1. Clear Wing the Dragon Spear of Heaven
Level: 7: Attribute: WIND: Monster type: Dragon: Card type: Fusion/Effect:
ATK: 2500: DEF: 2000:
Must be Special Summoned with "The Claw of Hermos", using a Dragon monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It gains 1000 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If the monster equipped with attacks negate the effects of all cards your opponent controls until after the end of the damage step. If the monster equipped with destroys a monster by battle negate that monster's effect. If this card is destroyed; Special Summon 1 "Clear Wing Synchro Dragon" from your GY but it cannot attack until the End Phase of your opponent's next turn.
(Appearance by CMXB: A white spear that has wings on the sides of the spear while the spear head is blue.)
2. Soul salvation
Normal Spell
Target up to five of your opponents banished cards and add them to your deck
(anime extra effect if added by this effect you are the new owner of the cards)
(Image it has the woman from soul release with her hands on her chest)
(This card was designed by CMXB)
3. Starving Venom Six Samurai Dragon
Level: 10: Attribute: DARK: Monster type: Dragon: Card type: Fusion/Effect:
ATK: 4200: DEF: 3600:
"Starving Venom Fusion Dragon" + 2 DARK "Six Samurai" monsters
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization") and cannot be Special Summoned by other ways. When this card is Summoned, destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Starving Venom Six Samurai Dragon" once per turn. If this card is destroyed (by battle or card effect) Special Summon 1 "Starving Venom Fusion Dragon" from your GY.
(Appearance by CMXB: "Starving Venom Fusion Dragon" wearing a purple version of "Secret Six Samurai - Rihan's" armor with the claws and headband.)
4. Synchron of the Six Samurai – Kaze
Level: 3: Attribute: WIND: Monster type: Warrior: Card type: Synchro/Tuner/Effect:
ATK: 1000: DEF: 300:
1 "Six Samurai" Tuner Monster + 1 "Six Samurai" non-Tuner Monster
When this card is Synchro Summoned, remove from play cards from your opponent's GY up to the number of cards in their hand. You gain 400 LP for each card removed from play by this effect.
(Appearance by CMXB: Kaze was a samurai wearing white armor riding a white horse that has sparkles coming out as it runs. Kaze was also carrying a katana on his back and his helmet has a horn on front and twon on the back. He also has yellow glowing eyes.)
5. Clear Wing Six Samurai Dragon
Level: 10: Attribute: WIND: Monster type: Dragon: Card type: Synchro/Effect:
ATK: 4000: DEF: 3000:
1 "Six Samurai" Synchro Tuner Monster + "Clear Wing Synchro Dragon"
Must be Synchro Summoned and cannot be Special Summoned by other ways. If this card is destroyed (by battle or card effect) Special Summon 1 "Clear Wing Synchro Dragon" from your GY.
You can only use each of the following effects of "Clear Wing Six Samurai Dragon" once per turn.
● When this card destroys a monster by battle and sends it to the Graveyard, the controller of this card draws 1 card.
● when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.
(Appearance by CMXB: "Clear Wing Synchro Dragon" wearing a version of "Legendary Six Samurai - Shi En" with a sword on its right claw, the wings were now bigger and red.)
6. Rank-Up Magic Six Samurai's Code
Normal Spell
Target 1 "Six Samurai" Xyz Monster or 1 Dragon-Type Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster and attach this card as material as well.) The monster Summoned by this card cannot be destroyed by card effects.
(Appearance by CMXB: 2 swords crossed over "Dark Rebellion Xyz Dragon's" face
7. Dark Rebellion Six Samurai Dragon
Rank: 6: Attribute: DARK: Monster type: Dragon: Card type: Xyz/Effect:
ATK: 4000: DEF: 3000
3 Level 6 monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card is destroyed (by battle or card effect) Special Summon 1 "Dark Rebellion Xyz Dragon" from your GY. If this card has "Dark Rebellion Xyz Dragon" as material, it gains these effects.
●Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK.
●When your opponent activates a card effect (Quick Effect): You can negate the activation, and if you do, destroy that card.
(Appearance by CMXB: "Dark Rebellion Xyz Dragon" wearing "Shadow of the Six Samurai - Shien" with a sword on it's right arm.)
8. Odd Eyes Sengoku Fusion
Normal Spell
if you control an "Odd Eyes" monster you can target 1 or more "Six Samurai" monster(s) in your graveyard, return the chosen monster(s) and the "Odd Eyes" monster to the deck and Fusion Summon 1 Fusion Monster that lists an "Odd-Eyes" monster as material from your Extra Deck.
