(A/N)Ladies and Gentlemen, I welcome and thank you for deciding to try to read this fanfiction. As such, I hope to receive quite the load of constructive critics and advice (but not irrational flames, if possible XD). The main pairing is not decided yet, so, if you have some ideas, shoot 'em all in my direction ;). I don't know if I'll put some character bashing or not, I'll let you know. I intend to make this a very long fic... The updates may come very late after the previous, or very close to one another, but I give a solemn promise to you, my readers, and that is that I'll never abandon this work of mine.

Disclaimer: The Harry Potter Universe is propriety of the mind of the one Joanne Kathleen Rowling, I am merely playing in her sandbox.

"Hi there, how are you?" Person speaking

'Hi there, how are you?' Person thinking

"Hi there, how are you?" Person speaking Parseltongue

"Hi there, how are you?" Other

Pitch black.

Everything had this colour, nothing was in this space, except a bespectacled boy, gazing around, not knowing where he was, nor how he ended up here, wherever he was. 'Well...this is interesting...or at least it would be if it wasn't, I don't know, like...well, a lot of time, I guess? But more importantly, where am I? Not on Earth, that's for sure... the last thing I remember was...I was preparing to cross the road, and then...nothing' right after that stray thought ended, out of the blue something appeared, something that really made him think he was becoming crazy: a red window, with a characteristic sound, and a text inside.

BZZZZZZ! SYSTEM MESSAGE!

Dear Mr. Ederelli, I'm sorry to say you have died, as unfortunately, barbaric drivers disregard traffic lights and many other laws. Don't worry now, as you'll be happy to know that the life you just went through was an open beta test, and we wish to ...repay you for this abrupt termination, consisting in another life in a Universe of your choice, and other things that will be explained later, or, if you wish, you can choose to...go beyond the river, as one could say it.

the blue pill("Going beyond")

the red pill("Accept the offer")

To select your answer, you can touch on it, or speak, or think it.

To say the boy was surprised, it would be the understatement of the century. At first, he thought of it as a dream, but after pinching his cheek a lot, he deduced it wasn't. After a few minutes, he decided to go along with it and thought 'I'll accept your offer', and right away, the red window disappeared, only to be substituted with another one, always red.

PING!

Thanks for choosing our generous offer. First of all, in which Universe you wish to be reborn?

Standard list:

-Your original Universe, with its good things and bad things, and everything else

Not Standard:

-Dragon Ball

-Pokémon

-Bleach

-Harry Potter

-Naruto

IMPORTANT! WHATEVER UNIVERSE YOU'LL CHOOSE, THERE WILL BE SOME SUB-CHOICES!

Speechless. That was the effect this second window had on the poor boy. After a while though, he thought 'Harry Potter', as even if he liked all those worlds, he excluded almost all of the others as he didn't want to find himself risking his life every second, and it was a close one with Pokémon in his head.

PING!

Thanks for choosing your new Universe! Now, and this is about the real repayment I told you about before, I'll tell you that an incredible Power was chosen randomly and given to you, and that is the Gamer Power!

NOTE! As you'll be the Gamer, you won't be a normal wizard!

Now, what is your chosen background for this "Second Life"?

-Orphan Muggle-raised: Your parents have died in a car accident, so you have been raised (and still are) by your Muggle Grandparents. +25% Exp towards Survival related skills, +25% Effectiveness of Survival related skills, +25% Teamwork Effectiveness with Muggle-raised people, 10% with Halfbloods, -25% with Purebloods

-Orphan Halfbloods: Your parents have died in a Death Eater attack, and in case something like that happened, they planned to let you live at the Leaky Cauldron until you are of age. +10% Exp towards all skills, +10% Effectiveness of all skills, +10% Teamwork Effectiveness with Muggle-raised people, +25% with Halfbloods, -5% with Purebloods

-Pureblood: Your parents are alive, and you get to live in a big mansion. +25% Exp towards Social related skills, +25% Effectiveness of Social related skills, -25% Teamwork Effectiveness with Muggle-raised people, +5% with Halfbloods, +25% with Purebloods.

'Now that's a difficult choice, even crossing out the Muggle-raised one...' He was thinking hard about it, until he thought about the possibilities if he was linked to both worlds. 'Ok, I'll choose Orphan Halfbloods then'.

Thanks for choosing your background.

Now, here is the amount of Achievement Points and other bonuses you earned thanks to your past life, that you'll be able to spend in various perks for the new one.

