Season 1
Muscle Ultima, Undefeated Brach
12000 Power/0 Shield/Accel Marker
[ACT] (VC) [1/Turn] (Soul Blast 2) All units in your front row get [Power] +5000 until the end of turn.
[AUTO] (VC) When it attacks, (Counter Blast 1 and discard a card) choose one of your rearguards, [Stand] it, that unit gets [Power] +5000, and this unit gets drive +1 until the end of turn.
Muscle Apex, Unrivaled Brach MAX
Grade 3/12000 Power/0 Shield/Accel Marker
[AUTO] (VC) When placed, (Soul Blast 1 Grade 3), draw a card, and call a card from your hand to RC. If you called a Grade 2 or greater unit, all of your units in the front row get [Power] +5000 until the end of turn.
[AUTO] (VC) When it attacks, (put three [Rest] rearguards into your soul), choose two of your units in your front row, [Stand] them, and they get [Power] +5000 each until the end of turn.
Muscle Giga, Spinning Carpi
Grade 3/12000 Power/0 Shield
[AUTO] (VC/RC) When it attacks, if it is not boosted, it gets [Power] +10000 until the end of that battle. If it is on an additional RC, it gets [Power] +15000 instead.
Muscle Giga, Divekick Fasci
Grade 3/12000 Power/0 Shield/Accel Marker
[AUTO] (VC/RC) When it attacks, if you have four or more units in your front row, your opponent cannot intercept until the end of battle.
[AUTO] (RC) When this unit [Stand] during your battle phase, it gets when this attack hits a vanguard, choose one of your opponent's rearguards, and retire it until the end of turn.
Muscle Mega, Showboat Anco
Grade 2/9000 Power/5000 Shield
[AUTO] (VC) When it attacks a vanguard, if all of your front row RC have a rearguard, (Counter Blast 1), [Stand] one of your units, and that unit gets [Power] +3000 until end of turn.
[AUTO] (RC) When it [Stand] during your battle phase, this unit gets [Power] +5000 until the end of turn.
Muscle Mega, Rocksteady Iliac
Grade 2/9000 Power/5000 Shield
[AUTO] (RC) When it [Stand] during your battle phase, it gets when this unit attacks a vanguard, (Counter Blast 1), [Stand] one of your rearguards, and it gets [Power] +5000 until the end of turn.
[AUTO] (GC) When it intercepts, if your vanguard's grade is equal to or less than your opponent's, it gets [Shield] +5000.
Muscle Mega, Boomerang Thorac
Grade 2/9000 Power/5000 Shield
[AUTO] (RC) When your vanguard attacks, (Counter Blast 1/Soul Blast 1), [Stand] this unit, and it gets [Power] +5000 until the end of turn
Muscle Mega, Windmill Fraspi
Grade 2/9000 Power/5000 Shield
[AUTO] (RC) When it [Stand] during your battle phase, this unit gets [Power] +5000 until the end of turn.
Muscle Mega, Charging Occi
Grade 2/9000 Power/5000 Shield
[AUTO] (RC) When it [Stand] during your battle phase, this unit gets [Power] +5000 and when it attacks a vanguard, if your opponent would call cards to GC from hand, they must call two or more at the same time.
Muscle Mega, Spirited Longi
Grade 2/9000 Power/5000 Shield
[AUTO] (RC) When it attacks, if you have a Grade 3 or greater vanguard, choose two of your rearguards, and they get [Power] +2000 each until the end of turn.
Muscle Kilo, Bursting Serr
Grade 1/8000 Power/10000 Shield
[AUTO] When rode upon, you may call this card to an open RC.
[AUTO] (RC) When it boosts, (discard a card), Soul Charge 1, and the boosted unit gets [Power] +3000 until the end of that battle.
Muscle Kilo, Springheel Pero
Grade 1/7000 Power/10000 Shield
[AUTO] (RC) [1/Turn] When a rearguard in the same column as this unit [Stand], [Stand] this unit, and this unit gets [Power] +5000 until the end of turn.
Muscle Kilo, Grabby Oppo
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) At the end of your turn, if you have five or less cards in your hand, (put this unit into your soul), draw a card.
Muscle Kilo, Jobber Poll
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) At the end of your turn, if you have one or less face-up cards in your damage zone, (retire this unit), Counter Charge 1.
Muscle Kilo, Counterpunch Arti
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When one of your units [Stand] during your battle phase, this unit gets [Power] +2000 until the end of that battle.
