Season 1

Radiant Armor Dragon

Grade 3/13000 Power/0 Shield/Force Marker

[AUTO] (VC/RC) When placed, draw a card, then call a card from hand to an open RC.

[ACT] (VC) [1/Turn] (Counter Blast 1/Soul Blast 1 & place a normal unit from your drop zone at the bottom of your deck) All of your front row units get [Power] +10000 until the end of turn.


Gigantech Blademaster

Grade 3/13000 Power/0 Shield

[CONT] (VC/RC) During your turn, this card gets [Power] +2000 for every one of your other units.

[ACT] (RC) [1/Turn] When placed, (discard a card), look at the top card of your deck, and you may call it to RC. If you do not, add it to your hand.


Great Starlight Sage, Merlinus

13000 Power/0 Shield/Force Marker

[AUTO] (VC/RC) When places, Soul Charge 1, and if that card was a trigger unit, draw a card.

[AUTO] (VC/RC) When you Soul Blast, this unit gets [Power] +5000 until the end of turn (this unit gets [Power] for each card you Soul Blast).


Halberd Breaker Dragon

Grade 3/13000 Power/0 Shield/Force Marker

[AUTO] (VC/RC) When its attack hits a vanguard, (retire two rearguards), draw a card, call a card to an open RC, and it gets [Power] +10000 until the end of turn.


Cosmic Dragon General, Gawain Skycutter

Grade 3/13000 Power/0 Shield/Force Marker

[AUTO] (VC) When placed, (Counter Blast 1), search your deck for one "Cosmic Dragon Knight, Gawain," call it to RC, and shuffle your deck.

[CONT] (VC) During your turn, all units with "Gawain" in their name gets [Power] +5000.

[CONT] (VC) During your opponent's turn, all units with "Gawain" in their name get [Shield] +10000.


Cosmic Dragon Knight, Gawain

Grade 2/10000 Power/5000 Shield

[AUTO] (VC) [1/Turn] When placed, (Counter Blast 1/Soul Blast 1), search your deck for one Grade 2 or lower card not named "Cosmic Dragon Knight Gawain", call it to an open RC, and shuffle your deck.

[AUTO] (RC) When it attacks a vanguard, if you have four or more rearguards, this unit gets [Power] +5000 until the end of that battle.


Knight of Greatshield, Osborne

Grade 2/10000 Power/10000 Shield


Emerald Dragon Knight, Wolfe

Grade 2/10000 Power/5000 Shield

[AUTO] (RC) When it attacks, if you have four other rearguards, (Soul Blast 1), and this unit gets [Power] +10000 until the end of that battle.


Verdant Green Axe, Bertilak

Grade 2/10000 Power/5000 Shield

[AUTO] (RC) When placed from the deck, (Counter Blast 1), search your deck for a Grade 1 or less card, call it to an open RC, and it gets [Power] +3000 until the end of turn. Shuffle your deck.


Boomergal

Grade 2/10000 Power/5000 Shield

[AUTO] (RC) When it attacks a vanguard, Soul Charge 1, and if that card was a trigger unit, this unit gets [Power] +5000 until the end of that battle.


High Beast Tamer, Maxine

Grade 2/10000 Power/5000 Shield

[AUTO] (RC) When placed, (Soul Blast 1 and discard a card), search your deck for up to one Grade 1 High Beast, call it to RC, and shuffle your deck.

[AUTO] (RC) When boosted by a Grade 1 High Beast, this unit gets [Power] +5000 until the end of that battle. If the attack hits, draw a card.


Sapphire Dragon Knight, Winnie

Grade 2/10000 Power/5000 Shield

[AUTO] (GC) When placed, if you have at least four units, this unit gets [Shield] +10000 until the end of that battle.


Knight of Flying Wedge, Cuthbert

Grade 2/10000 Power/5000 Shield

[ACT] (RC) [1/Turn] (Counter Blast 1) Draw a card, then call a card from your hand to RC. If you called a Grade 1 or less unit, both that and this unit get [Power] +3000 until the end of turn.


Armored Riding Drake

Grade 1/8000 Power/10000 Shield

[AUTO] (RC) When it boosts, if you have at least three other rearguards, this unit gets [Power] +5000 until the end of that battle.


