Introduced in Season 1
Interdimensional Dragon, Spacerender Dragon
Grade 4/15000 Power/0 Shield
[AUTO] (VC) When placed, (Counter Blast 1/Soul Blast 1), choose up to two of your opponent's rearguards, return them to the bottom of their deck, and if you choose two, draw a card.
[ACT] (VC) [1/Turn] (place two cards from your bind zone at the bottom of your deck) This unit gets drive +1, and all of your units get [Power] +3000 until the end of turn.
Interdimensional Beast, Temporal Collapse Phoenix
Grade 4/15000 Power/0 Shield
[AUTO] (VC) When placed, (bind two Grade 3 cards from your drop zone), and this unit gets drive +1 and at the end of the battle this unit attacked, (Counter Blast 1 and discard three cards), bind all of your rearguards, call up to five cards from your bind zone, shuffle the rest into your deck, and [Stand] this unit.
Chronofeather Phoenix
Grade 3/13000 Power/0 Shield/Force Marker
[ACT] (VC) (Discard cards with the sum of their grades being 3 or greater from your hand) Search your deck for a grade 4 card, ride it as [Stand], shuffle your deck, and at the end of this turn, retire that unit, and ride a grade 3 card from your soul as [Rest].
[AUTO] (VC) When rode upon, (Counter Blast 1 and bind the top two cards of your deck), call up to two units with different grades from your bind zone to RC, and they get [Power] +3000 until the end of turn. At the end of your turn, bind the called cards.
Reincarnation Wheel Colossus
Grade 3/13000 Power/0 Shield/Force Marker
[AUTO] (VC/RC) When placed, (Counter Blast 1/Soul Blast 1), choose one of your opponent's rearguards, and return it to the bottom of their deck.
[AUTO] When this card is sent from the hand to the drop zone for the cost of one of your skills, (bind a card from your hand), choose one card in your bind zone not named "Reincarnation Wheel Colossus", and add it to your hand. You cannot call that card this turn.
Quantal Hammer Dragon
Grade 3/13000 Power/0 Shield/Force Marker
[ACT] (VC/RC) [1/Turn] (place a card from your drop zone at the bottom of your deck) This card gets [Power] +2000 for every card in your bind zone.
Quantum Tunnel Dragon
Grade 2/10000 Power/5000 Shield
(VC/RC) When placed from hand, (bind the top two cards of your deck), choose one of your opponent's rearguards, and return it to the bottom of their deck.
(RC) When it's attack hits a vanguard, you can place a card from your bind zone at the top of your deck, and shuffle it.
Arbalest Calibur Dragon
Grade 2/10000 Power/5000 Shield
(RC) When it attacks, (bind a card from your drop zone and bind the top card of your deck), this unit gets [Power] +5000 until the end of that battle.
Steam Battler, Jushur
Grade 2/10000 Power/5000 Shield
(RC) When it attacks, (Soul Blast 1 and bind a card from your drop zone), and your opponent cannot use trigger units to guard during that battle. At the end of that battle, put this unit at the bottom of your deck, draw a card, and if you did not Counter Charge this turn, Counter Charge 1.
Lepton Cannon Tiger
Grade 2/10000 Power/5000 Shield
(RC) When placed, (Counter Blast 1), choose one of your opponent's rearguards, and return it to the bottom of their deck.
(RC) At the end of your turn, (bind this card and discard a card), add one card from your bind zone not named "Lepton Cannon Tiger" to your hand.
Steam Boxer, Gutium
Grade 2/10000 Power/5000 Shield
(RC) When it attacks, (discard a card), and this unit gets [Power] +2000 for every card in your bind zone.
Space Warper Roc
Grade 2/10000 Power/5000 Shield
(RC) When placed from your bind zone, (Counter Blast 1/Soul Blast 1), choose one of your opponent's rearguards, return it to the bottom of their deck, and draw a card.
Portal Hop Dracokid
Grade 1/8000 Power/10000 Shield
[AUTO] (VC) When its attack hits a vanguard, look at the top three cards of your deck, add one to your hand, and bind the rest.
[AUTO] (RC) When it boosts, if you have five or more cards in your bind zone, this card gets [Power] +5000 until the end of that battle.
Gear Grind Worker
Grade 1/8000 Power/10000 Shield
[AUTO] (Hand) When this card would be discarded, it may be discarded as a Grade 3.
[AUTO] (RC) When an attack it boosts hits a vanguard, if you have five or more cards in your bind zone, draw a card.