(It's image has "Odd Eyes Pendulum Dragon" on its knees with Six Samurai – Shi En pointing his sword at him while two others give Odd Eyes energy)
(This card was designed by CMXB)
9. Synchro Spirit of the Six Samurai
Normal Spell
Target two "Six Samurai" or "Shien" monsters in your GY and banish them to Synchro Summon a "Six Samurai" Synchro Monster.
(Appearance: 2 Samurais inside a Synchro Ring.)
(This card was designed by CMXB)
10. Six Samurai's Undying Spirits
Quickplay Spell
Draw cards equal to the number of "Six Samurai" monsters in your graveyard.
Appearance: Many samurai spirits rising from their graves.)
(this card was designed by CMXB)
11. Venom Rose Dragon
Level: 10: Attribute: DARK: Monster type: Dragon: Card type: Fusion/Effect:
ATK: 3800: DEF: 3200:
"Starving Venom Fusion Dragon" + "Black Rose Dragon"
If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster. Once per turn: You can target 1 face-up monster on the field switch it to Attack Position; then until the end of this turn, change that target's ATK to 0, also that target has its effects negated.
12. Neo Galaxy Eyes Rebellion Dragon
Rank: 8: Attribute: LIGHT: Monster type: Dragon: Card type: Xyz/Effect:
ATK: 4500: DEF: 4000:
3 Level 8 Dragon-type monsters
When this card destroys a monster by battle and sends it to the Graveyard: You can destroy 1 monster your opponent controls. Once per turn this card cannot be destroyed (by battle or card effect). Once per turn you can banish 1 Xyz monster from your opponent's field or GY then this card gain ATK equal to that monster's Rank x300.
13. Code Protector Link Dragon
Link: 4: Arrows: Up, down, right, left: Attribute: LIGHT: Monster type: Dragon: Card type: Link/Effect:
ATK: 2500:
2+ Monsters
This card cannot be destroyed by card effects. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. Once per turn you can Special Summon 1 Level 4 or below monster from your GY to 1 of the arrows this card points to.
14. Chaos Blizzard Ritual Dragon
Level: 8: Attribute: WATER: Monster type: Dragon: Card type: Ritual/Effect:
ATK: 2800: DEF: 2000:
When this card is Ritual Summoned inflict 400 damage to your opponent for each monster they control. Once per turn: You can target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.
15. Chaos Destruction Ritual Dragon
Level: 10: Attribute: WATER: Monster type: Dragon: Card type: Ritual/Effect:
ATK: 3300: DEF: 2500:
When this card is Ritual Summoned inflict 400 damage to your opponent for each card they have on the field. Once per turn you can destroy all monsters your opponent controls with original ATK less than the ATK of this card.
16. Code Enforcer Link Dragon
Link: 5: Arrows: Up, down, right, left, bottom corner right: Attribute: LIGHT: Monster type: Dragon: Card type: Link/Effect:
ATK: 3000:
This card cannot be destroyed by card effects. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. Twice per turn. Your opponent must pay 500 LP to activate card effects.
17. Chaos Blizzard Six Samurai Dragon
Level: 10: Attribute: WATER: Monster type: Dragon: Card type: Ritual/Effect:
ATK: 4200: DEF: 3600:
Must be Ritual Summoned and cannot be Special Summoned by other ways. Once per turn change all face-up monsters your opponent controls to Attack Position. When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points by the Level of the destroyed monster x 300 points. If this card is destroyed (by battle or card effect) Special Summon 1 "Chaos Blizzard Ritual Dragon" from your GY.
18. Code Protector Six Samurai Dragon
Link: 6: Arrows: Up, down, right, left, bottom corner right, bottom corner left: Attribute: LIGHT: Monster type: Dragon: Card type: Link/Effect:
ATK: 4000:
Must be Link Summoned and cannot be Special Summoned by other ways. When this card is Link Summoned destroy all cards in your opponent's Spell & Trap Zones. Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. If this card is destroyed (by battle or card effect) Special Summon 1 "Code Protector Link Dragon" from your GY.
19. Blizzard Requiem
Ritual Spell
This card can be used to Ritual Summon any Dragon Ritual Monster from your hand, Deck, or GY. You must also Tribute monsters from your hand or field whose total Levels exactly equal or exceed the Level of the Ritual Monster you Ritual Summon. You can also Tribute face-up Pendulum monsters in your Extra Deck. Once per turn you can shuffle one face-up Pendulum monster from your Extra Deck back to your Deck and add this card to your hand.
20. Trickstar Belladonna
Rank: 4: Attribute: LIGHT: Monster type: Fairy: Card type: Xyz/Effect:
ATK: 2600: DEF: 1500
3 Level 4 "Trickstar" monsters
Each time you draw a card you gain 300 LP, and your opponent loses 300 LP. Once per turn you can detach one Xyz Material from this card and Special Summon one Trickstar monster from your GY with 500 or less DEF.
