.
"So, what exactly is going on if you don't mind telling me?" he ask, as he finished looking her over, noting absently as he gazed at her face that she seemed to have almost unnaturally symmetrical features with the deepest gold, almost bronze eyes he had ever seen that were set below finely arched eyebrows and framed by black hair falling past her shoulders.
"Well, as I stated you are not dreaming or dead so that is a good starting point to explain what is going on." She said with a slight smile tugging at her full lips. "You have been selected to go on an adventure of discovery and transcendence. You have been selected to be a Jumper." With this statement she leans in and starts to explain what exactly this means.
"First and easiest to explain is what exactly is a Jumper. A Jumper is a being who has been chosen be a Benefactor to travel the omniverse to gain experience, excitement, and power. This is done by going into various universes that you would deem to be fiction in your limited section of reality. Eventually the Jumper if they desire can pit themselves against one of a number of challenging end scenarios in a bid to gain what is known as a Spark of their own. This spark, once gained will uplift you into an omniversal being capable of traveling almost unrestricted across the width and breadth of creation at will without the need of a higher being acting as an intermediary and benefactor."
"To facilitate this you and make this possible you are normally given a pool of what is normally referred to as Choice Points to spend on improving yourself by gaining abilities, items, or even companions before you enter into a new universe of what is known as a jump."
"Now for you there is a slight modification to the standard rules, unlike normal you will be operating under a rule called Beggars and Choosers. This modification forgo the standard 1000 Choice Points starting pool and instead grants you double the CP for any and all Drawbacks taken from any source whether it is the actual jump itself or another source such as the Universal Drawback Supplement that you will be provided access to. I hope you take advantage of the UDS to increase your starting CP pool."
As she wraps up her explanation, the tablet I am still holding flashes and displays a long list of drawbacks that can be taken from the previously mentioned Universal Drawback Supplement.
"This tablet will let you select your options for what worlds you would go to and what selections you spend your points on. The first step will be for you to go over the Universal Drawback Supplement and select your starting drawbacks so you have some points to work with. Though be warned that what you select will not be able to be changed until after you have gone through your first 10 Jumps. After that any drawbacks that you have taken that are not listed as chain-wide can be removed and added at will on a jump by jump basis."
Looking over the list on the tablet he start selecting drawbacks that that he figured he would be able to stand having placed on him.
Universal Drawback Supplement [Total CP: 1250 CP]
Everything is Worse! [300] Chain-Only
· All Drawbacks from individual jumps are always as bad as they are intended to be. You can no longer cheese them. Must take at least 300 CP worth of drawbacks in a given jump, or Murphy's Law is in full effect all the time… yes, this applies even to jumps that have no Drawbacks on offer.
No Cheese Please [Special] Chain-Only
· Every drawback will always have some negative effect. Higher the worth, the larger the guaranteed negative. Now though Drawbacks are no longer fully fiat backed. Hardships can be overcome if you work at it, are clever or lucky or both. Scaling foes will always have a way to defeat them. It might suck, but it's doable.
· The only drawbacks not affected by this are Lockout Drawbacks.
PPPPP (Drawback) [100] Chain-Only
· Anything that isn't actually inside your Warehouse or properties that follow you at Jump's end is left behind for good. This specifically does include CP backed items.
Semper Preparatus [100]
· Your jumps now can end any time in the last third of the jump or last up to an extra 50% longer. This makes a standard decade as short as 7 years and as long as 15. Companions you import automatically gain 50 CP because you took this.
One and Done [200]
· Your Companions don't respawn at all without a Perk, Power, or Items of their own that allows them to prevent or recover from being dead. You may Rez them if you possess the ability to do so, though this is extremely traumatic to your Companion. Rezzing a dead Companion also requires you to deactivate 10% of your current cumulative CP total worth of perks until the end of the current jump.
· This gives any Companions you have an extra 300 CP automatically every jump (in addition to whatever CP they may or may not receive for being imported). If not imported, they cannot get freebies or origins.
Limited Warranty [100]
· Items you buy with CP will only respawn if used or broken at the beginning of a new Jump. Expendable items that are designed to respawn will continue to do so as normal. If you've got an item that by description only respawns once per jump, it will continue to do so.
Limited Storage [100]
· Instead of a Warehouse, you have a storage locker that is 40 square feet (5 foot by 8 foot by 15 feet tall). Everything scales down. Plumbing becomes an RV style toilet, sink, and shower. Housing becomes a tiny house. The Medbay becomes a Medical Pod. The Workshop becomes a Workbench. Anything that wouldn't fit anymore gets dumped out at your starting location, with items that lack CP backing going first.
