Abyss Dragon Imperator, Lancelot Arondight
Grade 3/13000 Power/0 Shield/Force Marker
[AUTO] (VC) When placed, (Soul Blast 1 card with "Lancelot" in its name), choose up to two grade 1 units in your drop zone, call them to separate RC, and they get [Power] +5000 until the end of turn.
[ACT] (VC) [1/Turn] (bind a grade 1, a grade 2, and grade 3 unit from your drop zone) This unit gets [Power] +10000/[Critical] +1/drive +1 until the end of turn.
[AUTO] (VC/RC) When your drive check reveals a grade 1 or 2 card, this unit gets [Power] +5000 until the end of turn.
Abyss Dragon General, Lancelot Skysplitter
Grade 3/13000 Power/0 Shield/Force Marker
[AUTO] (VC) When placed, (Counter Blast 1), search your deck for one "Abyss Dragon Knight, Lancelot," call it to RC, and shuffle your deck.
[ACT] (VC) [1/Turn] (retire two of your rearguards) Apply the following effects based on the number of grade 1 units in your drop zone until the end of turn:
1 or more- all units with "Lancelot" get [Power] +5000 during your turn.
3 or more- when this unit attacks, choose one of your opponent's rearguards, and retire it.
6 or more- when a unit with "Lancelot" in its name attacks, your opponent cannot call cards with the sentinel ability to GC.
Gigantech Linebreaker
Grade 3/13000 Power/0 Shield
[CONT] (Drop Zone) This card is treated as a grade 1.
[AUTO] (RC) When it attacks, (retire one of your rearguards), draw a card, and this unit gets [Power] +10000 until the end of that battle. If the retired unit was grade 1, or lower, choose one of your opponent's rearguards, and retire it.
Hero Slaying Familiar, Questing Archbeast
Grade 3/13000 Power/0 Shield/Force Marker
[ACT] (VC) [1/Turn] (retire three of your rearguards & discard a card) Retire all of your opponent's rearguards. Then, draw two cards, call a card from your hand to RC, and all rearguards in your front row get [Power] +5000 until the end of turn.
[CONT] (VC) If your opponent has no rearguards, this unit gets [Power] +3000 for each grade 1 unit in your drop zone. If you have five or more in your drop zone, it also gets drive +1.
Tyrannical Familiar, Bronze Hide Leo
Grade 3/13000 Power/0 Shield/Force Marker
[CONT] (RC) This unit may be retired as two rearguards.
[AUTO] (VC/RC) When placed, (Soul Blast 1), this unit gets [Power] +3000 for each of your opponent's empty RC (excluding Accel circles).
[AUTO] (RC) At the end of the battle it attacked, (retire this unit), give one of your vanguards [Critical] +1.
Mage of Magical Beasts, Cernunnos
Grade 3/13000 Power/0 Shield
[ACT] (RC) [1/Turn] (Counter Blast 1 & retire two rearguards) Search your deck for up to two High Beast normal units, call them to separate RCs, and they get [Power] +3000 until the end of turn.
Abyss Dragon Knight, Lancelot
Grade 2/10000 Power/5000 Shield
[AUTO] (VC/RC) When placed, (Counter Blast 1), choose one of your opponent's rearguards, and retire it.
[CONT] (RC) If this unit is on a circle with a Force Marker on it, it gets [Power] +5000 and can perform a drive check when it attacks, but the card checked is placed at the bottom of your deck.
Frenzied Familiar, Shadow Leopard
Grade 2/10000 Power/5000 Shield
[CONT] (RC) This unit may be retired as two rearguards.
[AUTO] (VC/RC) When placed, (Counter Blast 1), look at the top seven cards of your deck, send one of them to your drop zone, and shuffle your deck. If the sent unit was grade 1 or 2, Soul Charge 1, and this unit gets [Power] +5000 until the end of turn.
Abyss Walking Witch, Rhiannon
Grade 2/10000 Power/5000 Shield
[CONT] (Drop Zone) This unit is treated as a grade 1.
