Headlining Harmoknight, Receita de Rossini
Grade 3/13000 Power/0 Shield/Force Marker
Melody!
[AUTO] (VC) [1/Turn] When your drive check reveals a trigger unit, (Soul Blast 2), choose up to two of your rearguards with Melody, and apply all trigger effects to that unit until the end of turn.
[AUTO] (VC) When it attacks, (Counter Blast 2), return up to two of your rearguards to your hand, then call up to two cards from your hand to RC. If you called two, this unit gets [Power] +10000/drive +1 until the end of turn.
Rallying Harmoknight, Bellicosa
Grade 3/13000 Power/0 Shield/Force Marker
Melody! - [CONT] (VC/RC) During your turn, all units with Melody get [Power] +5000.
[AUTO] (VC/RC) When it hits a vanguard, (discard a card), return a card from your drop zone or on your RC to your hand.
[ACT] (RC) If your opponent's vanguard is grade 3 or greater, (Counter Blast 1 & put this unit into your soul), gain one Imaginary Gift Force. This ability may only be used by a card with the same card name once a turn.
Supporting Harmoknight, Dolcementa
Grade 3/13000 Power/0 Shield/Force Marker
Melody! - [CONT] (RC) When a unit with Melody hits a vanguard, Counter Charge 1 or Soul Charge 1. This ability may only be used by a card with the same card name once a turn.
[AUTO] (RC) When placed, (Counter Blast 1), draw a card, this unit gets [Power] +5000 until the end of turn.
Refresh Harmoknight, Rasgueda
Grade 3/13000 Power/0 Shield
[ACT] (RC) (Bind this card and another "Refresh Harmoknight, Rasgueda" from your drop zone) Draw a card, and Counter Charge 1. This ability may only be used by a card with the same card name once a turn.
Madame Maestro, Ceta Bala
Grade 4/33000 Power/0 Shield
[CONT] Cannot be ridden.
[CONT] Cannot be placed on RC unless you have three or more rearguards.
[AUTO] (RC) When it's attack hits a vanguard, (retire this unit & discard a card), gain one Imaginary Gift Force, Accel, or Protect.
Backup Harmoknight, Stringenda
Grade 2/10000 Power/5000 Shield
Melody! - [CONT] (VC/RC) Grade 1 or greater units with Melody get [Shield] +5000.
[AUTO] (VC) When placed, (put a card from your hand into your soul), draw two cards, then call a grade 2 or lower card from hand to an open RC.
[AUTO] (RC) When it hits a vanguard, (put this unit into your soul), choose one of your units with Melody, and it gets [Power] +5000 until the end of turn.
Adaptive Harmoknight, Ossia
Grade 2/10000 Power/5000 Shield
Melody! - [CONT] (RC) When another unit with Melody is placed, that unit gets [Power] +3000 until the end of turn.
[AUTO] When returned to hand from RC, draw a card. This ability may only be used by a card with the same card name once a turn.
Forward Harmoknight, Andantina
Grade 2/10000 Power/5000 Shield
Melody! - [CONT] (RC) Units with Melody get [Power] +3000 when attacking a vanguard.
[AUTO] (RC) When it attacks, if you have three or more other units with Melody, (Soul Blast 1), this unit gets [Power] +10000 until the end of that battle.
[AUTO] When returned to hand from RC, draw a card, then call a grade 1 or lower unit from hand to RC. This ability may only be used by a card with the same card name once a turn.
Roaring Harmoknight, Incalzanda
Grade 2/10000 Power/5000 Shield
Melody! - [CONT] (RC) When a unit with Melody hits a vanguard, draw a card. This ability may only be used by a card with the same card name once a turn.
[AUTO] (RC) When it attacks a vanguard while being boosted by a unit with Melody, if your opponent would call cards from hand to GC, they must call at least two.
Harmoknight Companion, Cheloni
Grade 2/9000 Power/5000 Shield
[AUTO] (GC) When placed, if you have a vanguard with Melody, (Counter Blast 1), this unit gets [Shield] +10000 until the end of that battle.
