Sea Serpent King, Leviathus
Grade 3/12000 Power/0 Shield/Protect Marker
[ACT] (VC) [1/Turn] (Counter Blast 1 and put the top two cards of your deck into your drop zone) Choose up to two cards with different grades in your drop zone, call them to RC, and they both get [Power] +5000 until the end of turn. Then, if you called two units, (Soul Blast 1 and discard a card), and this unit gets [Power] +15000 until end of turn.
[AUTO] (VC/RC) [1/Turn] During your opponent's turn, if one of your rearguards would be chosen by your opponent, return that card to your hand.
Cold Steel Swordsman, Necrofoil
Grade 3/12000 Power/0 Shield/Protect Marker
[AUTO] (VC/RC) When placed, (discard a card), put the top two cards of your deck in your drop zone, and add a card from your drop zone to your hand.
[AUTO] (VC/RC) When it attacks a vanguard, (Counter Blast 1), draw a card, and this unit gets [Power] +5000 until the end of that battle.
Deep Trench Dragon, Imprisoned Dracoshark
Grade 3/12000 Power/0 Shield/Protect Marker
[CONT] (VC/RC) This unit gets [Power] +1000 for each card in your drop zone.
[AUTO] (RC) When it hits a vanguard, if it was placed from your drop zone, choose one of your opponent's rearguards, and retire it.
[AUTO] (RC) At the end of your turn, retire this unit.
Phantasmal Chain Franger
Grade 3/12000 Power/0 Shield
[ACT] (Drop Zone) [1/Turn] If your vanguard is grade 3 or greater, (Counter Blast 1/Soul Blast 1), call this card to RC, and it gets [Power] +4000 until the end of turn.
[AUTO] (RC) At the end of the battle it attacked, (retire this unit), and call a card not named "Phantasmal Chain Franger" to your RC, and it gets [Power] +4000 until the end of turn.
Envy Shade
Grade 2/9000 Power/5000 Shield
[CONT] (VC/RC) During your turn, this unit gets [Power] +3000 for every five cards in your drop zone.
[AUTO] (VC/RC) When placed, (discard a card), put the top two cards of your deck into your drop zone, and return a card not named "Envy Shade" to your hand. Then, if you returned a Grade 2 or greater card by this effect, (Soul Blast 1), shuffle one trigger unit in your drop zone into your deck.
Bloody Shade
Grade 2/9000 Power/5000 Shield
[CONT] (RC) During your turn, this unit gets [Power] +4000 for every ten cards in your drop zone.
[AUTO] (RC) When it attacks a vanguard, (put the top two cards of your deck into your drop zone), this unit gets [Power] +4000 and when it hits a vanguard, (Counter Blast 1), draw a card, choose one of your opponent's rearguards, and retire it.
Arrogant Witch, Negrobrace
Grade 2/9000 Power/5000 Shield
[AUTO] (RC) When placed from your drop zone, (Counter Blast 1), and call a Grade 1 or lower card from your drop zone to RC. Then, if you have ten or more cards in your drop zone, all of your units in the same column as this card get [Power] +3000.
Marvelous Guy, Horacio
Grade 2/9000 Power/5000 Shield
[AUTO] (RC) When it hits a vanguard, if this unit was placed from your drop zone this turn, draw a card, and if you did not Counter Charge this turn, Counter Charge 1. If you Counter Charged, retire this unit.
Creeping Skeletal Wyvern
Grade 2/9000 Power/5000 Shield
[CONT] (Hand) This unit cannot be normal called to RC or GC.
[AUTO] (RC) When it attacks a vanguard, you may have this unit get [Power] +1000 for every card in your drop zone. If you do, at the end of that battle, if the attack did not hit, retire this unit, and draw a card.
Skeleton Arbalestier
Grade 2/9000 Power/5000 Shield
[ACT] (Drop Zone) (Counter Blast 1 and retire one of your rearguards not named "Skeleton Arbalestier") Call this card to RC, and it gets [Power] +4000 until the end of turn. Then, if your vanguard is Grade 3 or greater, this gets [Power] +4000 until the end of turn.
First Mate, Sharpeyed Vasco
Grade 1/8000 Power/10000 Shield
[AUTO] (VC) When its attack hits a vanguard, put the top three cards of your deck into your drop zone, then add one card from your drop zone to your hand.
[AUTO] (RC) When it boosts, (put the top card of your deck into your drop zone), and this unit gets [Power] +4000 until the end of that battle.
Headless Grenadier
Grade 1/8000 Power/10000 Shield
[ACT] (Drop Zone) [1/Turn] (Counter Blast 1 and discard a card not named "Headless Grenadier") Call this card to RC, and it gets [Power] +4000 until the end of turn.
[AUTO] (RC) When an attack it boosts hits a vanguard, (retire this unit), and draw two cards.
Iron-clad Mimic
Grade 1/6000 Power/10000 Shield
[AUTO] (Drop Zone) When your vanguard is attacked, (Soul Blast 1), call this card to GC, and it gets [Shield] +5000 until the end of battle. If you called, bind this card.
Laurence the Ghostie
Grade 1/6000 Power/10000 Shield
[ACT] (Drop Zone) (Bind another "Laurence the Ghostie" from your drop zone and put this unit at the bottom of your deck) Put the top two cards of your deck into your drop zone, and Counter Charge 1.
Bloated Strongarm
Grade 1/8000 Power/10000 Shield
[CONT] (RC) During your turn, it gets [Power] +1000 for every two cards in your drop zone.
Apprentice Warlock, Negronova
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When placed from your drop zone, (Soul Blast 1), and call a Grade 2 or greater card to your RC. Then, if your drop zone has ten or more cards, this unit gets [Power] +3000 until the end of turn.
Skeletal Berserker
Grade 1/6000 Power/10000 Shield
[AUTO] (RC) When it boosts, (put the top two cards of your deck into your drop zone), and this unit gets [Power] +4000 until the end of that battle. Then, if your drop zone has fifteen or more cards, this unit gets [Power] +4000 until the end of that battle.
Parker the Ghostie
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When retired by a card effect during your turn, put the top two cards of your deck into your drop zone, and return one card from your drop zone to your deck.
Guardian Sorcerer, Negroshield
Grade 1/7000 Power/0 Shield
[CONT] Sentinel
[AUTO] (GC) When placed, (discard a card from your hand), and one of your units cannot be hit until the end of that battle
[AUTO] When placed, draw a card, and discard a card from hand.
Living Figurehead
Grade 0/6000 Power/10000 Shield
[AUTO] When rode upon, draw a card.
Flaming Shade
Grade 0/5000 Power/15000 Shield/Critical Trigger
Ravenous Mimic
Grade 0/5000 Power/15000 Shield/Critical Trigger
Living Bomb
Grade 0/5000 Power/15000 Shield/Critical Trigger
Shallow Shoal Banshee
Grade 0/5000 Power/0 Shield/Draw Trigger
[CONT] Sentinel
[AUTO] (GC) When placed, (discard a card from your hand), and one of your units cannot be hit until the end of that battle.
Looting Shooter
Grade 0/5000 Power/5000 Shield/Draw Trigger
Flotsam Witch Doctor, Negromend
Grade 0/5000 Power/20000 Shield/Heal Trigger