[ACT] (RC) [1/Turn] (Counter Blast 1 & discard a card) Search your deck for up to one unit with [Power] 5000 or less, call it to an open RC, and shuffle your deck.
Dreaded Knight of Rampage, Taliesan
Grade 2/10000 Power/5000 Shield
[CONT] (RC) If your drop zone has three or more grade 1 units, this unit gets [Power] +3000.
[AUTO] (RC) When placed, (Counter Blast 1 & Soul Blast 1), look at the top seven cards of your deck, call one unit with a grade equal to or lower than that of your vanguard to RC, and shuffle your deck. Then, if that unit was a grade 1, both that and this unit get [Power] +3000
Rallying Maiden, Afanen
Grade 2/10000 Power/5000 Shield
[AUTO] (RC) When placed, (Soul Blast 1), draw a card, then call a card from your hand to RC. If you called a grade 1 unit, draw a card, and this unit gets [Power] +3000 until the end of turn.
Crystal Hammer Dragon
Grade 2/10000 Power/5000 Shield
[AUTO] (RC) When it attacks, (retire one of your rearguards), this unit gets [Power] +5000 until the end of that battle. If the retired unit was grade 1, it gets [Power] +15000 instead.
Demon World Fortress, Narberth
Grade 2/9000 Power/5000 Shield
[CONT] (RC/GC) This unit gets [Power] +3000/[Shield] +5000 for every two grade one units in your drop zone.
Witch of Cursed Obsidian, Paderau
Grade 2/10000 Power/5000 Shield
[ACT] (VC/RC) [1/Turn] (retire one of your rearguards) Your opponent may Soul Blast 1. If they do not, draw a card.
Wicked Rending Knight, Vaughan
Grade 2/10000 Power/5000 Shield
[ACT] (VC/RC) [1/Turn] (retire one of your rearguards) Choose one of your opponent's rearguards, and retire it. Then, if the retired unit was grade 2 or greater, this unit gets [Power] +5000 until the end of turn.
Gungbau
Grade 2/10000 Power/5000 Shield
[AUTO] (RC) When placed, (retire one of your rearguards), look at the top seven cards of your deck, reveal one normal unit from among them, add it to your hand, and shuffle your deck. Then, (Counter Blast 1), this unit gains the [Power] equal to the [Power] of the added unit until the end of turn.
Mage of Poison Mists, Iorwerth
Grade 2/9000 Power/5000 Shield
Alliance- Shadow Paladin/Granblue
[AUTO] (RC) When placed, (Counter Blast 1), discard a card, search your deck for one normal unit, place it in your drop zone, and shuffle your deck. If both cards were grade 1, draw a card, and this unit gets [Power] +4000 until the end of turn.
[CONT] (RC) If your drop zone has three or more grade 1 cards, this unit gets [Power] +4000.
Oracle Guardian, Heibai the Walker
Grade 2/9000 Power/5000 Shield
Alliance- Shadow Paladin/Oracle Think Tank
[ACT] (RC) [1/Turn] (put a card from your hand into your soul) Draw two cards, reveal one normal unit from your hand, and place it on top of your deck. If the placed unit was grade 1, this unit gets [Power] +6000 until the end of turn.
[AUTO] (RC) When it attacks a vanguard, (retire one of your rearguards), draw a card.
Abyss Dragon Soldier, Lancelot
Grade 1/8000 Power/10000 Shield
[AUTO] (VC) When placed, (discard a card), search your deck for up to one grade 3 unit with "Lancelot" in its name, reveal it, add it to your hand, and shuffle your deck.
[CONT] (RC) If your vanguard has "Lancelot" in its name, this unit gets [Power] +3000.
Relentless Familiar, Dark Fairy Raptor
Grade 1/8000 Power/10000 Shield
[CONT] (RC) This unit may be retired as two rearguards.
[AUTO] (VC/RC) When placed, (discard a card), look at the top seven cards of your deck, send one of them to the drop zone, and shuffle the rest into your deck. If the sent unit was a grade 1 or 2 unit, draw a card, and this unit gets [Power] +3000 until the end of turn.
