A\N: This chapter belongs to the list of Moves that Yamcha already knew on his own, has created or learned based on what we have seemed so far or shall see later, so in case of new additions this shall be updated, please enjoy it and any doubt is welcomed.
*Mixed Martial arts*
Cambodian Double Elbow Slash: When managing to grab the wrist of your opponent after his first strike, start with the first elbow strike who can accelerate to a speed of 25mph, in half a second later the initial strike is followed by another equally devastating.
Wire Fu Kick: All the energy of the move must come from the moment of the leap and kick acceleration, the snapping motion of the lower leg functions much like a coil sprain. When unleashed, the kick reaches the impact speed of 20mph and delivers 400 pounds of force to the chest
Spinning back kick: The power of this move comes from the spin, the power is generated by the rotation of the body, in conjunction with the snap of the knee, the foot reaches a velocity of 30mph When the heel collides with the solar plexus, it transfers 1400 pounds of force, enough to fracture multiple ribs and internal damage.
Rear leg front kick: The further the foot travels the further its acceleration, powered by the muscles of the hip flexors and quadriceps, by the time your foot reaches the opponent's throat, it's traveling nearly 40mph. That type of speed gets to 1000 pounds of force, enough to puncture the Adam's apple and crush the windpipe.
Wing Chun punch: The key to this synergist of power is punches filled with technique, location, and frequency. With your elbows tucked behind your fist, the energy of each punch is maximized, and because each punch is delivered to your opponent's core along with a set of lines, the more directly that force is transmitted to his body.
Sambo Leg Sweep: By grabbing the wrist, you provide hundreds of pounds of additional leverage, this reduces your opponent's groundway by half and allows you to more easily knock your opponent off balance. The rotation of the hips amplifies the power of the leg sweep, coupled with the wrist sweep you are in complete control of your opponent's body, taking the chance to punch his face while your knee is on his stomach.
Krav Maga 360 Defense: Requires to keep your body in motion at all times, using your arms to defend different angles of attack, the key is to keep your arms at an oblique angle with your hands open in straight, so you don't take any blows head-on. Each hit is deflected down the angle of your forearm, which reduces impact.
*Yamcha's New and Old Techniques*
Spirit Slasher: Using the Spirit Ball inner workings, Yamcha can now take control over his sword and swing it around with the move of a finger or bring it back to him.
Wolf Blade Pierce: It's just like the Wolf Fang fist combo but mixing it up with a curved sword in the middle.
Kamehameha: It is formed when cupped hands are drawn to the user's side and ki is concentrated into a single point. The hands are then thrust forward to shoot out a streaming, powerful beam of energy. The blast can also be used, generally under extenuating circumstances, with just one arm or even the feet.
Kaiten: Kamehameha (Rotational Destruction Wave): While this technique from the turtle school uses the same ritual to fire it from just like its standard counterpart, this one however suffers a certain change, now adding a spinning effect to it, one can now see how its power possesses more perforation power, destroying anything on its path like a blast\drill energy attack.
Zanzōken (Afterimage Fist): A move that can be performed by moving faster than the eye can see, creating see-through distortions. The image itself cannot perform physical tasks, as it fades through everything. Most often, it is used to dodge an incoming attack and get behind the opponent to perform a counterattack. Its usage is not limited to just counterattacks though, the image can also be used to distract the enemy, forcing them to think it is the actual fighter and giving the user a chance to perform the actual attack.
Tajū Zanzōken(Multiple Afterimage Fist): Like the regular Afterimage Technique, the Afterimage Strike involves the user moving quickly enough to create a false image of themselves, confusing the opponent and leaving them open to attack. However, the Afterimage Strike creates significantly higher numbers of illusory forms than the Afterimage Technique. Thus, while the Afterimage Technique is more of a reactionary defense used to catch opponents off-guard, the Afterimage Strike has more use as a means to create openings in an opponent's defense as a prelude to an offensive.
Sōkidan: (Winding Energy Bullet): Formed by making an upwards facing open palm, and placing the other hand around the adjacent arm for support. The user then gathers surrounding energy into the open palm and shapes the energy into a yellow-orange sphere. After forming the Spirit Ball, the user controls and guides it by pointing the index and middle fingers in the desired direction. When initially guided, the attack utilizes kinetic energy to deal damage, striking the enemy multiple times from range. On its last strike, its then triggered to explode on impact, further damaging the enemy.
