![]() Author has written 2 stories for Fate/stay night, X-overs, and Melty Blood. After years of reading stories I decided to try and add something from myself, so my stories may be found lacking.I consider myself something of a fantasy fan thought there is some liking to Star Wars. My favorite fictional verse is definitely Nasuverse. Even if I didn't have contact with some of the works it's still quite fascinating world. Especially Servants and Dead Apostles. Servant profiles for Crimson Grail Saber True Identity: Jeanne d'Arc Alternate Classes: Lancer, Caster Alignment Lawful Good Master: Emiya Shirou StrengthB Mana: A Endurance: B Luck: C Agility: A Noble Phantasm: A Class Skills: Riding C - Expertise to ride animals and vehicles. Jeanne is capable of riding horses and common modern vehicles with average skill. Magic Resistance EX - Grants protection against magical effects. Thanks to her complete devotion, Jeanne is protected from any and all magic. In case of damaging spells however, it is more of shielding her from harm instead of more traditional for this skill cancelling of spells. Personal Skills: Revelation A - Skill equivalent to Instinct, a sixth sense regarding battles; however, "Revelation" accommodates all matters related to the achievement of a goal. Saint B - Indicates being acknowledged as a saint by Church. When summoned Jeanne gains rank-up boost to charisma and skill acts as Divinity (Fake) of one rank lesser than Saint. Jeanne can change effects to mimic skills Protection of the Faith, Revelation, Soul of a Martyr or Baptism Rite of equal rank to the Saint by praying in church for two hours. Charisma C - Natural talent to command an army. Increases the ability of allies during group battles. Raises the morale of the allies to the limit and unites the troops. It is possible to make others believe in the contents of the "revelations" without basis. Noble Phantasms: Luminosite Eternelle (Barrier) A - The battle standard of Jeanne d'Arcs, the holy battle flag that she kept by her side all her life. It is her main weapon, kept in place of a sword on the battlefield, potent enough to block strikes from enemy Servants, and pierce through obstacles with its tip. It had inspired and uplifted her soldiers who had believed a saint walked amongst them, said to have continually protected her as she ran ahead in battle as the vanguard. Activation creates boundary field which range Jeanne can adjust and within which her EX-rank Magic Resistance is converted into protection against all harm both physical and spiritual for her and the standard. It brings about a light that completely isolates anyone within it and cuts everything within off from their surroundings, until Jeanne allows something to pass through. The effect lasts for limited amount of time dependent on size of bounded field. Rider True Identity: Medusa Alternate Classes: Berserker Alignment: Chaotic Good Master: Satsuki Yumizuka Strength: B Mana: B Endurance: C Luck: C Agility: A Noble Phantasm: A Class Skills: Riding A - expertise to ride animals and vehicles. Creatures on the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind. Magic Resistance B - Grants protection against magical effects. Differently from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult to be affected. Personal Skills: Divinity E - Measure of whether one has Divine Spirit aptitude or not. Medusa's divinity was reduced after her transformation into the Gorgon. It reduces prana requirements of keeping Servant in accordance with rank of the skill. Independent Action C - Ability to remain independent even when rejecting the Magical Energy supply from the Master. At the higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. It is both useful and troublesome depending on the disposition of the Servant and the rank of Independent Action. Acting in autonomy from the Master's Magical Energy supply, the Master can concentrate their own Magical Energy on large spells, or the Servant will be fine even in the case they can not supply Magical Energy due to injury. The downside is that they can be harder to control and keep by their side, making the only true way to command them by utilizing Command Spells. Monstrous Strenght B - Ability to temporary boost the Strength parameter by one rank for a time limit determined by the ranking of this skill. The longer Medusa is under the influence of this skill, the more she turns into the legendary monster Gorgon. Noble Phantasms: Bellerophon (Anti-Army) A - shining golden bridle and whip paired as a set that is capable of fully controlling a Divine Beast. It is an oddity even among Noble Phantasms, having no effect without a mount. Its power is great, providing extraordinary offensive and defensive capabilities of the highest level. Sharing its name with Bellerophon, the man who tamed and rode Pegasus in Greek mythology, she uses it with her Pegasus, allowing it to display its full power even with its normally docile nature. As it is a powerful ability, it is not suited for ground combat in normal situations. Although she can fasten and mount it immediately after it leaves the summoning circle, Medusa prefers to utilize it in the air away from onlookers. She has the Pegasus fly high into the air, descending down like divine lightning. Caster True Identity: EMIYA Alternate Classes: Saber, Archer Alignment: True Neutral Master: Rin Tohsaka Strength: D Mana: A Endurance: C Luck: B Agility: C Noble Phantasm: ? Class Skills: Item Construction C - Due to EMIYA's specialized magecraft, this skill allows him only to project Noble Phantasms without rank deduction. Territory Creation EX - While EMIYA cannot create workshop, this skill vastly lessens cost of utilizing Caster's Reality Marble Personal Skills: Clairvoyance C - Connotes superior visual perception and dynamic optical capture, such as to supplement the long-range aiming of projectile weapons. At higher ranks, it is possible that the bearers of this skill have acquired such abilities as precognition and other forms of perception beyond standard eyesight (X-ray vision and so forth). At this rank Caster is capable of tracking moving targets at an unspecified distance. The is attained with instantaneous application of magecraft. Eye of the Mind (True) B - Heightened capacity for observation, refined through experience. At this rank Caster is capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning. Magecraft C- - Knowledge about modern Thaumaturgy. At this rank enables use of orthodox Thaumaturgy. Noble Phantasms: Kanshou and Bakuya (Anti-Unit) C- Caster's favored weapons to project, having become his symbols after wielding them all his life. Rather low ranking compared to other Noble Phantasms, but the dual-wielding style, their experience, and their tracing time make them very reliable. The main ability of the swords is their strong bond with each other, which not only allows them to attract each other, but it is also said they will return their owner even if events cause them to be lost. If one is thrown while the other is held, the thrown sword will return to the wielder much like a boomerang. This works well with projection, allowing an already projected sword to identify a new projection as its partner sword. When both are wielded, magic resistance and physical resistance improve, and their rank as both weapons and Noble Phantasms increases. |
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