Planetary Collapse Dragon, Sekwan-Hak
Grade 3/13000 Power/0 Shield/Force Marker
[ACT] (VC) [1/Turn] (Counter Blast 1) Choose one of your opponent's RC, and drain it until the end of their next turn (units on a drained RC cannot use their card effects).
[CONT] (VC) During your turn, this unit gets the following effects based on the number of your opponent's drained RC:
* 1 or more- this unit gets [Power] +15000
* 2 or more- this unit gets [Critical] +1/drive +1
* 3 or more- when it attacks, (Soul Blast 2), choose one of your opponent's Imaginary Gifts in their hand or on their field, and remove it from the game.
City Collapse Horror, Rezuuk-Kiket
Grade 3/13000 Power/0 Shield/Force Marker
[ACT] (VC/RC) [1/Turn] (Soul Blast 1) Choose one of your opponent's RC, and drain it until the end of their next turn (units on a drained RC cannot use their card effects).
[AUTO] (VC/RC) When it attacks, choose a rearguard on one of your opponent's drained RC, and bind it. If the bound unit was in the front row, this unit gets [Power] +10000 until the end of that battle.
Leadership Collapse Abomination, Nanom-Asish
Grade 3/33000 Power/0 Shield
[CONT] (Hand) Cannot be ridden.
[CONT] (Hand) Cannot be called unless your opponent has a drained RC.
[AUTO (RC) When placed, (bind two cards from your drop zone face down), draw two cards.
Prime Starcrosser Dragon, Arcturus Dragon
Grade 3/13000 Power/0 Shield/Force Marker
[AUTO] (VC) [1/Turn] When your opponent activates a card effect that chooses one of your rearguards, you may lock that rearguard instead.
[ACT] (VC) [1/Turn] (Counter Blast 1) Draw a card, then call a card from your hand to RC as a locked card.
[AUTO] (VC) [1/Turn] When it attacks, (Counter Blast 1 & bind a card from your hand face down), unlock all of your locked cards, draw a card for each unlocked card, and this unit gets [Power] +20000 until the end of that battle.
Prime Starcrosser Champion, Aldebaran Minotuar
Grade 3/13000 Power/0 Shield/Force Marker
[AUTO] (VC/RC) When placed, [Counter Blast 1], draw a card, then call a card from hand to RC as a locked card.
[AUTO] (RC) When this card attacks, you may give it [Power] +10000. If you do, at the end of that battle, lock this unit, and if it was the first battle of the turn, draw a card.
Starcrosser Battleship, Fomalhaut
Grade 3/23000 Power/0 Shield
[CONT] (Hand) Cannot be ridden or called.
[AUTO] (RC) When this card is unlocked during your turn, this unit gets [Critical] +1 until the end of turn.
[AUTO] (RC) At the end of the battle this unit did not hit, retire this unit.
Strategy Collapse Dragon, Kuyas-Nakor
Grade 2/10000 Power/5000 Shield
[ACT] (VC/RC) [1/Turn] (Counter Blast 1 & Soul Blast 1) Choose one of your opponent's RC, and drain it until the end of their next turn (units on a drained RC cannot use their card effects).
[AUTO] (VC/RC) When it hits a vanguard, if your opponent has a drained RC, draw a card, choose one of your opponent's rearguards, and bind it.
Hope Collapse Invader, Antik-Obzet
Grade 2/10000 Power/5000 Shield
[CONT] (RC) During your turn, this unit gets [Power] +3000 for each of your opponent's drained RC.
[AUTO] (RC) When your opponent's trigger effect is activated, (bind this card face down and discard a card), you can make the [Power] gained by the trigger 0.
Will Collapse Invader, Ikun-Isok
Grade 2/9000 Power/5000 Shield
[CONT] (RC/GC) This unit gets [Power] +3000/[Shield] +5000 for each of your opponent's drained RC.
[AUTO] (GC) When this unit is retired, (Soul Blast 1 & bind this unit face down), draw a card.
