Season 1

Wicked Mountain King, Shuten-Denji

Grade 3/12000 Power/0 Shield/Accel Marker

[ACT] (VC) [1/Turn] (Counter Blast 1) Choose one column, and bind all of your opponent's rearguards in that column. If you bound two or more rearguards, this unit gets [Power] +5000 until end of turn.

[AUTO] (VC) When it attacks, if your opponent has no rearguards in their front row, this unit gets [Critical] +1 until the end of that battle. Then, if your opponent would call guardians from their hand, they must call two or more at the same time.


Conquest Dragon, Crossbolt Calamity Dragon

Grade 3/12000 Power/0 Shield/Accel Marker

[ACT] (VC) [1/Turn] (Counter Blast 1/Soul Blast 1) Choose up to two rearguards in your opponent's front row, bind them, and all units in your front row get [Power] +5000 until the end of turn for each rearguard bound. If two were bound, this unit gets [Critical] +1 until end of turn.

[AUTO] (VC) When it attacks a vanguard, (Counter Blast 1 and discard a card), and this card attacks all of your opponent's rearguards in their back row as well.


Thundering Sword Ogre, Kashima

Grade 3/12000 Power/0 Shield/Accel Marker

[ACT] (VC/RC) [1/Turn] (Counter Blast 1/Soul Blast 1) Choose one of your opponent's rearguards in the front row, bind it, and this unit gets [Power] +5000 until the end of turn. You may move one of your opponent's rearguards in their back row to an open RC in their front row.


Bulk Bolt Dragon

Grade 3/12000 Power/0 Shield/Accel Marker

[AUTO] (VC/RC) When one of your opponent's rearguards is bound by a card effect, this unit ges [Power] +3000 until the end of turn. If this unit is on VC, its gets [Power] +5000 instead.


Djinn of Thousand Hands

Grade 3/12000 Power/0 Shield

[AUTO] (VC) When placed, (Counter Blast 1 and discard a card), your opponent binds a card from their hand, and they cannot call cards to GC with the same grade as that bound card.

[AUTO] (RC) When placed, you may move all of your opponent's rearguards in their back row to open RC in their front row.


Bolt Tossing Ogre

Grade 2/9000 Power/5000 Shield

[AUTO] (VC/RC) When placed, (Counter Blast 1), choose one of your opponent's rearguards in their front row, bind it, and this unit gets [Power] +3000 until the end of your turn.

[AUTO] (RC) When it attacks, this unit gets [Power] +1000 for each card in your opponent's bind zone.


Battering Bolt Dragoon

Grade 2/9000 Power/5000 Shield

[AUTO] (RC) When it attacks, this unit gets [Power] +5000 for each open RC in your opponent's front row.


Dragonic Twinaxe

Grade 2/9000 Power/5000 Shield

[AUTO] (RC) When placed, (discard a card), choose one of your opponent's rearguards in their front row, bind it, and this unit gets [Power] +3000 until the end of turn.

[AUTO] (RC) When it attacks, if there is no rearguard in the front row RC across from this unit, this unit gets [Power] +5000 until the end of that battle.


Thunder Drum Ogre

Grade 2/9000 Power/5000 Shield

[AUTO] (RC) [1/Turn] When you bind a rearguard, (Counter Blast 1/Soul Blast 1), draw a card.

[AUTO] (GC) When placed, if your opponent has three or more cards in their bind zone, this unit gets [Shield] +5000 until the end of turn.


Lightning Hammer Ogre

Grade 2/9000 Power/5000 Shield

[AUTO] (RC) When a rearguard is bound by an effect, this unit gets [Power] +3000 until the end of turn.


Discharge Chain Wyvern

Grade 2/9000 Power/5000 Shield

[AUTO] (RC) [1/Turn] (Counter Blast 1) Choose a rearguard in your opponent's front row, bind it, and move any rearguard in the same column to an open front row RC.


Gigavolt Stinger Dragoon

Grade 2/9000 Power/5000 Shield

[AUTO] (RC) [1/Turn] When this unit's attack hits, if a rearguard was bound this turn, (Soul Blast 1) draw a card, choose one of your other units, and it gets [Power] +3000 until the end of turn.


Broken Horn Ogre

Grade 1/8000 Power/10000 Shield

[AUTO] When rode upon, (discard a card) draw a card, choose one of your opponent's rearguards, and bind it.

[AUTO] (Drop Zone) When a front row rearguard is bound, you may call this card to RC, and it gets [Power] +3000 until the end of turn.


Crackling Bolt Flutist

Grade 1/7000 Power/10000 Shield

[AUTO] (RC) When a rearguard is bound, this unit gets [Power] +3000 until the end of turn.


Dragon Dancer, SouSou

Grade 1/8000 Power/10000 Shield

[ACT] (RC) If your opponent has no rearguards in their front row, (put this unit into your soul), draw a card, choose up to four rearguards, and they get [Power] +3000 until the end of turn.