Ruby Dragon Knight, Hildred

Grade 1/8000 Power/10000 Shield

[AUTO] (RC) [1/Turn] When a Grade 2 unit is placed in the same column as this unit, (Counter Blast 1), draw a card, then call a card from hand to RC whose grade is equal to or less than your vanguard.


Grungal

Grade 1/7000 Power/10000 Shield

[AUTO] (RC) When placed by a card effect, this unit gets [Power] +5000 until the end of turn.


Crossgal

Grade 1/7000 Power/10000 Shield

[AUTO] (RC) At the end of your turn, if you have one or less face up cards in your damage zone, (put this unit into your soul), and Counter Charge 1.


Steel Feather Griffon

Grade 1/8000 Power/10000 Shield

[AUTO] (RC) When your vanguard is attacked, if you have four or more rearguards (including this card), you may move this card to GC, and it gets [Shield] +5000 until the end of that battle.


Tourmaline Dragon Knight, Adair

Grade 1/8000 Power/10000 Shield

[AUTO] (VC) When its attack hits a vanguard, draw a card.

[AUTO] (RC) When placed, if you have more rearguards than your opponent, (Soul Blast 2), draw a card.


Knight of Rally Flag, Dreda

Grade 1/8000 Power/10000 Shield

[ACT] (RC) [1/Turn] (rest this unit) Three of your front row units get [Power] +3000 until the end of turn.


Rescue Falcon

Grade 1/7000 Power/10000 Shield

[AUTO] (RC) When placed, (place a Grade 2 or lower card from your drop zone at the bottom of your deck), and this unit gets [Power] +3000 until the end of turn.


Cosmic Dragon Soldier, Gawain

Grade 1/8000 Power/10000 Shield

[AUTO] (VC/RC) [1/Turn] When placed, (discard a card), look at the top seven cards of your deck, reveal up to one "Cosmic Dragon Knight, Gawain" from among them, add it to your hand, and shuffle your deck. If you did not add, draw a card.


Rotegal

Grade 18000 Power/10000 Shield

[AUTO] (RC) [1/Turn] When placed, if there is a unit in the same column, draw a card, and this unit gets [Power] +3000 until end of turn.


Cosmic Dragon Squire, Gawain

Grade 0/6000 Power/10000 Shield

[AUTO] When rode upon, draw a card.


Quartz Dragon Knight, Odi

Grade 0/5000 Power/15000 Shield/Critical Trigger


Kreugal

Grade 0/5000 Power/15000 Shield/Critical Trigger


Fae Trumpeter

Grade 0/5000 Power/15000 Shield/Critical Trigger


Diamond Dragon Knight, Sunniva

Grade 0/5000 Power/0 Shield/Draw Trigger

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)

[AUTO](GC):When placed, (discard a card from your hand), and one of your units cannot be hit until end of that battle.


Mutigal

Grade 0/5000 Power/5000 Shield/Draw Trigger


Dwarven Smithy

Grade 0/5000 Power/5000 Shield/Draw Trigger


Peridot Dragon Knight, Muriel

Grade 0/5000 Power/ 20000 Shield/ Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)


Season 2

Avalonian Lord, Uther the Magnificent

Grade 3/13000 Power/0 Shield/Force Marker

[ACT] (VC) [1/Turn] (Counter Blast 1 & discard a card) Search your deck or hand for two units with "Avalonian" in their names with different grades, call them to separate RC, and each get [Power] +5000 until the end of turn. If you called from hand, draw a card. If you searched your deck, shuffle it.

[CONT] (VC/RC) During your turn, this unit gets [Power] +2000 for each of your other units. If this unit is on VC, it gets [Power] +3000 for each instead, and if you have five rearguards, it gets [Critical] +1 as well.


Avalonian Guardian Dragon, Auroral Wing Dragon

Grade 3/13000 Power/0 Shield/Force Marker

[AUTO] (VC/RC) When placed, (Soul Blast 1 grade 3), all units in your front row get [Power] +10000 until the end of turn.

[AUTO] (Hand) At the end of the battle your vanguard attacked, if your opponent's vanguard is grade 3, and your vanguard's attack did not hit, (Counter Blast 1 & discard one other card), ride this card as [Stand], and [Stand] up to one rearguard of each grade.


Avalonian Archsage, Merlinus the Wise

Grade 3/13000 Power/0 Shield/Force Marker

[CONT] (RC) If you have a vanguard with "Avalonian" in its name, this unit gets [Power] +5000/[Shield] +10000 and "Intercept."

