Dragonic Stealth Fiend, Ryobukuji
Grade 3/12000 Power/0 Shield/Protect Marker
[ACT] (VC) [1/Turn] (Counter Blast 1 and discard a card) Choose your opponent's reaguards equal to the number of grade 3 units in your soul +2 (if one grade 3 is in soul, choose 3), return them to their hand. Then, your opponent discards cards from their hand equal to the number of rearguards returned. For each card discarded, this unit gets [Power] +6000 until the end of turn.
[AUTO] (VC) [1/Turn] If one of your attacks does not hit, (Soul Blast 1), your opponent discards a card, and you draw a card.
Scheming Stealth Dragon, Kuromakicongo
Grade 3/12000 Power/0 Shield/Protect Marker
[ACT] (VC/RC) [1/Turn] (Counter Blast 1) If your opponent has five or more cards in their hand, your opponent chooses a card from their hand, and discards it. Then, this unit gets [Power] +5000 for each grade of the discarded card until the end of turn.
[AUTO] (VC/RC) When it attacks, (return one of your rearguards to your hand), and your opponent cannot call units with the same grade as the returned rearguard to GC until the end of that battle.
Dreaded Stealth Beast, Saketsume
Grade 3/12000 Power/0 Shield/Protect Marker
[AUTO] (VC/RC) When a card is returned to their owners hand, this unit gets [Power] +5000 until the end of turn.
[AUTO] (RC) When it attacks, if your opponent has less cards in hand than you, your opponent cannot intercept until the end of that battle.
Rampaging Stealth Fiend, Totsumaru
Grade 3/12000 Power/0 Shield
[AUTO] (RC) When placed, both players discard a card. If you discarded a grade 3, draw a card, and this unit gets [Power] +15000 until the end of turn.
Greater Stealth Dragon, Genzo
Grade 2/9000 Power/5000 Shield
[AUTO] (VC/RC) When placed, (Counter Blast 1 and Soul Blast 1), draw a card, and this unit gets [Power] +6000 until the end of turn.
[AUTO] (RC) At the end of the battle this unit attacked, if there are no reaguards in the same column as this unit, (discard a card), and return up to two of your units to your hand. If you returned two units, Soul Charge 1.
Stealth Fiend of Giant Tonfa, Kossetsu
Grade 2/9000 Power/5000 Shield
[AUTO] (RC) When placed, (Soul Blast 1), choose one of your opponent's rearguards, and they return it to their hand. If the chosen unit was grade 2 or greater, your opponent may discard a card, and if they do not, this unit gets [Power] +10000 until the end of turn.
Stealth Beast, Hagane Garasu
Grade 2/9000 Power/5000 Shield
[AUTO] (RC) When placed, (discard a card), draw a card, and your opponent may discard a card. If they do not, Counter Charge 1, and this unit gets [Power] +6000 until the end of turn.
[AUTO] (RC) When its attack does not hit, (retire this unit), draw a card.
Reckless Stealth Dragon, Zudzuki
Grade 2/9000 Power/5000 Shield
[AUTO] (RC) When it attacks, if your opponent discarded this turn, this unit gets [Power] +5000 until the end of battle, and if your opponent would call cards from hand to GC, they must call two or more.
Stealth Fiend of Plenty, Sagishimaru
Grade 2/9000 Power/5000 Shield
[AUTO] (RC) [1/Turn] When your opponent discards, (Counter Blast 1), draw a card.
Substitution Stealth Dragon, Enmaku Dan
Grade 2/9000 Power/5000 Shield
[AUTO] When this card is discarded as cost for one of your abilities, (bind this card and another card from your drop zone), choose one of your units, and it gets [Power] +6000 until the end of turn. Then, if you chose a vanguard, (Soul Blast 1), and it gets [Critical] +1 until the end of turn.
Lesser Stealth Dragon, Nagaikage
Grade 1/8000 Power/10000 Shield
[AUTO] When rode upon, draw a card. Then, you may discard a card, and if you do, call this card to RC.
[CONT] (RC) During your turn, when a card is returned from RC to either player's hand, this unit gets [Power] +2000 until the end of turn.
Conniving Stealth Rouge, Kamamaru
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When placed, (Soul Blast 1) both players choose one of their units and returns it to their hand. If you returned this unit, (discard this card), and your opponent discards a card.
[AUTO] (RC) At the end of the battle this card boosted, (Counter Blast 1 and put a card from your hand into your soul), and return this card to your hand.
Pack Stealth Beast, Buntai
Grade 1/8000 Power/10000 Shield
[ACT] (RC) (put this unit into your soul) Choose one of your opponent's rearguards in the same column as this unit, return it to your opponent's hand.
Stealth Fiend, Hiyashitaiki
Grade 1/8000 Power/10000 Shield
[AUTO] When this card is discarded for the cost for one of your card's abilities, (Counter Blast 1 and Soul Blast 1), your opponent discards a card.
Black Feather Stealth Dragon, Jigokukaze
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When it boosts, if your opponent discarded a card this turn, this unit gets [Power] +4000 until the end of turn. At the end of that battle, if the attack did not hit, (put this unit into your soul), and Counter Charge 1.
Greedy Stealth Fiend, Nagaihana Tengu
Grade 1/7000 Power/10000 Shield
[AUTO] (RC) When placed, (retire another grade 1 or lower unit), Counter Charge 1/Soul Charge 1 or draw a card.
Sleight of Hand Stealth Rogue, Sagaoni
Grade 1/7000 Power/10000 Shield
[AUTO] (GC) When placed, if you have more cards in hand than your opponent, this unit gets [Shield] +5000 until the end of battle.
Fledgling Stealth Fiend, Wakashimaru
Grade 0/6000 Power/10000 Shield
[AUTO] When rode upon, draw a card.
Backstab Stealth Fiend, Uragiri
Grade 0/5000 Power/15000 Shield/Critical Trigger
Ambush Stealth Beast, Yamaneko
Grade 0/5000 Power/15000 Shield/Critical Trigger
Lesser Stealth Dragon, Dokuiki
Grade 0/5000 Power/15000 Shield/Critical Trigger
Guardian Stealth Dragon, Gekko Wing
Grade 0/5000 Power/0 Shield/Draw Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until the end of that battle.
Stealth Rogue of Good Fortune, Surimaru
Grade 0/5000 Power/5000 Shield/Draw Trigger
Stealth Rogue Kunoichi, Otomeoni
Grade 0/5000 Power/20000 Shield/Heal Trigger