Divebomb Thunderbird

Grade 1/8000 Power/10000 Shield

[AUTO] (RC) [1/Turn] When a rearguard is bound by a card effect, (put this unit into your soul), Counter Charge 1.


Dragon Dagger Ogre

Grade 1/8000 Power/10000 Shield

[AUTO] (VC/RC) When its attack or an attack it boosted hits a vanguard, look at the top seven cards of your deck, reveal one Grade 3 or greater unit among them, add it to your hand, and shuffle your deck. If this unit was on RC, put this unit into your soul.


Djinn of Surging Storms

Grade 1/7000 Power/10000 Shield

[AUTO] (RC) When placed, (Soul Blast 1), choose one of your opponent's rearguards in their front row, and bind it.


Wild Charge Dracokid

Grade 1/7000 Power/10000 Shield

[AUTO] When this card is discarded as a cost for one of your card effects, (Soul Blast 1), draw a card, and one of your units gets [Power] +3000 until end of turn.


Mountain Ogre Dracokid

Grade 0/6000 Power/10000 Shield

[AUTO] When rode upon, draw a card.


Two-Faced Djinn

Grade 0/5000 Power/15000 Shield/Critical


Javelin Dracokid

Grade 0/5000 Power/15000 Shield/Critical


Ironwing Wyvern Knight, Glen

Grade 0/5000 Power/0 Shield/Draw Trigger

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)

[AUTO](GC):When placed, (discard a card from your hand), and one of your units cannot be hit until end of that battle.


Ogre Strongarm

Grade 0/5000 Power/5000 Shield/Draw Trigger


Dragon Dancer, Leidi

Grade 0/5000 Power/15000 Shield/Front Trigger


Windrunning Ogre

Grade 0/5000 Power/15000 Shield/Front Trigger


Ancient Dragon Shaman

Grade 0/5000 Power/20000 Shield/Heal Trigger


Season 2

Detonix Chainsaw Dragon

Grade 3/12000 Power/0 Shield/Accel Marker

[ACT] (VC/RC) [1/Turn] (Counter Blast 1 & Soul Blast 1) Choose one of your opponent's RC, and bind all cards on it. If this unit was on VC, you may choose two circles instead.

[CONT] (VC) If your opponent has had three or more of their cards bound this turn, all units in your front row get [Power] +10000.

[AUTO] (VC) [1/Turn] At the end of the battle this unit attacked a vanguard, if your opponent has two or fewer rearguards, (discard two cards), [Stand] this unit, and it gets [Power] +5000/[Critical] +1/drive -1 until the end of turn.


Thundering Mountain Lord, Shuten-Denji Gigavolt

Grade 3/12000 Power/0 Shield/Accel Marker

[AUTO] (VC/RC) When placed, (Counter Blast 1 & bind a card from hand), choose up to two of your opponent's rearguards, and bind them. If you bound two, draw a card.

[CONT] (VC/RC) If your opponent has no rearguards, this unit gets [Power] +5000/[Critical] +1.

[AUTO] (Hand) When bound, you may call this unit to RC. If you do, it gets [Power] +5000, and when it attacks, your opponent cannot call units with the Sentinel ability to GC. At the end of the battle it attacked, retire this unit.


Dragonic Berserker of Thundering Fist, Druk Yul

Grade 3/12000 Power/0 Shield/Accel Marker

Alliance- Narukami/Nova Grappler

[AUTO] (VC/RC) When a card is discarded or bound from either player's hand, this unit gets [Power] +3000 until the end of turn.

[AUTO] (RC) [1/Turn] When your vanguard attacks, (Counter Blast 1 & bind a card from hand), [Stand] this unit, and if you have more rearguards than your opponent, [Stand] another unit in the same column as this unit.


Detonix Excavator Dragon

Grade 3/12000 Power/0 Shield

[ACT] (RC) [1/Turn] (Soul Blast 1) Choose one of your opponent's rearguards in their front row, bind it, and this unit gets [Power] +3000 until the end of turn.

[CONT] (RC) If your opponent has three or more bound cards, this unit gets [Power] +5000/[Shield] +10000 and gets "Intercept."


Chain-attack Djinn

Grade 3/12000 Power/0 Shield

[AUTO] (RC) When your vanguard attacks, if your opponent's bind zone has three or more cards, (Counter Blast 1), [Stand] this unit.

[AUTO] (Hand) When bound, your opponent may discard a card. If they do not, Counter Charge 1, and call this unit to RC.


Detonix Pile Dragon

Grade 2/9000 Power/5000 Shield

[AUTO] (VC/RC) When placed, (discard a card), choose one of your opponent's rearguards in their front row, bind it, and this unit gets [Power] +3000 for each grade of the bound unit.

[AUTO] When rode upon, draw a card, and you may call this card to an open RC. If you called, choose one of your vanguards, and when it attacks, your opponent chooses one of their rearguards, and binds it.


Detonix Jackhammer Dragon

Grade 2/9000 Power/5000 Shield

[ACT] (RC) [1/Turn] (Counter Blast 1) Choose one of your opponent's rearguards in their front row, bind it, and this unit gets [Power] +5000 until the end of turn.