Really Limited Access [150]
· You can only access your Warehouse from a specific location that cannot be changed. Replenishing stocks of things, such as Food Supply and Ammo Supply items you've purchased are exempted from this and you'll receive a daily or weekly allowance wherever you're staying.
Ready Access [100]
· Your Warehouse is not protected from thieves. Things stolen from your warehouse will return at the end of the jump.
You Bitch! [50]
· You make plans to seduce anyone you find attractive… if you know they're in a relationship already. You may not act on it, but you'll always be tempted.
Economic Impact [50]
· There is no protection from crashing an economy when you flood a world with massive amounts of currency.
"Alight, I am done with my UDS selections. This should give me a nice base of 2500cp to spend in each jump and provide companions with 700cp to use for purchases even when not directly imported into a jump." Gal states before passing the tablet to the woman across from him to look at.
"Hmm, not too restrictive but allows you to have a decent pool of points for not just you but your companions. It seems like you mainly chose to tighten restrictions on a few aspects of the jump experience a bit, though the You Bitch! drawback is an amusing if harmless addition. Ensuring that while your drawbacks are as bad as they says they are that you can work to mitigate or overcome them with work was a nice thought since it means you are guaranteed a chance to deal with drawbacks you otherwise wouldn't be able to mitigate while simply ensuring that the other drawbacks are what they say they are when selected. It looks like you put a good amount of thought into your selections." She comments to him as she looks over his selections.
"As an additional perk due to you having to take drawbacks to earn your CP and not being just handed you points you will be able to not only bank all of your unspent CP for future purchases, but you will also be allowed to take your Drawback CP pool into any Gauntlets you decide to go into since the drawbacks will still be active within those gauntlets. Now normally in gauntlet jump you would have your CP from UDS drawbacks are halved in value, luckily for you the CP doubling effect to drawback that you have will offset this and give you a decent 1250 CP going into any gauntlet before you even select an in-jump drawback."
After working with the tablet for a few minutes she passes it back to Gal with the word "Front Load" now displayed on the screen.
"There are two more things to take care of before we start your journey. First you will be given the chance to perform a Front Loaded Body Mod using a pool of CP I will be providing you with that matches what you gained from your UDS selection." She states gesturing to the tablet as she continuing her explanation.
"This Front Load will be replacing the standard Body Mod and as such you will be allowed to freely modify your looks and gender as you wish within the normal human standards, Your baseline health will be set to remove and illnesses, injuries, and genetic issues that you may currently have. You will also be provided with two perks that will be a permanent part of your Body Mod and thus stay with you no matter the restrictions placed upon you. These are the Everclean and Metavore perks."
"The Everclean perk makes it so that you will no longer need to worry about dirt and grime since at your will with nothing more than a thought dirt and grime will slide right off of you and anything you are wearing. You will look and smell as if you just stepped out of a shower. While the Metavore perk means that no matter how much you consume or how badly what you eat is for you, you will never lose your physique or looks. Your body will be maintained through no effort of your own."
"Finally when you are reverted to this new base body you are gaining by things like entering gauntlet jumps or taking lockout drawbacks, your base physical capabilities will be comparable to a peak humans abilities as exemplified by Captain America."
"You may spend the 2500cp on any number of Jump Documents you wish, with the only caveat being that any jumps you use to front load will be locked out and not available to visit. You will select your origin as usual for discount purposes and then buy whatever perks or items you wish from each document. Companions are not available to be selected from a from loaded jump"
Looking at the tablet Gal sees a character editor displayed with a plethora of selections, drop downs, and sliders floating around his avatar. It reminded him of a video game editor but with every customization option imaginable from eye color and freckle pattern, to arm hair length, thickness and color. He didn't need to change much about his base body in terms of his general looks as he was rather attached to his current body. He did allow hiself some vanity and quality of life enhancement though.
Once he selected to start the body modification process the tablet floated free from his hand and started to glow while floating in front of him. Once the glow had faded he could now see a massive mirror in its place that stood before front of him, it showed his suddenly naked reflection with the various customization options displayed all around on the surface of the mirror.
As he stood and confirmed that first the mirror did reflect him accurately and two that he was now in fact completely naked. Once he had come to terms with his sudden garmentless state he quickly tossed a glare at his new benefactor for not warning him, her response was to simply smirk at him and settle back into her chair to ensure a good view of the proceedings.