-YOU ARE BORN! For winning the competition "Who is the fastest one?" you gain 1000 Points

-FOR EACH YEAR OF LIFE FROM 1 TO 10, YOU GET 250 Points, TOTAL 2500 Points!

-FOR EACH YEAR OF LIFE FROM 11 TO 20, YOU GET 350 Points, TOTAL 3500 Points!

-FOR EACH YEAR OF LIFE FROM 21 TO 25, YOU GET 500 Points, TOTAL 2500 Points!

-BABY STEPS! For completing Elementary School, you get 1000 Points!

-STUDYING IS IMPORTANT! For completing Middle School, you get 2000 Points!

-SOLID FOUNDATIONS! For completing High School, you get 3000 Points!

-NOT BY MY CHOICE...! For beginning University, but not being able to complete it, you get 2500 Points!

TOTAL: 16000 Points

NOTE: During your life, you may be able to gain more Points.

WHAT DOESN'T KILL ME, MAKES ME STRONGER! For enduring 3 or more grave injuries, you get +7 STR, +7 VIT, +7 DEX

MENS SANA IN CORPORE SANO! For keeping fit both your body and your mind thanks to Sport Activity in the free time, you get +3 STR, +3 VIT, +3 DEX, +10 INT, +10 WIS

THE MOST POWERFUL THING IN THE UNIVERSES! For getting yourself a girlfriend the first time (and the achievements you reached with her), you get +10 LCK, +10 CHA

NOW THAT I SAID MY PIECE, NOW WE STRONGLY SUGGEST YOU MEMORIZE EVERYTHING YOU JUST READ, TO CLOSE THIS WINDOW, TO EXPLORE THE VARIOUS MENUS AND LASTLY TO START THIS NEW LIFE! GOOD LUCK!

P.s. THE MOST IMPORTANT WORDS TO YOU NOW WILL BE 'STATUS', 'INVENTORY' AND 'MENU'

P.p.s. THE AMOUNT OF POINTS YOU HAVE WILL BE OBSERVABLE IN THE MENU 'STORE'

After memorizing everything I could, I closed the window, and thought 'Status' and readily appeared a blue window.

PING!

Name: Kazuki Ederelli
Level 6
Exp (0/300)
Age: 25(Old Life); 9(New Life, in pause)
Race: Human
Title: The Gamer
Secondary Title: N/A
Class: None
HP: 300/300
MP: 150/150

STR: 15

The Strength attribute determines the person's overall physical power. This attribute affects the amount of damage a person can inflict on another with his body, or using physical weapons. It also affects the amount of weight they can lift, or throw.

VIT: 15

The Vitality attribute determines the person's overall health. This attribute also affects a person's ability to regain health outside of combat and resist special types of damage.

1 VIT = 20 HP

DEX: 15

The Dexterity attribute determines the person's overall movement. This attribute affects a person's accuracy, evasion, speed, and ability to land critical strikes on an opponent in close, mid and long-range combat. Dexterity also plays a major role in pickpocket, stealth, use of weapons, and the ability to dual wielding weapons properly.

1 DEX = 0.5 HP/min

INT: 15

1 INT = 10 MP

The Intelligence attribute determines the person's overall ability to think quickly and innovation. This attribute affects the strength of their magic, how much they have, and how fast they can recover their magic outside of battle. it also affects the strength of a person's natural affinity, ability on creating variations, and overall power.

WIS: 15

The Wisdom attribute determines the person's common sense, perception and overall control of their magic. It also affects the ability to learn, memorize, retain information, and determines how smart one is. Wisdom also plays an important role in learning certain Special Skills, as well defending from mental attacks.

1 WIS = 0.25 MP/min

CHA: 15

The Charisma attribute determines the person's sociality. Charisma plays a major role in creating, keeping and destroying relationships with other people, and the reputation one has with a person or a group of people. It also affects the prices while trading and reactions. Under certain circumstances, this skill can negate combat actions between players and enemies.

LCK: 15

The Luck attribute determines the person's overall chance. Luck is unique compared to all the other attributes as it is capable of influencing anything, from finding or looting random items, winning money while gambling, to encounters and successes/failures (such as critical hit rates)

SP: 0

Status Points are used to increase manually your chosen stats. You will be able to gain SP in various ways, such as levelling up (5 SP per level) doing certain actions, or completing certain quests.