*Fighting style- Nadashinkage-Ryu*
Bakuntanken (Exploding Vermillion Fist): The fundamental energy known as ki, concentrates on the part of the lower stomach called the Tenden. By striking the zone of the inferior Tanden the technique liberates the energy that accumulates inside of the body causing it to explode. This impact propagates towards the extremities by provoking the destruction of the capillary vessels and can reach up to the brain.
Ryu Zanshuraku (The Fall of the Decapitating Dragon): A standing submission that solidly blocks the right elbow and the neck followed by a suplex. When executed solidly this technique is nothing less than lethal.
Hashin Shou(Heart-Crushing Charge): A hit given with the palm is different from a regular punch, since the palm spreads the impact creating a shockwave that causes considerable impairment to the internal organs. This technique reinforces that shockwave by a lot, which causes the diaphragm to contract. After that, the heart will stop. However, the Hashin Sho might not work on extremely resistant opponents.
Kyoshou Gatame (Giant octopus Lock): A choke hold in which the combatant intertwines their left leg around the opponents to lock it in place as well as using the right knee to prop the opponent's other leg up while hooking the shin with their ankle, completely immobilizing them.
Shiretsu Gatame (Fire Fingers): A joint lock technique on the fingers. Like a knot, the more the opponent struggles, the tighter the lock gets until the bones in their hand break. Fractures in that position could leave permanent damage. In addition by reversing the lock, the user can also control the joints in the wrist and elbow and make the pain twice as bad.
Hakkei (Explosive Raw/Power): The purpose is to allow the fighter to use their energy explosively with the least amount of actual physical movement possible. In essence, it is the "strike without striking" causing the muscles within the body to generate the energy and deliver the force of the attack without actually carrying out the attack. That energy then penetrates deep inside the body resulting in damage to the internal organs but leaving the surface untouched. In doing so, the user can attack with immense force even if he is extremely limited in space, allowing him to attack with great strength no matter the situation.
Kaikanken (Matter Penetration Fist): An energy projection technique similar to Hakkei, which uses sharp, precision strikes to transmit destructive force directly into the target. However, with the Kaikanken, the user can alter the course of the shock wave at will to different parts of the body.
Hensui (Liquid Transformation): Is the ultimate method of relaxation. An absolute technique that only appears once one has gone past their limits. By seeing themselves not as a solid but as a liquid user gains complete muscular relaxation granting them control of both the voluntary and involuntary muscles allowing them to retain their form and resist compression no matter what force is applied against them.
Chousokuhou: A Breathing Technique that allows users to ignore hallucinogens and other forms of lethal gases through full control of their inspiratory and expiratory breathing, allowing them to slow down their breathing, focus their mind, and remove the fear from their heart.
Soshin Taidokuin (Full Body Antidote Pose): This is an antidote technique that strengthens the immune system using special breathing allowing users to forcefully dispel foreign substances from their bodies.
Kime Sorame (Eye in The Sky): This move can be seen as the ''Ultimate self-defense'' technique, which pushes the development of Inner Vision to the point where the user places themself outside of their own body and gains a bird-eye view of the fight. It is when your mind is in a different zone when you find yourself on the edge of consciousness. The phenomenon is also known to appear when people are in a life-threatening situation and their survival instinct is pushed to its max. User's perception and all their senses are pushed to their limits allowing them to feel and know where everyone is and what they are about to do as if they are moving in slow motion. However, this technique is not infallible. It is a predictive technique in nature and depends entirely on the user's concentration, deductive ability, and physical capability to act on these predictions.
Breathing style- Hamon (Great against any enemy who has a weakness to the sun)
Ripple Cutter: The user spits globs of liquid from between his teeth. The Ripple combined with the liquid makes it sharp and dense enough to cut through solid objects, as well as agile and accurate enough to deflect other projectiles.
Sendō Ripple Overdrive: The user charges a Ripple wave through his arm and releases it into a solid object, such as a wall or partition. The Ripple can travel through and reach anything on the other side, and anything hit by the Ripple is sent flying in a spiral.
Scarlet Overdrive: Charging the Ripple into one hand can create a Ripple of flame. Able to transfer over the flame to another part of the body, and anything that touches that body part has a chance of catching fire.
Turquoise Blue Overdrive: Allows it to release high-powered tempests while underwater with enough force to blast enemies away. In most cases, a good portion of the water is propelled outward as well, draining something like a lake to waist-high depth.
Sunlight Yellow Overdrive: It is a devastating and extremely strong Ripple-infused strike or barrage with the power to completely obliterate the Undead.
