Third-Eye Executive Deity, Benzaiten

Grade 3/12000 Power/0 Shield/Protect Marker

[AUTO] (VC) When placed, draw a card, then place one card from your hand on top of your deck.

[ACT] (VC) [1/Turn] (Counter Blast 1) Look at the top five cards of your deck, add one to your hand, place one into your soul, and place the rest at the top or bottom of your deck in any order.

[CONT] (VC) During your turn, if you have four or more cards in hand, all units in your font row gain [Power] +6000.


Towering Mountain Deity, Oyamazumi

Grade 3/12000 Power/0 Shield/Protect Marker

[AUTO] (VC/RC) When placed, (Soul Blast 1 & discard a card), look at the top card of your deck, then place it on the top or bottom of your deck. Then, reveal the top card of your deck, and apply the appropriate effect based on the revealed card:

* Normal Unit- this unit gets [Power] +6000 until the end of turn. Add the revealed unit to your hand.

* Trigger Unit- apply all trigger effects to another unit. Send the revealed unit to the drop zone.

* Order- this unit gets [Critical] +1 until the end of turn. Send the revealed card to the drop zone.


Oracle Guardian, Mars

Grade 3/12000 Power/0 Shield/Protect Marker

[CONT] (RC) If you have four or more cards in hand, this unit gets [Power] +5000/[Shield] +10000 and "Intercept."

[AUTO] (RC/GC) When this unit is retired, (Counter Blast 1), draw a card.


Deity of Purification, Haniyasuhime

Grade 3/32000 Power/0 Shield

[CONT] Cannot be normal ridden or called.

[AUTO] When this card is revealed, call it to RC.

[AUTO] (RC) During your end phase, retire this unit, and if it hit a vanguard, draw a card.


Junior Executive Battle Deity, Yashimajinumi

Grade 2/9000 Power/5000 Shield

[AUTO] (VC/RC) When placed, (Counter Blast 1 & Soul Blast 1), look at the top three cards of your deck, add one to hand, and place the rest at the top or bottom of your deck in any order.

[AUTO] (VC/RC) When it attacks a vanguard, if you have four or more cards in hand, it gets [Power] +3000 until the end of that battle.


Goddess of Autumnal Winds, Akihime

Grade 2/9000 Power/5000 Shield

[AUTO] (RC) When placed, (Soul Blast 1), look at the top two cards of your deck, and put them at the top or bottom of your deck in any order.

[AUTO] (RC) When your drive check reveals a trigger unit, (Counter Blast 1 & discard a card), apply all trigger effects to this unit until the end of turn.


Execution Sword Deity, Mikihayabi

Grade 2/9000 Power/5000 Shield

[AUTO] (RC) When it attacks, (Soul Blast 1), draw a card, and this unit gets [Power] +3000 until the end of that battle.


Battle Sister, Tuile

Grade 2/9000 Power/5000 Shield

[AUTO] (RC) When a card is added to your hand outside of your starting draw, this unit gets [Power] +4000 until the end of turn.


Witch of Tortoise Shells, NiNi

Grade 2/9000 Power/5000 Shield

[CONT] (RC/GC) If you have four or more cards in hand, this unit gets [Power] +3000/[Shield] +5000.


Oracle Guardian, Mercurius

Grade 2/9000 Power/5000 Shield

[AUTO] (RC) When placed, (discard a card), search your deck for one Normal Order, reveal it, add it to your hand, and shuffle your deck.

[AUTO] (GC) When retired, (place this unit at the bottom of your deck), draw a card.


Gatekeeper to the Sanzu River, Gozu

Grade 2/9000 Power/5000 Shield

Alliance- Oracle Think Tank/Granblue

[AUTO] (VC/RC) When placed, (Soul Blast 1), look at the top three cards of your deck, add one to hand, and place the rest into your drop zone.

[CONT] (RC) During your turn, If you have a total of ten or more cards in your hand and drop zone, this unit gets [Power] +6000.


Combat Research Assistant, Takirihime

Grade 1/8000 Power/10000 Shield

[AUTO] (VC/RC) When placed, (place a card from your hand at the bottom of your deck), draw a card. If this unit was placed on VC, you do not have to pay the cost to use this skill.

[CONT] (RC) If you have four or more cards in hand, this unit gets [Power] +3000.


Abacus Angel

Grade 1/8000 Power/10000 Shield

[AUTO] (RC) When you add a card to hand, this unit gets [Power] +1000 until the end of turn.

[AUTO] (RC) When an attack this unit boosted hits, (put this unit into your soul), draw a card.


Triangular Magus

Grade 1/8000 Power/10000 Shield

[AUTO] (RC) When your drive check reveals a normal unit, (Soul Blast 1 & discard a card), return this unit to your hand.


Goddess of Victory Laurels, Oyatsuhime

Grade 1/7000 Power/10000 Shield

[AUTO] (RC) When placed, (Counter Blast 1), draw a card, then place a card from your hand at the top or bottom of your deck.


Lucky Nekomata

Grade 1/7000 Power/10000 Shield

[ACT] (RC) (Counter Blast 1 & rest this unit) Look at the top three cards of your deck, add one to your hand or soul, and place the rest at the top or bottom of your deck in any order. If you added to hand, discard a card.


Weather Girl, Pina Colada

Grade 1/8000 Power/10000 Shield

[AUTO] (RC) When placed, look at the top card of your deck, and place it at the top or bottom of your deck.

[AUTO] (RC) When it boosts, if you have more cards in hand than your opponent, you may have this unit get [Power] +5000. If you do, at the end of the battle, if the attack did not hit, put this unit into your soul.


Battle Sister, Biscuit

Grade 1/8000 Power/10000 Shield

[ACT] (RC) [1/Turn] (Soul Blast 2) Draw a card, and Counter Charge 1.

[AUTO] (RC) When it boosts, if you have more cards in hand than your opponent, this unit gets [Power] +3000 until the end of that battle.


Deity's Assistant, Magatama Hawk

Grade 0/6000 Power/10000 Shield

[AUTO] When rode upon, draw a card. Then, if your opponent's vanguard is grade 1 or greater, put a Quick Shield Ticket into your hand.

[AUTO] When sent from the soul to your drop zone, (place this card at the bottom of your deck), look at the top card of your deck, and place it at the top or bottom of your deck. Then, reveal the top card of your deck, and if it is a normal unit, one of your units gets [Power] +6000 until the end of turn, then place it at the top of your deck.


Grass Cutting Swordsman, Tsurugi

Grade 0/5000 Power/30000 Shield/Critical Trigger

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)


Battle Sister, Meringue

Grade 0/5000 Power/15000 Shield/Critical Trigger


Battle Maiden, Yanowakahime

Grade 0/5000 Power/15000 Shield/Critical Trigger


Sage of Truth, Ishikoridome

Grade 0/5000 Power/0 Shield/Draw Trigger

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.


Mentor Witch, MaMa

Grade 0/5000 Power/5000 Shield/Draw Trigger


Jade Familiar

Grade 0/5000 Power/5000 Shield/Draw Trigger


Oracle's Assistant, Sukuna-Hinoka

Grade 0/5000 Power/20000 Shield/Heal Trigger