The first thing he did was to perform a general slimming down of his body as decades of ill treatment and over feeding of trash had not been kind to it, the sensation of weight just melting off his body in real time as he adjusted the various sliders was an odd sensation. After setting his base body to a healthy fat to muscle ratio, he cleared his skin of any blemishes and scars giving him a blank slate to start anew with.
The next step was to bulk up his healthy if lanky frame a bit to giving himself a more toned look, As he increased his base muscle mass he could feel the muscles inflate before his eyes. While he figured that most of his strength would no longer be completely based on his muscle mass, he did want to look good while being able to lift a decent amount of weight using just his muscle mass in situations where he was stripped back to just his base body. As a last minute thought he added a couple inches all over raising his final height to just over six feet tall.
As a final adjustment he lengthened his dark brown hair to around shoulder length and tamed his wiry and bushy chest length red beard into a more aesthetically pleasing trapezoidal shape.
His final physique was more athlete than bodybuilder with compact muscles and a slimmer triangle silhouette.
Once he had finalized his new body the mirror glowed once more and shrank back the tablet form it started in while floating back to his hand. Looking at the screen it now presented him with a long list of jumps to be used for front loading. After poking around for a while and making copious use of the tablets search and filter functions, he was able to trim his selected jumps down to four.
1) Alexander Harris and the Shadow Council – A Buffy x Harry Potter Fanfiction starring Xander at Hogwarts.
Background: Traveler [Free]
Perk - How did you survive that? [-100 / 2500]
· You now possess a limited resistance to and protection from hostile realities. Memetic hazards, hostile reality infrastructure, time-traveling plot to wipe you out or all-seeing monsters that would otherwise wipe you out the instant you step foot there no longer bother you much. Keep in mind that this is only resistance to the incidental stuff not direct concentrated efforts.
· This also gives the normal Fiat backing to anything you have or know that otherwise wouldn't have it. Perhaps you yoinked a copy of Kryptonian biology with an Escafil device or learned a local branch of magic that wasn't on offer in a previous jump?
Perk - And they say you can't teach an old dog new tricks [-200 / 2400]
· You can learn local magic, skills or technologies as well as integrate them into the systems you already have.
2) Spawn – Based on the Top Cow comic.
Background: Drop-In (Background) [0 / 2200]
Perk - Hell Symbiont [-200 / 2200]
· She has only limited sentience and is concerned with protecting her host - that is, you. At times, she will move without your direction (or consent) to protect you, even if you are unconscious.
· The Symbiont will never count as a Companion: you may instead think of it as a (dumb) AI-assisted armor.
· Can not be removed with item restriction drawbacks and the like.
· She can take any appearance you wish for, adding to or subtracting from your costumed form, assuming a disguise, or even integrate herself with some other form of personal armor you possess.
· You may freely tailor the costume it produces, and it can hide 'inside' you making you appear as you would usually depending on your current alt-form. Even if invisible, it will allow you to push your current body to its physical and biological limits without damaging yourself
· She can blossom into razorsharp steel-hard spikes, become armor that will turn aside furious attacks, and she can become a cape that can grab and glide and shield and cut and hide.
· Her chains are strong enough to suspend a dozen tons, and fast enough and hard enough to deflect bullets with ease.
Perk - Camouflage [0 / 2000]
·
Item - Dead Zone [-300 / 2000]
· This zone will follow you and you may apply its affect wherever you please, though it may not be moved from where you initially use it per Jump.
· It will outright remove or greatly limit the supernatural, magical, or otherwise incredible abilities of your enemies depending on their power level – the most powerful enemies will merely be crippled.
· You may extent immunity at your whim, and may revoke your favor at any time with but a thought.
3) Ultimate Spider-Man TV-series – Based on the TV show and not the comic series that had its own Jump that I will be going to eventually.
Background: Web-Warrior (Background) [0 / 1700] – You have gained the powers of a spider.
Perk - Natural Web-Head [0 / 1700]
· Strength to lift about 20 tons.
· Incredible agility, amazing at high speed combat in the air, and parkour.
· Reflexes are razor sharp and able to move your full body as fast as some throw a punch.
· Naturally gifted at parkour and would make for one hell of a pilot
· The ability to stick and climb just about any surface.
· Impossible for you to get nausea, vertigo, dizziness or motion sickness.
· No trouble with blood flow when upside down.
· You also have a low-key healing.
· Spider-sense, a sensation that alerts you to incoming danger to a precognitive degree.
