Again I need help with my monsters designs.


1. Harmonizer Dragon

Level: 1: Attribute: LIGHT: Monster type: Dragon: Card type: Effect:

ATK: 0: DEF: 0:

If you would take damage from a battle involving a Dragon-Type monster, you can discard this card and gain that much LP, instead. You can banish this card from your GY and add up to 5 Dragon-Type monsters with different names from your Banished Zone to your hand except "Harmonizer Dragon".

2. Strike Armor Ninja

Rank: 5: Attribute: WIND: Monster type: Warrior: Card type: XYZ/Effect:

ATK: 2800: DEF: 1500:

3 Level 5 "Ninja" monsters

Once per turn, you can also Xyz Summon "Strike Armor Ninja" by using 1 "Blade Armor Ninja" you control as material. (Transfer its materials to this card.) This card gains 100 ATK for each material attached to it. Once per turn: You can detach 1 Xyz Material from this card and this card can make a second attack during each Battle Phase this turn. If this card destroys an opponent's monster by battle add one "Ninja" or "Ninjitsu" card from your Deck to your hand.

3. CXyz Storm Dragon

Rank: 5: Attribute: WIND: Monster type: Wyrm: Card type: XYZ/Effect:

ATK: 2500: DEF: 2100:

3 Level 5 monsters

This card is unaffected by card effects. If this card has "Tornado Dragon" as an Xyz Material, it gains this effect.

●You can detach 1 Xyz Material from this card, then destroy all Spell/Trap card(s) on your opponent's side of the field. You can only use this effect of "CXyz Storm Dragon" once per turn.

4. Crystal Beast Diamond Wolf

Level: 4: Attribute: WATER: Monster type: Beast: Card type: Effect:

ATK: 2000: DEF: 0:

When this card destroys an opponent's monster by battle; add one Spell/Trap with "Crystal Beast" in its text from your Deck to your hand. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

5. Crystal Beast Onyx Serpent

Level: 4: Attribute: DARK: Monster type: Reptile: Card type: Effect:

ATK: 1300: DEF: 500:

All your opponent's monsters lose 200 ATK and DEF for every "Crystal Beast" card you control. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

6. Strike Wyvern

Rank: 5: Attribute: WIND: Monster type: Wyrm: Card type: XYZ/Effect:

ATK: 2500: DEF: 2100:

3 Level 5 monsters

Once per turn you can detach 1 Xyz Material from this card, then destroy one card on the field.

7. CXyz Strike Barrel Wyvern

Rank: 6: Attribute: WIND: Monster type: Machine: Card type: XYZ/Effect:

ATK: 3000: DEF: 2300:

Once per turn you can destroy one monster card on the field. If this card has "Strike Wyvern" as an Xyz Material, it gains this effect.

●When this card destroys an opponent's monster by battle and sends it to the GY; you can detach 1 Xyz Material from this card; Inflict 500 points of damage to your opponent's Life Points and Special Summon the monster destroyed by this card to your field in Defense Position.

4 Level 6 monsters

8. CXyz Destroysaurus

Rank: 5: Attribute: FIRE: Monster type: Dinosaur: Card type: XYZ/Effect:

ATK: 2300: DEF: 2100:

3 Level 4 monsters

Once per turn you can banish one Dinosaur-Type monster from your GY and Inflict 500 points of damage to your opponent's Life Points. If this card has "Grenosaurus" as an Xyz Material, it gains this effect.

●You can detach 1 Xyz Material from this card; then increase the ATK of all Dinosaur-Type monsters you control by 500 for each of your banished Dinosaur-Type monsters.

9. Xyz Weapon

Equip Spell

Equip only to a Rank 6 or lower Xyz Monster. The equipped monster gains 1500 ATK and DEF.

10. Jazz the Melodious Diva

Level: 3: Scale 8: Attribute: LIGHT: Monster type: Fairy: Card type: Pendulum/Effect:

ATK: 800 DEF: 1000:

Pendulum Effect: All "Melodious" monsters you control gain 500 ATK and DEF. Unless you have a "Melodious" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.

Monster Effect: If this card is destroyed by battle or card effect: You can add 1 "Melodious" card from your GY to your hand.

(Jazz music)

11. Samba the Melodious Diva

Level: 5: Scale 1: Attribute: LIGHT: Monster type: Fairy: Card type: Pendulum/Effect:

ATK: 1200 DEF: 2100:

Pendulum Effect: Once per turn: You can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Unless you have a "Melodious" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.

Monster Effect: Once per turn: You can Fusion Summon 1 Fusion "Melodious" Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. If this card in the Pendulum Zone is destroyed: You can target 1 "Melodious" Fusion Monster in your Graveyard; Special Summon it, but it can't attack.

(Samba music)

12. Flamenca the Melodious Diva

Level: 2: Scale 7: Attribute: LIGHT: Monster type: Fairy: Card type: Pendulum/Tuner/Effect:

ATK: 600 DEF: 500:

Pendulum Effect: Once per turn: You can target 1 "Melodious" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 2 (even if this card leaves the field).