Tornado Overdrive: Pointing his legs towards the opponent, the user moves the ripple to the lower half and dive bombs in a spinning motion, like a drill.
Ripple Hair Attack: The user infuses his Ripple into strands of hair to make them hard enough to block incoming projectiles such as bullets.
Ripple Overdrive: The user channels the Ripple into their arm and does a powerful chop attack. This slowly transfers the Ripple blast through the point hit, making it advance until blowing up.
*Eye-Skill*
Teiōgan (Emperor Eye): It allows the user to process visual information from your opponent with a rapid degree, the details that can be seen are so extreme that things such as breathing, muscle movements\contractions, body tension, heartbeat, rhythm, and sweat can't escape from it, thus giving an advantage, (Based on the one from Kuroko no Basket and not Kengan Ashura Omega)
*Equipment*
Protective Gauntlets (Made by Shigure Kōsaka):This exquisite pair of defensive equipment possesses an extreme amount of durability, being strong enough to withstand the serious sword slash from its experient creator, whose skills with the sword was of such caliber, that it could cut through multiple white weapons and and the fabric from its opponents clothes at the same time, all the while holding nothing more than a rice spoon made of wood. (For those who want to see it for themselves the creator of the item fo to Strongest Disciple Kenichi chapters 528,529 and 530)
Thinking Cap: This fun looking hat with a lightbulb on top has the perk of allowing whoever uses it to have a free flow of ideas in both directions, increasing the ability to both teach and learn. Extended use of the Thinking Cap however, may cause enervation and possible surface burns to the scalp.
Regenerator StrongBox: A standard-looking treasure chest in both height, length, and weight (as big as your average legend of Zelda treasure chest) possessing the incredible ability to regenerate any inorganic items that can be fitted into the box. It will only activate once the item of choice is put inside, and then closed, the amount of time that will be needed to fix it will depend on the nature of the materials and complexity.
-Magically Enchanted Weapon Characteristics-
Graphene Durability: Two hundred times stronger then steel and able to take 100 Gigapascals (14 million pounds per square inch) before it bending and breaking happens.
Obsidian Sharpness: As the name implies, its edge is so sharp that it reahes a 30 on a angstroms scale (used to measure such quantities as atomic and molecular sizes), rivaling any steel knife and diamond on the fineness of edge at being able to do some nasty damage.
Shapeshifting: By channeling energy through the weapon and having a clear view of what exactly you need for the situation, the user can fold and mold into a variety of different weapons, knowledge and control are very important, the longer it takes to make what the mind views, the more it will feed on ki, then the user would be too tired, so the best way is to keep trying until it can change to one to another in a second.
Critical Hit: Its effect gives a 20% chance to trigger a chance for the user to deal three times their damage.
Fourfold Slash of Light: Allows the user to slash nearby enemies four times with one swing of their sword. Requires physical and mental fortitude to be used correctly.
Cutting Edge: Able to gather air to give an extra cutting edge to a blade for 60 seconds
Storm of Battle: Increases all sword damage by 50% for 60 seconds
Lightning Blade: Reinforces weapon with lightning damage for 60 seconds.
*Power Ups*
Mūga no Ryōiki (Rising Above Oneself): Through continuous concentration and Maintenance of focus, the user contains and harnesses the aura inside of the body to the point no ki leaks out, basically compressing it to a spot that provides a great boost on power, to both body and mind, making the user now operating at maximum efficiency. However, the inability to contain the influx of energy will result in ki eruptions and acute pain.
New ways of Ki Control that came with it:
Ko (Temper)- A dangerous yet powerful technique in which the user's energy is concentrated into one spot. First of all, you need to focus it on a specific part of the body, then make sure it won't end up dispersing it, completely stop the flow of ki in all other parts of the body, increasing the output in the desired area by refining it. This makes that one body part extremely powerful but at the cost of leaving the rest of the user's body completely unprotected. Due to the risk it carries, it should be regarded as a purely offensive technique.
Shū (Enfold)- This Allows a user of chi to enshroud an object with their inner ki, allowing them to use that object as an extension of their own body. For example, one could use it to extend their chi around a weapon, which would strengthen and protect it.