Starcrosser Guardian Dragon, Procyon Dragon
Grade 2/10000 Power/5000 Shield
[AUTO] (VC/RC) [1/Turn] When it attacks a vanguard, (Counter Blast 1), unlock one of your locked cards, and this unit gets [Power] +3000 until the end of that battle. If this unit was on RC, at the end of the battle, lock this card.
[AUTO] (RC) When this card is unlocked, you may have it get [Power] +5000. If you do, at the end of your turn, retire this unit.
Starcrosser Cannoneer, Capella
Grade 2/10000 Power/5000 Shield
[AUTO] (RC) When placed, (discard a card), look at the top seven cards of your deck, place one on RC as a locked card, and shuffle your deck.
[AUTO] (RC) [1/Turn] When a card is unlocked during your turn, (Soul Blast 1), that unit gets [Power] +5000. At the end of the battle that unit attacked, lock that card.
Starcrosser Swordsman, Pollux
Grade 2/10000 Power/5000 Shield
[AUTO] (RC) When it attacks, (Counter Blast 1 & Soul Blast 1), this unit gets [Power] +6000, and at the end of the battle, lock this unit.
[AUTO] (RC) When this card is unlocked, you may return a card from your drop zone to your hand. If you do, discard a card with a name different from the returned card, and you cannot use this unit's first skill until your next turn.
Battle Gunner of Blue Shift
Grade 2/9000 Power/5000 Shield
[AUTO] (RC) When it's attack hits a vanguard, your opponent may discard a card. If they do not, Soul Charge 1, choose one of your opponent's rearguards, and bind it face down.
Aether Golem of Red Shift
Grade 2/9000 Power/5000 Shield
[AUTO] (GC) When placed, your opponent may discard a card. If they do not, Counter Charge 1, and this unit gets [Shield] +15000 until the end of the battle.
Spacetime Distortion Dragon
Grade 2/10000 Power/5000 Shield
Alliance- Gear Chronicle/Link Joker
[AUTO] (RC) When placed, (bind the top two cards of your deck), choose one of your opponent's rearguards, and bind it face down.
[ACT] (RC) [1/Turn] (Counter Blast 1) Choose a card from your bind zone, and either shuffle it into your deck or turn it face up. This unit gets [Power] +3000 for each grade of the chosen card.
Fallen Angel of Cosmic Decay, Asbeel
Grade 2/9000 Power/5000 Shield
Alliance- Angel Feather/Link Joker
[AUTO] (RC) When placed, (Soul Blast 1 & discard a card), choose a card in your damage zone, place it on RC as a locked card, then place the top card of your deck into your damage zone (you do not perform a damage check).
[ACT] (Damage Zone) [1/Turn] (bind two cards from your drop zone face down), call this card to RC, then put the top card of your deck in your damage zone face down.
Sustenance Collapse Dragon, Obik-Utomas
Grade 1/8000 Power/10000 Shield
[AUTO] When rode upon by a unit with "Collapse" in its name, (put a card from your hand into your soul), search your deck for up to two different cards with "Collapse" in their name, reveal them, add them to your hand, and shuffle your deck. If you added two, discard a card.
[ACT] (RC) [1/Turn] (Counter Blast 1 & retire this unit) Choose one of your opponent's RC, and drain it until the end of their next turn (units on a drained RC cannot use their card effects).
Vigilance Collapse Horror, Rakem-Ijis
Grade 1/8000 Power/10000 Shield
[CONT] (RC) During your turn, this unit gets [Power] +1000 for each of your opponent's drained RC.
[AUTO] (RC) When an attack it boosts hits a vanguard, if your opponent has a drained RC, (put this unit into your soul), draw a card, choose one of your opponent's rearguards on a drained circle, and bind it.
Energy Collapse Invader, Senmash-Monin
Grade 1/7000 Power/10000 Shield
[AUTO] (RC) When one of your opponent's RC is drained, (retire this unit), draw a card, and either Counter Charge 1 or Soul Charge 1.