[AUTO] (RC) When it attacks, if you have more units than the total of cards in your hand, (Soul Blast 1), draw a card.


Avalonian Juggernaut, Gigantech Siegemaster

Grade 3/13000 Power/0 Shield

[CONT] (RC) If you have at least three other rearguards, when this unit attacks, if your opponent would call cards from hand to GC, they must call two or more.

[AUTO] (RC) When it hits a vanguard, (Counter Blast 1), give one of your other units [Power] +10000/[Critical] +1.


Avalonian Holy Dragon, Guiding Star Dragon

Grade 3/13000 Power/0 Shield

[ACT] (VC/RC) [1/Turn] (Counter Blast 1 & return four cards from your drop zone to your deck) Draw three cards, then call three cards from hand to RC. Each called unit gets [Power] +5000 until the end of turn, and if you have one or fewer open RC, this unit gets [Power] +15000, and if this unit is on VC, it also gets drive +1.


Avalonian Champion, Gawain the Chivalrous

Grade 2/10000 Power/5000 Shield

[AUTO] (VC/RC) When placed from hand, (Counter Blast 1), search your deck for one grade 2 or lower unit, call it to RC, and shuffle your deck. Then, if the called card had "Avalonian" in its name, (Soul Blast 1), both that and this unit get [Power] +5000 until the end of turn.

[CONT] (RC/GC) If you have a Force marker, this unit cannot be chosen for your opponent's card effects, and gets [Shield] +5000.


Avalonian Axe Knight, Bertilak the Mighty

Grade 2/10000 Power/5000 Shield

[CONT] (RC) If placed by a card effect, it gets [Power] +5000.

[AUTO] (RC) When placed from hand, (Soul Blast 1 & discard a card), search your deck for a grade 2 or lower unit, call it to RC, and shuffle your deck. Then, if that unit was placed in the same column as this unit, draw a card.


Avalonian Beast Knight, Maxime the Fang

Grade 2/10000 Power/5000 Shield

[ACT] (VC/RC) [1/Turn] (Counter Blast 1) Search your deck for one grade 2 or lower High Beast unit, call it to RC, and shuffle your deck. If the called unit is grade 1 or lower, Soul Charge 1, and all units in the same column as this card get [Power] +3000.

[AUTO] (RC) At the end of the turn you placed a unit from your deck, you may place one of the called units at the bottom of your deck. If you do, draw a card.


Avalonian Lance Knight, Cuthbert the Charge

Grade 2/10000 Power/5000 Shield

[AUTO] (VC/RC) When it attacks, (Soul Blast 1), draw a card, and call a card from hand RC with the same or lower grade than your current vanguard. The called unit gets [Power] +3000 for each grade until the end of turn (if the called card is grade 2, it gets [Power] +6000). At the end of your turn, (place two cards from your drop zone at the bottom of your deck), or place the called unit at the bottom of your deck.


Avalonian Companion, Zahngal

Grade 2/10000 Power/5000 Shield

[AUTO] (RC) When placed by a card effect, if you have three or more rearguards, draw a card, and this unit gets [Power] +3000 until the end of turn.

[AUTO] (RC) When it attacks, if you have one or less open RC, if your opponent would call cards from hand to GC, they must call two or more.


Avalonian Mage, Elfreda the Cunning

Grade 2/10000 Power/5000 Shield

[CONT] (RC) If it was placed by a card effect, it gets [Shield] +5000.

[AUTO] (RC) [1/Turn] When another rearguard is placed in the same column as this unit, (Soul Blast 1), draw a card, and this unit gets [Power] +5000 until the end of turn.


Avalonian Gladiator, Spartacus the Crowned

Grade 2/9000 Power/5000 Shield

Alliance- Royal Paladin/Nova Grappler

[AUTO] (RC) When placed, (put a card from hand into your soul), draw a card, and you may call a unit whose grade is equal to or lower than your current vanguard's to RC. If you do not, Counter Charge 1.

[AUTO] (RC) [1/Turn] At the end of the battle your vanguard attacked, if you have one or less open RC, (Counter Blast 1 & Soul Blast 1), [Stand] this unit, and it gets [Power] +4000 until the end of turn.


Chivalry Shade

Grade 2/9000 Power/5000 Shield

Alliance- Royal Paladin/Granblue

[AUTO] (VC/RC) When placed, (place a card from your hand at the bottom of your deck), send one card from your deck to the drop zone. Shuffle your deck.

