1. Six Samurai Performapal Mesoneko

Level: 4: Scale: 8: Attribute: EARTH: Monster Type: Warrior: Card Type: Pendulum/Effect:

ATK: 1600: DEF: 500:

Pendulum Effect: Once per turn: You can reveal 1 Pendulum Monster in your hand, then target 1 card in your Pendulum Zone; that target's Pendulum Scale becomes the same as the revealed Pendulum Monster's, until the end of this turn (even if this card leaves the field). Once per turn, when a monster declares an attack: You can negate that attack, then destroy this card.

Monster Effect: When this card is Pendulum Summoned: You can add 1 "Six Samurai" monster, "Performapal" monster, or Dragon monster from your Deck or GY to your hand, except " Six Samurai Performapal Mesoneko".

2. Six Samurai Predaplant Kokedama

Level: 3: Scale: 8: Attribute: DARK: Monster Type: Plant: Card Type: Pendulum/Effect:

ATK: 1600: DEF: 1200:

Pendulum Effect: Once per turn you can place 1 Predator Counter on all face-up monsters your opponent controls. All monsters your opponent controls loses 200 ATK and DEF for every Predator Counter they have.

Monster Effect: If this card is Pendulum Summoned: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck or GY to your hand. Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use both effects of "Six Samurai Predaplant Kokedama" once per turn.

3. Six Samurai Phantom Knights Onimusha

Level: 4: Scale: 1: Attribute: DARK: Monster Type: Warrior: Card Type: Pendulum/Effect:

ATK: 2000: DEF: 200:

Pendulum Effect: Once per turn you can banish cards from your opponent's GY up to the number of "Six Samurai" and "Phantom Knights" monsters you control. If you have a "Six Samurai" or "Phantom Knights" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Six Samurai" or "Phantom Knights" Pendulum Monster from your Deck in your Pendulum Zone, except " Six Samurai Phantom Knights Onimusha".

Monster Effect: Once per turn you can inflict 200 points of damage to your opponent 's LP for every card in their Banished Zone. If you control a "Phantom Knights" or a "Six Samurai" monster, you can Special Summon this card (from your hand). You can only Special Summon " Six Samurai Phantom Knights Onimusha" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" or "Six Samurai" card from your Deck to your hand. You can only use this effect of "Six Samurai Phantom Knights Onimusha " once per turn.

4. Six Samurai Speedroid Topraito

Level: 3: Scale: 1: Attribute: WIND: Monster Type: Machine: Card Type: Pendulum/Tuner/Effect:

ATK: 800: DEF: 200:

Pendulum Effect: Once per turn you can add 1 "Six Samurai" or "Speedroid" Spell/Trap from your Deck or GY to your hand. Once per turn you can Special Summon 1 "Six Samurai" or "Speedroid" Tuner monster from your GY or Deck to your field in Defense Position.

Monster Effect: When this card is Pendulum Summoned: You can add 1 "Speedroid" or "Six Samurai" monster from your Deck to your hand, except "Six Samurai Speedroid Topraito".

5. Free your Heat!

Quickplay Spell

Double the ATK of all FIRE and Pyro monsters you currently control, until the end of this turn. During the End Phase of this turn, return them to your hand.

6. Awakening of SIN

Ritual Spell

This card can be used to Ritual Summon any "Ruler of SIN" Ritual Monster from your hand, Deck, or GY. You must also Tribute monsters from your hand or field whose total Levels exactly equal or exceed the Level of the Ritual Monster you Ritual Summon. Once per turn you can remove 1 "SIN" monster from your GY and add this card from the GY to your hand.

7. Ruler of SIN – PRIDE

Level: 7: Attribute: DARK: Monster type: Fiend: Card type: Ritual/Effect:

ATK: 3000: DEF: 0:

You can Ritual Summon this card with "Awakening of SIN". This card cannot be destroyed by card effects. Once per turn: You can banish 1 "SIN" card from your hand or GY, then target 1 card on the field; destroy it. While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 700 damage to your opponent.

8. Ruler of SIN – GREED

Level: 7: Attribute: DARK: Monster type: Fiend: Card type: Ritual/Effect:

ATK: 0: DEF: 0:

You can Ritual Summon this card with "Awakening of SIN". This card cannot be destroyed by card effects. Gains 700 ATK and DEF for each monster in each player's GY. Once per turn you can draw one card.

9. Ruler of SIN – LUST

Level: 7: Attribute: DARK: Monster type: Fiend: Card type: Ritual/Effect:

ATK: 4000: DEF: 0:

You can Ritual Summon this card with "Awakening of SIN". This card cannot be destroyed by card effects. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your LP by the Level of the destroyed monster x 700.