Stipend: Super Powers (Item) [400 / 1700]
Perk - Symboite Perfect Host (Super Powers) [150 / 2100]
· Not weak to Fire / Sonic / Electricity
Base Abilities (Perk) [0 / 1950]
· Strong enough to lift 20 tons
· Superhuman agility and dexterity
· Ability to climb on walls
· They can form tendrils or weapons out of their substance
· Shapeshift
· Come with a spider-sense exactly like Spider-Man
Symbiote Ability - Web Shooter [50 / 1950]
· Tentacles are Fun.
Symbiote Ability - Regeneration [150 / 1900]
· Symbiote level healing and recovery.
Symbiote Ability - Spider-Sense immunity [100 / 1750]
· Sneaking on Spidey.
Symbiote Ability - Enhanced Strength [150 / 1650]
· 35 Tons of Lift.
Symbiote Ability - Independence ]150 / 1500]
· Can survive off of body.
Symbiote Ability - Budding [150 / 1350]
· Can spawn 24hr long drones and clones.
Symbiote Ability - Technology Assimilation Morphing [200 / 1200]
· Mmm tasty computer.
Symbiote Ability - Camouflage Capabilities [200 / 1000]
· Now you see me, now you don't.
4) All-Star Superman – A great 12 issue miniseries based in a continuity where Superman is wrapping up his final days of life after taking in a deadly amount of solar radiation after flying too close to the sun.
Perk - Clark Kenting [0 / 1000]
· You know how to adjust body language and mannerisms to assume a civilian identity.
Perk - The Greatest In The World [0 / 1000]
· Your ego buffers against things like despair, you have awareness of your own shortcomings and how to better yourself.
Perk - 365 Coats, All Identical! [0 / 1000]
· People don't judge you for your awful fashion choices and capes or long coats don't get caught in awkward places. This can be toggled on and off,
Perk - Hot Scoop [0 / 1000]
· You look might just look like the type of a superhuman or two!
Perk - You're Everything Anon Isn't [200 / 1000]
· Supervillains like you, you get special treatment.
Perk - Jumper For A Day [300 / 800]
· Luck romance, interesting encounters, and disasters.
Item - Costume [0 / 750]
· Design your own Super Suit.
Item - Green Kryptonite [0 / 500]
· A pound of Green Kryptonite hidden within a sealed box of lead
Item - Storytelling Robot [0 / 500]
· Small floating robot with complete database of literature up to 21 Century and can imitate any voice.
Item - All-Star Superman/All-Star Jumper Comics [0 / 500]
· Each jump in the same comic style.
Item - Cosmic Anvil [300 / 500]
· Hammer out mini / full sized planets or suns on this godly anvil.
Confirming his choices for the Front Loaded jumps he was presented with the Personal Reality Supplement to start distributing his pool of Warehouse Points hed received from the Upfront Core Mode and UDS selections. The Upfront Core Mode provides him with a onetime pool of (1500 WP) as well as a 50% discount he could apply to any three purchases, while he would also gain an additional (200 WP) from the chain-wide universal drawback "PPPPP". This gave him a total pool of (1700 WP) to kit out his personal reality with.
The Warehouse that appears around him was 400 square feet (50 foot by 80 foot by 150 feet tall) of dull grey concrete and florescent lighting after buying one purchase of "Additional Space" (-200 WP / 1700) that multiplied the starting area by 10 times in all directions. The only thing in the room with them was a tall rectangular stone arch directly behind him. When asked, his benefactor stated that it was the portal gate that would allow him to travel to different universes and allow him entry and exit into his warehouse when he was currently in a jump.
He set out to correct his boring and ugly space right away.
The warehouses was set to a comfortable temperature with the air kept bland and neutral scent-wise due to the "Environmentally Neutral" (-0 WP / 1500) selection. This selection also kept the air breathable for any invited species, and the warehouse gravity set to earth standard.
The selection of "Natural Lighting" (-50 WP / 1500) provided the warehouse with customizable and dimmable natural lighting that could be either a source less glow or come from any light sources that are brought into the warehouse. This lighting effect even affected sources of light such as TVs and computers to prevent eye strain.
The first major purchase he made was to buy the "Seraglio" (-100 WP / 1450) option using the first Upfront Core Mode Discount. This converted the entire 400 Square Feet of Warehouse space into a huge open courtyard made of white, brown, and beige stone. It had room-sized alcoves around all sides that were designed for crafting, sleeping, or even just having a bit of fun.
Excluding the larger 14 ft x 14 ft corner alcoves, all of the other surrounding rooms were a modest 11 ft wide by 12 ft long of which there were two alcoves each on the short ends of the room and five alcoves along the longer sides. The area was ensured to have a pleasant atmosphere and was beautifully scented, with the air full of soft music.
