Harrower Prince, Dragonic Glaivemaster
Grade 3/13000 Power/Force Marker
[CONT] (VC/RC) This unit gets [Power] +1000 for each of your opponent's empty RC (excluding Accel circles).
[ACT] [1/Turn] (VC) [Counter Blast 1 & Soul Blast 1] Choose one of your opponent's rearguards for each grade of the card sent from the soul to the drop zone by this effect, and retire them.
[AUTO] (VC) When it attacks, if your opponent has three or more empty RC, this unit gets [Power] +10000/[Critical] +1 until the end of that battle.
Harrower Ascendant, Dragonic Glaivemaster KEIEN
Grade 3/13000 Power/Force Marker
[CONT] (VC/RC) This unit gets [Power] +1000 for each of your opponent's empty RC (excluding Accel circles).
[AUTO] (VC) When it rides a grade 3 unit, return four cards with different names in your drop zone to your deck. For each different grade card returned to your deck this way, choose one of your opponent's rearguards, and retire it.
[AUTO] (VC) [1/Turn] At the end of the battle it attacked a vanguard, if your opponent has five open RC, (Counter Blast 1 & discard two cards), [Stand] this unit, it gets [Power] +10000 until the end of turn. If you have a card named "Harrower Prince, Dragonic Glaivemaster" in your soul, it also gets [Critical] +1 until the end of turn.
Relentless Harrower, Vulcan Hammer Dragon
Grade 3/13000 Power/Force Marker
[CONT] (VC/RC) This unit gets [Power] +1000 for each of your opponent's empty RC (excluding Accel circles).
[AUTO] (VC/RC) When it attacks, if your opponent has three or more empty RC, when your opponent would call cards from their hand to guard this attack, they must call two or more at the same time.
Meteor Flail Archdragon
Grade 3/13000 Power/Force Marker
[AUTO] (RC) When placed, (Soul Blast 2 & discard a card), retire all other rearguards in the same column as this unit. If two or more rearguards were retired, draw a card, and this unit gets [Power] +10000/Critical +1 until the end of turn.
Prominence Vanish Dragon
Grade 3/13000 Power
[AUTO] (RC) When it hits a vanguard, (Counter Blast 1 & put this unit into your soul), draw a card, then call a card not named "Prominence Vanish Dragon" from your hand to RC as [Stand]. The called unit gets [Power] +10000 until the end of turn, and at the end of the battle it attacked, retire it.
[AUTO] (RC) At the end of the battle this unit did not hit, (discard a card), return two cards from your drop zone to your hand.
Frontline Harrower, Brimstone Axe Dragon
Grade 2/10000 Power/5000 Shield
[CONT] (VC/RC) This unit gets [Power] +1000 for each of your opponent's empty RC (excluding Accel circles).
[AUTO] (VC/RC) When placed, [Counter Blast 1], choose one of your opponent's rearguards, retire it. If the chosen unit was grade 2 or greater, draw a card, and if this was on VC, Soul Charge 1.
Linebreaking Harrower, Hell Trident Dragon
Grade 2/10000 Power/5000 Shield
[CONT] (VC/RC) This unit gets [Power] +1000 for each of your opponent's empty RC (excluding Accel circles).
[AUTO] (RC) When it attacks, if your opponent has three or less rearguards, it gets [Power] +5000 until the end of that battle. If your opponent has no rearguards, it gets [Power] +10000 instead.
Harrower Dragon Knight, Melek
Grade 2/10000 Power/5000 Shield
[CONT] (VC/RC) This unit gets [Power] +1000 for each of your opponent's empty RC (excluding Accel circles).
[AUTO] (RC) When one of your opponent's rearguards is retired due to one of your card effects, (discard a card), choose a rearguard in the same column as that unit, and retire it. If the chosen unit was grade 1 or lower, this unit gets [Power] +5000 until the end of turn.
Dragon Monk of Flaming Fist, Talgat
Grade 2/9000 Power/5000 Shield
Alliance- Kagero/Nova Grappler
[ACT] (RC) [1/Turn] (Counter Blast 1 & Soul Blast 1) Choose one of your opponent's rearguards, retire it, and this unit gets [Power] +3000 for each grade of the retired unit until the end of turn.
[AUTO] (RC) [1/Turn] When your vanguard attacks, you may [Stand] this unit. At the end of the turn this unit [Stand] during the battle phase, discard a card or retire this unit.
Fire Lance Sniper, Burhan
Grade 2/10000 Power/5000 Shield
[ACT] (Hand) [1/Turn] (reveal this card, then bind it) Choose one of your opponent's grade 1 or lower rearguards, retire it, and Counter Charge 1.
Molten Hand Djinn
Grade 2/10000 Power/5000 Shield
[AUTO] (RC) When it hits a vanguard, (Soul Blast 1 & retire one of your other rearguards), draw a card for every two of your opponent's empty RC.