Muscle Kilo, Kneelift Semi
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) At the end of the battle this unit boosted, if your vanguard is Grade 3 or greater (put this unit into your soul), [Stand] the boosted unit, and it gets [Power] +4000 until the end of turn.
Muscle Kilo, Sidekick Tibi
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When it boosts, if your vanguard is Grade 3 or greater, choose two of your rearguards, and they get [Power] +2000 each until end of turn.
Muscle Babyface, Kid Stern
Grade 0/6000 Power/10000 Shield
[AUTO] When rode upon, draw a card.
Color Commentator, Jabber
Grade 0/5000 Power/15000 Shield/Critical Trigger
Muscle Babyface, Boisterous Diga
Grade 0/5000 Power/15000 Shield/Critical Trigger
Muscle Babyface, Unflappable Pyra
Grade 0/5000 Power/0 Shield/Draw Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, (discard a card from your hand), and one of your units cannot be hit until end of that battle.
Concession Jerk, Chugg
Grade 0/5000 Power/5000 Shield/Draw Trigger
Muscle Babyface, Chuckin' Rhom
Grade 0/5000 Power/15000 Shield/Front Trigger
Beloved Announcer, Bellows
Grade 0/5000 Power/15000 Shield/Front Trigger
Muscle Babyface, Charismatic Leva
Grade 0/5000 Power/20000 Shield/Heal Trigger
(You may only have up to four cards with "HEAL" in a deck.)
Season 2
Supreme Fighting Machine, Andromedus Buster
Grade 3/12000 Power/0 Shield/Accel Marker
[CONT] (VC) During your turn, all units in your front row get [Power] +1000 for each card in your damage zone.
[AUTO] (VC) When placed, if you have four or less cards in your damage zone, (Soul Blast 1 & discard a card), put the top card of your deck face-up in your damage zone. At the end of your turn, choose a card in your damage zone, and place it at the bottom of your deck.
[AUTO] (VC) [1/Turn] At the end of the battle it attacked a vanguard, (Counter Blast 1 & discard two cards), [Stand] this unit, and [Stand] one of your front row rearguards
Particle Collision Rifle Buster
Grade 3/12000 Power/0 Shield/Accel Marker
[CONT] (VC) During your turn, all units in your front row get [Power] +1000 for each card in your damage zone.
[AUTO] (VC/RC) When it attacks, (Counter Blast 1), this unit gets [Power] +10000 until the end of that battle. Then, if the attack hit, choose one of your rearguards not named "Particle Collision Rifle Buster," [Stand] it. If the attack did not hit, and this unit is on RC, (retire this unit), and draw a card.
Chainsaw Gladii Buster
Grade 3/12000 Power/0 Shield
[AUTO] (RC) When it [Stands] during your battle phase, (Soul Blast 1), [Stand] all other rearguards in this unit's column.
[AUTO] (RC) At the end of the battle it attacked, if it [Stand] during your battle phase, (put this unit into your soul), draw a card, choose one of your opponent's rearguards, and retire it.
Fan-Favorite Champion, Power Lariat Dragon
Grade 3/12000 Power/0 Shield/Accel Marker
[AUTO] (VC) When placed, (Soul Blast 2), gain one additional Imaginary Gift, Accel.
[AUTO] (VC) When it attacks, (Counter Blast 1 & discard a card), [Stand] all of your rearguards on additional circles, and this unit gets drive +1 until the end of battle.
[AUTO] (VC) [1/Turn] When your opponent reveals a trigger during your turn, (Counter Blast 1 & retire one of your rearguards), all units in your front row get [Power] +10000.
Savage Rumbler, Black Jagger
Grade 3/12000 Power/0 Shield/Accel Marker
[AUTO] (VC/RC) When placed, ([Rest] this unit), draw a card, call a card from hand to an open RC, and both this and that unit get [Power] +3000 until the end of turn.
[AUTO] (RC) [1/Turn] At the end of the battle this unit attacked a vanguard, (retire one of your rearguards), [Stand] this unit, and it gets [Power] +3000 until the end of turn.
Punish Hekaton
Grade 3/32000 Power/0 Shield
[CONT] (Hand) Cannot be placed on VC.
[CONT] (RC) Cannot be boosted.
[AUTO] (RC) When placed, [Rest] this unit.
[AUTO] (RC) At the end of your turn, if it hit a vanguard, retire this unit, and draw a card.
Blue Gladiator Dragon, Typhoon Trident Dragon
Grade 3/12000 Power/0 Shield/Accel Marker
Alliance- Nova Grappler/Aqua Force
[AUTO] (RC) [1/Turn] When one of your other rearguards attacks, if it was the third battle of that turn, (Counter Blast 1 & Soul Blast 1), [Stand] all of your units in the same column as this unit.