Anyone residing in it will always seem extra beautiful and be kept well groomed as this location is meant to be a place of enjoyment and contemplation, with time spent here relaxing always taking 1/10th the amount of real time outside of it.
In the center of the main courtyard was a large central fountain with a beautiful stone statue of his benefactor posing with water bubbling from below her statues feet. The water smelled of roses and honeysuckle and when he tasted it, it was as sweet as summer dew.
The next addition to the area was adding "Who's Got the Powa" (-100 WP / 1350) and "Pipes Pipes Pipes" (-100 WP / 2550) to provide his Seraglio with enough electricity and water to run a city the size of New York or Tokyo. They came with all the basic wiring hookups, surge protectors, outlets, circuit-breakers, routers, other incidental items he might need to run both. Since he purchased both the water and power options he was also supplied with hot and cold running water as well. He found it to be a definite trip to watch the walls of the alcoves and around the courtyard sprout electrical sockets and water taps as if they were growing out of the various stone surfaces.
When he selected the "Shelving" (0 CP / 1250) option he decided to take the two smaller center alcoves on the far side of the courtyard and combine them into one double-wide storage area with just the basic metal shelves. They were the kind you would find in industrial big box stores, nice and solid metal shelving sized for pallets and numbered for sorting.
As he did not want to have to maintain his personal reality himself or keep track of everything within it he simply bought the "Central Control" (-100 WP / 1250) which provided him with a Smart Pseudo-Intelligent Computer System that he placed into its own corner alcove to the left of his two storage alcoves. It would be able to be used to track the location and condition of all items that were brought into his personal reality and would share that information with him and anyone he authorized to use the system.
To go with the central control system he bought the "Extranet" (-100 WP / 1150) hookup using his second 50% discount to ensure that he would be able to connect with any local Data Networks of the Universe he was currently in while in his personal reality. The connection would run as fast as if he was tapped directly into an ISPs own hub. Even better is that if he was in a jump that did not have a Data Network then this would connect to the nearest equivalent, even if that is nothing more than a town gossip and a local library.
Also to help clean and maintain the area he purchased the "Your Robots" (-200 WP / 1050) upgrade for the central control which provided hiim with 20 upgradeable and programmable personal robots that were connected to the Central Control to co-ordinate tasks and duties such as cleaning the place. They also came with the plans required for him to make more in the future which provided him with a decent proven platform to customize his own robot for other tasks in the future.
"You have some room to customizer how you robots will look and as such how they will be able to interact with the world, I would recommend to have they be based off of the human form if you are using them for cleaning an maintenance duties." She said to him as he was selecting the option.
Once he decide that he would like them to be patterned on the human form they materialized in his control room he noticed that they seemed to have their forms patterned with half as male and half as female, otherwise they were identical with a blue-grey metal exterior with very little in the way of visible seams or gaps outside of the major joint required for a full range of motion. This addition also added an upgrade to the Central Control that created an automated sorting system that will not just catalogue but also sort and retrieve anything stored here.
To make further use of the robots he purchased "Maintenance Systems " (-100 WP / 950) which allows the robots to automatically upgrade themselves with all tech production and repair skills he gains and allows them to provide basic cleaning and maintenance services for anything in his personal reality that he already knew how to fix or repair. They would go about doing this repair and maintenance in the background without needing to be instructed to do so, and be all but invisibly while doing so.
The next purchase was one of the most important ones for the warehouse, and that was a trio of vending machine-sized cabinets that were placed within the right corner alcove alongside the storage and central control alcoves.
The first was a "Medical Bay and Companion Calibration Unit" (-200 WP / 850), this diagnostic cabinet scans companions (and all their alt-forms) for any form of illness, genetic malady, or physical / neurological dysfunction and corrects them. It can fix up anything that still has a pulse or equivalent, this unit doesn't just patch up the being inside but instead performs a complete repair to full functionality. The machine will also provide a detailed accounting of a person's medical history and provides a statistical analysis of their baseline (i.e. what they'd be like powered down) which can be used on non-companions. This unit also apparently works on animals.
The second unit was a "Bio-Synthesis Lab" (-100 WP / 650) is similar cabinet that covers the analysis and creation of all serums, viruses, bacteriological agents. As well as performing all other chemical, genetic, or retroviral repair, while also boosting sciences and giving the results fiat-backing. This does not provide any knowledge base for doing the work though, so he would need to look into gaining a science and medical background to make full use of this unit.