[AUTO] (Hand) When this card is discarded to pay for one of your card effects, you may call this unit to RC.
Starcrosser Rescue Dragon, Hadar Dragon
Grade 1/8000 Power/10000 Shield
[AUTO] When rode upon by a unit with "Starcrosser" in its name, (discard a card), search your deck for two different units with "Starcrosser" in their name with different grades, reveal them, place one on your RC as a locked card, add the other to your hand, and shuffle your deck.
[AUTO] (RC) When this card is unlocked, this unit gets [Power] +5000 until the end of turn.
Starcrosser Evacuator, Deneb
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When placed, (Soul Blast 1), draw a card, then place a card from your hand on your RC as a locked card.
[AUTO] (RC) When it boosts, (Counter Blast 1 & discard a card), return a card from your drop zone to your deck.
Starcrosser Seeker, Sirius
Grade 1/7000 Power/10000 Shield
[AUTO] (RC) When this card is unlocked, (put this unit into your soul), Counter Charge 1.
[ACT] (Hand) [1/Turn] (bind this card) Unlock one of your locked cards.
Comet Sword Stealth Invader, Hyakutake
Grade 1/8000 Power/10000 Shield
Alliance- Murakumo/Link Joker
[ACT] (RC) [1/Turn] (Counter Blast 1 & Soul Blast 1) Choose one of your other units, search your deck for a unit with the same name, call it to RC, and shuffle your deck.
[AUTO] (RC) When an attack it boosts does not hit a vanguard, choose one of your opponent's rearguards, and bind it.
Loyalty Collapse Dracokid, Suban-Esod
Grade 0/5000 Power/10000 Shield
[AUTO] When rode upon, draw a card. Then if your opponent's vanguard is grade 1 or greater, call this card to an open RC.
[ACT] (Counter Blast 1 & put this unit into your soul) Choose one of your opponent's RC, and drain it until the end of their next turn (units on a drained RC cannot use their card effects).
Starcrosser Dracokid, Spica
Grade 0/5000 Power/10000 Shield
[AUTO] When rode upon, draw a card. Then if your opponent's vanguard is grade 1 or greater, call this card to an open RC.
[AUTO] (RC) At the end of the battle this unit boosts, lock this unit.
[AUTO] (RC) When unlocked, (put this unit into your soul), all units in your front row get [Power] +3000 until the end of turn.
Strength Collapse Drone, Enjak-Iez
Grade 0/5000 Power/30000 Shield/Critical Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
Starcrosser Hoplite, Antares
Grade 0/5000 Power/30000 Shield/Critical Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
Material Collapse Drone, Tabiz
Grade 0/5000 Power/15000 Shield/Critical Trigger
Bravery Collapse Drone, Yobuk
Grade 0/5000 Power/15000 Shield/Critical Trigger
Starcrosser Bodyguard, Rigel
Grade 0/5000 Power/15000 Shield/Critical Trigger
Starcrosser Marksman, Mimosa
Grade 0/5000 Power/15000 Shield/Critical Trigger
Momentum Collapse Drone, Hizet-Kunak
Grade 0/5000 Power/0 Shield/Draw Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.
Starcrosser Shield Bearer, Altair
Grade 0/5000 Power/0 Shield/Draw Trigger
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.
Wealth Collapse Drone, Nokhi
Grade 0/5000 Power/5000 Shield/Draw Trigger
Purity Collapse Drone, Tasuk
Grade 0/5000 Power/5000 Shield/Draw Trigger
Starcrosser Monger, Agena
Grade 0/5000 Power/5000 Shield/Draw Trigger
Starcrosser Barker, Achernar
Grade 0/5000 Power/5000 Shield/Draw Trigger
Stamina Collapse Drone, Tesh-Rak
Grade 0/5000 Power/20000 Shield/Heal Trigger
Starcrosser First Responder, Betelgeuse
Grade 0/5000 Power/20000 Shield/Heal Trigger