Money: 2000 € /2000 £/40 K

Perks:

Orphan Halfblood: +10% Exp towards all skills, +10% Effectiveness of all skills, +10% Teamwork Effectiveness with Muggle-raised people, +25% with Halfbloods, +5% with Purebloods

Short-sightedness: -30% DEX, corrected with the use of glasses.

'Mmmm, well, this will be quite useful to know...now, let's move on, to the Menu' He had nearly thought this, and another blue window appeared to the right of the Status window.

PING!

MENU

Inventory

Skills

Guide

Store

Options

"The Inventory! The Skills, a Guide, and the Options, now that's a real g-!" Whatever Kazuki was going to say, he stopped as all he could see were blue windows popping everywhere, almost fighting between them to be at the centre of the vision of the baffled guy. "Ok, ok, stop. Close Status, Skills, Guide and Options!" And with that, two windows remained. Ok, the inventory, let's see... in the left window there is a representation of the human body, with three slots for the head, one taken by my glasses, one for the body, two for the hands, one for the legs and one for the feet, good...oh, and two slots for accessories, whatever they may be..., excellent, and at the right...slots for each stackable object, and again, the money I have' Closing the Inventory, he thought 'Skills' and readily appeared another window, with some squares inside. Trying to touch them, he grinned as he saw a window explaining them.

PING!

SKILLS

Gamer's Body (Lv. Max) (Passive Skill) This skill grants a body that allows for the user to live the real world like a game. Depending on the surface, sleeping will restore a % of HP, MP and all status effects.

Gamer's Mind (Lv. Max) (Passive Skill) This skill allows the user to calmly and logically think things through, a peaceful state of mind and an immunity to psychological status effects.

Italian Language knowledge (Lv. Max.) (Passive Skill) Being Italian in your previous life, and having studied it at school too, grants you a perfect understanding of the language. +50% speed in reading Italian texts.

English Language knowledge (Lv. 48) (Exp 0/1600) (Passive Skill) Having studied this language at school, writing and reading frequently in it, grants you a better understanding of the language. +24% speed in reading English texts.

Spanish Language knowledge (Lv. 24) (Exp 0/800) (Passive Skill) Having studied this language at school, and occasionally speaking in it, grants you a better understanding of the language. +12% speed in reading English texts.

'Good, glad to know something I studied stayed with me' thought the boy. After this, he tried opening the GUIDE, and, obviously, a window appeared.

PING!

GUIDE

Skills

Item Quality

Elements

Reputation

Quests

Achievements

Party

'Hm? Skills again? Well, let's check it out.'

PING!

Skills:

Skills are, substantially, the abilities someone can use, ranging from normal activities to Spells. Most of them are categorized in one of the two types, Active Skills, and Passive Skills. Active Skills are activated with a vocal or mental command, and generally have an immediate effect, and generally have an MP cost.; using them increases the relative Exp.

Passive skills, instead, are always active, and as such don't have an MP cost, so Exp. will be gained in any waking moment.

The exceptions to these two groups are Special Skills, learnable only through special means, and only if you have unlocked the 'parent' skill.

NOTE: There are quite some forgotten Skills of your previous life that will be re-learned when you will be doing the related activity.

NOTE: There will be quite some skills, that, in certain conditions, may evolve to an upgraded version(s).

'Yup, it was a good idea to look it out...I can only fantasize about these Special Skills.' Then, Kazuki decided to open all the remaining windows, to speed up things a little.

PING!

Item Quality

Each item you will get across in this new life will be categorized by its Quality, meaning its characteristics, if it is well kept, new, or old, and even the rarity of it; it ranges from Poor, then Common, Uncommon, Rare, Epic and up to Legendary. Obviously, an increase in quality means an improvement of stats, useful perks and an exponentially increased price, and an increase of the Stat required to use it. Generally, Stores will be able to sell objects between Common and Rare, but there are exceptions.

Poor:

Items that are considered the worst of the worst, and barely even worth using. Such items are made by shady materials, poor craftsmanship has rusted over or been worn down so badly that it can no longer be used properly.

Common:

These are common items of decent quality that many use every day. Some items that are common, are some simple objects or basic weapons.

Uncommon:

These are uncommon items, that not everyone has, but still have quite a frequent usage. Items that fall into this category can be some weapons, items, clothing, and Potion ingredients.

Rare:

Items rare ranked are either difficult to obtain, or somewhat expensive to come by. Most usually grant a unique ability, or a great Stat booster for the user. Some of these items are made from materials that are difficult to acquire or buy, and/or require a high-level skill to create.