The final cabinet was the "Body Mod Pod" (-100 WP / 550), this unit let him run a companion or friend through the body mod package. This pod is infinitely reusable though each person may only use it to access the Body Mod once. This machine can also provide a humanoid for to anything that lacks one.
The final room addition he added was a "Benefactor Lounge" (0 CP / 450) which was placed in the left corner alcove behind him opposite the Central Control on the same long side. This provided him with a place to meet with his benefactor and get ahold of her if he had any questions in the future. It came with a limited wet-bar and would have its furnishings style change to conform to the jump he was currently in.
For non-warehouse related purchases, he bought "A Month's Return" (-100 WP / 450) that allowed him to take a month (28 Standard Days) off before entering his next jump, It also provided him with a button next to the portal so he could end the downtime whenever he desired to. It would also allow him to return to any world he has ever jumped to for that month between each jump. This does not extend the time between jumps, and does not count against or for other Vacation or Return Options. This While selecting this option he moved the portal arch into the double-wide alcove beside the benefactor lounge and across from the storage alcove.
He was also given free unlimited cleaning supplies that were guaranteed to be safe for all complex organisms and he stored them in a closet in the central control room for the robots to make use of in maintaining the place.
The "Adaptive Inactive Storage" (-150 WP / 350) option was bought with his last 50% discount and provided him with a special customized storage space for anything he had purchased with CP or had fiat backing for. This storage space is inactive, meaning anything in it isn't out in the jumps Host Reality or the Personal Reality. While stored, items cannot be interacted with in any way except to pull it out of Inactive Storage. If an item does not fit inside the Personal Reality, then that item is only accessible if you bring it out of inactive storage into a location that does fit it like the Host Reality or a personal pocket dimension. This would allow him to decide if something like his personal continent he had acquired in a jump was placed in a given Host Reality or safely stored away for that jump. Anything can be put into inactive storage between jumps.
The final purchase he made was to get "All Your Stuff" (-100 WP / 200), this provided him with a copy of every item he had ever personally owned.
This did not include consumable / disposable items, anything that is clearly garbage, or any non-item ownerships such as land, businesses, homes, or properties.
But if I valued and owned it, it'll show up, as good as new … unless I desire it to be in a specific condition for some reason like a favorite worn and comfy hoodie.
He decided to leave the final 100 WP for later in case he wanted to buy something in the future.
Looking around his new Seraglio warehouse he decided he was going to enjoy hanging out here as he took in the sight of the bubbling fountain, the robots positioned around the area in out of the way locations, and the overall relaxing atmosphere.
"How about we check out the new lounge while we go over the jump selection?" He asks, looking back across the table at where his benefactor was still sitting. As she stands and starts to head to the lounge behind him, he watches as the table and chairs fade from beside the fountain.
Upon entering the new lounge area Gal spies the bar off to the left with a couple of leather couches on the right. Straight across from the entrance is a massive wooden desk backed by a set of full bookcases. Pulling out a chair that was sitting in front of the desk he sits down and start to scroll through the jump documents while waiting for her to get comfotably ensconced into her massive leather office chair.
Looking up from the tablet once she has sat down he ask her a question that had been on his mind while looking through the documents.
"Is there any limit on what I can choose to take as a first jump?"
"Not really, we used to insisted on sending jumpers to the Pokemon world first as it was a safe starting place, but as time went on and more jumps came online that requirement was dropped as there were more enough safe options to go to." She answered.
"Alright then, I think I have decided on my first jump then. I will be doing the Vulgarr the Viking Guantlet. Since it's a gauntlet it doesn't matter if I do any normal jumps before it and I saw that it had a perk for what is effectively infinite biological resurrections, This will give me a large degree of safety in future jumps when it comes to dying." He says.
"Well if you are going to go to a gauntlet first then I will hold off giving you your perks and items from your front load selections till you get back since you cannot use them in this gauntlet."
Pulling up the jump he quickly makes his selections and passes the tablet across the desk for her approval.
Gauntlet - Vulgarr The Viking
UDS CP Pool [1250]
Jump Drawbacks
Lightweight [100]
· You cannot handle booze or drugs. A single beer will get you absolutely plastered. Comes with the desire to socialize and be part of the groups that are drinking and having a good time.
Age: 34
Gender: Male
Background: None
Perk - Brave Viking [-100 / 1350]
· You are without fear. This also helps you ignore pain and squeamishness.
Perk - Cunning Fighter [-100 / 1250]
· A great fighter is cunning and you possess this virtue in spades, allowing you to easily solve puzzles or problems thrown at you.
· It also helps you find easier ways of doing things, why bother fighting that evil dragon when you can just burst through his window and decapitate him before he transforms!?
