Insatiable Storming Dragon, Twincrocanto

Grade 3/12000 Power/0 Shield/Accel Marker

[ACT] (VC) [1/Turn] (retire one of your rearguards) Choose one of your opponent's rearguards, and retire it. Then, draw a card, or put the top card of your deck face down as an equip gauge for one of your rearguards.

[AUTO] (VC) When it attacks, (discard four equip gauges), and this unit gets [Power] +15000/[Critical] +1/drive 1 until the end of that battle.


Petty Tyrant, Chariot Rex

Grade 3/12000 Power/0 Shield/Accel Marker

[AUTO] (VC/RC) When it attacks a vanguard, (Counter Blast 1), put the top card of your deck face down as an equip gauge for one of your rearguards. This unit gets [Power] +10000 for each of that rearguard's equip gauges.

[ACT] (RC) [1/Turn] (discard a card) Put the top card of your deck face down as an equip gauge for one of your rearguards. Then, if that unit has two or more equip gauges, draw a card.


Siege Tower Dragon, Argent Fortress

Grade 3/12000 Power/0 Shield/Accel Marker

[AUTO] (RC) When placed, choose one card in your drop zone, and put it face down as an equip gauge for one of your rearguards. If that unit was grade 1 or less, this unit gets [Power] +10000 until the end of turn.


Savage Tamer

Grade 3/12000 Power/0 Shield

[ACT] (RC) (retire this unit) Draw a card, and you may call one of your rearguard's equip gauges to RC.

[ACT] If this unit is attached as an equip gauge, (discard this unit), draw a card, and the equipped unit gets [Power] +5000 until the end of turn.


Breakthrough Dragon, Batterspino

Grade 2/9000 Power/5000 Shield

[AUTO] (VC/RC) When it attacks a vanguard, (retire one of your rearguards), draw a card, and put the top card of your deck face down as an equip gauge for one of your rearguards.

[CONT] (RC) This unit gets [Power] +5000 for each equip gauge on it. If this unit has two or more equip gauges, it also gets [Critical] +1 during your turn.


Covering Fire Dragon, Tricalibur

Grade 2/9000 Power/5000 Shield

[CONT] (RC) If this unit has two or more equip gauges, this card cannot be chosen for your opponent's card effects.

[AUTO] (RC) When it's retired by one of your unit's effects, (Counter Blast 1 and Soul Blast 1), return all of this unit's equip gauges to your hand. If you returned three or more, place one card from your hand face down as a equip gauge for one of your rearguards.


Shock Troop Dragon, Hadroslasher

Grade 2/9000 Power/5000 Shield

[CONT] (RC) For every equip gauge on this unit, it gets [Power] +5000.

[AUTO] (RC) When a rearguard is retired by a card effect during your turn, put the top card of your deck face down as an equip gauge for one of your rearguards.


Resupply Dragon, Droptera

Grade 2/9000 Power/5000 Shield

[ACT] (RC) [1/Turn] (Counter Blast 1 and Soul Blast 1) Take the top two cards of your deck, and place them face down as equip gauges for up to two rearguards. If you chose two different rearguards, Soul Charge 1, and this unit gets [Power] +5000 until the end of turn.


Savage Smasher

Grade 2/9000 Power/5000 Shield

[AUTO] (RC) When it attacks, (retire a rearguard), and this unit gets [Power] +10000 until the end of that battle. If the retired rearguard has equip gauges, move up to two to this unit, and send the rest to the drop zone.


Savage Sentinel

Grade 2/9000 Power/5000 Shield

[ACT] (Equip Gauge) (discard this card) Draw two cards, then put one card from your hand face down as an equip gauge for one of your rearguards.

[AUTO] (RC) When it intercepts, (discard a card), call this card's equip gauges to GC.


Plasma Tail Dragon, Electroraptor

Grade 1/8000 Power/10000 Shield

[AUTO] When rode upon, call this card to RC, and put the top card of your deck face down as an equip gauge for this unit.

[AUTO] (RC) When an attack it boosted hits, if this unit has at least one equip gauge, (Counter Blast 1 and retire one of your rearguards), draw a card, choose one of your opponent's rearguards, and retire it.


Mobile Bunker Dragon, Landship Anklyo

Grade 1/8000 Power/10000 Shield

[ACT] (RC) (Counter Blast 1 and rest this unit) Choose either the top card of your deck or a card from your drop zone and place it face down as an equip gauge for one of your other rearguards. If you choose from your deck, the equipped unit gets [Power] +5000 until the end of turn.


Savage Supply Runner

Grade 1/7000 Power/10000 Shield

[AUTO] (RC) When this unit is retired during your turn, (Soul Blast 1), put this card face down as an equip gauge for one of your rearguards.

[AUTO] (Equip Gauge) When this unit is discarded, choose one of your units, and it gets [Power] +5000 until the end of turn. If you chose a vanguard, place up to two trigger units from your drop zone at the top of your deck, and shuffle it.


Missile Salvo Dragon, Diracohail

Grade 1/7000 Power/10000 Shield

[AUTO] (RC) When this unit is retired by one of your card effects, apply these effects depending on the total number of your unit's equip gauges:

* 1 or more- draw a card, and place this unit face down as one of your rearguard's equip gauges

* 3 or more- Counter Charge 1 and Soul Charge 1

* 5 or more- place up to two cards from your drop zone at the top of your deck, and shuffle it


Shield Wing Dragon, Ferrodactyl

Grade 1/8000 Power/10000 Shield

[AUTO] (GC) When placed, (discard an equip gauge), and this unit gets [Shield] +10000 until the end of that battle. At the end of the battle this effect was used, bind this card.


Dual Dagger Dragon, Scimitarguana

Grade 1/8000 Power/10000 Shield

[CONT] (RC) This unit gets [Power] +5000 if it has at least one equip gauge.

[AUTO] (RC) When this unit boosts, put the top card of your deck face down as an equip gauge for the boosted unit.


Child Tyrant, Enfant Rex

Grade 0/6000 Power/10000 Shield

[AUTO] When rode upon, draw a card.


Savage Blowpiper

Grade 0/5000 Power/15000 Shield/Critical Trigger


Relentless Dragon, Batterpachy

Grade 0/5000 Power/15000 Shield/Critical Trigger


Ramming Dragon, Ceracrash

Grade 0/5000 Power/15000 Shield/Critical Trigger


Rainbow Wing Dragon, Prism Pteryx

Grade 0/5000 Power/0 Shield/Draw Trigger

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until the end of that battle.


Savage Bandit

Grade 0/5000 Power/5000 Shield/Draw Trigger


Suppressive Fire Dragon, Brontobarder

Grade 0/5000 Power/15000 Shield/Front Trigger


Savage Berserker

Grade 0/5000 Power/15000 Shield/Front Trigger


Battalion Dragon, Minor Dromo

Grade 0/5000 Power/15000 Shield/Front Trigger


Savage Herbalist

Grade 0/5000 Power/20000 Shield/Heal Trigger