Epic:

These items are considered to be one of the rarest. Items of this quality are extremely difficult to come by and/or create. Sometimes one of these is considered one of a kind and irreplaceable.

Legendary:

These unique items are considered legendary in terms of power, or can grant one-of-a-kind skills/perks to the individual/s. Items that fall under this category are masterpieces, created by legendary or ancient craftsmen.

"Good, good, I'll be sure to never drop anything, just to be sure of course." said aloud the young boy. After this, a few seconds of silence, he remembered to go ahead and thought 'Well, I'm not getting any younger at this rate, so...Elements, and Reputation!'

PING!

Elements:

Water. Earth. Fire. Air. And Light and Darkness too. As you know (or don't), everything in the Universe is influenced by the six Elements, and as such, everyone (yes, that means even you), many Creatures, Skills and even Items, may have an Element that define them. What's more, and maybe obvious, is that each Element has a weakness and an advantage compared to each Element, meaning that between two Creatures/Skills/Items of similar Power:

Water: +50% Damage against Fire

Earth: +50% Damage against Water

Fire: +50% Damage against Air

Air: +50% Damage against Water

Light and Darkness are a little different, as their own advantage is against each other:

Light: +50% Damage against Darkness

Darkness: +50% Damage against Light

NOTE:

Whatever Element may be the one that defines you, that only means the relative Skills and Items will be easier for you to use.

'That's...interesting...'

PING!

Reputation:

Reputation plays an important factor in the world. The better liked you are with a faction, the more benefits and easier time you will have with them, such as discounts, missions, exp., etc. In contrast, the more unliked you are with said faction, the opposite effect will happen. Reputation also plays a major role in future events that may or may not occur, so make your choices wisely.

NOTE: When your reputation for a faction reaches its maximum value, any gains of it will be converted in Exp. instead.

Abhorred (-5000): You are seen as a mortal enemy by these people, you and those close to you will have a high chance of being attacked without mercy by anyone with this reputation. -50% Teamwork Effectiveness, -50% Social Skills Effectiveness, -25% Monetary gain, -25% Reputation gain.

Hostile (-1000/-4999): You are an enemy to this faction, and will be attacked if given the chance. -25% Teamwork Effectiveness, -25% Social Skills Effectiveness, -10% Monetary gain, -10% Reputation gain.

Disliked (-250/-999): A member of this faction doesn't like you. Your chances of being attacked are low, but still a possibility depending on what you do. -10% Teamwork Effectiveness, -10% Social Skills Effectiveness, -5% Monetary gain, -5% Reputation gain.

Neutral (-249/+249): An individual of a Neutral faction doesn't know you, or couldn't care less about you. Your chances of being attacked are non-existent, unless you attack them or if your actions affect them negatively.

Friendly (+249/+999): You're on good terms with people coming from a friendly faction. Your chances of being attacked are non-existent, and you gain additional rewards. +10% Teamwork Effectiveness, +10% Social Skills Effectiveness, +5% Monetary gain, +5% Reputation gain.

Honoured (+1000/+4999): You're on very good terms with people pertaining to an honoured faction. Your chances of being attacked are non-existent, and you gain additional rewards. +25% Teamwork Effectiveness, +25% Social Skills Effectiveness, +10% Monetary gain, +10% Reputation gain.

Exalted (+5000): You're seen as a hero or inspiration of all that is good and just when you have an Exalted Reputation with a faction. Your chances of being attacked are non-existent, and you gain additional rewards. +50% Teamwork Effectiveness, +50% Social Skills Effectiveness, +25% Monetary gain, +25% Reputation gain.

NOTE: This Reputation may get you fan-girls/boys!

'Good good...wait...FAN-GIRLS/BOYS?!...I'll need to be very careful there...' thought the shivering Kazuki. 'Now...Quests!'

PING!

Quests:

The bread and butter of any self-respecting Gamer there is. The completion of the quests, you, alias The Gamer, lets you go on with your new life, level up, become stronger, earn money, whatever you wish. The Quests are divided into four kinds:

Standard:

This is a classic quest, with one objective (sometimes more), possible secondary one/s, reward/s, and a possible cost, and the possibility of refusing the quest, sometime with a penalty for doing so.

Repeatable:

This, obviously, is a quest that you can repeat, after some time has passed, as many times as you wish, regardless of your previous result.

Mandatory:

A Mandatory Quest, is one you can't refuse to do, as usually is particularly important for your life.