[AUTO] (VC/RC) [1/Turn] When a unit is called to your RC by a card effect, (Counter Blast 1 & send the top two cards of your deck to the drop zone), call a grade 2 or lower unit from your drop zone to RC, and it gets [Power] +3000 until the end of turn.


Avalonian Brawl Knight, Adair the Rush

Grade 1/8000 Power/10000 Shield

[AUTO] (VC) When it hits a vanguard, (discard a card), search your deck for one grade 3 unit with "Avalonian" in its name, reveal it, add it to your hand, and shuffle your deck.

[CONT] (RC) If one of your rearguards was placed by a card effect this turn, this unit gets [Power] +3000 until the end of turn.


Avalonian Spear Knight, Hildred the Loyal

Grade 1/8000 Power/10000 Shield

[AUTO] (VC/RC) When placed, if your opponent's vanguard is grade 1 or greater, you may draw a card, and if you do, call a grade 1 or lower unit from your hand to RC. Both that and this unit get [Power] +3000 until the end of turn.

[AUTO] (RC) At the end of the battle this unit boosted, if you have no empty RC, (put this unit into your soul), draw a card, and give one of your other units [Power] +3000 until the end of turn.


Avalonian Shield Knight, Thorley the Wall

Grade 1/8000 Power/10000 Shield

[CONT] (RC) If your vanguard has "Avalonian" in its name, this unit can intercept from the back row.

[AUTO] (RC) When placed by a card effect, (Soul Blast 1), Counter Charge 1.


Avalonian Sword Knight, Audrey the Slash

Grade 1/8000 Power/10000 Shield

[CONT] (RC) If your vanguard has "Avalonian" in its name, this unit gets [Power] +5000 and can attack from the back row.

[AUTO] (RC) When placed by a card effect, (Counter Blast 1), draw a card, and Soul Charge 1.


Avalonian Companion, Rubingal

Grade 1/8000 Power/10000 Shield

[AUTO] (RC) [1/Turn] When one of your other rearguards is placed by a card effect, draw a card.

[AUTO] (RC) When it boosts, (Soul Blast 1), and your opponent cannot intercept during this battle.


Avalonian Companion, Saphirgal

Grade 1/8000 Power/10000 Shield

[AUTO] (RC) [1/Turn] When placed from your deck, draw a card.

[AUTO] (RC) When it boosts, (Counter Blast 1), and your opponent cannot call normal units from their hand to GC.


Avalonian Companion, Moonlight Falcon

Grade 1/7000 Power/10000 Shield

[ACT] (RC) [1/Turn] (Counter Blast 1 & rest this unit) Draw two cards.

[ACT] (RC) [1/Turn] (Soul Blast 1) [Stand] this unit, and it gets [Power] +3000 until end of turn.


Avalonian Mount, Stardust Mane Wyvern

Grade 1/7000 Power/10000 Shield

[AUTO] (RC) [1/Turn] When placed, if your vanguard has Uther in its name, (discard a card), Counter Charge 1/Soul Charge 1.


Avalonian Squire, Griflet the Brave

Grade 0/5000 Power/10000 Shield

[AUTO] When rode upon, draw a card. Then, if your opponent's vanguard is grade 1, call this card to RC.

[ACT] (RC) If your vanguard is grade 2 or greater, (Counter Blast 1 & put this unit into your soul), search your deck for up to two units with "Avalonian" in their name, reveal them both, call one to RC, and add the other to hand. Shuffle your deck.


Avalonian Barrier Knight, Odi the Unbreakable

Grade 0/5000 Power/30000 Shield/Critical Trigger

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)


Avalonian Trumpeter, Marigold the Fae

Grade 0/5000 Power/15000 Shield/Critical Trigger


Avalonian Companion, Beissgal

Grade 0/5000 Power/15000 Shield/Critical Trigger


Avalonian Blockade Knight, Sunniva the Unmovable

Grade 0/5000 Power/0 Shield/Draw Trigger

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.


Avalonian Smithy, Ogden the Iron

Grade 0/5000 Power/5000 Shield/Draw Trigger


Avalonian Companion, Sehrgal

Grade 0/5000 Power/5000 Shield/Draw Trigger


Avalonian Aura Knight, Muriel the Pure

Grade 0/5000 Power/20000 Shield/Heal Trigger