Space Shatter Gear Beast
Grade 1/8000 Power/10000 Shield
[CONT] (RC) During your turn, if you have five or more cards in your bind zone, this unit gets [Power] +5000.
Refresh Winder
Grade 1/7000 Power/10000 Shield
[AUTO] (RC) When placed, (place a card from your drop zone or bind zone at the bottom of your deck), Soul Charge 1, or draw a card.
Quantum Turbine Falco
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When placed in your back row, (Soul Blast 1 and bind the top card of your deck and bind a card from your hand), draw a card, choose one of your opponent's rearguards, and put it at the bottom of their deck.
Time Skimmer Scarab
Grade 1/7000 Power/10000 Shield
[ACT] (RC) [1/Turn] (bind this card and bind the top card of your deck) If you have one or less face up cards in your damage zone, Counter Charge 1. If you have one or less cards in your soul, Soul Charge 1. If you Counter Charged and Soul Charged with this effect, draw a card.
Windup Fighter
Grade 1/6000 Power/10000 Shield
[AUTO] When rode upon, draw a card.
Photon Thruster Rabbit
Grade 0/5000 Power/15000 Shield/Critical Trigger
Chronoclaw Hound
Grade 0/5000 Power/15000 Shield/Critical Trigger
Steam Brawler, Mashda
Grade 0/5000 Power/15000 Shield/Critical Trigger
Event Horizon Dracokid
Grade 0/5000 Power/0 Shield/Draw Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, (discard a card from your hand), and one of your units cannot be hit until end of that battle.
Lucky Break Dracokid
Grade 0/5000 Power/5000 Shield/Draw Trigger
Steam Healer, Kubaba
Grade 0/5000 Power/20000 Shield/Heal Trigger
Introduced in Season 2
Interdimensional Beast, Chronophoenix Emblazoned
Grade 4/15000 Power/0 Shield
[CONT] (VC) If your soul has "Chronofeather Phoenix" in it, this unit gets [Power] +15000/[Critical] +1.
[ACT] (VC) [1/Turn] If your damage zone has four or more cards, (Soul Blast 2 & bind two cards from your drop zone face down), gain two Imaginary Gift: Force. At the end of your turn, remove those gifts from the game.
[ACT] (Drop Zone) (place this unit at the bottom of your deck) Choose up to seven cards from your drop and bind zone, shuffle them into your deck, and draw a card (you must choose at least one from each).
Interdimensional Beast, Chrono Cannon Tortoise
Grade 4/15000 Power/0 Shield
[CONT] (VC) During your turn, if your bind zone has five or more cards, this unit gets [Power] +10000/drive +1.
[AUTO] (VC) When it attacks, if it was placed from the deck, your opponent cannot call normal units to GC until the end of that battle.
[AUTO] (VC) At the end of the battle it attacked a grade 3 vanguard, (Counter Blast 1 & discard three cards), retire this unit, choose one unit from your soul, ride it as [Stand], and it gets [Power] +10000/Critical +1 until the end of turn.
Last Resort Colossus
Grade 4/15000 Power/0 Shield
[AUTO] (VC) When placed, (Counter Blast 2), return all rearguards to the bottom of their owner's decks. If five or more where returned, choose up to five cards in your bind zone, call them to RC, and they each get [Power] +5000 until the end of turn. At the end of your turn, return all of your rearguards to your deck, shuffle it, and draw a card.
[AUTO] (VC) When it attacks, if you have no face-up cards in your damage zone, this unit gets [Power] +15000/drive +1.
Quantum Lightning Thunderbird
Grade 3/13000 Power/0 Shield/Force Marker
[ACT] (Hand) (discard this card) Search your deck for up to one "Chronofeather Phoenix," reveal it, add it to your hand, and shuffle your deck.
[ACT] (Bind Zone) If your vanguard is grade 4 or greater, (Soul Blast 1), call this card to RC, and it gets [Power] +10000 until the end of your turn. At the end of your turn, place this unit at the bottom of your deck.
Anomaly Hunter, Onyx Fortress Suchandra
Grade 3/13000 Power/0 Shield/Force Marker
[AUTO] (VC) When placed or rode upon, (bind the top two cards of your deck), call up to two cards from your bind zone. At the end of your turn, place those units at the bottom of your deck.
[ACT] (VC) (discard cards whose total grade is 3 or greater) Search your deck for one grade 4 unit, ride it as [Stand], and shuffle your deck. At the end of your turn, retire the ridden unit, and ride this card as [Rest].