[AUTO] When bound, draw a card, and give one of your units [Power] +3000 until the end of turn.


Detonix Roller Dragon

Grade 2/9000 Power/5000 Shield

[AUTO] (RC) When one of your opponent's rearguards is bound, this unit gets [Power] +2000 until the end of turn.

[AUTO] When bound, call this card to RC. If called this way, when it attacks, if your opponent would call cards from hand to GC, they must call two or more at once.


Swordsman of Fire and Lightning, Ibaraki

Grade 2/9000 Power/5000 Shield

Alliance- Kagero/Narukami

[CONT] (VC/RC) Cards your opponent calls from hand to GC to guard against this unit's attacks are bound instead of retired.

[ACT] (VC/RC) [1/Turn] (Counter Blast 1 & bind a card from your drop zone) Choose one of your opponent's rearguards, and retire it. Then, if your opponent has no rearguards, this unit gets [Power] +6000 until the end of turn.


Thunder Mallet Ogre

Grade 2/9000 Power/5000 Shield

[AUTO] (RC) [1/Turn] When one of your opponent's rearguards is bound, (Soul Blast 1 & bind a card from hand), draw two cards.

[AUTO] (RC) When it attacks, if your opponent has no rearguards in their front row, this unit gets [Power] +3000 until the end of that battle.


Demonic Dragon Berserker, Takshaka

Grade 2/9000 Power/5000 Shield

[CONT] (RC) If one of your opponent's rearguards was bound this turn, this unit gets [Power] +6000.

[AUTO] (RC) When it hits, (Soul Blast 1), draw a card.


Capture Chain Dragoon

Grade 2/9000 Power/5000 Shield

[AUTO] When placed, choose up to two of your opponent's rearguards, and move them to their front row. If two were chosen, (Counter Blast 1), Soul Charge 1, and this unit gets [Power] +4000 until the end of turn.


Detonix Wrench Dragon

Grade 1/8000 Power/10000 Shield

[AUTO] When rode upon, (bind a card from hand), Soul Charge 1, choose one of your opponent's rearguards in their front row, and bind it.

[AUTO] (Hand) When bound, you may call this unit to RC. If you do, this unit gets [Power] +3000 until the end of turn.


Detonix Wrecker Dragon

Grade 1/8000 Power/10000 Shield

[AUTO] (RC) When one of your opponent's rearguards is bound, this unit gets [Power] +1000 until the end of turn.

[AUTO] (Hand) When bound, you may call this unit to RC. If you do, (Counter Blast 1), draw a card.


Detonix Crane Dragon

Grade 1/8000 Power/10000 Shield

[ACT] (RC) (Counter Blast 1 & put this unit into your soul) Choose one of your opponent's rearguards, and bind it. Then, if your opponent has no rearguards, choose one of your units, and it gets [Power] +5000 until the end of turn.


Thunder Halberd Wyvern Knight

Grade 1/8000 Power/10000 Shield

Alliance- Royal Paladin/Narukami

[AUTO] (VC/RC) When placed, (bind a card from hand), look at the top seven cards of your deck, call one grade 1 or 2 unit from among them to RC, and shuffle your deck. If you did not call, draw a card.

[CONT] (RC) If you have more rearguards than your opponent, this unit gets [Power] +3000.


Demonic Dragon Monk, Pindaka

Grade 1/8000 Power/10000 Shield

[AUTO] (VC/RC) When placed, (discard a card), and depending on the discarded card, add an appropriate card from your deck to your hand:

Normal Unit- one grade 3 unit. Shuffle your deck.

Trigger Unit- one Order card.. You cannot activate that order the turn you added it. Shuffle your deck.


Demonic Privateer, Golden Dagger Ogre

Grade 1/8000 Power/10000 Shield

Alliance- Narukami/Granblue

[AUTO] (Drop Zone) When one of your opponent's rearguards is put into the drop zone or bind zone, call this card to RC, and it gets [Power] +3000 until the end of turn.

[AUTO] (RC) When an attack it boosted hits a vanguard, (Soul Blast 1), add a card from your drop zone or bind zone to your hand.


Dragon Dancer, Fei Ling

Grade 1/8000 Power/10000 Shield

[ACT] (RC) [1/Turn] If your opponent has no rearguards in their front row, (Counter Blast 1), call a card from your bind zone to RC.


Detonix Rivet Dracokid

Grade 0/5000 Power/10000 Shield

[AUTO] When rode upon, draw a card. Then, if your opponent's vanguard is grade 1 or greater, call this card to RC.

[ACT] (RC) (Counter Blast 1 & put this unit into your soul) Choose one of your opponent's rearguards, and bind it. Then, if your opponent has two or fewer rearguards, draw a card, and one of your other units gets [Power] +3000.


Hardhead Dracokid

Grade 0/5000 Power/30000 Shield/Critical Trigger


Djinn of the Ruby Ring

Grade 0/5000 Power/30000 Shield/Front Trigger

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)