AN ICE SURPRISE

Slideshow 1

Bentley

This is going to get complicated. As of right now, we simply can't access half the compound. (picture of the high walls). We'll be able to plan our moves once we have more information.

Tennessee:

Ya know, if I had my phone back—

Bentley:

No. Now, as it stands, we do have a few things to pull off. First, I'll hack the computers scattered around the area (picture). I'll be able to use those to shut down the security cameras. With any luck, I'll also be able to shut down some of the spotlights, or even get images from inside the compound (picture of the security camera).

Next, we need to get someone inside the compound.

Sly:

I thought you said that was impossible?

Bentley:

You're almost correct. I said the only way inside was through the door (picture of the door, the guards, the spotlights, etc.) There's no way to sneak through that.

Sly:

So, then—

Bentley:

Carmelita, as an Inspector of Interpol, you should be able to walk up, present your paperwork requiring them to give you a tour and prove they're following safety standards, and go right in. (picture of Carmelita flashing her badge.) We even have the legal paperwork, since we all suspected there may be an illegal business or two going on.

Carmelita:

Sounds fine by me.

Bentley:

While you're doing that, Sly, you get one of those statues from the field and bring it back here. (picture of the ice statue field). If the only thing going on is that they're running the business illegally, that's one thing. But the odds of that are slim. It's more likely they're conterfeit masterpieces or something (picture from Dimitri's nightclub in game 2).

Murray:

Oh! Oh! Can I help?

Bentley:

You'll be on standby if Sly needs it.

We've all got our assignments. Let's move out.

Thiefnet Computer:

Sly: Alarm Clock

Carmelita: Precision Goggles

Bentley: Extra Reach. Whether you want to pick-pocket from further away or throw bombs further, you want this to help you.

Murray: Herculean Strength. Jump while carrying objects.