10. Ruler of SIN – SLOTH

Level: 7: Attribute: DARK: Monster type: Fiend: Card type: Ritual/Effect:

ATK: 0: DEF: 3500:

You can Ritual Summon this card with "Awakening of SIN". This card cannot be destroyed by card effects. Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead. Once per turn you can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order.

11. Ruler of SIN – WRATH

Level: 7: Attribute: DARK: Monster type: Fiend: Card type: Ritual/Effect:

ATK: ?: DEF: 0:

You can Ritual Summon this card with "Awakening of SIN". This card cannot be destroyed by card effects. When this card is Ritual Summoned banish all cards from your opponent's GY. This card's ATK and DEF is equal to the number of card(s) banished by this card's effect x 700. Once per turn you can Special Summon one 1 Level 4 or below "SIN" monster from your Deck to your field in Attack Position.

12. Ruler of SIN – ENVY

Level: 7: Attribute: DARK: Monster type: Fiend: Card type: Ritual/Effect:

ATK: 2500: DEF: 0:

You can Ritual Summon this card with "Awakening of SIN". This card cannot be destroyed by card effects. When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls. If this card inflicts battle damage to your opponent: Send the top 7 cards of their Deck to the GY.

13. Ruler of SIN – GLUTTONY

Level: 7: Attribute: DARK: Monster type: Fiend: Card type: Ritual/Effect:

ATK: 2800: DEF: 0:

You can Ritual Summon this card with "Awakening of SIN". This card cannot be destroyed by card effects. Once per turn, you can toss a coin and call it. If you call it right, inflict 700 damage to your opponent. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Spell Card with these effects.

●The equipped monster gains 700 ATK, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Level: 4: Attribute: DARK: Monster type: Fiend: Card type: Effect:

ATK: 2000: DEF: 0:

When this card is Summoned: You can add 1 "SIN" card from your Deck or GY to your hand. Once per turn if you control no monsters you can Special Summon this card from your GY.

15. Blizzard Force Magician

Level: 4: Scale: 1: Attribute: WATER: Monster Type: Spellcaster: Card Type: Pendulum/Effect:

ATK: 1800: DEF: 200:

Pendulum Effect: Once per turn you can Ritual Summon a Dragon Ritual Monster from your hand, Deck, or GY without using a Ritual Spell.

Monster Effect: (This card is always treated as a "Ritual Dragon" card.) When this card is Pendulum Summoned add 1 Ritual Spell or Ritual monster from your Deck or GY to your hand. If you Ritual Summon a Dragon Ritual Monster, you can use this 1 card as the entire Tribute.

16. Rook of SIN

Level: 6: Attribute: DARK: Monster type: Fiend: Card type: Effect:

ATK: 0: DEF: 2600:

Once per turn when a "SIN" monster you control (other than "Rook of SIN") is destroyed (by battle or card effect) you can Special Summon this card from your hand or GY. Twice per turn, this card cannot be destroyed by battle.

17. Bishop of SIN

Level: 4: Attribute: DARK: Monster type: Fiend: Card type: Effect:

ATK: 1850: DEF: 650:

When this card destroys an opponent's monster by battle: You can inflict 600 damage to your opponent. When this card destroys a face-down Defense Position monster by battle and sends it to the Graveyard, the controller of this card draws 1 card.

18. Six Samurai Demon Queen – Nōhime

Level: 7: Scale 6: Attribute: DARK: Monster type: Warrior: Card type: Pendulum/Effect:

ATK: 2200 DEF: 3000:

Pendulum Effect: When a "Six Samurai" monster you control deals Battle Damage to your opponent draw 1 card.

Monster Effect: When this card is summoned add up to 3 Spell/Trap cards with "Six Samurai" in their card text from your GY to you hand. While this card is face-up on your side of the field all "Six Samurai" monsters you control gain 500 DEF.

(Appearance by CMXB: Nōhime from Sengoku Basara.)

19. Birth of SIN

Continuous Spell

Once per turn, during your opponent's turn when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 Level 4 or lower "SIN" monster from your Deck. Once per turn during your turn you can send 1 monster on your side of the field to the Graveyard. Select 1 "SIN" monster on your side of the field. The selected monster gains ATK equal to the ATK of the sent monster until the end of this turn.

20. Titaniumdon

Level: 4: Attribute: EARTH: Monster type: Dinosaur: Card type: Effect:

ATK: 2400: DEF: 2000:

If only your opponent controls a monster and you don't, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.

Appearance: A Utahraptor made of titanium.

(Member of the "Chemical" Archetype. Titanium.)