Special:

These Quests are, as the title says, special. The Special Quests will pop up very rarely, and/or in particular cases, which you'll have to find out.

'Yup, nothing terribly complicated there...now, the Achievements, even if I think It will be useless right now…' And he was right, as all he saw, was a window full of questions. After closing it, he thought 'Alright, and now, maybe the most intriguing one...Party!'

PING!

Party:

The Party System, as you probably guessed, will let you invite someone else in your Party, making the "invitee" able to see their own Status, their Skills, share the Exp gained in various ratios(but not always) and be able to communicate between them both privately and vocally.

NOTE: The Invitees won't be able to change the Automatic set-up of their own SP.

'WOAH! I just know I'll love this...phew, and the Guide is complete! Now, let's close all the windows, and now...the Store!'

PING!

STORE:

HERCULEAN: Since the beginning, you always had an easier time, compared to others, in using your muscles to solve problems. This perk will automatically give you a permanent bonus of +25% to your STR. COST: 3000 POINTS

HEALTHY BODY: You have always known that, in life, Health is the most important thing. This perk will automatically give you a permanent bonus of +25% to your VIT. COST: 3000 POINTS

LIGHT ON YOUR FEET: Moving fast on your feet allows to reach faster your goals! right? This perk will automatically give you a permanent bonus of +25% to your DEX. COST: 3000 POINTS

MIND OVER THE MATTER: An intelligent person is, and will be, a successful person. This has always been your motto! This perk will automatically give you a permanent bonus of +25% to your INT. COST: 3000 POINTS

COGITO ERGO SUM: Know your enemy and know yourself, and you can fight a hundred battles without disaster. This perk will automatically give you a permanent bonus of +25% to your WIS. COST: 3000 POINTS

ATTRACTIVE: You are handsome, your words are honeyed, or simply you're wealthy enough to gain someone's service more easily. This perk will automatically give you a permanent bonus of +25% to your CHA. COST: 3000 POINTS

DEVIL'S LUCK: You don't know how, or why, but since you can remember, you could tell that in every aspect of your life, Lady Luck has always looked at you with favour. This perk will automatically give you a permanent bonus of +25% to your LCK. COST: 3000 POINTS

ANCIENT LINEAGE: It has always just been a feeling, or maybe not, as you see some tint of blue in your own blood! This perk will automatically give you a permanent boost of +10% to the Exp. and Power to all magical Skills. COST: 7500 POINTS

PARSELMOUTH: Speak to me, oh noble creature! This perk will allow you to speak to all snakes, many kinds of reptiles, and gain immunity to any kind of Skill they may use against you. COST: 2500 POINTS

MAGIC SENSING: Many say that appearances are deceiving, but not in your case, as you can easily feel the traces of Magic in the air. Choosing this perk will get right away the passive/active skill "Magic Sense". COST: 5000 POINTS

IMPROVED WAND-LESS MAGIC: Yes! Feel it! The Power in your hands! This perk will give you a bonus of +25% to the Passive Skill "Wand-less Magic". COST: 5000 POINTS

HOT-BLOODED: And the flames will take over the World, only to give it back cleaner and purified. This perk will boost by +25% your Affinity, your Power, and the Exp. related to the Fire Element. NOTE: This perk may even out, or stack with your Natural Affinity. COST: 4000 POINTS

ORIGIN OF LIFE: Be like Water, and nothing will harm you, but only pass harmlessly next to you. This perk will boost by +25% your Affinity, your Power, and the Exp. related to the Water Element. NOTE: This perk may even out, or stack with your Natural Affinity. COST: 4000 POINTS

EASY, LIKE BREATHING: Air is necessary to every living organism, but to you even more, as you know it can dominate you both outside and inside of you. This perk will boost by +25% your Affinity, your Power, and the Exp. related to the Air Element. NOTE: This perk may even out, or stack with your Natural Affinity. COST: 4000 POINTS

HAIL TO THE GREAT MOTHER: Mother Earth created all of this, so she will be praised as she deserves, so says the Gamer! This perk will boost by +25% your Affinity, your Power, and the Exp. related to the Earth Element. NOTE: This perk may even out, or stack with your Natural Affinity. COST: 4000 POINTS

ALWAYS FOLLOW THE LIGHT: Even after the darkest night, there will always be the Dawn. This perk will boost by +25% your Affinity, your Power, and the Exp. related to the Light Element. NOTE: This perk may even out, or stack with your Natural Affinity. COST: 4000 POINTS