[AUTO] (VC) [1/Turn] When this unit is attacked, (Soul Blast 1), choose one card from your drop zone, call it to GC, and at the end of that battle, bind that unit.
Anomaly Hunter, Cannonade Tejasvin
Grade 3/13000 Power/0 Shield/Force Maker
[AUTO] (RC) When placed from your bind zone, this unit gets [Power] +5000 until the end of turn.
[AUTO] (RC) When it hits a vanguard, (Counter Blast 1 & put this unit at the bottom of your deck), choose one of your opponent's rearguards, and return it to the bottom of their deck. If the returned unit was grade 2 or greater, draw a card.
Concentrated Fire Colossus
Grade 3/13000 Power/0 Shield
[AUTO] (RC) When this card is discarded as cost for one of your card effects, (bind this card), draw a card.
[AUTO] (RC) When placed from the bind zone, (Counter Blast 1), choose one of your opponents rearguards, return it to the bottom of their deck, and this unit gets [Power] +5000 until the end of turn.
Siege Engine Gear Dragon
Grade 3/13000 Power/0 Shield
[AUTO] (VC) When placed, (Counter Blast 1 & Soul Blast 1), choose up to two rearguards in your opponent's front row, return them to the bottom of their deck, and draw a card.
[AUTO] (VC/RC) When it attacks, (discard a card), return up to three cards from your bind zone to your deck. If you returned two or more, this unit gets [Power] +10000 until the end of turn. At the end of that battle this effect was used, bind this unit, and draw a card.
Space Strider Dragon
Grade 2/10000 Power/5000 Shield
[AUTO] (VC/RC) When placed from hand, (bind the top two cards of your deck), choose one of your opponent's rearguards, and return it to the bottom of their deck. Then, if this unit is on VC, (Counter Blast 1), and draw a card.
[AUTO] (VC/RC) When it hits a vanguard, (bind a card from your hand), return one of your other bound cards to your hand, and one of your other units gets [Power] +5000 until the end of turn.
Spacetime Twister Basilisk
Grade 2/10000 Power/5000 Shield
[AUTO] (Hand) When this card would be discarded, it may be discarded as a Grade 3.
[AUTO] (Bind Zone) When one of your opponent's rearguards is returned to their deck during your turn, you may call this card to (RC). If you do, this unit gets [Power] +5000, and at the end of your turn, place it at the bottom of your deck.
Steam Wrangler, Dumuzid
Grade 2/10000 Power/5000 Shield
[AUTO] (RC) When placed, (bind a card from hand), search your deck for up to one grade 1 Gear Beast, call it to RC, and shuffle your deck.
[AUTO] (RC) When it attacks a vanguard while boosted by a Gear Beast, (Soul Blast 1 & bind a card from your drop zone), and your opponent cannot call normal units to GC until the end of that battle.
Steam Piler Tiger
Grade 2/10000 Power/5000 Shield
[AUTO] (RC) When placed, (Counter Blast 1), choose one of your opponent's rearguards, and return it to the bottom of their deck. Then, if this card was placed from your bind zone, draw a card, and this unit gets [Power] +5000 until the end of turn.
Anomaly Hunter, Broad Blader Shripaala
Grade 2/10000 Power/5000 Shield
[AUTO] (RC) When placed from your bind zone, this unit gets [Power] +5000 until the end of turn.
[AUTO] (VC/RC) When placed from hand, (bind a card from hand), bind the top two cards of your deck, then return one of your bound cards to your hand. Then, if this unit is on VC, (Counter Blast 1), choose one of your opponent's rearguards, return it to the bottom of their deck, and draw a card.
Anomaly Hunter, Resonating Raktapani
Grade 2/10000 Power/5000 Shield
[AUTO] (RC) When placed from your bind zone, this unit gets [Power] +5000 until the end of turn.
[AUTO] (RC) When this card is placed from the bind zone, (Soul Blast 1), choose one grade 1 unit in your bind zone, and call it to RC. At the end of the battle it boosted, put it at the bottom of your deck.
Anomaly Hunter, Iron Chain Aja
Grade 2/10000 Power/5000 Shield
[AUTO] (RC) When placed from your bind zone, this unit gets [Power] +5000 until the end of turn.
[AUTO] (RC) When placed from your bind zone, (Counter Blast 1), choose one of your opponent's rearguards, return it to the bottom of their deck. If it was a grade 2 or greater unit, draw a card.
