Toxic Blade Mutant, Dorcas Zwei
Grade 3/12000 Power/0 Shield/Protect Marker
[AUTO] (VC) When placed, choose two of your opponent's rearguards, [Rest] them, and those units cannot [Stand] during your opponent's next stand phase.
[ACT] (VC/RC) [1/Turn] (Soul Blast 1) This unit gets [Power] +5000 for each [Rest] rearguard your opponent controls until the end of turn. If our opponent has four or more [Rest] rearguards, this unit gets [Critical] +1 until the end of turn.
Overwhelming Martial Mutant, Forficatus
Grade 3/12000 Power/0 Shield/Protect Marker
[AUTO] (VC) When placed, (discard a card) put the top card of your opponent's deck in their drop zone, and this card gets [Power] +5000/drive +1 for each grade of the dropped card. If this card rode a Grade 3, you do not have to pay the cost to use this effect.
[AUTO] (VC) When it attacks, choose up to one [Rest] rearguard for every drive this card has, retire two of them, and the rest cannot [Stand] during your opponent's next stand phase.
Siege Spear Mutant, Batterdynast
Grade 3/12000 Power/0 Shield/Protect Marker
[AUTO] (VC/RC) When placed, (Counter Blast 1), put the top card of your opponent's deck in their drop zone, choose the number of rearguards equal to the grade of the dropped card, [Rest] them. Then, choose one of those rearguards, and that card cannot [Stand] during your opponent's stand phase.
[AUTO] (RC) When it attacks, it gets [Power] +2000 for every of your opponent's [Rest] rearguards.
Terror Glaive
Grade3/12000 Power/0 Shield/Protect Marker
[AUTO] (VC/RC) When it attacks, (Soul Blast 1 Grade 3), and this card gets [Power] +10000/[Critical] +1 until the end of battle. Then, (discard a card) put the top card of your opponent's deck in their drop zone, and if your opponent would call a card from hand to GC, they must call the same number of cards as the drop unit's grade.
Cunning Triburrows
Grade 3/12000 Power/0 Shield
[AUTO] (VC) When placed, your opponent may Counter Blast 1. If they do not, choose two of their rearguards, [Rest] them, and they cannot [Stand] during your opponent's next stand phase.
[AUTO] (RC) When it attacks a vanguard, (Counter Blast 1/Soul Blast 1), put the top card of your opponent's deck in their drop zone. If the dropped card was Grade 1 or greater, this card gets [Power] +15000 until the end of that battle.
Miss Guiding Light
Grade 2/9000 Power/5000 Shield
[AUTO] (VC/RC) When placed, (Counter Blast 1), look at the top six cards of your deck, reveal one Grade 3 among them, add it to your hand, and shuffle your deck. If you added, you may put the top card of your opponent's deck in their drop zone, and if it was Grade 1 or greater, this card [Power] +4000 for each grade of the dropped unit.
Needling Culicyclo
Grade 2/Power 9000/5000 Shield
[AUTO] (VC/RC) When placed, (Soul Blast 1), and this unit get [Power] +6000 until the end of turn.
[AUTO] (RC) When it's attack hits a vanguard, (Counter Blast 1 and put this card into your soul), and draw two cards.
Solar Nopsis
Grade 2/Power 9000/5000 Shield
[AUTO] (RC) When it attacks a vanguard, (Counter Blast 1), put the top card of your opponent's deck in their drop zone, and if it was a Grade 1 or greater unit, this unit gets [Power] +10000 until the end of that battle.
Flannel Megalomaniac
Grade 2/Power 9000/5000 Shield
[ACT] (RC) [1/Turn] (Counter Blast 1) Choose one of your opponent's rearguards, [Rest] it, and it cannot [Stand] during your opponent's next stand phase. If the chosen unit is Grade 1, it cannot be retired until your next turn.
Blister Halter
Grade 2/9000 Power/5000 Shield
[ACT] (RC) (Counter Blast 1) Choose one of your opponent's rearguards, [Rest] it, and it cannot [Stand] during your opponent's next stand phase. If the chosen unit was Grade 2, it cannot intercept this turn.
Lady Cinellida
Grade 2/9000 Power/5000 Shield
[ACT] (RC) [1/Turn] If all of your opponent's rearguards are [Rest], (Soul Blast 1), Counter Charge 1.
Hammer Darkling
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When placed, (Soul Blast 1), put the top card of your opponent's deck in their drop zone, and if it was Grade 1 or greater, draw a card, and this unit gets [Power] +4000 until the end of turn.
[AUTO] (RC) When it boosts, (discard a card), and your opponent cannot intercept during that battle.
Silent Lox
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When placed, (Soul Blast 1), choose a rearguard in the same column as this unit, (Rest) it, and it cannot [Stand] during your opponent's next turn.
[AUTO] (RC) When it boosts, it gets [Power] +1000 for each of your opponent's [Rest] rearguards.
Catty Tropid
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When a card is placed in your opponent's drop zone by one of your card effects, this unit gets [Power] +3000 until the end of turn.
Bomber Jacket
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When placed, (discard a card), draw a card. Then, if your opponent's vanguard is grade 3 or greater, (Counter Blast 1), and your opponent discards a card.
Antisocial Odonata
Grade 1/8000 Power/10000 Shield
[AUTO] (VC/RC) [1/Turn] When its attack hits, or when an attack it boosted hits, look at the top seven cards of your deck, reveal one Grade 3 from among them, add it to your hand, and shuffle your deck. If this unit was on RC, retire it, and Counter Charge 1.
Perplex Danny
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) [1/Turn] When your opponent puts a card from their deck into their drop zone, if your opponent has no [Stand] RGs, Counter Charge 1.
Larval Mutant, Genius Form
Grade 1/6000 Power/10000 Shield
[AUTO] When rode upon, draw a card
Syphon Terror
Grade 0/5000 Power/15000 Shield/Critical Trigger
Rocket Scorpio
Grade 0/5000 Power/15000 Shield/Critical Trigger
Little Dipper
Grade 0/5000 Power/15000 Shield/Critical Trigger
Terror Flying Erebus
Grade 0/5000 Power/0 Shield/Draw Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, (discard a card from your hand), and one of your units cannot be hit until end of that battle.
Miser Plat
Grade 0/5000 Power/5000 Shield/Draw Trigger
Saturnal Gypsie
Grade 0/5000 Power/20000 Shield/Heal Trigger