Perk - Warrior of Odin [-200 / 1150]
· Strength and rippling muscles to shear a lizardman in half or impale a spear in stone with a throw.
· You are also very agile, capable of leaping more than twice your own height.
· Effortlessly balance on a spear stuck in a wall.
· Performing spinning attacks mid-air with your sword.
· You have enough stamina to do the above for days on end without seeing a decline in your performance.
Perk - Charge Attack [-300 / 950]
· Charge projectiles before throwing them, an act that cloaks them in energy and increases their power several times over as well as shielding them from harm.
· A projectile you use this on also becomes somewhat affixed to the path you intended for it, meaning they can pick up enemies they skewer and carry them with them without changing course.
· The act of applying this normally takes a couple of seconds but can be reduced with training, the maximum charge time and power of the projectile can also be increased with training.
Perk - Rise Warrior! [-600 / 650]
· Live, die, and rise again!
· When slain, a lightning bolt striking the ground and your body being rebuilt nigh-instantly from the spot it hit.
· Where you are 'reborn' is either the place you died or a randomly selected spot in an area somewhat close to the location of your death.
· This perk can allow you to rise again infinitely as long as your soul isn't destroyed or a powerful enough magical weapon with the ability to slay the unslayable is used to end you.
Item - Starting Gear [0 / 50]
· A finely made steel blade and a wooden shield.
Item - Blessed Spear [-200 / 50]
· This spear can be summoned to your hand at will, multiple copies of it can exist at the same time, meaning you can spear-spam all you like.
· The copies will work as a normal spear would but will disappear after a couple of minutes.
Item - Hammer Shield [-200 / -150]
· An unbreakable shield with the motif of a hammer upon its surface, capable of blocking any blow as long as your strength can handle it.
· It also enhances the power of any projectiles the user throws, increasing their striking power and penetrability. A spear toss that would normally lodge itself in the first enemy hit could now pierce through multiple in a row.
Item - Baldur's Protection [-300 / -350]
· A nice helmet presenting an intimidating visage tho those who look upon it, one that even an evil overlord would approve of.
· It possesses the magical quality of increasing the speed of its users' attacks, doubling their swiftness in combat.
Item - Tyr's Flame [-300 / -650]
· A finely made sword. It's unbreakable and possesses a sharp edge, allowing a normal man to cleave others in two with a simple strike.
· It also possesses the power of fire, capable of lighting on fire as its wielder wills.
· The fire by default makes the blade twice as deadly, doubling the damage of its strikes in game terms, and will extend the reach of attacks made using the sword, about half the length of the sword again.
Companion - Valkyrie [-400 / -950]
· Odin seems keen to bring out the big guns now, sending one of his valkyries, one who brings the worthy dead to Valhalla, with you on your quest.
· She possesses the perks Brave Viking, Cunning Fighter, Warrior of Odin, Charge Attack, Mjollnir's Power, Einherjar Workout Routine,
· She has a spear of higher quality than the one offered in this gauntlet.
· She has the ability to summon wings made out of blue fire on her back that allows her to fly and to travel to other dimensions.
· She can also become selectively invisible, choosing who can see and hear her.
· She can interact with the souls of the dead, talking to them or ferrying them to a chosen afterlife.
· As someone who has spent their life carrying dead heroes to Valhalla, she is eager to help keep one alive for once.
· Perk - Mjollnir's Power
· You possess the blessing of Thor! This manifests in the form of a force field that blocks any one attack that hits you and unleashes a counterattack, calling down a vicious lightning bolt that will vaporize most enemies close to you as well as sending balls of lightning flying in every direction from you, this will only harm those you wish it to. While activated you will glow with a faint, inner blue light. This ability has a cooldown time of about a minute before you can use it again.
· Perk - Einherjar Workout Routine
· You have centuries of experience training (fighting to the death that is) with the greatest warriors of Midgard in the halls of Valhalla and of battling against the many monsters of this world.
· You can truly live up to the name of Einherjar, army of one, as your skill makes you a warrior capable of overcoming almost any challenge set before you.
Drawback - Dirty Deeds [200 / -1350]
· The battlefield is not a clean place and with this Drawback, neither will your face be.. or the rest of you.
· Gore from enemies you kill, dirt and mud, algae and seaweed from the water world, bone-dust and cobwebs from the undead world, and so on will now cling more easily to you, almost magnetically drawn to your body.
· You will probably smell bad and itch a lot during your time here, and water that can be used to cleanse yourself won't always be close by.