Natural Augmentation of Body Functions (Green King Challenge)
Skeleton Structure enhancement: The Osteoblast is a specialized mesenchymal cell that synthesizes bone matrix and coordinates the mineralization of the skeleton. Bones are made from two materials! Collagen is a protein that provides a soft framework and Calcium, a mineral that adds strength and hardness. The enhancement now boosts all that, bone tissue formation and effectively strengthens the bone structure to 15X times making them as strong as steel (They are still bones though, real strong bones)
Muscular improvement: The first effect that takes place is the decrease in lactose recovery time which is an enzyme that helps the human body digest lactose by breaking and splitting lactose into glucose and galactose, a process that prepares these sugars for use as energy by the body. By targeting the muscles' molecules it increases the density of the connective tissues and fibers, making connecting tendons stronger. When the process is over, at close analysis it can be seen that the muscle fibers have been interwoven with structures that resemble carbon nanotubes, increasing strength and durability.
Circulatory and metabolic improvement: Increases the process of hemoglobin in which allows for a much more efficient way to carry out oxygen around the body, the heart significantly increases its capacity to pump blood, as said composition is now modified to allow for faster clotting, the process by which blood changes from a liquid to a gel, forming a blood clot. The lungs are now able to process most airborne toxins before it becomes lethal such as being able to breathe methane for a whole hour. Intestinal bacteria suffer an alteration, enabling the digestive system to absorb more nutrients from the food than normal.
Power Boost: The user's ki reserves has suffered a permanent increase to their current power level before this augmentation, gaining a multiplier of (10X)
*Earthbending*
Earth and stone levitation: The most common attack involves levitating nearby pieces of earth and stone of numerous sizes and propelling them at foes with punching or kicking motions.
Earth block\Earth Column: It can bring up blocks of earth and launch them at their enemies. The more powerful version t involves forcing columns of rock out of the ground. Using a similar principle, an earth bender can shoot a stream of small ruts and protrusions from underground at their opponent. This can also be used to enhance the benders' jumps. It is, however, limited to the ground and does not have the same range as a rock projectile.
Earth compression: It is possible to compress large chunks of rock into smaller, denser chunks, or to compress several smaller chunks into one big piece of rock. A stronger version of it however has a different method, instead of bending large chunks of earth into a single projectile, the user gathers boulder-sized rocks and simultaneously compressed each fragment into smaller, denser, and harder rocks, essentially keeping the rocks under pressure for more volatile attacks if needed. Lastly, the rocks are directed to orbit the bender until they are used.
Compressed rock bullets: By compressing the surrounding rocks to a smaller size it can then be disintegrated and shot its shrapnel-like fragments with great speed, in a machine gun-like fashion. Due to the speed and density of these rocks, they can do great damage.
Earth Gauntlet: By covering one arm with rocks, the user can throw or punch the enemy with solid force, providing a small amount of protection while keeping the rest of the body flexible.
Earth material manipulation: Earthbending is not limited to rock or soil alone. An earthbender can also manipulate coal, gems, crystals, chalk, salt, and other earth-based materials, like meteorites.
Earth Sinking: More advanced earthbenders can forcibly sink their opponents into the ground, imprisoning them or even suffocating them on earth.
Earth Smash: Earthbenders can easily destroy rocks and boulders with punches and kicks, even if they have a small amount of muscle mass. This technique is useful as it allows the earthbender to destroy any earthen projectiles sent at them.
Earthquakes/Fissures: Striking the ground with feet or fists, create localized earthquakes or fissures to throw opponents off-balance. This same process can be used to sculpt a landmass or to slice large chunks of rock clean off a surface to create avalanches or rockfalls. More advanced earthbenders can make narrow fissures for precise attacks.
Ground Shift: Earthbenders can alter the ground beneath others to move them out of their way. The sudden movement can be disorienting to the target.
Quicksand: Earthbenders turn certain surfaces to quicksand to immobilize an enemy, or to create a soft landing for themselves should they fall from a height.
Earth Tunneling: Earthbenders can move through the earth to out-maneuver their foes either by opening tunnels or by pulling the earth past them, literally swimming through the ground.
Remote earthbending: If an earthbender is suspended from the ground, but is aware that there is earth somewhere near, the earth bender can focus his energies and bend that earth out of his physical reach out of sheer concentration.
Lavabending: Certain powerful earthbenders can change the phase of the earth they are manipulating, melting it into lava for more versatility in battle, forming the lava into different weapons or summoning magma from the ground.
Seismic Sense: Earthbenders can sense vibrations through the ground, by sensing their surroundings and making a mental image of them. It allows for a 360-degree field of "vision", outside of normal line-of-sight. To operate, the user needs direct contact with the ground, preferably without something like shoes in between, the technique is only usable on surfaces the user can bend. Extensive training and usage of the technique to increase its acute nature will allow the user to sense even the smallest of living things like ants.