DARKNESS RISES: Come to the Dark Side, we have cookies. Oh, and Dark Magic too. This perk will boost by +25% your Affinity, your Power, and the Exp. related to the Dark Element. NOTE: This perk may even out, or stack with your Natural Affinity. COST: 4000 POINTS

NO WHITE, NOR BLACK, BUT MANY SHADES OF GREY: There is no Good, nor Evil, but only Power, and those too weak to seek it. This perk will decrease by -25% your Affinity, your Power, and the Exp. related both to the Light and the Dark Element, and boost by +10% your Affinity, your Power, and the Exp. related to the 4 Elements. NOTE: This perk may even out, or stack with your Natural Affinity. COST: 5000 POINTS

'ANCIENT LINEAGE is too expensive, PARSELMOUTH doesn't interest me, contrary of MAGIC SIGHT, that seems good, as it is the Magical World...damn, I already reached 6k Points, if I should choose these, and I wanted one Elemental perk for my eventual Affinity, but that IMPROVED WAND-LESS MAGIC perk...oh well, I'll learn that the slow way...ok so I choose "MIND OVER THE MATTER", "COGITO ERGO SUM", "MAGIC SIGHT"...and that's it!'

PING!

YOU CHOSE THE PERKS TO BUY AT THE STORE!

REMAINING POINTS: 5000

STATUS

Name: Kazuki Ederelli
Level 6
Exp(0/300)
Age: 25(Old Life); 9(New Life, in pause)
Race: Human
Title: The Gamer
Secondary Title: N/A
Class: None

HP: 300/300
MP: 190/190
STR: 15
VIT: 15
DEX: 15
INT: 15(+4) = 19
WIS: 15(+4)= 19
CHA: 15
LCK: 15

Natural Affinity -?

SP: 0

Money: 2000 € /2000 £ /40 K

Perks:
Orphan Halfblood: +10% Exp towards all skills, +10% Effectiveness of all skills, +10%/+25%/-5% Teamwork Effectiveness with Muggle-raised people/Halfbloods/Purebloods.

SHORTSIGHTEDNESS: -30% DEX, corrected with the use of glasses.

MIND OVER THE MATTER: +25% INT

COGITO ERGO SUM: +25% WIS

"Just to be sure...Skills!" And after the window opened, Kazuki calmed down, as he saw that after the 5 skills from before, now another one had appeared, with a twinkling eye for the icon. As he was curious, he tapped it and it opened.

Magic Sense (Lv. 1) (Exp 0/100) (Passive/Active Skill) This Skill lets you feel Natural Magic in the air, the one emitted by Magical Creatures, and the one left by Witches and Wizards. Obviously, the higher your level of the Skill, higher will be the level of Magic sensed. When used passively, you can sense Novice-Level Magic in a Radius of 2 Meters, when used actively, you can feel Novice-Level Magic in the Air in a radius of 5 Meters. Cost: 5 MP per second.

"Finally, I finished...wait, I think I forgot something...oh right! The Options..." He said.

PING!

OPTIONS

Party Settings

Only to become a little peeved, as only one thing was selectable, and the rest was greyed out, and he supposed that was because he first had to unlock them, or something like this. Kazuki thought 'Now I finished it for real...what should I do before starting this New Life...oh right!' "Hey Mister Game Master, or Moderator or whatever, I wanted to ask you if I could ever tell anyone of my Gamer Power!" After some time, that to the boy seemed an eternity, something appeared.

BZZZZZZZ!

If you wish, you will be able to tell whoever you want that you have this Power, with my obvious advice to do so only to the ones you fully trust, but you won't be able to tell the reason you got it, whether you want it or not.

And as soon it appeared, the same for its disappearance. He was quite astonished, but he could understand the reason behind this. Feeling he didn't have anything else to do, he closed everything, and he said "Ok, did everything, read the Guide...time to Start the Game!"

(A/N) Finally I finished the first chapter. I'll begin this note saying I'm sorry for making you wait for so long, but if it will soothe your spirits, I can tell the next will come faster. I still don't know what will be the main pairing. A thing that I know, is that eventually (in the far future) the main will be quite OP (he's The Gamer after all XD). See you to the next chapter.

(A/N n.2) The number of words of this chapter is completely random, as this, to me, seemed the best way to close the chapter.

(A/N n.3) The Stats added in the parenthesis are the ones gave by the Perks/eventual Passive Skills, all the other sources of bonus SP are already included in the number before the parenthesis.