Drawback - Cumbersome Architecture [400 / - 1150]
· Seems like the temples and buildings of these worlds were built primarily for dwarves and monkeys.
· Getting around for you will now be a much more cumbersome task as you will have to shuffle through narrow tunnels to reach the next room or climb long ropes while enemies take pot-shots at you.
· While this most often will only be a danger to your back or knees, sometimes having the low ground in a fight will place you at a definite disadvantage.
Drawback - Smarter Enemies [800 / -750]
· Enemies have their intelligence increased, they will prepare ambushes and instead of all just rushing you some might keep their distance and throw/shoot at you from afar while others block your path to them.
· Monsters will now employ tactics and strategy in their pursuit of your demise, making your task that much harder and more dangerous.
Gauntlet Reward
· As a viking legend, the tale of your journey has been immortalized in norse mythology. Aside from the satisfaction of knowing that people will have to study you in university and that movies and books will be made about you, if you go to a world where the norse myths are true then you can insert your deeds from here as a backstory in that world.
· This reward also applies to any companions from here if you bought them, allowing your shared legend to spread to any world you travel to.
Banked CP [50]
"Alright before I confirm these selections you are probably going to want to stand up" She syas to him before hitting the confirmation button.
Scrambling up just as she hits the button he feels his body swell in size as a rush of memories and power fills his body. He could vividly remember a lifetime of fighting and training, learning to wield his sword, shield, and spear at superhuman levels of skill. The long hours and days spent training to utilize the Charge Attack that focuses mystical his energies into his spear for added damage, strength and penetration.
Looking down he sees that he is now clothed in a belted leather loincloth and found his weapons, armor, and shield leaning against the desk in front of him. Even though he knew he had never seen them before, he also knew that they had been with him for decades and had gone through many battles by his side.
Quickly placing his shield on his back and his helmet on his head, he proceeds to slide his sword and spear into their sheaths on his back after taking a moment to inspect their condition.
Looking back at his benefactor he remembered that he had thought of a question that he need an answer for while making his selections.
"Now my UDS selections give my companions 700 CP to spend whether they are being imported into a jump or not, now I am assuming if I buy a companion that needs to be convinced to join me then they will get to spend that CP in the Jump Document once the jump is over. But what about custom companions I create or those are guaranteed to join me like the Valkerie her?" He asks.
"That should not be a problem as the limit on canon companions spending their CP after the jump is done is simply because while in jump you will not have access to the jump document till you are between jumps. Furthermore the purchasing of canon companions does not guarantee their acceptance just a fiat backed chance to meet them and provide a good first impression. So if it is a custom or guaranteed companion I can just bring them here before the jump starts since you spent your CP on getting them." She answers.
Having said that she makes a gesture to his left causing a sudden a rainbow light to geysers up from the floor, once it has cleared it leaves behind a stunningly beautiful woman with wings of blue flame protruding from her back.
Gal looked over at the woman and couldn't help but admire her physique.
She must have been at least 6'5" with golden blonde hair that fell past her waist, it was held out of her face with a white metal M-shaped circlet trimmed in blue that had white metal wings rising from the sides. She was dressed in a white metal bikini top with a white and blue bikini style bottom that was held up by a blue belt, fixed by a large round gold buckle. Draping from the belt in the front and back were trains of white cloth flowing nearly to the floor that left her free to move without constriction. While she is extremely well muscled, it was the muscle tone of someone who gained them doing daily training, fighting, and practical usage. She was holding what at first seems to be a rather plain spear with a large metal tip, that was until he looked closer and noticed that the entire length seemed to have a faint glowing shimmer radiating from within.
After the lightshow of her entrance had cleared she looked around her new surroundings until she laid eyes on Gal standing in front of the desk decked out in his well worn gear.
"Well, at least you seem to have the bearings and weapons of a true warrior." She states while looking him over. "I look forward to actually helping you fight in battle rather than just coming to drag you from your corpse after the fact."
Once they had finished looking each other over Gal turned to his benefactor.
"Can I use 600 of her 700 CP to purchase the Rise Warrior! Perk for her?"
"I assume you won't object to this as there is not much else worth buying with the points and this will allow you to resurrect upon death like me?" Gal asks looking over at the Valkyrie.
"No that is fine, it will help us complete this mission for Odin easier, and ensure that we will survive no matter what manner of enemy face." She responded.
"Done" The benefactor responded from across the desk as a shimmering haze of blue flame enveloped the woman beside Gal.
"With that done, enjoy your stay and have fun slaughtering your way to success." She said as the world went black around the two warriors.