Monster Effect: Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can special 1 Level 4 or below "Melodious" monster from your GY to your field and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card. A monster Synchro Summoned by using this card as a Tuner gain 500 ATK and DEF.

(Flamenco music)

12. Bloom Soul the Melodious Symphony

Level: 6: Attribute: LIGHT: Monster type: Fairy: Card type: Synchro/Effect:

ATK: 2400 DEF: 1600:

1 "Melodious" Tuner + 1 or more non-Tuner "Melodious" monster(s)

This card gains 100 ATK for every Fairy-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Fairy-Type monster in either Graveyard; Special Summon that target.

(Soul music)

13. Bloom Gospel the Melodious Symphony

Level: 5: Attribute: LIGHT: Monster type: Fairy: Card type: Synchro/Effect:

ATK: 1800 DEF: 600:

1 "Melodious" Tuner + 1 or more non-Tuner "Melodious" monster(s)

When this card is Synchro Summoned target 1 "Melodious" monster in your GY and equip it to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card would be destroyed (by battle or card effect) destroy the card equipped to it by its effect instead. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

(Gospel music)

14. Bloom Rhythm the Melodious March

Rank: 4: Attribute: LIGHT: Monster type: Fairy: Card type: Xyz/Effect:

ATK: 1000 DEF: 1300:

3 Level 4 "Melodious" monsters

Once per turn: You can detach 1 Xyz Material from this card; this card gains 800 ATK. If this Xyz Summoned card is destroyed: You can target 3 "Melodious" monsters with the same Level in your GY; Special Summon them, also you cannot Special Summon monsters for the rest of this turn, except LIGHT monsters.

(Rhythm and March)

15. Chorus the Melodious Diva

Level: 3: Scale 2: Attribute: LIGHT: Monster type: Fairy: Card type: Pendulum/Effect:

ATK: 1500 DEF: 200:

Pendulum Effect: Once per turn you can add one "Melodious" card from your GY to your hand.

Monster Effect: Oncer per turn if this card was Pendulum Summoned this turn; Draw one card.

(Chorus of songs)

16. Dusty Treasures

Draw one card for every "Dust Dragon" monster you control.

17. Swift Armor Ninja

Level: 7: Scale 9: Attribute: WIND: Monster type: Warrior: Card type: Synchro/Pendulum/Effect:

ATK: 2500 DEF: 500:

Pendulum Effect: If your "Ninja" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn if a Ninja monster you control is destroyed (by battle or card effect); draw 1 card.

Monster Effect: When this card is Synchro Summoned add up to 3 "Ninja" monster with different names from your GY to you hand. While this card is face-up on your side of the field all "Ninja" you control gain 300 ATK. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone instead of the Extra Deck (you can only use this effect once per Duel).

18. Blackwing Six Samurai Armor Master

Level: 10: Scale 6: Attribute: DARK: Monster type: Warrior: Card type: Fusion/Pendulum/Effect:

ATK: 4000 DEF: 2100:

"Blackwing Armor Master" + "Six Samurai Demon King – Nobunaga"

Pendulum Effect: All "Blackwing" and "Six Samurai" you control gain 500 ATK and DEF. Once per turn if a "Blackwing" or "Six Samurai" monster you control would be destroyed (by battle or card effect) its not.

Monster Effect: Cannot be destroyed by battle, and you take no battle damage from attacks involving this card. If this card destroys an opponent's monster by battle increase this card's ATK by 200. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone instead of the Extra Deck (you can only use this effect once per Duel).

19. Odd-Eyes Black-Winged Dragon

Level: 8: Scale 10: Attribute: DARK: Monster type: Dragon: Card type: Pendulum/Synchro/Effect:

ATK: 3500 DEF: 2500:

1 DARK Dragon-Type Tuner + 1 non-Tuner DARK Dragon-Type monster

Pendulum Effect: Any effect that would inflict damage to this card's controller increases their Life Points by the same amount instead. Once per turn you can target 1 monster you control and pay LP in multiples of 100 (max. 2,000); that card gains that much ATK until the End Phase of your opponent's next turn.

Monster Effect: While your LP is higher than your opponent's, this card gains ATK equal to the difference. Once per turn if you gain LP you can destroy 1 card on the field. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone instead of the Extra Deck (you can only use this effect once per Duel).

20. Lotus Armor Ninja

Level: 3: Scale 5: Attribute: EARTH: Monster type: Warrior: Card type: Pendulum/Tuner/Effect:

ATK: 1200 DEF: 500:

Pendulum Effect: Once per turn: You can target 1 "Ninja monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 3 (even if this card leaves the field). Once per turn when a "Ninja" monster is Summoned from your Extra Deck you gain 600 LP.

Monster Effect: Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can special 1 Level 4 or below "Ninja" monster from your GY to your field and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card. If this card was used for the Synchro Summon of a "Ninja" Synchro monster Inflict 600 damage to your opponent.