Anomaly Hunter, Greatshield Subhadra
Grade 2/9000 Power/5000 Shield
[AUTO] (RC) When placed from your bind zone, this unit gets [Power] +5000 until the end of turn.
[AUTO] (GC) When placed, if your bind zone has five or more cards, this unit gets [Shield] +10000 until the end of that battle. At the end of that battle, if it was not the only card on GC, draw a card.
Time Roller Dracokid
Grade 1/8000 Power/10000 Shield
[AUTO] (VC/RC) When it attacks or boosts, (bind the top two cards of your deck), and this unit gets [Power] +4000 until the end of that battle.
[AUTO] When rode upon, (Counter Blast 1) draw a card, choose one of your opponent's rearguards, and return it to the bottom of their deck.
Rise-and-Shine Worker
Grade 1/8000 Power/10000 Shield
[AUTO] (Hand) When this card would be discarded, it may be discarded as a Grade 3.
[ACT] (Drop Zone) If your vanguard is grade 4 or greater, (bind a different card from your drop zone), call this card to RC.
Sixshot Falco
Grade 1/8000 Power/10000 Shield
[ACT] (RC) [1/Turn] (bind two cards from your drop zone) Draw two cards, then place a card from your hand at the bottom of your deck.
Roving Chrome Hound
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When placed by a card effect, (Soul Blast 1), check the top seven cards of your deck, reveal one Order card from among them, add it to your hand, and shuffle your deck. If you added, discard a card.
Anomaly Hunter, Sonorous Mahabala
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When placed from your bind zone, this unit gets [Power] +5000 until the end of turn.
[AUTO] (VC/RC) When it hits a vanguard, (discard a card), bind the top three cards of your deck, then add one of your bound cards to your hand.
Anomaly Hunter, Hammering Thaya
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When placed from your bind zone, this unit gets [Power] +5000 until the end of turn.
[CONT] (RC) If your bind zone has five or more cards, this unit gets [Power] +3000.
Anomaly Hunter, Jovial Vishnugupta
Grade 1/7000 Power/10000 Shield
[AUTO] (RC) When placed from your bind zone, this unit gets [Power] +5000 until the end of turn.
[AUTO] (RC) When another rearguard is placed on your RC from your bind zone, (Counter Blast 1 & put this unit into your soul), draw two cards. This ability may only be used by a card with the same card name once a turn
Anomaly Hunter, Rallying Shashiprabha
Grade 1/7000 Power/10000 Shield
[AUTO] (RC) When placed from your bind zone, this unit gets [Power] +5000 until the end of turn.
[AUTO] (RC) When placed from hand, (Soul Blast 1 & bind a card from hand), search your deck for up to two different units with "Anomaly Hunter" in their name, reveal them, add them to your hand, and shuffle your deck. You cannot call those units the turn you used this effect.
Windup Wizard
Grade 0/6000 Power/10000 Shield
[AUTO] When rode upon, draw a card. Then, if your opponent's vanguard is grade 1 or greater, put a Quick Shield Ticket into your hand.
[AUTO] (Soul) When you bind a card from hand, (send this card to the drop zone & place a card from your hand into your soul), look at the top five cards of your deck, add two to hand, put one into your soul, and place the rest at the bottom of your deck in any order.
Anomaly Hunter, Rudra Chakrin
Grade 0/5000 Power/10000 Shield
[AUTO] When rode upon, draw a card. Then, if your opponent's vanguard is grade 1 or greater, call this card to RC.
[ACT] (RC) If your vanguard is grade 2 or greater, (Counter Blast 1 & put this unit into your soul), bind the top card of your deck, then call a unit from your bind zone to RC.
Anomaly Hunter, Victorious Maheshvara
Grade 0/5000 Power/15000 Shield/Critical Trigger
Anomaly Hunter, Subduing Vikranta
Grade 0/5000 Power/15000 Shield/Critical Trigger
Anomaly Hunter, Annihilating Suryakirti
Grade 0/5000 Power/30000 Shield/Critical Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
Wormhole Corrector
Grade 0/5000 Power/30000 Shield/Critical Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
Anomaly Hunter, Affluent Vijaya
Grade 0/5000 Power/5000 Shield/Draw Trigger
Anomaly Hunter, Thousandth Bhadra
Grade 0/5000 Power/5000 Shield/Draw Trigger
Anomaly Hunter, Binding Aniruddha
Grade 0/5000 Power/0 Shield/Draw Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.
Anomaly Hunter, Cherished Pundarika
Grade 0/5000 Power/20000 Shield/Heal Trigger