Axe Tusk Dragon
Grade 1/5000 Power/10000 Shield
[AUTO] (RC) When placed by a card effect, (Soul Blast 1), this unit gets [Power] +5000 until the end of turn.
[AUTO] (RC) When this unit is retired during your turn, choose one of your units, and it gets [Power] +3000 until the end of turn.
Dark Mage of Crows, Gethin
Grade 1/5000 Power/10000 Shield
[ACT] (RC) [1/Turn] (rest this unit) Search your unit for a unit with [Power] 5000 or less not named "Dark Mage of Crows, Gethin," call it to RC, and shuffle your deck.
[AUTO] (RC) When this unit is retired during your turn, (Counter Blast 1), your opponent may choose one of their rearguards, and retire it. If they do not, they discard a card.
Angel of Retribution
Grade 1/5000 Power/10000 Shield
[AUTO] When placed, (Soul Blast 1), draw a card.
[AUTO] (RC) When this unit is retired during your turn, (discard a card), draw a card or Counter Charge 1.
Knight of Deliverance, Blaidd
Grade 1/8000 Power/10000 Shield
[CONT] If you have more rearguards than your opponent, this unit gets [Power] +3000.
[AUTO] At the end of the battle this unit boosted an attack that hit a vanguard, if you have three or more grade 1 units in your drop zone, (put this unit into your soul), your opponent chooses one of their rearguards, and retires it.
Schwarzbau
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When placed, (Counter Blast 1 and rest this unit), search your deck for one Normal Order card, reveal it, add it to your hand, and shuffle your deck. You cannot use the added Order the turn you used this effect.
Stygian Scythe Dragon
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When placed by a card effect, (Counter Blast 1), Soul Charge 1, choose one of your opponent's rearguards, and retire it.
Frontline Storm Knight, Eirlys
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When placed by a card effect, (Soul Blast 1), draw a card, and if your opponent has no rearguards, your opponent may Counter Blast 1. If they do not, this unit gets [Power] +10000.
Black Metal Bat
Grade 1/7000 Power/10000 Shield
[ACT] If you have more rearguards than your opponent, (put this unit into your soul), Counter Charge 1.
Abyss Dragon Squire, Lancelot
Grade 0/6000 Power/10000 Shield
[AUTO] When rode upon, draw a card. Then, if rode upon by a card named "Abyss Dragon Soldier, Lancelot," search your deck for up to one card named "Abyss Dragon Knight, Lancelot," reveal it, add it to your hand, and shuffle your deck.
[AUTO] When rode upon by a card not named "Abyss Dragon Soldier, Lancelot", draw a card. Then, if your opponent's vanguard is grade 1 or greater, add a Quick Shield Ticket to your hand.
Ravenous Familiar, Hell's Viper
Grade 1/5000 Power/10000 Shield
[AUTO] When rode upon, draw a card. Then, if your opponent's vanguard is grade 1 or great, call this unit to RC.
[CONT] (RC) This unit may be retired as two rearguards.
[ACT] (Drop Zone) If you have no rearguards, (bind this card), draw two cards, then call a card from hand to RC, and it gets [Power] +3000 until the end of turn.
Shield of Impenetrable Shadows, Llewellyn
Grade 0/5000 Power/30000 Shield/Critical Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
Dive Attack Hellkite
Grade 0/5000 Power/15000 Shield/Critical Trigger
Knight of Shattering Shield, Arwel
Grade 0/5000 Power/15000 Shield/Critical Trigger
Nightmare Reaper, Cwn Annwn
Grade 0/5000 Power/0 Shield/Draw Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.
Forge of the Abyss, Austri
Grade 0/5000 Power/5000 Shield/Draw Trigger
Psychopomp Elf
Grade 0/5000 Power/5000 Shield/Draw Trigger
Mage of Cleansing Flames, Traherne
Grade 0/5000 Power/20000 Shield/Heal Trigger