Lava Plume Dragon
Grade 2/10000 Power/5000 Shield
[AUTO] (RC) When it attacks, it gets [Power] +2000 for each of your opponent's empty RC. If your opponent has no rearguards, it also gets [Critical] +1. At the end of the battle it attacked, if it did not hit, retire this unit.
Rampart Dragon Knight, Ateef
Grade 2/10000 Power/5000 Shield
[AUTO] (GC) When placed, (Soul Blast 1), this unit gets [Shield] +5000 for each of your opponent's empty RC.
Harrower Musketeer, Molten Blaster Dracokid
Grade 1/8000 Power/10000 Shield
[CONT] (RC) This unit gets [Power] +1000 for each of your opponent's empty RC (excluding Accel circles).
[AUTO] When it rides a unit with "Harrower" in its name (put a card from your hand into your soul), search your deck for one card with "Harrower" in its name, and add it to your hand. Shuffle your deck.
Harrower Knight, Scatter Lance Dragoon
Grade 1/8000 Power/10000 Shield
[CONT] (RC) This unit gets [Power] +1000 for each of your opponent's empty RC (excluding Accel circles).
[AUTO] (VC/RC) When placed, (Soul Blast 1), draw a card, and this unit gets [Power] +1000 for each of your opponent's empty RC (excluding Accel circles).
Sickle Tail Dragon
Grade 1/8000 Power/10000 Shield
[ACT] (RC) (Counter Blast 1 and put this unit into your soul) Choose one of your opponent's grade 1 or lower rearguards, and retire it. If that unit was in the back row, choose one of your rearguards, and it gets [Power] +1000 for each of your opponent's open RC.
Flint Spear Dragon Soldier, Hamzah
Grade 1/7000 Power/10000 Shield
[ACT] (RC) [1/Turn] (Soul Blast 2) Draw two cards.
[AUTO] (RC) When it boosts, if you have more total cards in your hand and on RC than your opponent, this unit gets [Power] +3000 until the end of that battle.
Demonic Dragon Mage, Javad
Grade 1/8000 Power/10000 Shield
[AUTO] (VC/RC) When placed, (discard a card), add one card from your deck to your hand depending on the discarded card:
* Normal Unit- one grade 3 unit. Shuffle your deck.
* Trigger Unit- one Normal Order, but it cannot be activated that turn. Shuffle your deck.
Flare Sword Dragon Knight, Harmuz
Grade 1/8000 Power/10000 Shield
Alliance- Royal Paladin/Kagero
[AUTO] (RC) When placed, (Counter Blast 1), choose one of your opponent's rearguards, and retire it. Then search your deck for one normal unit with an equal grade as the retired unit, call it to RC, and shuffle your deck.
Gem Collector Carbuncle
Grade 1/7000 Power/10000 Shield
[AUTO] (RC) When it is retired by a card effect, (bind this card), Counter Charge 1.
[AUTO] (Hand) When it is discarded for the cost of one of your card effects, (bind this card), draw a card, and one of your units gets [Power] +5000 until the end of turn.
Flame of Liberation, Aryka
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When one of your opponent's rearguards is retired during your main phase, (retire this unit), Counter Charge 1/Soul Charge 1. Then, if the retired unit was grade 2 or greater, draw a card.
Solar Blitz Salamander
Grade 1/8000 Power/10000 Shield
[CONT] (RC) If you have more rearguards than your opponent, this unit gets [Power] +5000.
[AUTO] (RC) At the end of the battle this unit boosted, (retire this unit), choose one of your rearguards, and it gets [Power] +5000 until the end of turn.
Lizard Runner, Ultan
Grade 1/5000 Power/10000 Shield
[AUTO] When rode upon, draw a card. Then if your opponent's vanguard is grade 1 or greater, call this card to an open RC.
[ACT] (Counter Blast 1 and put this unit into your soul) Choose one of your opponent's cards, send it to their drop zone. Then, if they have no rearguards, look at the top card of your deck, and you may call it to an open RC.
Harrower Squire, Coal Mace Dracokid
Grade 1/6000 Power/10000 Shield
[AUTO] When rode upon, draw a card. Then, if your opponent's vanguard is grade 1 or greater, put a Quick Shield Ticket into your hand.
[CONT] (Soul) This card is treated as a grade 2.
[AUTO] When this card is moved from your soul to your drop zone, (bind this unit), draw a card.
Demonic Dragon Mage, Sabahudin
Grade 0/5000 Power/15000 Shield/Critical Trigger
Scatter Burst Dragon
Grade 0/5000 Power/15000 Shield/Critical Trigger
Harrower Bodyguard, Alp Arslan
Grade 0/5000 Power/30000 Shield/Critical Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
Harrower Dragon Mage, Shahrazad
Grade 0/5000 Power/0 Shield/Draw Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.
Drought Bringer Dragon
Grade 0/5000 Power/5000 Shield/Draw Trigger
Flare Lash Dracokid
Grade 0/5000 Power/5000 Shield/Draw Trigger
Cleanse Feather Phoenix
Grade 0/5000 Power/20000 Shield/Heal Trigger