Harmoknight Companion, Tursi
Grade 2/9000 Power/5000 Shield
[ACT] (RC) If you have four or more units with Melody, (Counter Blast 1 & Soul Blast 1), draw two cards. This ability may only be used by a card with the same card name once a turn.
Harmoknight Understudy, Leggiadra
Grade 1/8000 Power/10000 Shield
Melody! - [CONT] (RC) When a unit with Melody hits a vanguard, both players return one of their rearguards to their hand. This ability may only be used by a card with the same card name once a turn.
[AUTO] When rode upon, (discard a card), Soul Charge 2.
Harmoknight Matchmaker, Bravura
Grade 1/7000 Power/10000 Shield
Melody!
[AUTO] (RC) When it boosts a unit with Melody, you can have this unit get [Power] +5000. If you do, at the end of that battle, return this unit to your hand, then discard a card.
Harmoknight Interceptor, Sciolta
Grade 1/8000 Power/10000 Shield
Melody! - [CONT] (RC) When a unit with Melody hits a vanguard, Counter Charge 1. This ability may only be used by a card with the same card name once a turn.
[AUTO] When returned from RC to hand, (Counter Blast 1), draw a card, then call a grade 2 or lower unit to RC. This ability may only be used by a card with the same card name once a turn.
Harmoknight Spyglass, Calanda
Grade 1/8000 Power/10000 Shield
Melody! - [CONT] (RC) When a unit with Melody hits a vanguard, Soul Charge 1. This ability may only be used by a card with the same card name once a turn.
[AUTO] When returned from RC to hand, (Soul Blast 1), draw a card, then call a grade 2 or higher unit to RC. This ability may only be used by a card with the same card name once a turn.
Harmoknight Companion, Coleoi
Grade 1/7000 Power/10000 Shield
[AUTO] (RC) When it boosts an attack that hits a vanguard, look at the top seven cards of your deck, reveal up to two units with the Harmony ability from among them, and add them to your hand. If you added two, retire this unit.
Harmoknight Companion, Molam
Grade 1/7000 Power/10000 Shield
[AUTO] (GC) When placed, if your vanguard has the Harmony ability, this unit gets [Shield] +5000 until the end of that battle.
Harmoknight Companion, Paguro
Grade 1/8000 Power/10000 Shield
[AUTO] (RC) When a card is returned from your RC to your hand, (discard a card), draw a card. This ability may only be used by a card with the same card name once a turn.
Harmoknight Cadet, Capa
Grade 0/5000 Power/10000 Shield
Melody!
[AUTO] When rode upon, draw a card. Then, if your opponent's vanguard is grade 1 or greater, call this card to an open RC.
[AUTO] (RC) When an attack it boosts hits a vanguard, (discard a card), return this card to hand.
Harmoknight Junior Leader, Somma
Grade 0/5000 Power/30000 Shield/Critical Trigger
[CONT] Sentinel (You may only have up to four cards with "[CONT] Sentinel" in a deck.)
Harmoknight Slinger, Ambita
Grade 0/5000 Power/15000 Shield/Critical Trigger
Harmoknight Sniper, Ponticella
Grade 0/5000 Power/15000 Shield/Critical Trigger
Harmoknight Guardian, Altissima
Grade 0/5000 Power/0 Shield/Draw Trigger
[CONT] Sentinel (You may only have up to four cards with "[CONT] Sentinel" in a deck.)
[AUTO] (GC) When placed, (discard a card from your hand), and one of your units cannot be hit until the end of that battle.
Harmoknight Usher, Colla
Grade 0/5000 Power/5000 Shield/Draw Trigger
Harmoknight Stagehand, Subita
Grade 0/5000 Power/5000 Shield/Draw Trigger
Harmoknight Medic, Flautanda
Grade 0/5000 Power/20000 Shield/Heal Trigger