[AUTO] (RC) When it attacks, if it was the fourth battle of the turn or greater, it gets [Power] +5000, and if it hits a vanguard, draw a card, choose one of your opponent's rearguards, and retire it.
Rocket Tonfa Buster
Grade 2/9000 Power/5000 Shield
[AUTO] (VC/RC) When placed, if you have four or less cards in your damage zone, (put a card from your hand into your soul), put the top card of your deck face-up in your damage zone. Then, if that card had "Buster" in its name, this unit gets [Power] +5000 until the end of turn. At the end of your turn, choose a card in your damage zone, and place it at the bottom of your deck.
[AUTO] (VC/RC) [1/Turn] When it attacks, (Counter Blast 1), [Stand] one of your front row rearguards.
Drill Joust Buster
Grade 2/9000 Power/5000 Shield
[AUTO] (VC/RC) [1/Turn] At the end of the battle this unit attacked, (Counter Blast 1 & Soul Blast 1), choose one of your rearguards not named "Drill Joust Buster," [Stand] it, and it gets [Power] +3000 until the end of turn.
[AUTO] (RC) When it attacks, if it [Stand] during your battle phase, choose one of your opponent's rearguards, and retire it. At the end of that battle, if this unit's attack did not hit, retire this unit.
Atomic Battleaxe Buster
Grade 2/9000 Power/5000 Shield
[AUTO] (RC) [1/Turn] When it [Stand] during your battle phase, it may get [Power] +10000 or [Critical] +1 until the end of turn. If you chose [Critical] +1, at the end of the battle this unit attacked a vanguard, (Counter Blast 1), or retire this unit.
Piston Pummel Buster
Grade 2/9000 Power/5000 Shield
[AUTO] (RC) When one of your rearguards with "Buster" in its name is retired during your turn, draw a card.
[AUTO] (RC) When it attacks, if it [Stand] during your battle phase, it gets [Power] +5000, and if your opponent would call cards from hand to GC, they must call two or more. If the attack did not hit, (Soul Blast 1), or retire this unit.
Megarush Labrys
Grade 2/9000 Power/5000 Shield
[AUTO] (VC) When it attacks, if all of your rearguards are [Rest], (Counter Blast 1), Soul Charge 1, choose one of your rearguards, and [Stand] it.
[AUTO] (RC) When it [Stand] during your battle phase, it gets [Power] +4000 until the end of turn.
Dracofist Demolisher
Grade 2/9000 Power/5000 Shield
[AUTO] (RC) When placed, [Rest] this unit.
[ACT] (RC) [1/Turn] ([Rest] two other rearguards) [Stand] this unit.
[AUTO] (RC) When it attacks, if it was not boosted, (Soul Blast 1), and it gets [Power] +15000 until the end of that battle.
Babyface Icarus
Grade 2/9000 Power/5000 Shield
[AUTO] (RC) When placed, (discard a card), [Stand] all of your rearguards. If two or more were [Stand] by this effect, Counter Charge 1, and this unit gets [Power] +5000 until the end of turn.
Saucer Battler
Grade 2/9000 Power/5000 Shield
[AUTO] (RC) [1/Turn] When it [Stand] outside the start of your turn, draw a card, and this unit gets [Power] +4000 until the end of turn.
Gatling Fist Buster
Grade 1/8000 Power/10000 Shield
[AUTO] (VC/RC) When placed, if you have four or less cards in your damage zone, (discard a card), put the top card of your deck face-up in your damage zone. Then, if that card had "Buster" in its name, this unit gets [Power] +5000 until the end of turn. At the end of your turn, choose a card in your damage zone, and place it at the bottom of your deck.
[AUTO] (RC) [1/Turn] When it [Stand] during your battle phase, it gets [Power] +4000 until the end of turn.
Frost Shuriken Buster
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) At the end of the battle it boosted a rearguard, (Counter Blast 1 & put this unit into your soul), [Stand] the boosted unit, and it gets [Power] +4000 until the end of turn. If the [Stand] unit had "Buster" in its name, draw a card.
Cluster Bomb Buster
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When a unit in the same column as it [Stand] during your battle phase, [Stand] this unit. Then, if that has "Buster" in its name, this unit gets [Power] +2000 until the end of that battle.
[AUTO] (RC) At the end of your turn, if this unit's [Power] is 12000 or greater, (Soul Blast 1), or retire this unit. If you retired, draw a card.
Coil Flail Buster
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) At the end of your turn, if one of your rearguards attacked a vanguard twice, (retire this unit), draw two cards.
Gigavolt Lash Buster
Grade 1/8000 Power/10000 Shield
[ACT] (RC) If you have four or more cards in your damage zone, (retire this unit), Counter Charge 1/Soul Charge 1, and return a card not named "Gigavolt Lash Buster" from your drop zone to your hand.
Tesla Riot
Grade 1/8000 Power/10000 Shield
[AUTO] When rode upon, draw a card, then call a grade 2 or lower card from your hand to RC, and it gets [Power] +3000 until the end of turn.
[AUTO] (RC) [1/Turn] When another rearguard in the same column as this unit [Stand] during your battle phase, [Stand] this unit.
Arachno-Gunner
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When one of your rearguards [Stand] during your main or battle phase, this unit gets [Power] +2000 until the end of turn.
[AUTO] (RC) When an attack this unit boosted hits a vanguard, (put this unit into your soul), and draw a card.
Checkered Rally
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) [1/Turn] ([Rest] this unit) Reveal the top card of your deck. If it was a trigger unit, Counter Charge 1, and shuffle your deck. If it was a normal unit, put it into your soul. If it was an order card, add it to your hand.
Killing Driller
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When placed, (Counter Blast 1 & [Rest] this unit), choose one of your opponent's rearguards in their front row, retire it, and if it was grade 3 or greater, draw a card.
Power Cell Assistroid
Grade 1/8000 Power/10000 Shield
[ACT] (RC) [1/Turn] (Counter Blast 1) [Stand] all of your rearguards. If two or more [Stand] with this effect, draw a card, and this unit gets [Power] +3000 until the end of turn.
Wrath Shade
Grade 1/8000 Power/10000 Shield
Alliance- Nova Grappler/Granblue
[ACT] (VC/RC) [1/Turn] (put the top two cards of your deck into your drop zone) This unit gets [Power] +6000.
[AUTO] (RC) At the end of the battle it boosted, (Counter Blast 1 & retire two units), choose two units from your drop zone not named "Wrath Shade," call it to RC, and each get [Power] +3000 until the end of turn.
Optic Beam Buster
Grade 0/5000 Power/10000 Shield
[AUTO] When rode upon, draw a card. Then, if your opponent's vanguard is grade 1, call this unit to RC.
[ACT] (RC) [1/Turn] ([Rest] this unit and discard a card) Look at the top five cards of your deck, search for one normal unit with "Buster" in its name, reveal it, add it to your hand, and shuffle your deck.
[AUTO] (RC) [1/Turn] When one of your other rearguards [Stand] during your battle phase, [Stand] this unit.
Star Knuckle Scrapper
Grade 0/5000 Power/10000 Shield
[AUTO] When rode upon, draw a card. Then, if your opponent's vanguard is grade 1, call this unit to RC.
[AUTO] (RC) At the end of the battle it boosted a rearguard, (Counter Blast 1 & put this unit into your soul), [Stand] the boosted unit, and it gets [Power] +5000 until the end of turn.
Deflect Staff Buster
Grade 0/5000 Power/30000 Shield/Critical Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
Laser Halberd Buster
Grade 0/5000 Power/15000 Shield/Critical Trigger
Flame Spin Buster
Grade 0/5000 Power/15000 Shield/Critical Trigger
Emerald Typhoon
Grade 0/5000 Power/30000 Shield/Critical Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
Sever Strike
Grade 0/5000 Power/15000 Shield/Critical Trigger
Palm Missile Buster
Grade 0/5000 Power/30000 Shield/Front Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
Pile Mallet Buster
Grade 0/5000 Power/15000 Shield/Front Trigger
Pierce Headbash Buster
Grade 0/5000 Power/15000 Shield/Front Trigger
Pack Howling
Grade 0/5000 Power/30000 Shield/Front Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
Dreadful Duster
Grade 0/5000 Power/15000 Shield/Front Trigger
Boson Flash Buster
Grade 0/5000 Power/0 Shield/Draw Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.
Bunker Boy
Grade 0/5000 Power/0 Shield/Draw Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.
Deciburst Announcer
Grade 0/5000 Power/5000 Shield/Draw Trigger
Hook Launcher Buster
Grade 0/5000 Power/5000 Shield/Draw Trigger
Spike Salvo Buster
Grade 0/5000 Power/5000 Shield/Draw Trigger
Rivet Gatling Buster
Grade 0/5000 Power/20000 Shield/Heal Trigger
Rescue Ranger
Grade 0/5000 Power/20000 Shield/Heal Trigger
